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【HOTFIX14.0.7】咬碎加入掉落表 红字例行卖萌 Additions: Added in Dark Sector End-of-mission HUD messages to explain that the conflict ended instead of ‘lost connection’. This HUD screen shows the full amount of Battle Pay earned. Changes: Continued performance improvement to the Mod screen. Lowered the Tutorial Ballista's weapon damage. Added in a HUD indicator for Dark Sector Core Health. Reduced the delays on Kubrow's Scavenge ability. Teammate names will now be displayed in Dark Sectors to help distinguish them from enemies. The Kubrow Bite mod has been added to feral Kubrow drop tables, it was not intended to only be available through transmutation, it’s meant to be a drop. UI Improvements The Squad overlay screen will now draw above the load out screen. The Mod screen will now use the optimal resolution and the edges will fade away. Mods on the Mod Screen will now draw behind the player's avatar. The player's Warframe will now stand up when in the Mods screen so as not to obscure the player's view. An extra row on the bottom of the Mod screens has been added to ensure they full collection is shown on screen. Increased the size of the Icons that appear over planets on the Solar Map. Warning labels have been added to certain Hint text. Increased the size of font in the Arsenal menu. The Kubrow Hunt and Howl abilities will no longer trigger when enemies are not alerted. Fixes: Fixed a number of localization issues. Fixed an issue with Dark Sector messages from Defenders indicating that they're playing for the attacking side. Fixed an issue with the player's hand clipping into the Kubrow when playing certain interaction animations. Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body. Fixed an issue with Rai-Jin cannon's not being constructible in Schemas. Fixed an issue with the "Timeline Selection" text being unreadable. Fixed an excessive amount of desaturation seen on Melee Channeling colors. Fixed an issue with Nav Coordinate Icons appearing stretched in the Foundry. Fixed a number of map holes in the Dark Sector tilesets. Fixed an issue Ember Prime's Fire Mohawk having erroneous Melee Channeling effects applied to it. Fixed incorrect messages being displayed during Dark Sector conflicts. Fixed a number of Ordis lines getting prematurely cut off. Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons. Fixed an issue an issue with computer terminals spawning incorrectly on Infested Corpus tilesets. Fixed an issue with the Credit Bonus and Resource names overlapping in the Mission Complete screen. Fixed a game hang that could occur if you joined a host right as the mission ended. Fixed an Dark Sector exploit which players could get inside geometry. Don’t see your issue here? We are catching up and keeping track of the continued issues in the new megathread. Many of these issues have been logged to dev already, and we will be fixing them as soon as we are able. Thank you for your patience! http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warfr...sue-megathread%2F&urlrefer=9dc77ed61a8cf07a5c8c42f7a841f281
Hour不在没人翻译了么【Update14:The Mad Cephalon】 每次大更翻译量大的...各种侧漏新手枪200非晶科学? Update 14: The Mad Cephalon Tenno, to help us work through the kinks of our most ambitious Update yet, please see the following message to help streamline the issue identification and feature fixing process: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warfr...sue-threads-psa&urlrefer=fd5b8e0d7774740e6fa448a36f5c2732 We will be standing by as long as humanly possible to resolve issues as they appear. Need a full on Primer for U14? Check out our U14 features primer here: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warfr...eatures-primer%2F&urlrefer=50ae8dcc2aced778ae5e4627d6a2c908 New User Experience 2.0! Any players that have an existing Warframe account that is Mastery Rank 1 or greater will be presented with two options after logging in: Play Prologue or Skip Prologue mode. Both options will allow players to enter the new features of Update 14, however for those who want to take part in the new player experience can do so without needing to start a brand new account. Any newly created account or players with an account that has Mastery Rank 0 will not be given the option to skip Prologue Mode. Our players often tell us the difficulty in learning the Warframe essentials is too high! Warframe Update 14 brings an entirely new tutorial and new player experience that reduces the issues reported with our older system. Read on to learn how! New User Experience 2.0 includes a brand new tutorial mission and quest introducing players to the narrative of Warframe and a much more immersive way to learn the game controls. The New User Experience 2.0 quest includes progressive disclosure of available gameplay systems and menus, allowing the player to complete missions and learn more about the game before being overwhelmed with the Foundry/Arsenal/Market/Mods. These are unlocked as the quest is completed. Matchmaking and lobby formation has had functionality improved to keep parties together. Prevent players from quick matching into already-in-progress missions if this is their first time they’re playing the selected node. Excalibur, Mag, and Volt now make up the starter Warframe options. Added beginner Mods to be given to players during the tutorial system so they start off with a selection of helpful mods to customize their gear. Quest System Warframe now has a Quest system! New User Experience 2.0 will boast Vor’s Prize as the debut quest! The technical foundation is now in game for linked missions and quests for us to create. The newest Warframe, Mirage, is obtainable through the Quest System! The Kubrow and Genetic Foundry, used for breeding biological specimens, are obtainable through the Quest System! Player Ship Player Ships have arrived! This immersive and re-imagined space grounds players in the Solar System aboard their own personal spacecraft, the Liset! Introducing: Ordis! The Liset’s Cephalon - voice and guide! This new character exists as the Liset’s original operating system, and is finally functional and ready to serve the Tenno after hundreds of years of abandon. The Liset provides access to all major systems, menus, and components through contextual devices aboard your ship. These are unlocked via Vor’s Prize quest! If you are a veteran that chooses to bypass playing the Prologue, they will all be ready and functioning for you. The Player Ship has new diegetic (in-the-world) user interface and menus, with Quick Access menus available for faster access. Diegetic UI: Pressing the ESC button/Start on Controller will now call up Diegetic UI from the palm of your hand. Use this in missions for normal ESC menu options. Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission. Use this ESC menu in Dojo for easier access to decoration placement and editing, instead of walking over to the console every time. New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form. Genetic Foundry & The Kubrow Fetch the Kubrow Quest by slaying the mechanical four-legged pest! The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry! New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens! Different Kubrow personality types have different combat and non-combat abilities! Make your Kubrow more combat effective by caring for it and equipping powerful link mods. Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints! Kubrow Mods: Find 16 new mods for your Kubrow from Feral Kubrow drops! Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while? Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away! New Warframe: Mirage! Mirage, a master of illusion, Mirage confounds the enemy in a spectacle of style and power. If it’s Mirage you seek, you may obtain by Quest. To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted infested sky. A Region Infested: Eris! The Infested have reclaimed parts of Eris as of Update 14! Available game modes in the Eris region include: Hive Sabotage, Exterminate, and Survival. New Weapons! The AkZani: the choice weapon of Mirage, these fast-firing dual pistols deliver a deadly performance. Silva & Aegis: This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a deadly weapon. This new weapon uses a brand new Stance, 'Eleventh Storm'! Created from the concept of our Melee Design Contest winner: SilverBones. Dark Sectors Enhanced! PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns. New Dark Sectors Conflict has arrived! A new gameplay mode has arrived to replace the existing Solar Rails Conflict missions. Choose which Clan or Alliance you wish to support and play the role of Attacker or Defender on a multi-staged objective mission. Up to 4 human players per side, with empty player slots auto-filled by Spectres. Rank up your mods while you play! Are you a Clan or Alliance Tacticition? Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict! Battle Pay is now proportionate to your contributions to the mission. For the new game mode, Attackers have to destroy the "core", and defenders have to prevent that. The more damage you do (or prevent, as appropriate), the more you get paid. Dynamic Music Additions: Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times! 3 new Alt Helmets! Mirage’s Harlequin Helmet Hydroid’s Ketos Helmet! Zephyr’s Tengu Helmet! 太长发不了?
【Update13.5.0】EDO ARMOR & NAMI SOLO新的护甲和单件刀 我回来啦! 这次的更新比平常的要大一些 老样子先上原文,翻译稍等 Additions: New Weapon - Nami Solo! Wield the curved Blade of the Nami Solo and lash out with incredible slashing lethality! The Nami Solo uses the Machete Stances for combos and can be found in the Market for Platinum or Blueprint today! New Combo for the Machete Weapons Sundering Weave Stance: Flash Flood! New Combos for Axe Weapons Stance Mods: Cleaving Whirlwind: Sundered Tusk and Drifting Stampede! Rending Crane: Rampaging Boar! New Edo Armor Accessories! Added a Codex entry for Dead Eye. Interception Missions are no longer confined to Earth and have now been added to the following nodes: Mars - Augustus Jupiter - Callisto Europa - Armaros Phobos - Opik Uranus - Stephano Sedna - Berehynia Eris - Viver Pluto - Cerberus Ceres - Draco Added in new Codex entries for Corpus Attack Drone and Corrupted Drone. Changes to Crit calculations: We have made changes to the way Criticals work on weapons that have been modded to have a crit chance greater than 100%. You may recall the existence of ‘red crits’ from many updates ago, which occurred with no clear formula other than “Synapse!”. Here is some clarity into the new system: The brief: A weapon with a critical chance greater than 100% will receive 2 calculations: 1) a guaranteed critical damage value - this normally appears as a yellow value. 2) a secondary red crit chance based on the remaining percent- this will appear as a new RED crit if successful! This means: If your rate is 125% you get one guaranteed crit and a 25% chance of a red crit. If this Second Crit occurs, you will see a deadly Red crit value! Warframe Changes: Ash Blade Storm has received a rework! Now when the ability is used Ash will conjure up to two separate clones which will go on the attack in addtion to the player! This will allow the player clear out large groups of enemies even quicker! Changes: Miter base damage has been increased along with the flight speed and proc chance of charged shots Increased Fatal Attraction's range and damage at Rank 4 and 5. The Fatal Attraction precept will now wait until enemies are within range before the pull ability is initialized. Tweaked the positioning on the Leg Armor accessories for a number of Warframes. Added in an additional range based visual effect on Molecular Prime that should help with distinguishing the distance of targets affected by the ability. Tweaked the Excalibur Prime Channeling visual effects. Specters will now re-generate Energy over time now so as to allow them to continue to use Powers over long amounts of time. Player movement is now prohibited at the start of Conclave rounds. Tweaked the sound effects for the Skana Prime. Reduced the amount of damage dealt to attacking players when using Reflection in PvP matches. Tweaked the visuals on Valkyr's Immortal Skin. Tweaked the sound effects on the Moa Laser Disc gun explosion and Drone Explosion. Reduced required scans for Grineer Rollers. Improved the animations for the Greatsword and Axe animation sets. The first round of Interception missions will now be easier for Solo players with enemies spawning throughout the mission. The difficulty will remain the same when playing with 2-4 