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战锤海战游戏公布
真的战锤海战游戏
真的战锤海战游戏 来了
英雄连2登陆steamos+linux 水雷即时战略大作英雄连2发布了macos和steamos+linux版 steamos底层是ubuntu 所以这游戏的linux版至少能在ubuntu上运行 本周末英雄连2打折只需9.99刀 下面是steam上支持linux的游戏列表 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fstore.steampowered.com%2Fsearch%2F%3Fterm%3D%26sort_by%3D_ASC%26os%3Dlinux%26page%3D1&urlrefer=43199e878d8377395dcaa8726f2419c6 全都可以在ubuntu上运行 steam购买游戏如果使用支付宝的话请用网页打开steam购买 不要直接在客户端上购买 英雄连2推荐配置需求 Recommended Requirements OS Ubuntu 14.04 (64bit) or SteamOS Processor 3.4 GHz Intel i5 quad core or equivalent. RAM 8GB Hard Disk 35GB Graphics 4GB** Internet Broadband Internet connection Input Keyboard & Mouse **NVIDIA 760 series card or better with driver version 352.21 or later.
DOW1小更新 最近有玩家发现DOW DC和SS在多人联机军队命名时候可能会要求你输CDKEY的问题 水雷检查发现这是从登陆STEAM以前的代码遗留下来的问题 因此水雷紧急做了更新修复 Patch notes for today's update are as follows: Updated builds: Dawn of War - Dark Crusade Dawn of War - Soulstorm 1. Key Issue - Fixed the key request issue for multiplayer army entitlement
书中冒险公司公布RPG游戏战锤40K多恩遗产 书中冒险是一种互动小说冒险解谜游戏,属于文字类冒险小说,但相对其他文字冒险游戏《书中冒险》系列给了玩家更多互动性选择,比如玩家可以选择自己的名字、体能等,也可以决定故事的发展剧情,根据玩家不同的选择,故事都有不一样的结局。 此次书中冒险公司宣布和GW合作开发战锤40K题材RPG游戏多恩遗产三部曲中的第一部——Legacy of Dorn: Herald of Oblivion You are a veteran Space Marine of the Imperial Fists Chapter. Equipped with powerful Terminator armour and armed with the deadliest weapons that the Adeptus Astartes wield, you are a symbol of the Emperor’s might. Trapped aboard the space hulk Herald of Oblivion and the only survivor of your squad, you must fight your way through the aliens and heretics that infest the star vessel and find a way to escape the horror and return to your Chapter. FEATURES Transform your phone, tablet or computer into an Imperial Cogitator! Holographic combat simulator brings the player face-to-face with the myriad of lifeforms on the space hulk! Advance or retreat! Fire weapons from a distance, or move in for close combat. Encounter Orks, Tyranids, Dark Eldar, Necrons and more as you explore the Herald of Oblivion. Access the Xenos Archive to keep track of monstrous creatures you destroy. 游戏将登陆STEAM APPSTORE GOOGLEPLAY AMAZON
warhammer tv登陆youku
英国总部AOS战役规则公布 英国总部将在9月举办2场AOS官方战役活动 总部所用的官方战役规则现已公布 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwarhammerworld.games-workshop.com%2Fwp-content%2Fuploads%2FAge-of-Sigmar-Campaign-Weekend-The-Realmgate-Wars.pdf&urlrefer=0992eddca9862d5b1b83ec35bf8b126e 官方平衡性规则是:每军队最多100任意类型的模型
战锤全战第一个公众试玩版本9月展示 Can’t wait to get a taste of Total War: Warhammer? If you can book a trip to Birmingham, England next month, here’s your chance to try it first. Sega and Creative Assembly have announced that Total War: Warhammer will be playable to the public to the first time in the EGX 2015. The EGX will be held this year on September 24 to 27 at The NEC in Birmingham. Creative Assembly will also have two developer sessions at the event, one of which will be a live playthrough of the game on stage. The other session will be for CA’s other game, Total War Arena, as the dev team shares the latest info on this F2P team based strategy. Total War: Warhammer will be released this year on Windows, GNU/Linux, and Mac OS. 今年9月24-27号英国伯明翰NEC举办的EGX2015展会上战锤全战的第一个公众试玩版本将提供给展会群众 游戏将于今年在WINDOWS LINUX MACOS平台发布
战锤全战第一个公众试玩版本9月展示 Can’t wait to get a taste of Total War: Warhammer? If you can book a trip to Birmingham, England next month, here’s your chance to try it first. Sega and Creative Assembly have announced that Total War: Warhammer will be playable to the public to the first time in the EGX 2015. The EGX will be held this year on September 24 to 27 at The NEC in Birmingham. Creative Assembly will also have two developer sessions at the event, one of which will be a live playthrough of the game on stage. The other session will be for CA’s other game, Total War Arena, as the dev team shares the latest info on this F2P team based strategy. Total War: Warhammer will be released this year on Windows, GNU/Linux, and Mac OS. 今年9月24-27号英国伯明翰NEC举办的EGX2015展会上战锤全战的第一个公众试玩版本将提供给展会群众 游戏将于今年在WINDOWS LINUX MACOS平台发布
死亡守望小说whiteout下载 下载地址 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fs%2F1o6IKJNk&urlrefer=6766a4f6867bee078ccfd20f011d77c1THE STORY The orks of Waaagh! Dregsmasha have invaded the planet Atrophon, and, even reinforced by the Astra Militarum, the local defence forces are struggling. To break the stalemate, a Deathwatch team are sent in to take out the orks’ leader, a wily mechanic whose insane inventions are giving the greenskins a constant advantage. But when the Space Marines’ drop pod crashes off course in a blizzard, the only way they can reach their target is over a massive bridge swarming with orks… READ IT BECAUSE Off-course, alone, and with their mission in peril, the Deathwatch hunker down and do what they do best: kill aliens by the bucketload.
