1.1.1更新翻译
insurgencysandstorm吧
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level 8
小Ytianyang 楼主
2019年03月07日 09点03分 1
level 12
gkd
2019年03月07日 09点03分 2
level 8
小Ytianyang 楼主
Hi everyone,
Today we released patch 1.1.1 which includes numerous bug fixes and improvements based on the feedback from last week's content update. The full changelog can be found below.
Our team had planned to start working on new features straight after the February content update. However, after reading community feedback, we have decided to dedicate the entirety of March to resolving ongoing issues and making performance improvements before moving onto any new features.
Developers not directly involved with these tasks will still continue to work on new art and level content where possible. Major code-related features will be in the works a little bit longer due to this re-prioritization. Bug fixes and optimization will be the top priority for our team, until we are happy the game is in a more polished state.
大家好,
今天我们发布了1.1.1版本补丁(小更新),带来了很多基于来自上周内容更新反馈的的bug修复和改进。下面可以找到完整的更新日志。
我们的团队计划在二月更新后立刻开始制作新版本的内容。但是,在阅读了社区的反馈之后,我们决定用整个三月在带来新的内容之前解决现有的问题并优化性能。
没有参与这些工作的开发者仍会尽力继续制作新的美术素材和地图。由于这个优先级的重新规划,与代码有关的主要更新会持续更长的时间。在我们对游戏的完成度满意之前,修复bug和优化是我们团队目前的首要目标。
2019年03月07日 09点03分 3
level 8
小Ytianyang 楼主
Stability
Fixed a potential crash when cancelling matchmaking search before receiving the first server response.
Fixed a crash triggered by interacting with a weapon pickup and firing an RPG at the same time.
Fixed a startup crash.
稳定性
·修复了在接受第一个服务器响应之前取消匹配导致的潜在崩溃。
·修复了在用RPG开火的同时捡起物品导致的崩溃。
·修复了秒退。
2019年03月07日 09点03分 4
level 8
小Ytianyang 楼主
Optimization
Increased amount of item and cosmetic assets cached in memory during load. This reduces streaming during gameplay.
Improved audio bank loading to optimize memory usage, allowing all item banks to be kept in memory. This reduces streaming during gameplay.
Increased audio compression for the following audio assets:
All character voice over.
All physics interactions.
All character movement.
Prevented all player character VO from streaming. It is now loaded into memory.
Fixed ragdoll lighting so its attachments are not lit as a group. This should improve ragdoll performance on higher settings.
Disabled logging to disk.
优化
·增加了在加载的过程中在缓冲中储存物品和饰品素材的数量。
·改进了无音效加载来优化内存占用,允许所有的加载的物品都被保留在内存中。这缩短了开局后加载的时间。
·增加了下列资源的音效压制:
所有的角色语音。
所有的物理交互。
所有的角色动作。
·阻止所有的玩家语音使用流加载。所有的语音都加载在了内存中。
·修复了布娃娃的光照,现在它的挂件不是作为组照亮的。这应该会增强高设置(布娃娃数量)时的性能。
·禁用了在硬盘中的日志。
2019年03月07日 10点03分 5
level 7
所以会减少硬件压力么?
2019年03月07日 11点03分 6
英雄连[滑稽]
2019年03月07日 11点03分
level 6
唯一的变化感觉进度条更合理了,但是总体加载时间没有变化[黑线]
2019年03月09日 02点03分 7
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