players. Adjusted the positioning of Chest Armor on Ember, Banshee, Valkyr, Zephyr, Vauban, Saryn, and Nyx. Fixes: Fixed issues with many Sentinel precepts having their priority subverted by other slotted precepts. Example, if you ever noticed your Djinn would never seem to cast Fatal Attraction, it is likely because it was slotted in the 2nd/3rd/4th Precept Slot and was not properly prioritized. Fixed a number of crashes. Fixed a number of localization issues. Fixed an issue with players being unable to exit Conclaves properly. Fixed an issue with the Invite Button not appearing correctly when playing Key lobby missions. Fixed an issue with the Codex not properly listing the correct amount of Mods present in the player’s inventory. Fixed an instance of Molecular Prime energy color not appearing correctly on client. Fixed an issue with Molecular Prime not working correctly in PvP matches. Fixed an issue with enemies attempting to pursue players after a successful extraction. Fixed an issue with incorrect Lotus Voice Overs playing during Dark Sector Conflicts. Fixed an issue with unequipped Sentinels still adding points towards Conclave ratings. Fixed an issue with incorrect credit values being shown when depositing very large amounts of credits into the Clan Vault. Fixed an issue with AI being unable to navigate up small ledges in the Shipyards tileset. Fixed an issue with Shock Camo pack skins not properly utilizing custom Energy colors. Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors. Fixed an issue with AI getting stuck behind certain crates and boxes on the Forest Defense Tileset. Fixed an exploit which could cause players to gain inordinate amount of credits when selling items. Fixed Seismic Palm and Fracturing Wind being erroneously labeled as "Sparring" which led to confusion on which weapons could use them. They are now labeled as “Fist” Stances. Fixed a missing description for the Arcane Pulse Helmet. Fixed an issue with Enemies remaining in their spawn area in Void Defense missions. Fixed an erroneous description in Trinity's Energy Vampire ability. Fixed issue with Ash being unable to use finishers on enemies that had been previously targeted by Bladestorm. Fixed issue with Shock Camo skin not working on Snipetron Vandal.
直播过后的小补丁Hotfix13.2.4 好久没有刷存在感了 Additions: • Added in additional Female Hostage with accompanying Voice Over’s and Transmissions. Changes: • Added numerous game play elements to the Shipyards Rescue tilesets including additional ziplines, sensors, and force fields. Also tweaked the placement of Arc Traps to prevent them from damaging door sensors. • Any Rescue 2.0 mission will provide a Specter Blueprint reward based on the points received as per the 13.2.0 table. • Reduced the number of AI that spawn and general difficulty of the V.Prime Rescue missions.• Reduced the amount of distortion seen in Volt's shield ability. • New Panic Button icon color changes! These icons will now appear white on the minimap under stealth conditions, but will now change to yellow to indicate when the level has gone into lockdown. • Reduced the selling price of Specter Blueprints to 500 credits. Fixes: • Fixed an issue with Helmet Conversion blueprints switching your currently equipped helmet from an Arcane helmet to the default helmet. • Fixed a number of lighting issues in the Forest Defense tileset. • Fixed an issue with incorrect Voice Over’s playing when the Rescue target is released. • Fixed an issue with Cell Doors leading to the Rescue hostage being able to be opened despite the mission being failed. This would cause delays in the proper level shutdown process when executed. • Fixed an issue with enemies spawning in as already aware, thus preventing stealth in Rescue missions. • Fixed an issue with Nekros' Shadow of the Dead ability providing extra points for Resurrected Warden. • Fixed a number of map holes in the Shipyards tilesets. • Fixed an issue with Rescue targets not properly appearing when spawning into a specific holding cell. • Fixed an issue with Helmets with Stats (Arcane) still being available in certain Market Bundles. • Fixed an issue with initial trade offers failing inexplicably when attempting to trade helmets that the player already owns. • Fixed an issue with certain damage volumes in the Forest tileset being a little too large and causing unintended damage. • Fixed an animation issue related to performing a slide while dual wielding. • Fixed an issue with Rescue 2.0 rewards not being properly calculated and doled out. • Fixed an issue with players getting permanently stuck if knocked down and killed in the same attack. • Fixed an issue with not being able to properly craft Specters in the Foundry. • Fixed issue with Specter spawning logic on the Solar Rail missions. Currently, having an army deployed will affect Specter spawn rates as follows: -No army: 2 active at any given time. -Army: 4 active, with the amount of eligible conflicts determined by the rank of the Army. 另外这个发帖附加奖励是啥玩意看上去很好玩的样子
三弹连发Hotfix13.0.6+13.0.7+13.0.7.1 Connectivity Issues: PLEASE NOTE: We're still addressing small lingering server issues. Additions: Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions. Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent. Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker! Changes:Note: Argon Crystals will no longer decay until server connection issues are fully resolved. Reduced health of Solar Rails for quicker conflicts. Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment. Reduced the XP boosts across Dark Sectors. Tweaked a number of Axe sound effects. Tweaked the roll sound effects for Warframes. Tweaked the Glaive sound effects. Reduced the volume of the Energy Channel activation sound. Improved the display of Blueprints as in the end of match rewards screen. Optimized Apex particles - Note that changes to Apex settings will now require an application restart. Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt. Improved the performance of fog visual effects. Improved the performance of Ember's visual effects on lower end computers. Reduced the volume on Corpus Crewmen barks. Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects. Tweaked the Glaive combo animations. Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes. Optimized the sounds on the Shipyards level. Increased the number of decorations allowed within Large Dojo Gardens to 30. Optimized water art assets in Dojo's on low end machines. Tweaked the frequency of Grineer and Corpus soldier pain barks .Improved the positioning of the Imperator Syandana to fit better on Oberon's back. Fixes: Fixed some broken UI elements for new players encountered after completing the tutorial. Fixed a number of localization issues. Fixed an issue with Vauban's Bounce ability not working correctly. Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred. Fixed 'Invite to Game' option not appearing in the Recent Players list. Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low. Fixed an audio issue with the Nami Skyla not playing slide slash sounds. Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset. Fixed Nef Anyo's transmissions not displaying correctly. Fixed the sort order for items in the Clan Log. Fixed an issue with Rescue targets not properly navigating their surroundings. Fixed an issue with a console not being oriented properly on the Gas City tileset. Fixed Nef Anyo's Grenade attack not playing sounds correctly. Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off. Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon .Fixed an incorrect description for the Female Helmet pack. Fixed Vay Hek's terrify ability affecting unintended targets (allies). Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped. Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab. Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken. Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons. Fixed an issue with room doors not opening correctly on certain Galleon tilesets. Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used. Fixed a collision issue with certain art assets on the Xini node. Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods. Fixed an issue with Vay Hek getting stuck under the tram when fighting him. Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly. Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted. Fixed the guard on the Nami Skyla appearing less detailed than it should have. Fixed a number of crashes. Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended. Fixed an issue with client's not properly seeing the attacks from Tenno Specters. Fixed a visual effect desync seen when a client performs a finisher while channeling. Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed. Fixed an animation issue for Grineer Roller's when stationary. Fixed an issue with Client's seeing the HUD of other players while spectating. Fixed Dera's camo skin not properly using Color Tints. Fixed a visual effects issue for the Candy Cane Scythe. Fixed an art related issue with the Excalibur Proto-Armor. Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle. Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana.Fixed a number of stance mods not having correct names for combos. Fixed Client side Zephyrs not having lowered gravity after a host migration. ______________________________________________________________________________________________ Hotfix 13.0.7 Backed out physics optimizations that are suspected to be causing recent crashes.Fixed content problem that potentially lead to launcher crashes. ______________________________________________________________________________________________ Hotfix 13.0.7.1 Fixed gameplay crashes. (Particularly one that would happen after completing a mission)
【HOTFIX13.0.4】 Additions: Added a new "View Permissions" context menu item to Alliance View. Allows people to see each clans permissions, and change them if they have the proper permissions. Added ‘Stance’ category to mod view. Changes: Tweaked the Mace grip melee animations. Only those with the Tactician role can deploy Solar Rails. Improved the Glaive parry movement animations. Reduced the drop rate on Oberon pieces from Leader type enemies. Capitalized GRUSTRAG BOLT RELEASE for consistency. Removed the character limitation from Invite to Clan option under Clan Management tab New clans invited to an Alliance will now have no permissions by default. Tweaked the sound radius of Hydroid's abilities and the Stug. Improved a number of Melee animations across all weapon types. Revised the positions of accessories on the Nami Skyla. Improved the sorting of Users in the chat box to properly account for lower case names Players will no longer be able to enter Master Rank tests which require a specific weapon if that weapon is not currently equipped in their loadout. Fixes Fixed the Korean translations for Argon Crystal. Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients/while in air. Fixed issue where PM’s would auto-reply #F[ALIAS] is not online when they are. Fixed an issue with faulty connector tiles in the Shipyards tileset. Fixed some broken visuals on certain Dojo assets Fixed a number of localization issues. Fixed clients being unable to see custom energy colors on melee weapons. Fixed player's being able to get to unintended areas on the Shipyards tileset. Fixed an issue with the Join Session window in the Friend's Tab. Fixed an issue with other player's being unable to see Glaive throws properly. Fixed an instance of player's getting stuck after using an oxygen supply in a Survival match. Fixed an number of map holes in the Vay Hek boss battle room. Fixed an issue with Water visuals persisting during Vay Hek's death cinematic. Fixed the Lotus giving incorrect information during the melee portion of the introductory tutorial. Fixed a progression stopper in Rescue missions that would occur after a host migration. Fixed an issue with the Alliance Creator losing proper functionality after multiple Warlord's have accepted and then left the same Alliance. Fixed an instance of objective markers disappearing after a host migration has occurred. Fixed a number of crashes. Fixed a Lotus subtitle seen during the Hijack missions incorrectly showing Project Tethra instead of Vay Hek. Fixed the inability to bind X when using an Xbox controller Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test. Fixed a missing image seen when funding the construction of a Solar Rail. Fixed the chat window breaking after creating a private conversation tab through the context menu.
