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默德海姆抢先体验进入阶段7 steam上的默德海姆诅咒之城现已进入抢先体验阶段7 游戏完成度已经相当高了 目前的完成特性 4 WARBANDS with one preset roster each – The Cult of the Possessed, The Sisters of Sigmar, the Human Mercenaries from the Empire and the Skaven from Clan Eshin WARBAND MANAGEMENT: Adjust your Warband's weaponry and equipment (which will expand throughout the Early Access phase) WARBAND CREATION: Build your own Warbands by hiring high ranked units and play in the Exhibition mode to try out their skills and abilities. This feature is for testing and balancing purposes. RUNE/MARK SYSTEM: Enchant your weapons and equipment. This feature is for testing and balancing purposes. CONSUMABLES AND SINGLE-USE ITEMS: temporarily improve your units in the midst of battle VISUAL CUSTOMIZATION: Select the colour scheme of your Warband 8 PROCEDURAL MAPS AND 6 UNIQUE MAPS (the procedural maps have randomly generated elements meaning they will never be the same) including 2 new procedural maps SKIRMISH MISSION OBJECTIVES FOR SINGLE PLAYER AND MULTIPLAYER: BATTLE FOR VICTORY: Classic deathmatch with preset Warbands. WYRDSTONE RUSH: Each Warband must gather as many Wyrdstones as possible. Win by securing two-thirds of the total Wyrdstones deployed on the map in your Warband chest or on your living units. MARKED FOR DEATH: Bounties are placed on some warriors from both Warbands. The game will randomly select the victims and display their names to the opponent. Win by putting all enemies with a bounty Out of Action. CRUSH THEIR WILL: Win by stealing the idol from the enemy cart and bringing it back to yours. 4 TUTORIALS to teach the core mechanics of the game COMBAT LOG SYSTEM CHAT SYSTEM IMPROVED STRATEGIC VIEW: have a better understanding of the battlefield to take the right decisions and defeat your opponent IMPROVED CAMERAS: better camera positioning during fights
默德海姆抢先体验进入阶段7 steam上的默德海姆诅咒之城现已进入抢先体验阶段7 游戏完成度已经相当高了 目前的完成特性 4 WARBANDS with one preset roster each – The Cult of the Possessed, The Sisters of Sigmar, the Human Mercenaries from the Empire and the Skaven from Clan Eshin WARBAND MANAGEMENT: Adjust your Warband's weaponry and equipment (which will expand throughout the Early Access phase) WARBAND CREATION: Build your own Warbands by hiring high ranked units and play in the Exhibition mode to try out their skills and abilities. This feature is for testing and balancing purposes. RUNE/MARK SYSTEM: Enchant your weapons and equipment. This feature is for testing and balancing purposes. CONSUMABLES AND SINGLE-USE ITEMS: temporarily improve your units in the midst of battle VISUAL CUSTOMIZATION: Select the colour scheme of your Warband 8 PROCEDURAL MAPS AND 6 UNIQUE MAPS (the procedural maps have randomly generated elements meaning they will never be the same) including 2 new procedural maps SKIRMISH MISSION OBJECTIVES FOR SINGLE PLAYER AND MULTIPLAYER: BATTLE FOR VICTORY: Classic deathmatch with preset Warbands. WYRDSTONE RUSH: Each Warband must gather as many Wyrdstones as possible. Win by securing two-thirds of the total Wyrdstones deployed on the map in your Warband chest or on your living units. MARKED FOR DEATH: Bounties are placed on some warriors from both Warbands. The game will randomly select the victims and display their names to the opponent. Win by putting all enemies with a bounty Out of Action. CRUSH THEIR WILL: Win by stealing the idol from the enemy cart and bringing it back to yours. 4 TUTORIALS to teach the core mechanics of the game COMBAT LOG SYSTEM CHAT SYSTEM IMPROVED STRATEGIC VIEW: have a better understanding of the battlefield to take the right decisions and defeat your opponent IMPROVED CAMERAS: better camera positioning during fights
FW澄清7版条件下使用叛军的问题 From Forgeworld "Our rules team have come back to us with a work in progress errata document that will answer some of your questions. Some of your other questions, such as those dealing with the way formations work now in some of the more recent 7th edition Codexes, will require some further thought. Renegades & Heretics Answers Using the Renegades and Heretics army The Renegades & Heretics and Renegades of Vraks lists are intended to allow gamers to construct unique themed armies within the Battle forged framework presented in 7th Edition Warhammer 40,000. In many cases these ramshackle and ill-trained armies will not be ideally suited to a given battlefield and may find themselves at a disadvantage when matched against armies selected from codexes that represent true military forces – we hope gamers will embrace this challenge as part of the fun of playing such an idiosyncratic army and weave this difficulty into the narrative of their games. Clarifications for using the Renegades and Heretics army with multiple Detachments • In an army that features multiple detachments selected using the Renegades and Heretics or Renegades of Vraks army lists, only one Demagogue may select a Devotion and this Demagogue MUST be the army’s