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zpczzn
关注数: 12
粉丝数: 23
发帖数: 122
关注贴吧数: 12
求助:睡前游戏崩溃 Trying to add missing override anims:anim_bionic_joy_kanim at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 at Debug.LogError (System.Object obj) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Navigator.SimEveryTick (System.Single dt) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Game.Update () [0x00000] in <96bf83e479e841629616de31cacb5606>:0 Build: U53-642695-SC 这是崩溃文本,第11回合结束的时候崩溃,已经读档好几次,都是这个时候崩溃 请问能看出什么原因吗?
修改指挥官戒指提升小队人数+不会疲劳(慎用!) 同上篇修改,用dnspy 1.修改宝物指挥官戒指提升小队人数上限。 位置 Voxels.TowerDefense.Upgrades.SquadSizeUpgrade public override void OnAppliedToSquad(EnglishSquad squad, int upgradeLevel) { base.OnAppliedToSquad(squad, upgradeLevel); squad.maxCount = this.sizeAtLevel[upgradeLevel] * 2;//修改为小队的最大人数是原设置的2倍 } 2.修改小队的疲劳判定,不会疲劳(这个修改不是很好,降低了可玩性) 位置Voxels.TowerDefense.HeroDefinition public bool availableThisTurn { get { this.usedThisTurn = false; return this.available && !this.usedThisTurn; } } 有人想要改好的文件,我发了,然后被百度删帖了!所以,各位只好自己动手丰衣足食了
bad north 修改金币和治疗时间(原创首发)! 转载请注明出处,谢谢! 这个游戏是unity制作的游戏,因此可以用dnsspy进行内核修改 首先下载dnspy,可以百度。稍微需要一点点的编程基础。 首先用dnspy打开BadNorth\BadNorth_Data\Managed\Assembly-CSharp.dll 1. 修改金钱:使得金币在分配时升值为6倍 找到 Voxels.TowerDefense.HeroDefinition 修改方法为以下 public int coins { get { return this._coins; } set { if (Math.Abs(value - this._coins) < 2) //胜利界面分配金币时触发 { this._coins += (value - this._coins) * 6;//6可以改为任意数字,金币倍率 } else//购买升级时触发 { this._coins = value; } this.onCoinsChanged(this._coins); } } 2. 修改部队治疗时间为1/20 找到Voxels.TowerDefense.Upgrades.ReplenishAbility 修改方法为以下 private float healTime { get { return this.replenishTime / 20f; //20f可以改为任意数字,数字越大治疗时间越短 } }
国赛B题全攻略(折叠桌) 先贴在MATHCAD吧了,传送门http://tieba.baidu.com/p/3299356962
数学建模2014B(折叠桌)全攻略 因为很少在贴吧发长贴,不是很清楚长贴怎么写,所以大概每段写的很短,一段一段用回复来写,看官们劳烦了。 首先定义坐标,使用右手坐标系,地面长边的中点设定为坐标原点,沿长边向左为X轴正向,沿宽向内为Y轴正向,垂直向下为Z轴正向。如图
关于打1.08简体补丁问题 看见贴吧里面很多朋友说2cd版本打上自带的1.08繁体补丁后出现乱码,而下载了贴吧右侧自定义链接里官网下载的简体1.08补丁后64位系统出现不能执行exe文件的问题。 解决方法很简单,将官网下载回来的1.08简体补丁文件rich3_m3k3gb108.exe重命名为rich3_m3k3gb108.rar,然后使用解压缩软件打开并将所有文件复制到富甲天下3安装路径下,然后双击文件夹中update.exe,并点选“ok”。 好了,再次打开游戏,就是已经升级好并且简体无乱码的富甲天下3了
南昌市哪里能买到正宗的安义米粉? 各位亲,南昌市内哪里能买到正宗的安义米粉? 有没有店面之类的?给个地址或者电话吧
寻山东省文登市水井村周姓族谱,求小孩辈分 我姓周,培字辈;父亲德字辈,爷爷大字辈。 爷爷及祖上是山东省文登市水井村周姓,南下的时候举家来了江西。 爷爷前几年已经过世,当时我在国外公派留学没能送送他。现在我也快准备有自己的下一代了,但不知道辈分。我父亲不是长子,没有继承爷爷的老书。大伯是个败家子,不谈也罢。 1:求同宗 2:求告知下一代辈分 实在不行的话,夏天打算回去看看。家里还有个小爷爷在威海,是个抗日干部没有后嗣,年纪特别大了,不知道还能想起来不。
创意的重点 一楼留给百度
希望baidu登陆能设置记住用户名和密码 希望baidu登陆能设置记住用户名和密码每次上来都要重新登陆,麻烦死了
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