12.5.0新守护 太阳神Helios介绍 好久没刷存在感。这个守护上周末就弄好了一直没时间发帖拖到今天,在这几天里wiki上的资料也没有进一步的详细更新,所以我就先来介绍介绍好了。 12.5.0推出了新的守护,也是第一个近战类型的守护——Helios。依照U12的习惯,这个守护的蓝图需要在公会购买,当然也可用75白金直接在商店购买。个人觉得这个外观还是蛮酷炫的,别看平平的像是卡片一样,带上某些配件的时候,瞬间就有立体感了。比如这样Helios 基础生命值200,基础护盾100,基础护甲50,除了四个技能槽外自带一个槽。制造材料需要25000现金,10个Fieldron,300个Oxium,5000铁氧体和1个Forma。两个技能分别为目标感应(Targeting Receptor)和侦察(Investigator)。 目标感应是传统的攻击技能。而测试下来Helios的 攻击距离很短,10米不到9米出头的样子,和扭扭蛋一样是近视眼。 侦察会自动扫描敌人,需要消耗扫描器。扫描距离会随Mod等级提高而增加,扫描时间略长。 对于扫描满次数的敌人守护还是会继续扫描,这点既降低扫描效率也浪费扫描器。 Helios的默认武器是Deconstructor,没有自带极性槽且 只能装备在Helios上。基础伤害为 50冲击,没有穿刺和切割属性,暴击显示为—,基础 触发几率25%,弹匣6发,换弹时间3.0秒。说它是武器也不是很准确,因为使用Deconstructor的Helios会把自己的几个部分依次像回旋镖一样扔出去攻击敌人,这大概也是它不能装备在其他守护上的原因,别的守护没法把自己给拆咯:) 50的基础伤害是所有守护武器中最高的,25%的触发几率也十分诱人,那么是不是这是一个很强力的武器呢?令人遗憾的是它并没有达到想象中的那么好。 1. 作为一个回旋镖类的武器,它的飞行时间等于是攻击延迟,降低了实际命中率。 2. 它默认的射击部位是敌人的头部(应该在的位置),当矮小的敌人如屠夫、恐鸟靠近你或者敌人摔倒的时候,有时候它就没法攻击到了。 3. Helios使用Deconstructor攻击的时候总是呆呆的,见到敌人经常会不立即攻击,或是攻击到一半停下来。较小的弹匣和较慢的换弹速度可能是原因之一,但不完全是因为这个。 4. 因为使用近战Mod的缘故,它无法装上多重射击、换弹速度等Mod,因此提升非常有限。 5. 另外不知是否是bug,血压点对它没有加成(一击必杀我测不准,求大神明示),现在能提升伤害的暂时只有重创和元素Mod,进一步限制了伤害的提升。 【为何我先吐槽了各种缺点 伤害方面只要和扫除者比比就知道了,由于各种限制它的伤害提升空间真的很小,扫除者的基础伤害只有41,完全体面板有900左右Deconstructor像我这样配也就200,纯追求伤害的话最多也超不过400吧接下来说点好的 1.现在将攻击技能升到满级、带上狂暴之后发呆不攻击的情况有所改善,经常可以射出5连发。有时两发之间的攻击间隔会非常小,暂时不能理解。 2.暴击方面,虽然面板没有显示,但是根据测试的情况来看的确是有暴击的,大概是1.5倍的样子,暴击率不高也不低。 3.虽然没有切割伤害,但是的确会触发切割特效。 4.唯一能真正发挥出作用的就是很高的触发了。带上两个活动触发Mod后触发可以达到55%,用爆炸+腐蚀或者辐射+病毒都还不错,略带控场。 总结: 回旋镖式的攻击方式看上去总是更有趣一些。伤害能力并不配得上酷炫的外形,对于低级别的敌人可以一战(可是除了阴影的手枪哪个武器不可以);自动扫描这个技能对于有一定扫描量的人来说挺鸡肋。再考虑到高昂的制造成本(300Oxium+Forma), 不推荐新手使用,老手估计也看不上,因此本守护 适用于有了一定游戏时间,对于完善资料库有需求的玩家【包括各种懒得扫描的大腿 对于这个守护的资料还不是很完全,有一部分来自于我个人经验,哪里不对还请指出 唔,这么一看好像说了一通大家都知道的废话嘛 那么本贴就到此结束,谢谢观看
【难得水】今天遇见了个有爱的新手 我是来水经验升级的,还差那么几点经验贴吧就10级了 晚上开了私人刷大狗想把detron给升满,然后我看见有人加入了游戏 再一看是个2段的loki,boltor+lato+skana,标准的新手啊⊙▽⊙ 想了想的确是开着私人没错,所以这就是从工会插进来的咯 咳咳同学你知道不知道虽说是一个工会随便乱插别人进程也不大好的吧∑(っ °Д °;)っ 不过既然进来了我就想那就带带你咯 ╮(╯▽╰)╭ 意外的发现这新手跑得挺快,救人也大胆而利索【对我被大狗的黄色不明物体炸躺了一次它不按套路出牌上来不吼直接放啊( ̄ε ̄*) 然后我问他要不要帮他刷套犀牛,他说只差材料了,再一问是缺传感器和控制模块,决定带他刷一把。刷AV和刷T的时候他紧紧跟着也不乱跑,刷完还对我表示感谢。啧啧啧这样的新手真是不多见,于是我就夸了他几句 他说他贴吧百度的研究了三天,后面几个星球打不动了 突然就觉得这个新手好有爱,会自己研究而不是无脑提问,于是又带他刷了把土星把生物质凑齐可以造犀牛 然后又送了膛线分裂和致命洪流给他 因为好像很少见到这么聪明有礼貌的新手,之前带过几个,不是吵着要你帮刷这个帮刷那个就是带他刷完就像不认识一样走掉了 虽然可能也只是一件小事。众大腿们也已经带过数不清的新手,我带人带的少,今天突然遇到一个我觉得很好的新手有点小激动↖( ̄▽ ̄") 回头看看自己,去年10月5号入坑的时候也选的loki。虽然隐身的确在跑路的时候发挥了很大作用,不过没有攻击技能让我打得很难受,没到hek叔叔就觉得很好绝望。然后抱了基友的大腿(换了ID我记不住)才做出了犀牛,情况才好起来。所以是不是要在此谢谢所有带过我的人。 不知不觉水了这么多没打草稿,只是随便写写,应该也没什么看的价值 希望首页上不要有那么多无脑提问的贴子看着真的很难受,刚来吧里的时候首页上还能有几天前的贴,而且满眼是精品贴干货,我花了好几天时间把新手导航的所有贴子消化了才对游戏有了个总体的认识。 希望新手们可以自己动脑筋想想某些问题,自己解决问题更有成就感不是吗。 当然随着游戏发展贴吧里有些内容已经过时有些新内容也没跟上,这些也造成了新手发帖提问。也希望有能力的吧友都能贡献一份力量,毕竟大家都是喜欢这个游戏才聚集到一起。 OK差不多就水到这里吧,第一次为了经验和升级水贴 另外明天的prime快来淹没我!