新西兰站新品上架
新西兰站新品已上架 接受纳垢爸爸的慈爱吧
接下来几周开启NDA测试 Getting access earlier! Yes! Founder's Access (or Closed Alpha, to use the industry term) is actually coming earlier than before. The trade-off is that we're starting with an NDA during the rusty first few weeks. Nothing to do with something that could be embarrassing for us. If that was the case, we wouldn't have me on the forums ;) The NDA is simply a very small price to pay and I accept it, compared to the huge benefit of getting Founder's in, starting playtesting earlier and affect the direction of the game. This is simply a very important conversation I want to start having as soon as possible. If we get to know if something is wrong early, then it's often easier to course correct. Try an almost finished game, and it's been going in the wrong direction for a year, it’s very, or even impossible, to correct. What is the NDA? No screens, no videos, no talking, except in the Founders forum obviously. So for all intents and purposes, this is a Closed Alpha as mentioned earlier. We commit to lifting this as soon as possible, because we want you to be screaming on the rooftops, and streaming as crazy the Eternal Crusade. We have a shooter engine, for our massive online shooter! We’re proud to finally announce that we’re using Unreal Engine 4 for Eternal Crusade! The power and proven versatility of UE makes it the ideal candidate for a massive war like in the Eternal Crusade. Not only will it look good and perform good, it makes us move much faster. This also means that we will have weekly updates to the client, be that new maps, improvements to performance, fixing bugs, adding features, changing features, new weapons, mods, character progression, fortresses, territorial conflict, warmasters. It all comes in gradually. And that’s what getting you into the development process and becoming a part of it. It will have faults and it will break, in fact, you are supposed to try to break it as much as you can. So thank the god of your choice and EPIC for delivering a tool, which allows us to move fast, iterate and give you stuff early. Consoles are confirmed While we can’t say WHEN the XB1 and PS4 versions are coming, it’s 100% official that they are coming. Again it’s EPIC that’s helping out here. We at Behaviour have been doing upports, downports and sideports for many years, so this does not affect our main development pipeline. In fact, we made some great deals in this all so I’d say it’s actually a benefit for our development pipeline. But there are huge questions. Can I transfer my characters to another platform? Or even play on all platforms? Play against other platforms? No, it’s simply not allowed yet. We’ve seen exceptions, and who knows what the future will bring us. But at this point in time, the Founder’s program is a program for PC and buying a package is not for Consoles – but they will become available shortly. I’m hoping we’ll have the transfers as a commonplace service in the future between platforms, I think that’s only fair to customers, but it’s not entirely our choice. But we’ll fight, for your right, to … uhm … transfer. That sounded better in my head. More upcoming news As you see us moving forward with many designs, our intent becoming more clear, and the state of the crusades being a vehicle to deliver that intent, design direction and news, you’ll be exposed to more and more. We have upcoming an area which we haven’t talked about much lately, PVE and Tyranids, and we have more on the territorial conquest, because a lot of you were very interested in the Campaigns (as are we). But we believe the proof is in the pudding. I never understood that saying myself, I mean, it’s pudding. However, having you involved as soon as possible, will allow you to participate like a true crusader, in making this the best massively online shooter ever made in the Warhammer 40,000 universe. We will be in there with you, and I look forward to it.
