zpczzn zpczzn
关注数: 12 粉丝数: 23 发帖数: 122 关注贴吧数: 12
求助:睡前游戏崩溃 Trying to add missing override anims:anim_bionic_joy_kanim at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 at Debug.LogError (System.Object obj) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at GameStateMachine`4+State+<>c__DisplayClass29_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleAnims>b__0 (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at GameStateMachine`4+State+<>c__DisplayClass22_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Toggle>b__0 (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Navigator.SimEveryTick (System.Single dt) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <199beda79a0545e18356f69e28ee38c2>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <96bf83e479e841629616de31cacb5606>:0 at Game.Update () [0x00000] in <96bf83e479e841629616de31cacb5606>:0 Build: U53-642695-SC 这是崩溃文本,第11回合结束的时候崩溃,已经读档好几次,都是这个时候崩溃 请问能看出什么原因吗?
1 下一页