Yoooo~【Update12.1.0:Grinlock】 惯例原文,翻译随后送上: Additions: Tenno Reinforcment: The Grinlok Warframe and Zephyr honor Flappy Bird's removal from the gaming world. How? There are two ways... One, Zephyr owners should explore their Arsenal... Two, those that don't own Zephyr should think about a bird-like-word to log in to Warframe... no "@" required. - Added popup notification that the clan invite you sent was successful, since before there was very little feedback on the Clan tab (just the subtle change in pending count if pending list is collapsed), and no real feedback if you sent clan invite from Friends tab. Missing Mod Script: The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this (there were 2112 cases). Spoiler Changes: HUD changes: - Added HUD/UI tab to Settings menu. - Added a "Show Ability Dots" option to Settings. - Fixed issues with HUD elements and scaling (reload timer, sniper reticules). - Survival objective markers now have a new icon. - Interception game mode has colourized icons on minimap depending on faction possession. - Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes. - Changed the description on the polarization screen to be more clear about how polarization works. - Now giving XP for capturing, neutralizing and dominating in Interception Fixes: - Fixed nightmare-mode rewards on Interception Missions. - Fixed Ranked Mods not being tradeable . - Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception. - Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still. - Fixed Heavy Impact effect only playing once. - Fixed Banshee’s Sonar not showing enemies on clients. - Fixed issue where keys were not being used in inventories if host leaves or election occurs. - Fixed Vauban’s Tesla’s not being destroyed in between Conclave matches. - Fixed accepting a trade while on a contribution screen causing screen overlapping. - Fixed subtle tint colour mismatch with Ember Prime. - Fixed issue where dying and reviving at a certain time would cause the Harvester to ignore you.