永恒远征确认在接下来几周里开启NDA测试 Getting access earlier! Yes! Founder's Access (or Closed Alpha, to use the industry term) is actually coming earlier than before. The trade-off is that we're starting with an NDA during the rusty first few weeks. Nothing to do with something that could be embarrassing for us. If that was the case, we wouldn't have me on the forums ;) The NDA is simply a very small price to pay and I accept it, compared to the huge benefit of getting Founder's in, starting playtesting earlier and affect the direction of the game. This is simply a very important conversation I want to start having as soon as possible. If we get to know if something is wrong early, then it's often easier to course correct. Try an almost finished game, and it's been going in the wrong direction for a year, it’s very, or even impossible, to correct. What is the NDA? No screens, no videos, no talking, except in the Founders forum obviously. So for all intents and purposes, this is a Closed Alpha as mentioned earlier. We commit to lifting this as soon as possible, because we want you to be screaming on the rooftops, and streaming as crazy the Eternal Crusade. We have a shooter engine, for our massive online shooter! We’re proud to finally announce that we’re using Unreal Engine 4 for Eternal Crusade! The power and proven versatility of UE makes it the ideal candidate for a massive war like in the Eternal Crusade. Not only will it look good and perform good, it makes us move much faster. This also means that we will have weekly updates to the client, be that new maps, improvements to performance, fixing bugs, adding features, changing features, new weapons, mods, character progression, fortresses, territorial conflict, warmasters. It all comes in gradually. And that’s what getting you into the development process and becoming a part of it. It will have faults and it will break, in fact, you are supposed to try to break it as much as you can. So thank the god of your choice and EPIC for delivering a tool, which allows us to move fast, iterate and give you stuff early. Consoles are confirmed While we can’t say WHEN the XB1 and PS4 versions are coming, it’s 100% official that they are coming. Again it’s EPIC that’s helping out here. We at Behaviour have been doing upports, downports and sideports for many years, so this does not affect our main development pipeline. In fact, we made some great deals in this all so I’d say it’s actually a benefit for our development pipeline. But there are huge questions. Can I transfer my characters to another platform? Or even play on all platforms? Play against other platforms? No, it’s simply not allowed yet. We’ve seen exceptions, and who knows what the future will bring us. But at this point in time, the Founder’s program is a program for PC and buying a package is not for Consoles – but they will become available shortly. I’m hoping we’ll have the transfers as a commonplace service in the future between platforms, I think that’s only fair to customers, but it’s not entirely our choice. But we’ll fight, for your right, to … uhm … transfer. That sounded better in my head. More upcoming news As you see us moving forward with many designs, our intent becoming more clear, and the state of the crusades being a vehicle to deliver that intent, design direction and news, you’ll be exposed to more and more. We have upcoming an area which we haven’t talked about much lately, PVE and Tyranids, and we have more on the territorial conquest, because a lot of you were very interested in the Campaigns (as are we). But we believe the proof is in the pudding. I never understood that saying myself, I mean, it’s pudding. However, having you involved as soon as possible, will allow you to participate like a true crusader, in making this the best massively online shooter ever made in the Warhammer 40,000 universe. We will be in there with you, and I look forward to it.
AOS看来是这样的了 旧的中古种族的AOS卷轴还是无视好了 那个东西真的是纯瞎搞的 新的AOS种族除了西格玛和KB之外 还把原来的中古种族进行了重打包 比如木精里的树人独立出来成为了新的sylvaneth阵营 而老鼠里的瘟疫那支也独立出来成为了新的pestilen阵营 而这些新的阵营都是有新的AOS规则的 而且目前来看规则比老中古种族的AOS卷轴靠谱得多 接下来几周看来是每周除了一盒新模型外 都会把旧有模型不断的打包到新的种族里面去 并且不断地给以新的靠谱的AOS规则 而不是老的那些
暂无价格 via Warhammer-Forum's Enkil Bearson 8-10-2015 via one of Gary's birds 8-10-2015New Model: Khorne Bloodbound Exalted Deathbringer Repacks w/new bases: Nurgle Rotbringers Gutrot Spume Nurgle Rotbringers Lord of Plagues (current plastic nurgle lord) Nurgle Rotbringers Maggoth Lord Nurgle Rotbringers The Glottkin Nurgle Rotbringers Putrid Blightkings Nurgle Rotbringers Sorcerer (online only) Nurgle Rotbringers Festus the Leechlord (online only) Nurgle Rotbringers Lord on Daemonic Mount (online only)
杀虫子PVE任务访谈 MMORPG: We know that the Tyranids are a sort of “balancing factor”, how will that work exactly? Brent Ellison: Hive instances appear in any territory where the Tyranids are present – the more Tyranids, the more instances that must be cleared. There is a constant drip feed of Tyranids creeping into any territory, and then there are occasional full-blown invasions that merit a quick response. The more territory you own, the more often you’re going to have to deal with this problem and there are additional valves to make invasion more likely for factions that are having a lot of success on the front line. When a faction’s territories are under Tyranid threat, they must divert resources away from fighting other players and into the co-op Tyranid battles. As a result, they won’t be able to contest as many territories. MMORPG: How dangerous/disadvantageous would it be for a faction just to let Tyranids run rampant in their territory while the faction concerns itself with winning the PvP portion of the game? Brent Ellison: If you don’t clear Tyranids from your territory by fighting in PvE instances, you will eventually lose that territory to the Tyranids. Losing territories means losing any bonuses that come from them as well as the possibility of cutting off front-line territories and making them orphans. Orphaned territories no longer count as your front line so you won’t be able to continue conquering from them. Losing territory can also spell trouble for accomplishing campaign goals. If high command is telling you to capture the Governor’s Palace by dawn and your