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3月21日V1.0.14版本更新 英文过长这里只发翻译: 正如我之前说的,我在这个补丁上花的时间稍长一些,因为我们现在不仅仅是在修复错误,还加入了新功能和提升用户体验。V1.0.14 在错误修复和改进方面也是最大的补丁——因此非常感谢在 Steam 讨论区和我们的社区 Discord 中提供的宝贵反馈的所有人。 功能: 在动作栏上新增了弹药槽,用于显示当前持有的所有弹药。装备弹药槽后,玩家可以在弹药类型之间切换并丢弃弹药堆。 现在可以通过在互动模式下按住一堆物品,然后点击高亮显示的另一堆来合并两堆可叠加物品。 新增了突袭频率设置,可改变新突袭发生的节奏。 在物品详情中新增了“清洁员忽略”选项,用于指定是否希望特定物品被清洁员完全忽略。 如果运作正常,4星清洁员现在会将尸体投入粉碎机。 错误修复: 在新保存游戏界面选择的设置现在从一开始就会设置,而不仅仅是从游戏内设置菜单。 可安装的炮塔在建造模式下拆除后,现在可以在互动模式下抓取。 在建造模式下移动双层货架和冰箱时,现在会带上所有货架上的物品。 修复了‘助手’界面的本地化问题。 修复了每日总结界面的本地化问题。 当玩家睡觉时,员工或顾客携带的容器不应再被消失。 服务台上的货币存放点在由服务员操作时,不再会失控地随意增减。 服务员不再会无限赠送电池。 在顾客从安全货架/桌子请求物品时更改物品价格,顾客将不再接受。 更改顾客购物篮内物品的价格,顾客将不再接受。 改进 : 现在,托盘将显示打包物品的实际数量,考虑可堆叠物品,而不是物品实例数量。 未固定的储物箱和货架物品现在周围有黄色‘警告’胶带,以帮助新玩家减少混淆。 已移除仓库内制作台上方的隐形地板。 清洁工现在会优先将标记为‘不可购买’的物品放入仓库,除非商店区域已存在其他同类物品。 清洁工不应再将桶或储物箱内的物品视为地面物品。 改进了整体寻路系统,以减少NPC在狭小空间中频繁‘重寻路’的情况。 变更: 现在粉碎锯片棒和电锯时将获得正确的材料。 顾客有意图购买每件物品时,现在应给予‘可获得性’的正面声望。 拒绝交易将不再奖励服务经验值。
3月18日V1.0.13版本更新 Thank you all for your continued bug reports and feedback. Fixing the current NPC pathfinding issues is a longer process than some of the previous bugs as tuning it in certain ways to fix some issues can create other problems elsewhere so it has to be more of an iterative process that will take a bit longer. In the meantime I will continue to fix quick and small bugs while also diverting some attention to some much needed quality of life features over the next couple of weeks. Bug Fixes Fixed an issue causing all entities affected by movement debuffs from defenses (bear trap, barbed wire) to remain permanently slowed after the trap has been destroyed. Loading a save with the bedroom door closed should now correctly load it closed. Improvements Improved static object colliders in the warehouse to help ease stuck workers. Reputation will only be penalized for lack of stock availability if a customer fails to find an item they desire to buy. Changes Removed the junk piles in the warehouse to create more space. Added new objects in place for future planned content. The Cure should no longer be picked up by Cleaners. If you notice any new bugs or any of the bugs listed above are not actually fixed please let me know via the community Discord! 感谢大家持续提供的错误报告和反馈。修复当前的 NPC 路径规划问题比以前的一些错误要花费更长的时间,因为以某些方式调整它来解决一些问题可能会在其他地方产生新的问题,所以需要一个更迭代的过程,这将花费更长的时间。在此期间,我会继续修复快速且小的错误,同时在接下来的几周里把注意力转向一些迫切需要的生活质量功能。 错误修复: 修复了一个导致所有受到防御设施(陷阱夹、铁丝网)移动减速影响的实体在陷阱被销毁后仍永久减速的问题; 现在加载卧室门关闭状态的存档时,应能正确加载为关闭状态。 改进: 改进了仓库中的静态物体碰撞箱,以帮助减少工人卡住的情况; 只有当顾客找不到他们想要购买的物品时,声望才会因库存不足而受到影响。 更改: 删除了仓库中的垃圾堆以创建更多空间; 为未来计划的内容在原地添加了新物品; 药剂不应再被清洁工拾取。 如果你发现任何新错误,或者上述列出的任何错误实际上未被修复,请通过社区 Discord 告诉我! Thanks as always, Adam ❤️