很快就来的小补丁HOTFIX12.0.1 Changes: - Changes to size of minimap. - Zephyr now has Agile/Noble idle stances. First day on her new legs, tough to be confident enough for stances. - Zephyr Research at Moon Tier reductions: Blueprint: 50K to 20K Parts: 10 K to 2K Sheldon confirming all clan tier research reduced as well :D http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warfr...-3%23entry2032645&urlrefer=7627d3669bf979bfb4909a1a3ed421e8 Fixes: - Fixed polarity Swap UI nuking polarities, if you selected a swap and then hit apply without making any changes, it would wipe your polarities. - Fixed the Sentinels, they do nothing! - Fixed issues where mods increasing magazine capacity did nothing. - Fixed Natural Talent not being tradeable - Fixed reward tier not being set for players who didn’t add a toxin to the injector in earth Sabotage missions, as well as fixed screen not turning red for clients. - Fixed issues with text on Lephantis Transmissions. - Fixed status chance for projectile weapons that shot multiple pellets (Drakgoon/Detron). - Fixed a few crashing issues. 调整 -调整了小地图的大小 -新战甲zephry有两个新站姿了 -月亮氏族zephry研究费用减少,蓝图50K到20K,部件10K到2K 修复 -修复swap极性槽时极性会被吞掉的问题 -修复守护不攻击的问题 -修复增加弹夹容量的mod无效的问题 -修复天赋无法交易的问题 -修复废塔boss的文本问题 -修复dargoon/detron的触发几率 - Fixed reward tier not being set for players who didn’t add a toxin to the injector in earth Sabotage missions, as well as fixed screen not turning red for clients.还有这个我还没玩地球的破坏所以有没有知道的来说一下...
小补丁Hotfix 11.6.1 直播带来的催化剂紧急是在火卫一的捕获 Hotfix 11.6.1 Changes - Drakgoon now uses shotgun ammo instead of rifle ammo. - Tweaked Drakgoon sound effects.- Adjusted scaling of enemy levels in Defense missions to become more increasingly difficult at higher waves (70+). - Increased default waypoint lifespan to one minute and increased lifespan for Mod waypoints to 2 minutes. Fixes - Fixed custom colors not being applied to Drakgoon. - Fixed crashes that could occur when changing graphics quality settings or resolutions. - Updated network analysis to check that both network ports are mapped correctly (it would previously have only verified the client port). - Prevented being able to consume your last remaining Warframe Ability mod when using Transmute. - Fixed mods such as Coolant Leak not being transmutable and also triggering the safety net that prevents from fusing away your last one. - Fixed Fusion Cores being eligible for Transmute when selected in first slot. - Fixed Capture alert missions not working as intended (would pick a random mission type when launched). - Fixed Raptor missing from Corpus boss kill stats. - Fixed various gameplay crashes. 直接翻了吧 -Darkgoon使用霰弹枪子弹 -Darkgoon音效微调 -高波(70+后)难度飙升的敌人等级匹配 -按G给出的路标存在时间调整至1min,如果指示的是mod的话则存在2min -Darkgoon可以改颜色 -最后一张技能mod不能四合一 -冷却液外泄又可以被四合一出来了,最后一张也能被合成掉 -核心不能进行四合一 -欧罗巴boss计入C系boss击杀数 Happy hunting tenno.