staging ground just got gobbled up by the Tyranids, then you’re going to need to get it back before you’ll be able to make any progress. We intend to make good use of this since Tyranid invasions can also be triggered as part of campaigns to create interesting narratives and challenges for the factions to react to. MMORPG: Will Tyranids take action outside of their “hive dungeons”, i.e., will there be opportunities to fight them “out in the world”, as opposed to within instanced areas? Brent Ellison: Our focus for the PvP right now is to get the highest number of players in together as possible and adding NPCs competes with that goal. Conversely, adding more players to a Tyranid-focused experience reduces the number of Tyranids we can put in the map. And on top of all that, it’s just extremely difficult to make a high quality experience for both massive PvP and horde-based PvE at the same time. When we’re making a fortress for massive combat it needs to support jump packs and tanks – you can imagine how difficult it would be to create a tight bug hunt in that same space. So at first we’re going to be focusing on making each of these types of gameplay as strong as possible on their own. Then, based on feedback from the community about where they want to go next, we’ll look at what it takes to mix the two. MMORPG: How many different types of Tyranid will we see, and which ones? Brent Ellison: There are five different types of base Tyranids in production right now - we may have more before launch, and of course there will be many more after that. However, we’re building them in such a way that they can have different weapons and loadouts just like players so each Tyranid can be used in a multitude of different ways. We haven’t revealed all of them yet so right now I’ll just say that you’ll definitely see Hormagaunts, Termagaunts and Warriors. MMORPG: How many types of game modes will there be for the PVE Tyranid battles? A version of Gears of War’s famous Horde Mode seems like an obvious choice. Brent Ellison: For the PvE we’re trying not to create a bunch of different types of game modes, but instead set up a single ruleset that allows for a lot of variety across different pieces of content. We don’t want you thinking “I want to play a Horde Mode right now”, but instead thinking “I’d like to take on a Nesting Grotto”. Mass Effect 3 multiplayer, Left 4 Dead and of course Space Marine’s Exterminatus mode are more our primary inspirations for hives. Rather than just killing all the Tyranids in a zone you’re tasked with surviving to reach a certain position or completing objectives that fit the narrative while at the same time fending off the hordes. MMORPG: What are the rewards that can be gained from battling Tyranids? Brent Ellison: XP, weapons, mods and consumables can be earned through PvE, the same types of items that you can earn in PvP. However, while the PvE is available on demand most of the time PvP is more rewards-efficient than PvE because we want people to get out and fight! That said, when you’re benefitting your faction by clearing out an invasion that really threatens your place in the world then rewards will be increased. We want to promote variety through our rewards schemes as much as possible and it fits our intention to “balance” the populations by incentivizing some players to move to PvE when it will make the PvP experience better for other factions. MMORPG: Are Tyranid encounters varied? What I mean by that is: do Tyranid encounters support a variety of mission objectives other than “kill all the bugs”? And, if so, what other sorts of encounters will there be? Brent Ellison: For the PvE we’re trying not to create a bunch of different types of game modes, but instead set up a single ruleset that allows for a lot of variety across different pieces of content. We don’t want you thinking “I want to play a Horde Mode right now”, but instead thinking “I’d like to take on a Nesting Grotto”. Mass Effect 3 multiplayer, Left 4 Dead and of course Space Marine’s Exterminatus mode are more our primary inspirations for hives. Rather than just killing all the Tyranids in a zone you’re tasked with surviving to reach a certain position or completing objectives that fit the narrative while at the same time fending off the hordes. MMORPG: What are the rewards that can be gained from battling Tyranids? Brent Ellison: XP, weapons, mods and consumables can be earned through PvE, the same types of items that you can earn in PvP. However, while the PvE is available on demand most of the time PvP is more rewards-efficient than PvE because we want people to get out and fight! That said, when you’re benefitting your faction by clearing out an invasion that really threatens your place in the world then rewards will be increased. We want to promote variety through our rewards schemes as much as possible and it fits our intention to “balance” the populations by incentivizing some players to move to PvE when it will make the PvP experience better for other factions. MMORPG: Are Tyranid encounters varied? What I mean by that is: do Tyranid encounters support a variety of mission objectives other than “kill all the bugs”? And, if so, what other sorts of encounters will there be? Brent Ellison: Yes, absolutely. It’s actually easier to balance these experiences and prevent degenerative kiting behavior when you have different types of tasks. Examples of objectives in hive modes include destroying Tyranid pods, retrieving artifacts, activating “bug bombs”, assassinating a particular Tyranid synapse creature while hordes of Tyranids continue to spawn around you, etc. We don’t want you to just go into one of these fights, have an announcer say “Go”, and then just fire away until all the monsters are gone. We want you to have a small narrative alongside your battle brothers in the 40k setting. And that’s our goal with the whole of Eternal Crusade – not to be just a persistent shooter with a 40k skin, but to actually set the player up in the 41st millennium doing great deeds that fit the motivations of the Emperor or Abaddon or a warboss or what remains of the Eldar empire. There’s a whole universe out there that not only has an effect on the war but will feel the ramifications of it.
