台南鄉民 台南鄉民
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[轉自PTT] 2.52其他更新 原文請參考http://tieba.baidu.com/p/4357116523 I.玩家在Seduce某人前,系統會幫您預測攻略目標是否會發卡給你, 若會,Seduce鈕會變灰,避免玩家當工具人. II.Infamy改名Threat ,Coalitions更名為Defensive Pacts,以減少爭議. (惡名) (威脅性) (包圍網) (防禦性同盟) III.當威脅達到初階(25%?)時,只有不同宗教的國家能組織包圍網, 同是東正教的喬治亞不能用包圍網對付拜占庭, 但天主教的匈牙利,科普特派的亞美尼亞可以. 此外,在初階威脅下,不同宗教組的包圍網是各自為政的, 法蒂瑪的包圍網若受拜占庭攻擊,不會牽動匈牙利聯盟. 威脅達到中階(50%?)時,包圍網間的宗教隔閡會消融, 法蒂瑪聯盟若受拜拜入侵,匈牙利的包圍網會介入. 當威脅度達到高階(75%?)後,同宗教的國家也能加圝盟, 這時拜占庭的瘋狂擴張,會將喬治亞,基輔等東正教弟兄逼到敵對方. IV.遠方國家與巨型政權在高威脅值下才能加入包圍網, 威脅值25%時,只會拉到週邊國家與大小相仿的政權. 此外,AI在衡量雙方軍力差距後,獨立小伯爵不會自殺性地加圝盟包圍網, 以免自家妻小兒女在城破後,被抓去侍寢或人體改造. V.當玩家與結盟國在同個包圍網,發兵攻打包圍目標時只會拉結盟國參戰, 包圍網成員只能保持中立. VI.進攻方靠野戰只能拿到75%勝利分數,剩下的一定得靠攻城補足. (註:舊版曾發生一地伯爵在遭遇戰僥倖俘獲法國國王,戰爭分數直接跳100%, 導致出現整個大法蘭西向一省伯國納貢的情況, 新版可能會因此改掉,弱國一定要靠實力佔城才能打贏戰爭.) 剩下幾點上週日誌提過了,像是: -撤兵機制優化 -提高野戰獲勝的戰爭分數 -AI掠奪者被打退後會放棄劫掠同一國 -新增切歌鈕;可藉設定項目讓配樂無視條件限制撥放(ex:天主教君主可聽印度配樂) -當君主被封臣視作暴君後,封臣可藉派系叛亂篡位 -家教能傳授更多自身特質到小孩身上
CK2转档的加洛林理念真的不要脸 首先这个理念是从CK2 2.2.1.1以降转档才有的理念(也同步到1.8,1.9不确定) 好像是加洛林家族的国家可以转出来? 这是官方论坛有人测出来的介绍: Tradition: Descendants of Charlemagne: +1 yearly legitimacy & prestige. +100% heir chance. Idea 1: Karlings! Morale + 20% Idea 2: Speading the Karlings! Get 1 free colonist. Colonization distance +15%. Idea 3: Karlings, Karlings everywhere! Every european christian country in game will always get a Karling heir when their own ruler dies heirless. Idea 4: The Karling Empire +25% yearly IA. In case the HRE does not exist, you get a decision to turn whatever nation you control to the next HRE, even if it isn't in Europe. Idea 5: Karlings and the pope +2 yearly papal influence. +2.5% discipline. +2 missionary strength. Idea 6: Lucky Karlings +10% tax income. In addition, you are a lucky nation even if controlled by a human player. Idea 7: Too many Karling Aristocrats +20% cavalry combat ability and -25% manpower usage for building and reinforcing cavalry units. Ambition: CTD because of too many Karlings in game. 下面是ptt的翻译: 国家传统: Descendants of Charlemagne: +1年度正统与威望,并增加100%王储产生率 国家理念: Karlings! 士气+20% Speading the Karlings! 获得一名殖民者,且殖民距离增加15% Karlings, Karlings everywhere! 所有欧洲基督教君王在无嗣情况下驾崩时,会强制让加洛林家族成员入主! The Karling Empire 若加洛林王朝成立神罗,将增加25%年度帝国威望. 此外,若神罗不存在,系统会让加洛林国家取得成立神罗的决议, 即使领土不在欧洲也能成立! Karlings and the pope 加两点年度教廷影响力,以及2.5%纪律,和2点传教效率. Lucky Karlings +10%税收,且所有加洛林国家包括玩家控制的也能取得历史幸运buff! Too many Karling Aristocrats +20%骑兵战力,-25%骑兵人力花费. 国家野心: 据官网说法beta版点满加洛林理念会当机.