【Update 11.6.0: Drakgoon】被人从床上拖下来的翻译QAQ 更新包只有几兆,有新武器 先放个原文,容我慢慢翻译Additions: Drakgoon Flak cannon available now! Send volleys of hot shrapnel flying and dominate the enemy with the Drakgoon Flak Cannon! Fire it in wide bursts to target multiple enemies or take aim and attack with a powerful, concentrated shot. Changes: - Increased stagger threshold and made stagger only occur on big hits instead of on accumulated damage; this should prevent situations where Quick Thinking would save you only to let you get knocked down and killed again. - Changed enemy scaling for Endless Defense missions at high levels (now wave 100 enemies should be around level 200 instead of 8000). - Removed the Candy Cane Scythe from the store. - Improved Faction invasion momentum by periodically increasing score for leading faction by a small amount (since numerous stalemates have emerged which interfered with the flow of the system). - Implemented Shadow Quality option for DirectX 11; also made it apply in places it did not previously. Changing this option now takes effect immediately (ie: no game restart required). - Made all Warframe components sellable (1000 CR each). - Changed Lotus transmissions to reduce chatter: added delay to Mobile Defense reminders, Heavy Unit transmissions now have a 2 minute cool-down and can occur at most 3 times per mission. - Loki’s Invisibility no longer reduces the volume of dialog and music. - Changed logic that determines visual representation of damage mods on continuous-fire weapons (eg: Synapse, Ignis, etc). The frequency of damage numbers used to be limited by using a minimum damage threshold. Since damage mods increase the rate at which damage accumulates, this would cause damage to be inflicted more often though each damage event would not necessarily be larger. This led to people thinking the mods did nothing because they didn't notice the increased rate at which numbers would appear (an easy mistake for low level damage mods). Similarly, headshots would make numbers appear more often but not necessarily create bigger numbers. Now continuous fire weapons now limit the frequency of damage numbers by using a minimum time between impacts, regardless of how much damage has accumulated. This gives us a lot more control and should make things more obvious for players who are applying damage mods (it's easier to notice that numbers are 5% larger in magnitude vs being generated 5% faster)” Fixes: - Fixed issue with going past Wave 100 in Endless Defense resetting enemy levels and interfering with spawning. - Fixed another potential cause of the Fog Epidemic of 2013 and 2014. - Fixed Unranked mods not being tradable. - Fixed Platinum earned through trading not being usable in Dojo. - Fixed kills made with Ember’s Fire Blast not always counting towards your stats. - Fixed Clients seeing gore when they have the gore turned off. - Fixed Penta energy colour not always applying to grenades. - Fixed issue with Rank 3 Weapon Mastery Challenge/Achievement not being updated immediately. - Fixed enemy warning transmissions playing when spawning turrets & cameras (the Lotus would say “Robots approaching!” when it was just cameras). - Fixed excessive footstep sounds in cases where animation had to catch up with movement. - Fixed issue in dojo where a player on the kneeling pad could slide off and be unable to stand up. - Fixed fire-rate stats in the arsenal for continuous fire-weapons so you can correctly interpret the magazine size. - Fixed issue with Volt being unable to melee if Overload was active or lingering. - Fixed issue with Reactor Room door floating in dojo. - Fixed issue with Polish translation of “Continue” and German text on Mercury overlapping UI. - Fixed game crash when rebinding controls. - Fixed Dojo crash related to large dojo’s building an elevator late in the dojo’s progress. - Fixed crash caused by change in audio device. - Fixed various crashes.
[Hotfix 11.5.2]Cicero Event Changes地球活动的一些调整 Firstly, just a heads up, ALL ANTITOXINS are tradable in the Dojo Trading posts. Secondly, Clan leaderboards are now determined by the average of all participating players' best scores, not additive totals. Should the top clans result in a tie, the tie breaker will be determined by the clan that has earned the LOWER total missions run score, meaning that surgical strikes per mission are wiser than many minimum runs. The choice is yours! And Lastly, changes to the Event point system overall. We have introduced the VERMILLION formula/antitoxin blueprint, an incredibly potent recipe that allows a single Tenno to receive 100 points when used! You can find this in the Market for purchase and craft it in the Foundry. The VERMILLION Antitoxin formula has been added for Solo Players to achieve the required points for the event rewards, as well as to allow competitive clans to reach higher scores. Changes: - Adjustments and fixes to forest layout (holes, vines). - Toned down scanner color correction for bright areas. - New Sentinels now have the first shooting precept for free, and auto-equipped! - Sound tweaks to Stug explosions. - Eviscerator Bleed proc chance reduced by half. - We now scale the difficulty of the following bosses: Lephantis, Vor, Alad V, and Zanuka Based on the Conclave ratings of the players. - Upped health of defense objective in Cicero Crisis. Fixes: - Fixed unranked fusion cores being given as Survival Rewards. - Fixed texture quality setting (was being ignored on game startup). Tweaked the budgets so that high-quality will be useful on large displays, medium (the default) is appropriate for almost all video cards, and low is tuned for 720p without thrashing HDD too much. - Fixed Ember's Fireball level 4 not doing AoE damage on hit. - Fixed Nekros’s Shadows of the Dead clones not attacking unless attacked first. - Fixed Dojo rooms and decorations not being cancelable in the process of building. - Fixed lingering Moa Railgun effects. - Fixed bleedout icon not appearing on mini-map for teammates. - Fixed players repeatedly being spammed if they want to bind their account to Steam economy. We now only ask once immediately after logging in. - Fixed the Scanner icon having incorrect art when equipped. - Fixed Aresenal stats not updating with Sentinel weapons. - Fixed Ember’s accelerant not increasing fire damage against shields. - Fixed issue where Carrier’s Vacuum would try and suck up ammo drops if you had maximum ammo and the scanner equipped. - Fixed Cernos Bow offhand attachment showing an arrow incorrectly. - Fixed a case with toggle sprint where if sprint was toggled on and you aim while standing still, then moving forward would cause you to sprint instead of walk and throw you out of your aim.Now, as soon as you aim you will be toggled out of sprint. This makes it consistent with what happens when you aim while sprinting. - Fixed players being able to sell blueprints from their inventory that are currently in-progress in the Foundry.
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