永恒远征杀虫子PVE任务访谈 MMORPG: We know that the Tyranids are a sort of “balancing factor”, how will that work exactly? Brent Ellison: Hive instances appear in any territory where the Tyranids are present – the more Tyranids, the more instances that must be cleared. There is a constant drip feed of Tyranids creeping into any territory, and then there are occasional full-blown invasions that merit a quick response. The more territory you own, the more often you’re going to have to deal with this problem and there are additional valves to make invasion more likely for factions that are having a lot of success on the front line. When a faction’s territories are under Tyranid threat, they must divert resources away from fighting other players and into the co-op Tyranid battles. As a result, they won’t be able to contest as many territories. MMORPG: How dangerous/disadvantageous would it be for a faction just to let Tyranids run rampant in their territory while the faction concerns itself with winning the PvP portion of the game? Brent Ellison: If you don’t clear Tyranids from your territory by fighting in PvE instances, you will eventually lose that territory to the Tyranids. Losing territories means losing any bonuses that come from them as well as the possibility of cutting off front-line territories and making them orphans. Orphaned territories no longer count as your front line so you won’t be able to continue conquering from them. Losing territory can also spell trouble for accomplishing campaign goals. If high command is telling you to capture the Governor’s Palace by dawn and your staging ground just got gobbled up by the Tyranids, then you’re going to need to get it back before you’ll be able to make any progress. We intend to make good use of this since Tyranid invasions can also be triggered as part of campaigns to create interesting narratives and challenges for the factions to react to. MMORPG: Will Tyranids take action outside of their “hive dungeons”, i.e., will there be opportunities to fight them “out in the world”, as opposed to within instanced areas? Brent Ellison: Our focus for the PvP right now is to get the highest number of players in together as possible and adding NPCs competes with that goal. Conversely, adding more players to a Tyranid-focused experience reduces the number of Tyranids we can put in the map. And on top of all that, it’s just extremely difficult to make a high quality experience for both massive PvP and horde-based PvE at the same time. When we’re making a fortress for massive combat it needs to support jump packs and tanks – you can imagine how difficult it would be to create a tight bug hunt in that same space. So at first we’re going to be focusing on making each of these types of gameplay as strong as possible on their own. Then, based on feedback from the community about where they want to go next, we’ll look at what it takes to mix the two. MMORPG: How many different types of Tyranid will we see, and which ones? Brent Ellison: There are five different types of base Tyranids in production right now - we may have more before launch, and of course there will be many more after that. However, we’re building them in such a way that they can have different weapons and loadouts just like players so each Tyranid can be used in a multitude of different ways. We haven’t revealed all of them yet so right now I’ll just say that you’ll definitely see Hormagaunts, Termagaunts and Warriors. MMORPG: How many types of game modes will there be for the PVE Tyranid battles? A version of Gears of War’s famous Horde Mode seems like an obvious choice. Brent Ellison: For the PvE we’re trying not to create a bunch of different types of game modes, but instead set up a single ruleset that allows for a lot of variety across different pieces of content. We don’t want you thinking “I want to play a Horde Mode right now”, but instead thinking “I’d like to take on a Nesting Grotto”. Mass Effect 3 multiplayer, Left 4 Dead and of course Space Marine’s Exterminatus mode are more our primary inspirations for hives. Rather than just killing all the Tyranids in a zone you’re tasked with surviving to reach a certain position or completing objectives that fit the narrative while at the same time fending off the hordes. MMORPG: What are the rewards that can be gained from battling Tyranids? Brent Ellison: XP, weapons, mods and consumables can be earned through PvE, the same types of items that you can earn in PvP. However, while the PvE is available on demand most of the time PvP is more rewards-efficient than PvE because we want people to get out and fight! That said, when you’re benefitting your faction by clearing out an invasion that really threatens your place in the world then rewards will be increased. We want to promote variety through our rewards schemes as much as possible and it fits our intention to “balance” the populations by incentivizing some players to move to PvE when it will make the PvP experience better for other factions. MMORPG: Are Tyranid encounters varied? What I mean by that is: do Tyranid encounters support a variety of mission objectives other than “kill all the bugs”? And, if so, what other sorts of encounters will there be? Brent Ellison: For the PvE we’re trying not to create a bunch of different types of game modes, but instead set up a single ruleset that allows for a lot of variety across different pieces of content. We don’t want you thinking “I want to play a Horde Mode right now”, but instead thinking “I’d like to take on a Nesting Grotto”. Mass Effect 3 multiplayer, Left 4 Dead and of course Space Marine’s Exterminatus mode are more our primary inspirations for hives. Rather than just killing all the Tyranids in a zone you’re tasked with surviving to reach a certain position or completing objectives that fit the narrative while at the same time fending off the hordes. MMORPG: What are the rewards that can be gained from battling Tyranids? Brent Ellison: XP, weapons, mods and consumables can be earned through PvE, the same types of items that you can earn in PvP. However, while the PvE is available on demand most of the time PvP is more rewards-efficient than PvE because we want people to get out and fight! That said, when you’re benefitting your faction by clearing out an invasion that really threatens your place in the world then rewards will be increased. We want to promote variety through our rewards schemes as much as possible and it fits our intention to “balance” the populations by incentivizing some players to move to PvE when it will make the PvP experience better for other factions. MMORPG: Are Tyranid encounters varied? What I mean by that is: do Tyranid encounters support a variety of mission objectives other than “kill all the bugs”? And, if so, what other sorts of encounters will there be? Brent Ellison: Yes, absolutely. It’s actually easier to balance these experiences and prevent degenerative kiting behavior when you have different types of tasks. Examples of objectives in hive modes include destroying Tyranid pods, retrieving artifacts, activating “bug bombs”, assassinating a particular Tyranid synapse creature while hordes of Tyranids continue to spawn around you, etc. We don’t want you to just go into one of these fights, have an announcer say “Go”, and then just fire away until all the monsters are gone. We want you to have a small narrative alongside your battle brothers in the 40k setting. And that’s our goal with the whole of Eternal Crusade – not to be just a persistent shooter with a 40k skin, but to actually set the player up in the 41st millennium doing great deeds that fit the motivations of the Emperor or Abaddon or a warboss or what remains of the Eldar empire. There’s a whole universe out there that not only has an effect on the war but will feel the ramifications of it.