EU4的karling ideas 真的不要脸! 首先这个理念是从CK2 2.2.1.1以降转档才有的理念(也同步到1.8,1.9不确定) 好像是加洛林家族的国家可以转出来? 这是官方论坛有人测出来的介绍: Tradition: Descendants of Charlemagne: +1 yearly legitimacy & prestige. +100% heir chance. Idea 1: Karlings! Morale + 20% Idea 2: Speading the Karlings! Get 1 free colonist. Colonization distance +15%. Idea 3: Karlings, Karlings everywhere! Every european christian country in game will always get a Karling heir when their own ruler dies heirless. Idea 4: The Karling Empire +25% yearly IA. In case the HRE does not exist, you get a decision to turn whatever nation you control to the next HRE, even if it isn't in Europe. Idea 5: Karlings and the pope +2 yearly papal influence. +2.5% discipline. +2 missionary strength. Idea 6: Lucky Karlings +10% tax income. In addition, you are a lucky nation even if controlled by a human player. Idea 7: Too many Karling Aristocrats +20% cavalry combat ability and -25% manpower usage for building and reinforcing cavalry units. Ambition: CTD because of too many Karlings in game. 下面是ptt的翻译: 国家传统: Descendants of Charlemagne: +1年度正统与威望,并增加100%王储产生率 国家理念: Karlings! 士气+20% Speading the Karlings! 获得一名殖民者,且殖民距离增加15% Karlings, Karlings everywhere! 所有欧洲基督教君王在无嗣情况下驾崩时,会强制让加洛林家族成员入主! The Karling Empire 若加洛林王朝成立神罗,将增加25%年度帝国威望. 此外,若神罗不存在,系统会让加洛林国家取得成立神罗的决议, 即使领土不在欧洲也能成立! Karlings and the pope 加两点年度教廷影响力,以及2.5%纪律,和2点传教效率. Lucky Karlings +10%税收,且所有加洛林国家包括玩家控制的也能取得历史幸运buff! Too many Karling Aristocrats +20%骑兵战力,-25%骑兵人力花费. 国家野心: 据官网说法beta版点满加洛林理念会当机.
我X, v2.2.0.5 出了 2014-10-28 v2.2.0.5 BETA ----------------- MAJOR: - Fixed CTD in chronicle. - Fixed bug where all event spawned troops that scaled on a target was MUCH larger than supposed to. - Fixed bug where tribals becoming patricians did not properly enact the patrician elective law. MINOR: - Fixed bug with Elective Gavelkind for vassals, where younger sons would go completely independent - It is now possible to change religion of your CoA, and it will no longer be randomized upon reloading the game. - Fixed issue where norse DLC units where replaced by military orders DLC units - Fixed issue where norse/saxon/celtic DLC units where being replaced by early units from Charlemagne DLC - Fixed issue where Saxon early clothing from Early Western Clothing DLC was not used. - AI emperors no longer give out normal kingdom titles to vassals. - AI emperors no longer creates kingdoms unless there is no other way to manage the vassal limit. - Creating a new empire now costs money, as intended. - Clydesdale, Dunbar and Lothian are now Welsh culture in 769. - Fixed bug where warscore in some cases got capped below 99%. - Suebi retinues are now 200 Light Infantry and 150 Pikemen, with an appropiate bonus - Suebi cultural buildings now have the correct description - Fixed bug where tribal AI converting to patrician did not build trade posts. - Now cloud saves are actually compressed when saved so no more save file corruption should happen. - Fixed a bug with Gavelkind where the primary heir would not get the capital county COMBAT: - Reduced archer bonus during Volley Tactic ( from 300% to 200% ) - Shieldwall Tactic is now possible if a flank has atleast 20% of either Light Infantry, Heavy Infantry or Pikemen and atleast 20% archers - Feint Tactic is now a Light Infantry Tactic, it is possible with atleast 20% Light Infantry and atleast 20% Archers and gives bonus to Light Infantry and Archers and a Penalty to Heavy Infantry and Heavy Cavalry - Lowered Massive Longbow Volley Tactic bonus to Archers to 350% ( from 420% ) and reduced the 2 affinities bonus to 100% ( from 300% ) MODDING: - Fixed bug where the match_mult condition in spawn_unit did not get the correct levies from vassals when calculating strength.
2.2.0.4BETA刚刚出炉 2014-10-31 v2.2.0.4 BETA MAJOR: - Diseases can now occur before 867 - Enabled several additional tribe holding pictures ( including looted variants ) - Decadence now negatively affect your vassal limit. MINOR: - Elective Gavelkind: No longer creates titular kingdoms for secondary heirs - Fixed issue where non-christian dynasty shields from the Charlemagne Dynasty Shield DLC did not work properly. - Fixed bug where viceroyalties reverted to normal titles when ending revolts. - Minor localization fixes for the Hashshashin spawning event. - Fixed bug where becoming a republic from being tribal gave the changed succession law penalty. - Fixed bug where non-active titles got a new holder. - Removed the "Tribe of" title prefix from titles. - Fixed bug where mothers and spouses could not become your spymaster. - Fixed tooltip for imperial administration duchy revoke effect being invalid. - Added missing localization for regent being the same religion as the one you wish to convert. - Added missing icons for the Haruriyyah decisions. - Fixed bug where supply information were displayed wrong when loading a save game. - Added missing localization for the Haruriyyah decisions. - Fixed so corrupt councillor does not steal a patricians family palace anymore when handing out titles. - Fixed bug where randomized names sometimes ignored checking the allowed name in the religion script. - Fixed bug where all born daughters got a chronicle entry stating she is the firstborn. - Consorts are now properly removed when changing to a religion that does not allow that number of consorts. - Secondary wives are now properly removed (or changed to concubines if applicable) when changing to a religion that does not allow that number of wives. - Fixed Kalat province barony setup. - Clarified the calculation of liege levies in its tooltip. - Fixed some bugs with Gavelkind in empires with held kingdoms - Fixed bug where custom kingdoms and empires lost their pagan shield when loading a save. - Fixed allow triggers for creating some titles. - Fixed Kalat province barony setup. - Fixed some female titles wrongly localized to the male names MODDING: - Fixed bug where historical wars did not properly start up.
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