Warlord. • An army may not include more than one character whose rules state he must be the army’s Warlord, unless his specific rules state otherwise. Note that a player may choose not to take a Devotion on any Demagogue in his army, thus allowing their inclusion alongside special characters such as Abbadon. • No army may be affected by more than one Devotion. • A Devotion confers the noted benefits on any units of the correct title and Faction across the whole army. For example, if an army includes a Combined Arms detachment and an Allied Detachment, both of which are chosen from the Renegades & Heretics army list, and its Warlord has taken the Bloody-handed Tyrant Devotion, then Renegade Infantry Platoons (for example) MUST purchase the Militia training upgrade and MAY take the flak armour upgrade. General questions • In many units the cost of additional models is not based on the apparent cost of the basic unit. This is intentional and not a typo. • Renegade squads must choose between sigil/vox nets and special weapons. This is not a typo. • When using the Purge Detachment it must be composed entirely of models from a single Faction. • The Renegade Marauders entry was unfortunately omitted fro Vraks by accident – use the same profile from IA 13! • The Krieg Siege list DOES NOT have any air support. This is not a typo. • Renegade command squads may only have 1 special and heavy weapon per unit. This is not a typo. • When returning units to play using the Master of the Horde devotion the units are returned to Ongoing Reserves, such units retain the Objective Secured special rule if they originally possessed it. • The power drill uses the same statistics as a Lascutter."
CA暗示所有中古战锤种族都会出现在全战中 Lead writer Andy Hall and battle designer Simon Mann joined us for a chat about all things Total War: Warhammer, explaining how the franchise is changing as it adapts to the demands of fantasy units and magic. Of course fans of the tabletop game will have their own desires when it comes to the factions represented in the game (there's currently four announced - the Empire, the Greenskins, the dwarfs and the Vampire Counts), and when we asked about the decisions that went into choosing the respective factions, this is what Hall had to say: "It's very tempting to get everyone in, I mean there's fifteen current playable factions in Warhammer, but we didn't want to do breadth and give each one a shallow experience, we want to do justice to the Warhammer fans out there. "So by choosing the races we have, we can go very deep with them, make sure we've got all the units, make sure we've got really deep skill trees for their generals." "Saying that," Hall added, "the plan is to make sure that every Warhammer fan is happy, and this is the first game in the trilogy, and each project in that trilogy will be a standalone game." Obviously feeling cheeky, we asked whether that was their way of confirming that all fifteen factions would be appearing in the game: "I'm definitely not promising anything. All I can say is we hope every Warhammer fan will be happy, and will see their race in there one day." While that's not an official confirmation, it certainly suggests that the studio is planning to add in all of the playable factions at some point in the trilogy. The first of the three games is due out next year.
CA暗示所有中古战锤种族都会出现在全战中 Lead writer Andy Hall and battle designer Simon Mann joined us for a chat about all things Total War: Warhammer, explaining how the franchise is changing as it adapts to the demands of fantasy units and magic. Of course fans of the tabletop game will have their own desires when it comes to the factions represented in the game (there's currently four announced - the Empire, the Greenskins, the dwarfs and the Vampire Counts), and when we asked about the decisions that went into choosing the respective factions, this is what Hall had to say: "It's very tempting to get everyone in, I mean there's fifteen current playable factions in Warhammer, but we didn't want to do breadth and give each one a shallow experience, we want to do justice to the Warhammer fans out there. "So by choosing the races we have, we can go very deep with them, make sure we've got all the units, make sure we've got really deep skill trees for their generals." "Saying that," Hall added, "the plan is to make sure that every Warhammer fan is happy, and this is the first game in the trilogy, and each project in that trilogy will be a standalone game." Obviously feeling cheeky, we asked whether that was their way of confirming that all fifteen factions would be appearing in the game: "I'm definitely not promising anything. All I can say is we hope every Warhammer fan will be happy, and will see their race in there one day." While that's not an official confirmation, it certainly suggests that the studio is planning to add in all of the playable factions at some point in the trilogy. The first of the three games is due out next year.