上海第三家官店战锤新华路店前瞻 战锤新华路店位置就在凯旋路新华路口附近 地铁3/4号线延安西路站2号口过天桥直走不远就到 隔壁是一家咖啡馆 很好找如果一切顺利的话预计开店日期会是8月15号 详情敬请关注GW官店微博 @gw-shanghai
中国区白矮人APP上架 中国区终于能买电子版白矮人了比实体版的便宜
全新白矮人app已上架 中国区终于能买电子版白矮人了
新西兰站新品上架
新西兰站新品上架
4基友打老鼠beta测试开始报名 报名地址 官网 vermintide.com 别忘记提交邮箱之后去你邮箱里点击确认邮件哦 beta测试将在不久之后开始
GW客服部门暗示修女会更新 Via a reader on Faeit 212 The question........Just wanted to know whether the Adepta Sororitas Immolator actually is no longer available or just out of stock? I was planning on buying a couple but was bummed out when I couldn't. I also have another Adepta Sororitas related question. I need some backpacks for my battle sisters. I know you stopped with the bitz service years ago! However, I wanted to ask anyway if you could be helpful in any way of me aquiring a couple of backpacks when I place an order? Lets toss in another question while I'm at it. Rules questions, where do I direct these nowadays? Thank you! ------------------------------------------------ The Answer...........Hi, Thanks for the Email - Unfortunately the Immolator is classed as no longer available - this usually means at the moment we have no plans to reproduce it - however as we are not part of the decision making process here in customer service ( it's kept top secret!!) Please keep an eye on the Website and or in White Dwarf for news on releases, we usually get to know at the last minute too. As regards the backpacks I can ask around but I can't promise any - as you say the bits service is no longer done - we would need to find an opened box in the warehouse. For rules questions please send an email to
[email protected]
Thanks and Kind Regards, 当然客服部门自己也说了 他们总是最后一分钟才知道事情的人 所以。。。。
PCGAMER访谈:战锤全战比起战锤而言更加全战 Total War: Warhammer will be very much a Total War take on the formula, rather than a more 'tabletoppy' version of the series we know and (usually) love. I asked Andy Hall, lead writer on Total War: Warhammer firstly if I would get struck down by the Chaos gods for calling it 'Total Warhammer' (apparently not), and secondly whether Creative Assembly are planning to adapt the Total War ruleset to closer match the tabletop game. "Fundamentally it's a Total War experience with Warhammer layered on top," Hall told me, "All Warhammer characters have a stat bar, which is very helpful for us—we never had anything telling us the stats of a Roman legionnaire! "But we're not literally taking stats, weapons skill, ballistic skill and so on into the game; we're using parameters and the paradigm that already exists in Total War, while using the stats that Warhammer gives us and letting that influence everything in the background." As for the tech backing it all up, it seems the team is pleasantly surprised how Total War: Warhammer handles the shift to fantasy environments, hordes of orcs and, for the first time in a Total War title, flying units: "It's using the Total War engine owned by Creative Assembly," Hall said, "And we're pushing that in ways it probably wasn't designed to go, but it seems to be going there, which is great."
骑砍2GAMESCOM视频 视频地址 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpTbaWgLjN6s&urlrefer=95f61807cd07f0293badc397d455263c
白矮人电子书再见 白矮人APP你好 从下期开始 白矮人以往的电子书格式将不再继续下去 新的白矮人APP即将发布 考虑到WARHAMMER APP和WARHAMMER AOS APP都在国内APPSTORE上有下载 白矮人APP弄不好国内也可以下到 这样国内账号终于可以看白矮人了 当然 安卓版的APP仍将是GOOGLE PLAY的
10月份GW将在WHWORLD举办一届30K颅骨王座比赛 这里是规则 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwarhammerworld.games-workshop.com%2Fwp-content%2Fuploads%2FHorus-Heresy-Throne-of-Skulls-1.pdf&urlrefer=24438146586794c29feb792f6dae3d3b 特别注意 虽然军队表是取自FW的30K书 但是作战任务是40K总规则中的战争漩涡任务抽取
滚动播放黑火隘口之战中
集结点29期 全战战锤和竞技场新闻 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XMTMwMTU0MjYyNA%3D%3D.html&urlrefer=2f2b15f44daafe5317471ee564063d9c
战锤全战GC2015展位先睹为快 这是CA在GAMESCOM 2015上的展位一角顺便这是战锤末世瘟疫鼠潮展位
CA GAMESCOM 2015展位先睹为快 这是CA在GAMESCOM 2015上的展位一角顺便这是战锤末世瘟疫鼠潮展位
CA最近另起炉灶几乎招聘整个开发团队是干啥的答案揭晓
