10月8日 开发日志 —— 转文化、雇佣兵、运河
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adri1 楼主
Hello everyone and welcome back to yet another development diary for Europa Universalis 4. Today's dev diary will be about two of the new features coming in the (as yet unannounced) expansion that we're working on, as well as a few additional goodies coming in the patch. So, without further ado:
Advanced Change Culture (Expansion Feature)
Currently, the change culture feature for EU4 is a bit limited. It only allows you to change a province to your primary culture, and does not care if that province is right next to your core lands, or way off on the other side of Siberia. The new expansion expands on this feature by giving you more options in what culture you want to change a province to. The options you have to choose from are as follows:
* Primary Culture: As before, you can choose to change a province to your primary culture. This is made 25% cheaper if the province borders any province of your primary culture.
* Adjacent Owned Culture: Instead of changing a province to your primary culture, you may choose to spread any adjacent owned culture there, whether that culture is accepted or not. For example, if you are playing as England and want to expand the Gascon culture so that it is easier to keep it as accepted, you could choose to replace the Basques in Labourd with Gascons instead of replacing them with Englishmen. This is 25% cheaper than a normal conversion (same as spreading adjacency primary culture).
* Original Culture: If a province has already been culture converted, and you want to bring the original culture of the province, you can now always do so (for example, restoring the Basques to Labourd after the Gascons forced them out in our example above). This is 50% cheaper than a normal culture conversion.
Those without the expansion will still only be able to change provinces to their primary culture, but will get the 25% adjacency discount.
Name Your Heir (Expansion Feature)
Ever gotten that 0/0/0 heir and wished you could give him or her a suitably insulting name? With the new expansion, now you can! Whenever you get an heir whose name is not predefined by an event ('I shall name him Johan' etc), you will now get the option to name that heir. Of course, if you aren't feeling creative, there is a pre-selected name that you can simply choose instead of making up your own. But where's the fun in that?
Mercenary Rework (Free Feature)
Another change coming in the 1.14 patch is a change to mercenary support limits. The previous system had a 'mercenary pool' which would have a chance to replentish every day based on the size of your country, your available mercenaries modifier and your current number of mercenaries. This was a confusing and opaque system that was also made worse by the randomness of which type of mercenaries you'd get. This has now been scrapped and replaced with a much simpler system whereby each country has a mercenary support limit equal to 20 + 30% of their land forcelimit. The mercenary support limit simply determines how many mercenary regiments you can have under arms at any given time and is affected by the 'Available Mercenaries' modifier (which has been appropriately rebalanced). These mercenaries can be of any type and can all be recruited at once instead of having to wait for the pool to refill. Additionally, the Army Planner available to those with the Art of War expansion has been reworked to fit the new mechanics, replacing the 'Build All Mercenaries' button with the ability to put mercenary regiments into your templates.
Blocking Canals (Free Feature)
Ever since we added canals in patch 1.6, we've had requests for the ability to restrict access to canals: After all, it doesn't make a whole lot of sense that you'd just let an enemy fleet sail right through your canal so that they can land troops in your colonies. Free in the 1.14 patch is a change to canals that will prevent anyone who is at war with the owner of the canal from moving their ships through it.
Well, that's all for today! Next week we'll be talking about the treatment of native populations and colonial warfare, but before I leave you I wanted to share some teasers from the reworked Random New World that I've been posting on my twitter, for those of you who might have missed them:
2015年10月08日 09点10分 1
level 9
adri1 楼主
翻译中
2015年10月08日 09点10分 2
level 8
看不懂
2015年10月08日 09点10分 3
level 12
[黑线]转文化除了拿丹麦成就我没用过。继承人名字没啥意义。雇佣兵这个好。运河随意。从来没挖过
2015年10月08日 09点10分 4
level 9
adri1 楼主
大家好,欢迎观看新一期的EU4开发日志
今天的开发日志主要介绍下个扩展的2个新的内容,和一些补丁的新内容
改变文化的优化 (扩展包内容)
当前的版本中,改变文化功能有一些限制。只允许你把省份改变成你的主流文化,而不考虑这个省份是否和你的核心领土相邻,还是远在大陆彼岸。新的扩展中会给你选择改变的文化目标。你有以下选择:
主流文化: 和以前一样,你可以把省份文化转为你的主流文化,当该省份和你的主流文化省份相邻时,点数消耗-25%.
