level 13
Spit_暮色
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惯例原文,翻译随后送上:
Additions:
Tenno Reinforcment: The Grinlok
Warframe and Zephyr honor Flappy Bird's removal from the gaming world. How? There are two ways...
One, Zephyr owners should explore their Arsenal...
Two, those that don't own Zephyr should think about a bird-like-word to log in to Warframe... no "@" required.
- Added popup notification that the clan invite you sent was successful, since before there was very little feedback on the Clan tab (just the subtle change in pending count if pending list is collapsed), and no real feedback if you sent clan invite from Friends tab.
Missing Mod Script:
The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this (there were 2112 cases).
Spoiler
Changes:
HUD changes:
- Added HUD/UI tab to Settings menu.
- Added a "Show Ability Dots" option to Settings.
- Fixed issues with HUD elements and scaling (reload timer, sniper reticules).
- Survival objective markers now have a new icon.
- Interception game mode has colourized icons on minimap depending on faction possession.
- Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes.
- Changed the description on the polarization screen to be more clear about how polarization works.
- Now giving XP for capturing, neutralizing and dominating in Interception
Fixes:
- Fixed nightmare-mode rewards on Interception Missions.
- Fixed Ranked Mods not being tradeable .
- Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception.
- Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.
- Fixed Heavy Impact effect only playing once.
- Fixed Banshee’s Sonar not showing enemies on clients.
- Fixed issue where keys were not being used in inventories if host leaves or election occurs.
- Fixed Vauban’s Tesla’s not being destroyed in between Conclave matches.
- Fixed accepting a trade while on a contribution screen causing screen overlapping.
- Fixed subtle tint colour mismatch with Ember Prime.
- Fixed issue where dying and reviving at a certain time would cause the Harvester to ignore you.
2014年02月13日 03点02分
1
Additions:
Tenno Reinforcment: The Grinlok
Warframe and Zephyr honor Flappy Bird's removal from the gaming world. How? There are two ways...
One, Zephyr owners should explore their Arsenal...
Two, those that don't own Zephyr should think about a bird-like-word to log in to Warframe... no "@" required.
- Added popup notification that the clan invite you sent was successful, since before there was very little feedback on the Clan tab (just the subtle change in pending count if pending list is collapsed), and no real feedback if you sent clan invite from Friends tab.
Missing Mod Script:
The script to remedy missing mods in the past week is about to be deployed, and it involves some amendment of inventory issues overall. Read on if you were affected by this (there were 2112 cases).
Spoiler
Changes:
HUD changes:
- Added HUD/UI tab to Settings menu.
- Added a "Show Ability Dots" option to Settings.
- Fixed issues with HUD elements and scaling (reload timer, sniper reticules).
- Survival objective markers now have a new icon.
- Interception game mode has colourized icons on minimap depending on faction possession.
- Reverted all holster changes back to original positions prior to Update 12 until we can better execute on the intended changes.
- Changed the description on the polarization screen to be more clear about how polarization works.
- Now giving XP for capturing, neutralizing and dominating in Interception
Fixes:
- Fixed nightmare-mode rewards on Interception Missions.
- Fixed Ranked Mods not being tradeable .
- Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy ai and take points in Interception.
- Fixed Nova’s Wormhole having infinite range. It was in the 5000 meter range due to a bug, and is not again 50 m by default but can be upgraded with range mods still.
- Fixed Heavy Impact effect only playing once.
- Fixed Banshee’s Sonar not showing enemies on clients.
- Fixed issue where keys were not being used in inventories if host leaves or election occurs.
- Fixed Vauban’s Tesla’s not being destroyed in between Conclave matches.
- Fixed accepting a trade while on a contribution screen causing screen overlapping.
- Fixed subtle tint colour mismatch with Ember Prime.
- Fixed issue where dying and reviving at a certain time would cause the Harvester to ignore you.