战术任务卡APP即将登场 via Derp Studios Ltd http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fderpstudios.com%2F&urlrefer=fe52fa17ca1a605f01a39e1778a810f8 Warhammer 40,000 Tactical Objectives App Derp Studios Ltd is proud to announce the signing of an agreement with THE revolutionary fantasy and sci-fi tabletop wargaming pioneers, Games Workshop, to develop and launch the Warhammer 40,000 - Tactical Objectives App* for Apple, Android and Windows Phone 8 mobile devices. The Warhammer 40,000 - Tactical Objectives App is a must have for all fans of ‘Warhammer 40,000’ (7th Edition) and is based upon the tactical objective cards used in the ‘Maelstrom of War Missions’. The app will feature all 36 tactical objective cards, as well as providing support for each of the 6 Maelstrom of War Missions. In addition, users will be offered in-app purchases allowing players to add the faction deck of their choice. As an added bonus, the new ‘Cities of Death’ tactical objectives and missions that were revealed in issues 47 and 48 of White Dwarf will also be included in the App Store price! The Warhammer 40,000 - Tactical Objectives App will be available for purchase via Apple, Android and Windows 8 mobile app stores in Q3 2015, with an initial SRP of GBP £4.99/EUR 5.99/USD $6.99/CAD $6.99. Additional In-app purchases for faction specific tactical objectives will have an SRP of GBP £2.49/EUR 3.59/ USD $3.99/CAD $3.99 each. “We are truly thrilled to be an officially licensed Games Workshop developer. We're small team with a real passion for Warhammer 40,000. We designed the app so all players can have the chance to own a tactical objectives deck for their faction, without the worry and frustration of them selling out, due to high demand” commented Chris Ledger, CEO and Lead Designer, Derp Studios Ltd. “We are very excited to have developed the first official Warhammer 40,000 hobby support app!” Derp Studios和GW签署合同将为GW开发40K战术任务卡APP 这一APP能够帮助战争漩涡任务玩家自动抽取战术任务卡 免去随身带卡烦恼 APP面向IOS 安卓和WP8版本 售价4.99镑 除基础的36张卡牌外 还将发售阵营特殊任务卡内购 每个阵营2.49镑
FFG宣布warhammer quest卡牌桌游 Attack: When you perform an attack, you roll the number of dice indicated by your Attack action and count the successes against one of the enemies with which you are engaged. Aid: Aiding another hero allows you to add success tokens to one of their actions, to be used at a later time, and allows that hero to ready one of his action cards. Explore: You need to explore to advance through the game’s locations and make your way through its dungeons. Each time you explore, you roll a number of dice and place a number of progress on the location equal to the successes you roll. Rest: In Warhammer Quest: The Adventure Card Game, you will take damage. You will be beaten and bloodied, and you will need to rest to heal the damage, healing one point of damage for each success you roll on your rest dice. - See more at: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.beastsofwar.com%2Fwarhammer-quest-the-adventure-card-game%2Fwarhammer-quest-adventure-card-game%2F%23sthash.8rvSG8CC.dpuf&urlrefer=b5bfb7ad922cb4564b2ad906e79a75df
新西兰站新品已上架
西格玛润最后一批货和大量树妖模型预订开始上架
40K弑君棋正式发售时间确定 40K弑君棋正式发售时间确定为8月26日 正式版将有单人战役 以及更多的地图 而不仅仅只是国际象棋棋盘
8月谣言 via Bird In the Trees on Bols http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.belloflostsouls.net%2F2015%2F07%2Fgw-schedule-the-month-of-chaos-approaches.html&urlrefer=ec243e25f80ff99c9a5086a2e8af5060 Early August: Khorne Lord blister @$35 Plastic Khorne Blood Reavers, 10 w/ new weapon for @$55 Mid August: Plastic Flesh Hounds, 5 for @$45 Late August: Plastic Chaos Chosen/Blood Warriors, 5 models w/ new weapon options @$55
8月塑料恶魔狗+塑料神选 via Bird In the Trees on Bols http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.belloflostsouls.net%2F2015%2F07%2Fgw-schedule-the-month-of-chaos-approaches.html&urlrefer=ec243e25f80ff99c9a5086a2e8af5060 Early August: Khorne Lord blister @$35 Plastic Khorne Blood Reavers, 10 w/ new weapon for @$55 Mid August: Plastic Flesh Hounds, 5 for @$45 Late August: Plastic Chaos Chosen/Blood Warriors, 5 models w/ new weapon options @$55
3本CODEX已经卖完 有可能是要更新 也有可能是要硬皮换软皮
战锤:奥术魔法IOS版发售 战锤:奥术魔法是一个中古背景的魔法回合制卡牌游戏 现已在APP STORE发售 售价9.99美元
战锤:奥术魔法IOS版发售 战锤:奥术魔法是一个中古背景的魔法回合制卡牌游戏 现已在APP STORE发售 售价9.99美元
GW公布2014-15财年年报 Some top level numbers: (2015 vs 2015) Revenue: -4% Operating Profit (pre exceptional items & royalties) -3% Operating Profit +25% Earnings per share: +51% Sales Channel Reports: Retail: -4.6% Trade Sales: -6.3% Mail-order (web store): +3.9% Excerpts from the CEO: “Our customers tend to be teenage boys and male adults with some spare money to spend and time to enjoy hobbies. I’d like to think our Hobby – modelling, painting, collecting, gaming – is for anyone. Our customers are found everywhere. Our job is to, on a day to day basis, find them, commercially, wherever they are.” “We seek out our customers all over the world. We believe that our customers carry our Hobby gene and to find them we apply our tried and tested approach