相邻文化: 你可以选择把省份改成你拥有的相邻省份的文化,无论是不是已经接受的文化。比如当你是用英格兰时,你可以扩展加斯科尼文化以保证这个文化是你的接受的文化。你可以选择把Labourd的巴斯克文化改成加斯科尼而不是英格兰,同样因为相邻,可以-25%点数消耗。
传统文化: 如果一个省份的文化被改变了,你可以把他变成原有的文化。这比正常的转换消耗-50%。
即使没有扩展包,相邻也可以享受25%折扣
2015年10月08日 09点10分 6
level 13
没啥用
2015年10月08日 10点10分 7
level 9
adri1 楼主
封堵运河(免费内容)
我们在1.6中增加了运河,我们现在增加了封堵运河。你现在可以不让敌人的海军通过你的运河了。
这就是今天的全部内容了
下个星期我们将讨论关于殖民和原住民的处理方案。在最后,我想要分享几个重制后的随机地图。之前在我的twitter上分享过的。
2015年10月08日 10点10分 9
终于可以堵运河了[汗]
2015年10月13日 23点10分
level 13
下次刷到个000[滑稽]
就改名 zhizhang X[阴险]
2015年10月08日 10点10分 11
level 11
[黑线]
2015年10月08日 10点10分 12
level 7

2015年10月08日 10点10分 13
level 6
天了噜终于可以不用整个大明都是jianghuai了
我要Sichuanese Australia[呵呵]
2015年10月08日 11点10分 14
殖民政府很久以前就已经可以自定义命名了吧==不是这个dlc才加的内容了
2015年10月13日 02点10分
@abcdgh 但是文化是不能自定义的呀 我准备建立Sichuanese Australia, Yue La Plata, Min Brazil, Xiang Peru, Wu Columbia, Xibei Mexico, Jin California以及Yan Alaska
2015年10月13日 09点10分
@qianjing暗淡 哦哦,但是洗成可接受文化好像要求接壤?
2015年10月13日 10点10分
回复 qianjing暗淡 :必须点了自由出入境改革才能让非主流人口殖民……
2015年10月13日 13点10分
level 13
堵运河不错……
2015年10月08日 11点10分 15
应该改成收钱的,不给钱不让走[阴险]
2015年10月14日 05点10分
level 8
我敢打赌这个文化转化机制一定是从欧洲移民问题里受到启发的[滑稽]
2015年10月08日 11点10分 16
这机制不难想到吧,大明转文化到哪都是江淮,包括殖民地
2015年10月08日 11点10分
没错,由于法国临近德国,因此法国省份转土耳其文化享受25%的点数折扣
2015年10月08日 12点10分
2015年10月08日 14点10分
2015年10月08日 14点10分
level 8
法国主流文化柏伯尔 德国主流突厥 有望了
2015年10月08日 11点10分 17
level 14
这样就可以通过转文化使某个本来不被接受的文化快速达到接受税基了?[滑稽]
2015年10月08日 12点10分 18
貌似是只能转成可接受文化,以免领土扩大后文化变得不可接受文化
2015年10月08日 14点10分
@一团精神能量 日志里写了,接不接受都能转
2015年10月08日 14点10分
level 11
顶一个
2015年10月08日 14点10分 19
level 14
[真棒]
2015年10月08日 15点10分 20
level 13
可以转文化改主流了
2015年10月08日 15点10分 21
[真棒]
2015年10月09日 00点10分
p社的好打算...这dlc你能不买么
2015年10月09日 01点10分
@adri1 没钱然并卵[黑线],依然盗大版[勉强]
2015年10月09日 03点10分
level 1
给三蛋王起名真是恶意满满
2015年10月08日 15点10分 22
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