3月16日V1.0.12版本更新 I’m really happy to see everyone is enjoying unlocking their hard-earned achievements. With those added it's been time to fix some of the bugs still ruining the player experience occasionally. Bug Fixes Fixed an issue causing customers to attempt to buy ‘these items’ for 0x batteries. Fixed an issue preventing Service workers from leveling up their stars. Prevented player equippable items (ammo, weapons, consumables) from being able to be equipped directly from Pallets. Fixed an issue causing customers to endlessly pick items from a pallet and drop them on the floor when browsing. Fixed an issue preventing some corpses to not count towards the disposal skill bonus XP node. Improvements The XP Gained notification should now react better when receiving lots of individual XP in quick succession. The XP Gained notification should no longer stop showing after a longer play session.3 XP gains will now be reflected more reliably when opening the Skill Trees. Changes Reduced the range and volume of the Hulk helper’s passive audio. If you notice any new bugs or any of the bugs listed above are not actually fixed please let me know via the community Discord! 我真的很高兴看到每个人都在享受解锁自己辛苦获得的成就。有了这些功能,也该修复一些偶尔破坏玩家体验的错误了。 错误修复: 修复了一个导致顾客尝试用 0个电池购买“这些物品”的问题; 修复了一个阻止服务人员升级他们的等级的问题; 防止玩家的可装备物品(弹药、武器、消耗品)可以直接从托盘上装备; 修复了一个导致顾客在浏览托盘时不断从托盘上拿物品并扔到地上的问题; 修复了一个阻止部分尸体计入垃圾清理技能奖励经验的问题。 改进: 现在,在快速连续获得大量单个经验值时,获得经验值的通知会展示得更好; 长时间游戏后,获得经验值的通知不再会停止显示; 打开技能树时,现在经验值的增加将更可靠地反映出来。 变更: 降低了绿巨人助手被动音效的范围和音量。 如果你发现任何新错误,或者上述列出的错误没有真正修复,请通过社区 Discord 告诉我 Thanks again, Adam ❤️
你际霸的公子哥是真的多啊 残+匹到一个诺娃,因子散射短视,地图净网 这里讲一下详细经过,自己本身不强但也不会恶心队友: 我是v3高坚果,开局速母舰,运营期间那个诺娃盯着我的基地看了半天,我寻思有啥好看的原来是初见端倪 然后我开矿,我是先开我自己对位的,然后那个诺娃又盯着我开的矿看半天,我当时都开始怀疑他是不是要抢了,于是赶紧拖农民同时帮他开矿 他出歌莉娅推到阵地另一边去了,我寻思他这选位应该是抓压制塔的,然后用母舰守大探机右上的红点出生点,然后高坚果放在大探机旁边防有漏的,而且ai是散射坚果很容易自己玩死了也就放在那了 然后那人突然就问我为什么不动,我寻思我一直在操作母舰也没挂机,问他干什么就开始疯狂alt坚果,bro都把第一个阵地打完了我坚果还能怎么动,我没理他 接着推第二个阵地的时候我就想既然你要我坚果上我就上咯,然后我就上高地推阵地,然后他就在低地看着,我回去运营时他就一直在叫说我的虚空死完了(因为ai有狗我就出了红虚空),我回头一看就是坚果打散射一直在吸,但损耗也不大,我寻思不你叫我坚果动的,你自己兵都放在后面何意味呢,我本来还想把坚果放棱镜里的 然后那人就破防开骂我自己怎么打跟你没关系吸的又不是你的兵,又没拖后腿,谁家公子哥上际霸还想着在自己家呢 打了这么久还是第一次见到有人会因为队友的打法不同就开骂的,我都开始怀疑是不是我没给他矿有所不满,我可能打法不好但也没拖他后腿,而且红点都是我接的真就是会张嘴就能上网打游戏了😰 这里不挂人只是吐槽,建议吧u引以为戒,看见传奇要艾星气螺组、无赖抢矿抢气组、无脑冲奖励阵地组、哼哧哼哧憋部队组、面板不放纯挂机组、看不顺眼开骂组和诅咒克哈开炮组都要小心提防,最好立刻f10q跑出轨道,同时关闭一切陌生电子信号来源以防止吸了太多地嗪的塔达林顺着水晶塔跑过来污染你们的指挥中心
