黎卓心 黎卓心
QQ
关注数: 6 粉丝数: 73 发帖数: 1,513 关注贴吧数: 13
蒙皮教程(1) ———不得转载 Character Bank 角色银行If you start from scratch you will need a mesh model. To import a mesh model go to . Main Menu -> Import (and select a FBX file) 如果你要从涂鸦开始学习,那就需要一个纹理模型。可以点击Main Menu(主菜单)—>import(导入) 选择fbx或obj文件 The Character Bank is the . window managing the Characters in the current scene 角色银行是在当下场景里管理角色的窗口 What is a Character ? 什么是角色? The Character ( ) is a very important node , under which all components are parented (skeleton, skinned mesh, mesh, IK targets, etc.). 角色是一个非常重要的节点,是(骨架,纹理,ik目标等)成员的父物体。 In akeytsu, you can not make animations and animated models without using character nodes ! If you move components outside of the character, animations and/or animated model will be damaged. 在akeytsu中没有角色节点就不能制作动画,如果把子成员移到角色节点外面,动画模型将被破坏。 Character Pose Types: 角色姿势类型 For a standard skinned model, you may be confronted with : three different Pose types 标准的蒙皮模型有三种姿势种类Bind Pose: The Bind Pose is the state of your skeleton at the moment you bind your skinning. When you transform your joints in this pose the mesh will not be affected and remain static. It is the dedicated pose to edit your pivots and joints at the start of the character creation process. 绑定姿势:骨架已经绑定蒙皮。操作骨骼关节不会影响皮肤纹理(它们保持不动),专门为调整轴心和骨骼关节用。 By default, there are no Bind Pose in a character. When you actually bind a mesh to a character's controllers, the Bind Pose will automatically appear. 默认是没有绑定姿势的,只要在给控制点绑定纹理之后就会自动出现 You may delete an existing Bind Pose by right-clicking on it and using the Delete option. However, a Bind you may not delete Pose that has . You a Bind Pose that is . at least a mesh bound to it may also not delete currently acting as the Ref Pose 你可以点鼠标右键删除已有的姿势,那样会连模型都给删掉。你搞啥? The Bind Pose is the only mode where the skinning decorator (on the skinned mesh) is not displayed. 绑定姿势下模型不显示纹理顶点的权重分布情况Reference Pose (or Ref Pose): In akeytsu, animation keys are computed relatively to a special pose called Ref pose. It is the pose you return to when you reset all joints/all channels on an animation keyframe (Animation Part). Therefore, it also is your starting key pose when you create an animation. 参照姿势:当你点击切换到动画部分时,模型的最初状态就是该参考姿势,也是默认的第一帧时的姿势。Check Pose: The Check Pose is the state where you check the final result of your skinning/pivots by transforming your joints. 测试姿势:变动骨胳关节时,用来观看蒙皮顶点的显示结果,相当于3dsmax中编辑封套时的情况,但同时允许变动骨胳关节。 Character Bank Features: : Create a new (empty) character. 产生一个(空的)角色:reate a Ref Pose. 产生一个参考姿势 How it works 怎么工作的? 1.when you opening an empty scene, a "Default character" is available and ready to use. This character contains a Default Pose and a check Pose. 当你打开一个空的场景时,自动出现默认角色和下面的默认姿势测试姿势 2.From now on, when you create joints, they will be created under the Default character. If you want to create joints under an other character, you have to select this character first. . 从这个开始,如果你产生关节,那么这些关节都属于默认角色 3. When you bind your mesh to your skeleton, the Default Pose is replaced by a Bind Pose This Bind Pose will serve as Ref Pose (both icons are visible on the pose's row).too unless you set a separate Ref Pose 当你绑定皮肤,绑定姿势会取代默认姿势,并且具有参考姿势的作用 4.If you want to set a separate Ref Pose, go in Check Pose or Bind Pose and click on the "Create Ref Pose" button. 如果你要一个独立的参考姿势,点击这个 ,出现参考姿势。 If you decide you actually don't want a separate Ref Pose, you have to choose a Bind Pose to act as the Ref Pose. To achieve this, you shall right click on this Bind Pose and choose "Set as Ref pose". 如果你决定不要单独的参考姿势,在Bind Pose上点右键 选“Set as Ref pose”Once again, any modification made to a Bind Pose or Ref Pose may alter your existing animations in unexpected ways. So once you have created animations, be careful 再次声明,任何对 Bind Pose 或 Ref Pose的修改都可能引起动画部分的异常出现,所以如果已经制作了动画, 请谨慎操作第4步,因为动画就是以参考姿势为第一帧。
1 下一页