全面战争战锤新闻 CA和世嘉并没有提供关于全面战争战锤的更多细节,但是看起来他们已经为从历史转向奇幻准备了很多重大的改变 之前公布的截图展示了帝国和兽人间著名的黑火隘口之战中两个连队的对决,帝国和兽人在这一区域战斗来夺取通往新的地区的通路 全面战争战锤将关注于奇幻要素,CA展示了既有传统的人类单位,包括骑士和法师,也有一些可以在战斗中造成巨大伤害然而更难以驾驭的巨兽 截图中展示的遭遇战是任务链的一部分,在即将到来的作品中任务链会很重要因为他们提供了很多的角色可以获得强大的遗迹来用于战斗 基于战锤奇幻世界使得工作室有充分的空间来丰富单位的新技能并且确保玩家们总是会喜欢定制军队的方式 法师和萨满也会在战斗中扮演重要作用,同时也设计了一套机制来确保他们只能影响到战场上的特定区域 全面战争将有崭新独特的机制 因为历史不再是游戏的限制因素,因此CA可以提供不同阵营的截然不同的体验来给玩家们选择 帝国将有传统的外交,城市建设和单位创建,但是其他种族,比如兽人或亡灵,将运用很多种不同方法 对于绿皮来说,玩家们将用waaagh来让他们的军队保持狂热以便投入战斗 CA并没有提供全面战争战锤的所有阵营势力的外观和单位说明 粉丝们期待混沌也会被包括在游戏中,而在2015年的E3上所有的信息都将揭晓 全面战争战锤将于2016年发售并且可能是PC限定 世嘉打算创造出基于这一奇幻宇宙设定的三部曲作品
全面战争战锤新闻 CA和世嘉并没有提供关于全面战争战锤的更多细节,但是看起来他们已经为从历史转向奇幻准备了很多重大的改变 之前公布的截图展示了帝国和兽人间著名的黑火隘口之战中两个连队的对决,帝国和兽人在这一区域战斗来夺取通往新的地区的通路 全面战争战锤将关注于奇幻要素,CA展示了既有传统的人类单位,包括骑士和法师,也有一些可以在战斗中造成巨大伤害然而更难以驾驭的巨兽 截图中展示的遭遇战是任务链的一部分,在即将到来的作品中任务链会很重要因为他们提供了很多的角色可以获得强大的遗迹来用于战斗 基于战锤奇幻世界使得工作室有充分的空间来丰富单位的新技能并且确保玩家们总是会喜欢定制军队的方式 法师和萨满也会在战斗中扮演重要作用,同时也设计了一套机制来确保他们只能影响到战场上的特定区域 全面战争将有崭新独特的机制 因为历史不再是游戏的限制因素,因此CA可以提供不同阵营的截然不同的体验来给玩家们选择 帝国将有传统的外交,城市建设和单位创建,但是其他种族,比如兽人或亡灵,将运用很多种不同方法 对于绿皮来说,玩家们将用waaagh来让他们的军队保持狂热以便投入战斗 CA并没有提供全面战争战锤的所有阵营势力的外观和单位说明 粉丝们期待混沌也会被包括在游戏中,而在2015年的E3上所有的信息都将揭晓 全面战争战锤将于2016年发售并且可能是PC限定 世嘉打算创造出基于这一奇幻宇宙设定的三部曲作品
hammerfall回应为什么不做dow3或者sm2问题 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwarhammer40kregicide.zendesk.com%2Fhc%2Fen-us%2Farticles%2F205809297-Why-didn-t-you-make-Space-Marine-2-Dawn-of-War-3-&urlrefer=a4d1020d59e6656e89ff88d2f98c4baf 40K象棋开发商hammerfall回答玩家为什么不做DOW3或SM2的问题是说 Hammerfall Publishing is a small, independent development team comprised of big, loud fans of the Warhammer 40,000 universe! Whilst we would all personally love to work on a project such as Space Marine 2 and Dawn of War 3 etc., we simply do not yet have the human resources to develop games of this scale! We are all fans, though - and are looking forward to future development in these series as much as you are! 