成就解锁!3月15日行尸走售V1.0.11版本更新 I'm really happy to announce today's patch is not actually a bug fix patch. I don't think there has been a single bit of feedback/request as common as "Are achievements broken?!" "Achievements when??". I mean it was totally my fault for accidentally publishing them on the store before they were actually ready in game, but there we go... All achievements should retroactively unlock when you load saves with the content complete so there is no need to play through the entire game again. The only achievement that I couldn't retroactively unlock was the Limited item win from Dr. Gib's game as that was not tracked anywhere so I suggest you start rounding up some corpses for the shredder. If you have any issues with any of the achievements not unlocking, either retroactively or during normal gameplay please let me know in the community Discord and I'll take a look: 我非常高兴地宣布,今天的更新实际上不是一个修复漏洞的补丁。我认为没有任何反馈或请求比“成就系统坏了吗?!”“成就什么时候出??”更普遍的了。我的意思是,这完全是我的错,不小心在游戏中真正准备好之前就把它们发布到了商店,但事情就是这样…… 所有成就都应该在加载已完成内容的存档时追溯解锁,因此无需再次通关整个游戏。我唯一无法追溯解锁的成就是在Dr. Gib的轮盘游戏中获得的限量物品胜利,因为该成就没有被任何地方记录,所以我建议你开始收集一些尸体给粉碎机。 如果你在成就解锁过程中,不论是追溯解锁还是正常游戏中遇到任何问题,请在社区Discord上告诉我,我会查看情况:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fdiscord.gg%2FBBKeY9TfvX&urlrefer=1a531bceda9a664473389afbaac3dc74 Thanks everybody, happy achievement hunting! Adam ❤️
Day8 3月14更新公告 What a great week last week was. As stressful as fixing all of the major bugs was, I’m happy so many of you have been able to look past that and enjoy the game. You’ve helped me so much and every single bug report has and will improve the game. Here are today’s fixes: Bug Fixes Fixed an issue with the Upgrade Object UI showing all materials present but the upgrade button still greyed and unavailable. Fixed an issue causing NPC servers to endlessly give away money. (If you still see this occurring let me know as it is hard to trigger). Fixed an issue when dying on the Twin Terrors would keep the boss health bar active. Fixed an issue when dying on the Twin Terrors would halt spawning on the raid after. Fixed an issue causing packages purchased from the Exotic Merchant to despawn after loading a game. Fixed a bug that hid the “Next Wave: ..” text before a raid had started on raid day. Fixed a bug where destroying the shop door grants the player Survival XP. Improvements Bones can now be placed onto a pallet via a container. Patches are likely to start slowing down now as I pivot from major bug fixes into more quality of life improvements and community suggestions to smooth out some of the game’s rough edges. 