level 14
台南鄉民
楼主
首先这个理念是从CK2 2.2.1.1以降转档才有的理念(也同步到1.8,1.9不确定)
好像是加洛林家族的国家可以转出来?
这是官方论坛有人测出来的介绍:
Tradition:
Descendants of Charlemagne: +1 yearly legitimacy & prestige. +100% heir chance.
Idea 1: Karlings!
Morale + 20%
Idea 2: Speading the Karlings!
Get 1 free colonist. Colonization distance +15%.
Idea 3: Karlings, Karlings everywhere!
Every european christian country in game will always get a Karling heir when their own ruler dies heirless.
Idea 4: The Karling Empire
+25% yearly IA. In case the HRE does not exist, you get a decision to turn whatever nation you control to the next HRE, even if it isn't in Europe.
Idea 5: Karlings and the pope
+2 yearly papal influence. +2.5% discipline. +2 missionary strength.
Idea 6: Lucky Karlings
+10% tax income. In addition, you are a lucky nation even if controlled by a human player.
Idea 7: Too many Karling Aristocrats
+20% cavalry combat ability and -25% manpower usage for building and reinforcing cavalry units.
Ambition:
CTD because of too many Karlings in game.
下面是ptt的翻译:
国家传统:
Descendants of Charlemagne:
+1年度正统与威望,并增加100%王储产生率
国家理念:
Karlings!
士气+20%
Speading the Karlings!
获得一名殖民者,且殖民距离增加15%
Karlings, Karlings everywhere!
所有欧洲基督教君王在无嗣情况下驾崩时,会强制让加洛林家族成员入主!
The Karling Empire
若加洛林王朝成立神罗,将增加25%年度帝国威望.
此外,若神罗不存在,系统会让加洛林国家取得成立神罗的决议,
即使领土不在欧洲也能成立!
Karlings and the pope
加两点年度教廷影响力,以及2.5%纪律,和2点传教效率.
Lucky Karlings
+10%税收,且所有加洛林国家包括玩家控制的也能取得历史幸运buff!
Too many Karling Aristocrats
+20%骑兵战力,-25%骑兵人力花费.
国家野心:
据官网说法beta版点满加洛林理念会当机.
2014年11月29日 14点11分
1
好像是加洛林家族的国家可以转出来?
这是官方论坛有人测出来的介绍:
Tradition:
Descendants of Charlemagne: +1 yearly legitimacy & prestige. +100% heir chance.
Idea 1: Karlings!
Morale + 20%
Idea 2: Speading the Karlings!
Get 1 free colonist. Colonization distance +15%.
Idea 3: Karlings, Karlings everywhere!
Every european christian country in game will always get a Karling heir when their own ruler dies heirless.
Idea 4: The Karling Empire
+25% yearly IA. In case the HRE does not exist, you get a decision to turn whatever nation you control to the next HRE, even if it isn't in Europe.
Idea 5: Karlings and the pope
+2 yearly papal influence. +2.5% discipline. +2 missionary strength.
Idea 6: Lucky Karlings
+10% tax income. In addition, you are a lucky nation even if controlled by a human player.
Idea 7: Too many Karling Aristocrats
+20% cavalry combat ability and -25% manpower usage for building and reinforcing cavalry units.
Ambition:
CTD because of too many Karlings in game.
下面是ptt的翻译:
国家传统:
Descendants of Charlemagne:
+1年度正统与威望,并增加100%王储产生率
国家理念:
Karlings!
士气+20%
Speading the Karlings!
获得一名殖民者,且殖民距离增加15%
Karlings, Karlings everywhere!
所有欧洲基督教君王在无嗣情况下驾崩时,会强制让加洛林家族成员入主!
The Karling Empire
若加洛林王朝成立神罗,将增加25%年度帝国威望.
此外,若神罗不存在,系统会让加洛林国家取得成立神罗的决议,
即使领土不在欧洲也能成立!
Karlings and the pope
加两点年度教廷影响力,以及2.5%纪律,和2点传教效率.
Lucky Karlings
+10%税收,且所有加洛林国家包括玩家控制的也能取得历史幸运buff!
Too many Karling Aristocrats
+20%骑兵战力,-25%骑兵人力花费.
国家野心:
据官网说法beta版点满加洛林理念会当机.
