吧务
level 5
有若几曾
楼主
And there’s a full week since launch and a full week of daily fixes done. Today’s a bit smaller today as I spent some time planning the future content of the game and I’m coming down with a cold. Content production is definitely not a major focus just yet but can’t deny the plans alone aren’t super exciting. More to come on that in the future.
Bug Fixes
Defense items should no longer despawn overnight when far outside.
Defense items will no longer damage each other when near each other.
Consuming items from pallets via crafting, world map requirements and upgrading nearby items will no longer take randomly from the stack breaking the pallet.
Fixed an issue causing items from not being able to be picked up after being grabbed from a pallet via a container and dropped.
In the next patch I’ll be hoping to close the book on most of the major game-breaking issues. From that point I’ll be looking at adding some much needed quality-of-life and polish to the game.
Thanks again,
Adam ❤️
自发布以来已经整整一周,也完成了一周的每日修复。今天稍微轻松一些,因为我们花费了一些时间来规划游戏的未来内容,而且我开始感冒了。目前内容制作肯定还不是主要焦点,但不能否认的是,仅仅计划本身就非常令人兴奋。未来还会有更多相关内容发布。
错误修复
防御道具在远离时不应再在夜间消失;
防御道具在靠近时不应再互相造成伤害;
通过制作、完成世界地图需求以及升级附近道具来从托盘中消耗道具时,不应再随机从堆叠中消耗导致托盘破损;
修复了一个问题,导致通过容器从托盘抓取并放下的物品无法拾取;
在下一次补丁中,我希望能解决大多数严重的游戏崩溃问题。从那时起,我将着眼于为游戏增加一些非常需要的生活质量改进和细节打磨。
2026年03月12日 04点03分
1
Bug Fixes
Defense items should no longer despawn overnight when far outside.
Defense items will no longer damage each other when near each other.
Consuming items from pallets via crafting, world map requirements and upgrading nearby items will no longer take randomly from the stack breaking the pallet.
Fixed an issue causing items from not being able to be picked up after being grabbed from a pallet via a container and dropped.
In the next patch I’ll be hoping to close the book on most of the major game-breaking issues. From that point I’ll be looking at adding some much needed quality-of-life and polish to the game.
Thanks again,
Adam ❤️
自发布以来已经整整一周,也完成了一周的每日修复。今天稍微轻松一些,因为我们花费了一些时间来规划游戏的未来内容,而且我开始感冒了。目前内容制作肯定还不是主要焦点,但不能否认的是,仅仅计划本身就非常令人兴奋。未来还会有更多相关内容发布。
错误修复
防御道具在远离时不应再在夜间消失;
防御道具在靠近时不应再互相造成伤害;
通过制作、完成世界地图需求以及升级附近道具来从托盘中消耗道具时,不应再随机从堆叠中消耗导致托盘破损;
修复了一个问题,导致通过容器从托盘抓取并放下的物品无法拾取;
在下一次补丁中,我希望能解决大多数严重的游戏崩溃问题。从那时起,我将着眼于为游戏增加一些非常需要的生活质量改进和细节打磨。