3月18日V1.0.13版本更新
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有若几曾 楼主
Thank you all for your continued bug reports and feedback. Fixing the current NPC pathfinding issues is a longer process than some of the previous bugs as tuning it in certain ways to fix some issues can create other problems elsewhere so it has to be more of an iterative process that will take a bit longer. In the meantime I will continue to fix quick and small bugs while also diverting some attention to some much needed quality of life features over the next couple of weeks.
Bug Fixes
Fixed an issue causing all entities affected by movement debuffs from defenses (bear trap, barbed wire) to remain permanently slowed after the trap has been destroyed.
Loading a save with the bedroom door closed should now correctly load it closed.
Improvements
Improved static object colliders in the warehouse to help ease stuck workers.
Reputation will only be penalized for lack of stock availability if a customer fails to find an item they desire to buy.
Changes
Removed the junk piles in the warehouse to create more space.
Added new objects in place for future planned content.
The Cure should no longer be picked up by Cleaners.
If you notice any new bugs or any of the bugs listed above are not actually fixed please let me know via the community Discord!
感谢大家持续提供的错误报告和反馈。修复当前的 NPC 路径规划问题比以前的一些错误要花费更长的时间,因为以某些方式调整它来解决一些问题可能会在其他地方产生新的问题,所以需要一个更迭代的过程,这将花费更长的时间。在此期间,我会继续修复快速且小的错误,同时在接下来的几周里把注意力转向一些迫切需要的生活质量功能。
错误修复:
修复了一个导致所有受到防御设施(陷阱夹、铁丝网)移动减速影响的实体在陷阱被销毁后仍永久减速的问题;
现在加载卧室门关闭状态的存档时,应能正确加载为关闭状态。
改进:
改进了仓库中的静态物体碰撞箱,以帮助减少工人卡住的情况;
只有当顾客找不到他们想要购买的物品时,声望才会因库存不足而受到影响。
更改:
删除了仓库中的垃圾堆以创建更多空间;
为未来计划的内容在原地添加了新物品;
药剂不应再被清洁工拾取。
如果你发现任何新错误,或者上述列出的任何错误实际上未被修复,请通过社区 Discord 告诉我!
Thanks as always,
Adam ❤️
2026年03月18日 10点03分 1
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