上周真是美好的一周。虽然修复所有重大漏洞压力很大,但我很高兴你们中的许多人能够克服这些问题并享受游戏。你们帮了我很多,每一个漏洞报告都已经得到解决并将继续改善游戏。以下是今天的修复内容: 漏洞修复: 修复了升级对象界面显示所有材料都在但升级按钮仍为灰色并不可用的问题; 修复了导致NPC服务器无限发放金钱的问题。(如果你仍然看到这种情况,请告诉我,因为这个问题很难触发); 修复了在双恶魔死亡时会保持首领血条显示的问题; 修复了在双恶魔死亡后会停止团队副本刷新生成的问题; 修复了从异域商人购买的物品在加载游戏后消失的问题; 修复了在副本日副本开始前隐藏“下一波:..”文字的BUG; 修复了破坏商店门会给予玩家生存经验的BUG; 改进: 现在骨头可以通过容器放置到托盘上。随着我从重大错误修复转向更多生活质量改进和社区建议以平滑游戏的一些粗糙边缘,补丁可能会开始变慢。 Thanks again, Adam ❤️
Day7 3月12日更新公告 And there’s a full week since launch and a full week of daily fixes done. Today’s a bit smaller today as I spent some time planning the future content of the game and I’m coming down with a cold. Content production is definitely not a major focus just yet but can’t deny the plans alone aren’t super exciting. More to come on that in the future. Bug Fixes Defense items should no longer despawn overnight when far outside. Defense items will no longer damage each other when near each other. Consuming items from pallets via crafting, world map requirements and upgrading nearby items will no longer take randomly from the stack breaking the pallet. Fixed an issue causing items from not being able to be picked up after being grabbed from a pallet via a container and dropped. In the next patch I’ll be hoping to close the book on most of the major game-breaking issues. From that point I’ll be looking at adding some much needed quality-of-life and polish to the game. Thanks again, Adam ❤️ 自发布以来已经整整一周,也完成了一周的每日修复。今天稍微轻松一些,因为我们花费了一些时间来规划游戏的未来内容,而且我开始感冒了。目前内容制作肯定还不是主要焦点,但不能否认的是,仅仅计划本身就非常令人兴奋。未来还会有更多相关内容发布。 错误修复 防御道具在远离时不应再在夜间消失; 防御道具在靠近时不应再互相造成伤害; 通过制作、完成世界地图需求以及升级附近道具来从托盘中消耗道具时,不应再随机从堆叠中消耗导致托盘破损; 修复了一个问题,导致通过容器从托盘抓取并放下的物品无法拾取; 在下一次补丁中,我希望能解决大多数严重的游戏崩溃问题。从那时起,我将着眼于为游戏增加一些非常需要的生活质量改进和细节打磨。
本周突变的躺平打法之蟑螂领主 #这题谁会,本周突变怎么打#在后出男的数值面前纯正面因子还是不够强。玩神秘地嗪男爆感染让埃蒙真正体会到什么叫才正面 这周sttm玩感染真的是毫无压力的躺平,v2独盖的数值这一块。开局速本升超盖,然后立刻升攻防和感染科技,独盖在打掉第一个虚空撕裂者之前基本都能rpg清红点(前提是艾星铺出去),期间给队友和自己发育时间,等到有10只感染的时候就能完全控住一路了(此时也是最容易翻车的时候,如果队友看不住自己的红点要盖瑞去帮忙),15只的时候基本能控住两路(纯空军有时候红点不会管蟑螂可能会漏,要超盖补一下),20只的时候能管三路,这时候除了空投仓或者空军ai之外基本摸不到神庙了感染最好放在神庙左边(左边上下两个矿之间),因为不会吃空投仓。只要慢慢把艾星铺出去(不用清阵地,一直铺到不能铺为止),提前获取红点视野爆蟑螂基本就稳了。艾星本身能吸引火力,在面对爆蚊时有奇效,而且很能拖红点和撕裂者(撕裂者刷新位置要围着放多几个艾星)。反正打法很简单,前期独盖,后期感染,一直铺艾星,哪怕队友不是人也能守三路。各个ai都试过除了有时候空军ai会漏几只之外基本没什么难度,操作也不用说一直跑来跑去,也比隔壁尸群更有数值除了铺艾星之外唯一喊惨的可能是队友的电脑了(遇到过一个尸群领主直接卡到19帧)。对了快捷施法最好要有
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