of recruiting customers in our own stores, by offering a fantastic customer experience.” “Mail order – the mail order store allows enthusiasts full access to all Games Workshop products. It is run centrally from Nottingham. It accounted for 21% of total sales in 2014/15.” “We have taken the decision in the year to rebrand our stores ‘Warhammer’. It is what our customers call us. This will be rolled out progressively, as and when we open new or refurbish our existing stores. At the year end date we had 13 Warhammer branded stores.” “In the period we signed 17 new deals and have 44 contracts currently in place to produce more than 50 interactive products. Reported income is split: 52% traditional PC games, 27% mobile and 21% card, board and role-playing game licences. 37 new products were released in the period. We also announced a major tie up with SEGA to develop a real time strategy game ‘Total War: Warhammer’.” “I will review our product range. We believe this is long overdue: it is time for a resetting of the ranges. Not tweaking here and there but a top down reassessment. I expect to update you further at the half year. We will aim to continue to deliver outstanding product and customer service, maintain our Group gross margin and continue to improve our Group stock turn. To be absolutely clear I will not be reducing the RRP of our products: they are premium priced for their premium quality. I will, however, be looking to offer a broader range of price points.” 完整财报下载 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Finvestor.games-workshop.com%2Fwp-content%2Fuploads%2F2015%2F07%2F2014-15-Press-statement-final-website-final.pdf&urlrefer=c94643076c1cb0fbede35753d70bbe15
骑砍2参展下周gamescom 两则消息 骑砍累计销量已达600万份 骑砍2下周将参展gamescom
下周gamescom上战锤全战将首次公开展示
下周gamescom上战锤全战将首次公开展示
下周新品 via anonymous sources on Faeit 212Next week is more interesting than the Judicator and bases one.Releases:Stormcast Eternals PaladinsNuminous OcculumDragonfate DaisSylvaneth Dryads (I Imagine these are just repacks with round bases andnew Slyvaneth name)Sylvaneth TreelordSylvaneth Forest Spirit WarhostRealmgate Wars: Warstorm (don't know if this is just a novel, blacklibrary just started a series named Realmgate wars too)Chaos Cultist Activity Paint set
下周新品 via anonymous sources on Faeit 212Next week is more interesting than the Judicator and bases one.Releases:Stormcast Eternals PaladinsNuminous OcculumDragonfate DaisSylvaneth Dryads (I Imagine these are just repacks with round bases andnew Slyvaneth name)Sylvaneth TreelordSylvaneth Forest Spirit WarhostRealmgate Wars: Warstorm (don't know if this is just a novel, blacklibrary just started a series named Realmgate wars too)Chaos Cultist Activity Paint set
中古战锤PC游戏整理 鉴于不少加群的新人还不知道中古战锤是什么游戏 这里大概介绍下 中古战锤(其实官方名称是战锤WARHAMMER 或者战锤奇幻WARHAMMER FANTASY)是英国桌游公司GAMES WORKSHOP在1983年出版发行的一款桌上模型战棋游戏 一共发展了8个版本 一直到2015年被一款新游戏战锤西格玛时代替代 中古战锤长这样大角鼠的阴影是上世纪Mindscape开发的一款中古战锤即时战略游戏 可以说是中古战锤即时战略游戏的鼻祖 最近GOG将这款游戏重新发行 购买地址 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.gog.com%2Fgame%2Fwarhammer_shadow_of_the_horned_rat&urlrefer=b8ce191ea1cd99a3dfe01d1ed9657ce0 大角鼠的阴影长这样混沌印记/混乱之痕是2006年黑洞开发的一款仿全战类型的中古战锤即时战略游戏 进军战场是它的资料片 混沌印记长这样俄国的全战粉丝当然也为中世纪2开发了中古战锤MOD 召唤战锤 召唤战锤长这样EA的网游战锤OL和MOBA游戏英雄之怒 因为合同到期 都已经停止运营此外中古战锤的周边桌游血腥橄榄球和莫德海姆都发行过各自的PC游戏最后就是我们期待的战锤全面战争啦 游戏将于2016年上市
cosplay 瓦尔哈拉 演员 Natalya Blinkova此女上一份作品
黑图书馆已更新全部星际战士DATASLATES 在之前的邮件中,黑图书馆承诺将更新全部星际战士DATASLATES以让它们适用于7版CODEX AA 现在 黑图书馆做到了 所有星际战士DATASLATES清单 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.blacklibrary.com%2Fgames-workshop-digital-editions%2Fspace-marines-dataslates&urlrefer=b383a76e3a702857c5113652d3a7d796 涉及范围: ECHOES OF WAR: RAVEN GUARD - LOSS DATASLATE: SPACE MARINES STRIKE FORCE ULTRA DATASLATE: TYRANNIC WAR VETERANS DATASLATE: CYPHER - LORD OF THE FALLEN MASTERS OF THE DARK ANGELS SICARIUS VULKAN HE'STAN DATASLATE: RECLUSIAM COMMAND SQUAD APOCALYPSE DATASLATE: CENTURION SIEGEBREAKER COHORTS TIGURIUS DATASLATE: ADEPTUS ASTARTES STORM WING SAMMAEL BELIAL EZEKIEL AZRAEL ASMODAI
毁灭阵营——绿皮和巨魔 绿皮大体上分成兽人和地精两种 当然战锤的兽人和地精因为居住环境的不同所以也有形形色色的品种 首先是普通的兽人小子兽人小子是兽人氏族的核心 兽人骑兵骑乘野猪作战 在桌面上兽人野猪骑兵又是个坐骑比骑手猛的货色
我们的一位老朋友 今天 走向了人生的新阶段 顺便 这是他这周为永恒远征写的背景短故事 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.eternalcrusade.com%2Fgame%2Fstories%2F500-Wolf-Blood&urlrefer=4ee0cbfa348cb54ae49f5291a5a59934
本周新品上架 价格是新元 100底盘包北美售价是40美刀
本周新品上架 价格是新元 100底盘包北美售价是40美刀
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