需要注意的是 hammerfall的回答 既不是“我们没有license” 也不是“我们不是水雷” 而是简简单单的“我们还没有足够的人力” 这至少说明2点 (1)dow3和sm2的授权想买的话都能买到的 (2)至少目前水雷或世嘉并没有去买这两项授权 由此衍生出的一点是 任何公司觉得自己有能力开发DOW3或者SM2的话 都能直接去向GW购买授权 所以现在问题简单归结为一个——到底哪家公司还有能力开发出DOW3或者SM2这样的作品了——毫无疑问目前的水雷并不具备这能力 因为他们早就把SM的开发以黑暗千年项目失败的名义全部开掉了 而在THQ倒闭前大部分DOW2的开发也都走了(其中恰恰有部分人进了现在的hammerfall) 而如果假以时日hammerfall赚的钱多了公司扩张有足够的人力的话 他们也是很有兴趣开发DOW和SM的续作的
永恒远征直播讲述资源和控制点机制 控制点: 可供占领的控制点位置目前每张地图上都是固定的,将来可能做成随机分布的 当你占领控制点的过程中可以在四周走动 占领一个控制点需要30秒 资源: 资源机制正在被逐步更换 一种游戏内货币会被引入让玩家可以按需重生比如英雄职业等等 这种货币是可以从一场战斗带到下一场战斗中的 阵营军阀可以为一次战斗提供临时的货币 阵营军阀可以管理游戏内玩家可以使用多少载具(超过限制后在场上载具挂掉前是无法领取新载具的) 阵营理事会成员和指挥官们可以给战斗提供更多资源 载具通过地图的重生站来控制而不是通过资源来控制 其他: 战死者的弹药无法被掠夺,但是可能会掉落弹药盒和其他可消耗物品 兽人也许可以掠夺弹药 也许可以有2个阵营在同一边合作(当然是不是PS2那样坑来坑去的合作暂时不清楚) 另外说下阵营军阀和理事会 在这个游戏里阵营领袖有2种,一种是虚拟的领袖,是官方给的,比如混沌是阿巴顿,SM是那个和狼团有话谈谈的军阀,这些领袖在游戏中是不会真实出现的,他们只是让玩家到阿卡那星球去战个痛的人,至于玩家在阿卡那星球上具体如何作战,则是游戏内实实在在的领袖比如军阀和战争理事会来管理 军阀和战争理事会成员都是游戏内玩家担任,至于谁可以担任这些职位则是层层选出,首先基层玩家可以选出自己的小队长,然后小队长可以选出排长,排长可以选出连长,连长可以选出战团长也就是公会会长,而战团长最终投票选出军阀和战争理事会成员(当然散人是没有投票权的) 军阀和战争理事会的作用就是给本阵营规定战斗方向,在这个方向上的战斗可以得到额外的奖励,同时军阀和战争理事会可以给本阵营的作战行动提供足够召唤英雄职业的资源
永恒远征直播讲述资源和控制点机制 控制点: 可供占领的控制点位置目前每张地图上都是固定的,将来可能做成随机分布的 当你占领控制点的过程中可以在四周走动 占领一个控制点需要30秒 资源: 资源机制正在被逐步更换 一种游戏内货币会被引入让玩家可以按需重生比如英雄职业等等 这种货币是可以从一场战斗带到下一场战斗中的 阵营军阀可以为一次战斗提供临时的货币 阵营军阀可以管理游戏内玩家可以使用多少载具(超过限制后在场上载具挂掉前是无法领取新载具的) 阵营理事会成员和指挥官们可以给战斗提供更多资源 载具通过地图的重生站来控制而不是通过资源来控制 其他: 战死者的弹药无法被掠夺,但是可能会掉落弹药盒和其他可消耗物品 兽人也许可以掠夺弹药 也许可以有2个阵营在同一边合作(当然是不是PS2那样坑来坑去的合作暂时不清楚) 另外说下阵营军阀和理事会 在这个游戏里阵营领袖有2种,一种是虚拟的领袖,是官方给的,比如混沌是阿巴顿,SM是那个和狼团有话谈谈的军阀,这些领袖在游戏中是不会真实出现的,他们只是让玩家到阿卡那星球去战个痛的人,至于玩家在阿卡那星球上具体如何作战,则是游戏内实实在在的领袖比如军阀和战争理事会来管理 军阀和战争理事会成员都是游戏内玩家担任,至于谁可以担任这些职位则是层层选出,首先基层玩家可以选出自己的小队长,然后小队长可以选出排长,排长可以选出连长,连长可以选出战团长也就是公会会长,而战团长最终投票选出军阀和战争理事会成员(当然散人是没有投票权的) 军阀和战争理事会的作用就是给本阵营规定战斗方向,在这个方向上的战斗可以得到额外的奖励,同时军阀和战争理事会可以给本阵营的作战行动提供足够召唤英雄职业的资源
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