地牢资料片消息,转自游家,后面附翻译
英雄无敌6吧
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level 14
wyd247 楼主
=======================================================================
FACTION MAGIC IN ASHAN!
A quick answer would be that Magic does not discriminate in the world of Ashan. Anyone can learn how to use it, it just that not everyone is good at it (it would be like singing or painting in our world for instance). Theoretically, all the races / factions have access to all the schools but there are some "natural" affinities, related to the Dragon-Blood concept.
Being children of the Dragons, the Elder Races have some kind of "Dragon Magic" in their blood. Air for the Humans, Earth for the Elves, Chaos for the Demons etc. This leads them to favor the associated school of Magic and generally avoid the opposite school.
There also the fact that Light Magic is harmful for the "unnatural beings" (Demons, Undead, Orcs to a lesser extent) so they also generally avoid using this Magic.
Academy, Necropolis and Stronghold are a bit different because these factions are composed of "created creatures", not Elder races.
Academy and Necropolis favor Prime magic as the origin, and superior manifestation of Magic. Sar-Elam did not become an Elemental Dragon but a Dragon of pure ("Prime") Magic.
Talking only of the lore of the world, and not of gameplay needs for strict limits to balance the factions, faction magic affinities would be:
ACADEMY
Favor ORDER (an aspect of PRIME, because they are disciples of Sar-Elam). Equally embrace all the Elemental schools. Avoid CHAOS or VOID (the most obscure aspect of PRIME, like anti-matter in some ways) simply because they consider these powers to be too dangerous and corruptive, making the Mage a slave, and not the master, of its Magic.
HAVEN
Favor LIGHT (conversion to Elrath, led by the Angels who have a natural affinity for Light Magic), are good at AIR (Humans = children of Ylath). Would never use DARK or CHAOS (against their beliefs).
INFERNO
Favor CHAOS (an aspect of PRIME, because they are children of Urgash) and FIRE (it was necessary to adapt to their prison-world Sheogh, which is all fire and brimstone). Very rarely use LIGHT (it harms them) and WATER (quite useless in Sheogh). But they could if they would.
NECROPOLIS
Favor ORDER (an aspect of PRIME, because they are disciples of Sar-Elam, like the Wizards of Academy) and DARK (because this is the "Death" school of Magic). Very rarely use LIGHT (it harms them). Would never use CHAOS (against their beliefs). Some of them have been seduced by the power of the VOID (somehow connected to the Life and Death cycle created by Asha).
SANCTUARY
Favor WATER (children of Shalassa). Very rarely use FIRE (quite useless in their aquatic or icy kingdoms). No problem with using DARK however.
FORTRESS
Favor FIRE (children of Arkath) but sometimes use WATER, which can be useful in their forges and when they go "outdoors" (Grimheim being a range of glaciers, ice fields, and snowy forests).
DUNGEON
Favor DARK (conversion to Malassa, led by the Faceless who have a natural affinity for Dark Magic). Very rarely use LIGHT (harmful to all Shadow-tainted creatures), are good at EARTH (used to be Elves, children of Sylanna plus it is often useful underground). The dungeon "Destructive tradition" is gone and has been transferred to the Inferno faction and the Dark Elves of the Soulscar clan (who have turned to Urgash and the powers of Chaos).
SYLVAN
Favor EARTH (children of Sylanna). Very rarely use FIRE (dangerous in their native forests) but they could if they would.
STRONGHOLD
Have an affinity for AIR (because of their Human origins) and CHAOS (because of their Demon blood). They also favor EARTH because it useful to them (they live off the land). They avoid LIGHT (it harms them). Their magic is weaker and more unpredictable than the other races because of their mixed blood. They generally hate CHAOS (because they hate the Demons), and PRIME magic in general (the magic of their makers the Wizards). But individual Orcs could learn Order Magic and become Wizards, others (like Toghrul in H6) could turn to Demon-Worship and become Chaos Warlocks. Father Sky and Mother Earth are strange Orc concepts, often connected to Ylath and Sylanna but sometimes to Urgash and Asha, and there is no equivalent for the other Elemental Dragons.
2013年01月15日 15点01分 1
level 14
wyd247 楼主
=======================================================================
- Will you continue the side story started in Danse Macabre? Will you eventually return to the old universe at some point (Axeoth and Enroth)? This old universe had a more retro/classical fantasy that many of us appreciate. If you revisit it, will it be in the same vein as in M&M and HoMM 1-4?
As you know, the release of Heroes VI coincided with the 25th anniversary of the Might & Magic brand. So we wanted to celebrate that special event by making maps recreating the ancient worlds. There was VARN in Pirates of the Savage Sea, XEEN in Danse Macabre and Enroth in the Gold Edition.
Apart from this kind of tributes to the rich history of the Might & Magic brand, there is no plan to actively return to the ancient worlds and make them the main setting again. However, there might be some nods and connections here and there, in the same vein as the "Week of the Ancients" in Heroes VI, which hinted that the Ancients may have visited Ashan at some point. So while Ashan stands on its own and is indeed quite different from the previous settings of the Might & Magic series, it's quite possible all the worlds of Might & Magic co-exist in the same cosmos... After all, who can say what lies on the other end of the Void?
- Any plan on improving/extending the skill system? It is considered by many to be the weak point right now. Any plans for more magic diversity between factions or addition of new spells?
Extending the skill system is part of Shades of Darkness, as a new faction is being introduced. Then it means skills related to the Dungeon faction are implemented. Though, we won't revamp the Skill System as it is right now as it would mean changing basically a large part of the original game and that would be a nightmare to do for a 120+ hours game. So we tweak and fix here and there and add new content to the current system, but we won't change the whole she-bang.
- Overall, will you improve anything from the actual game? Or just add content?
Our main goal is to add content for sure, meaning 2 new campaigns but also 1 new faction (Dungeon). Other than that, we're also fixing issues and bugs still present in the game, but won't improve existing features or add new ones. We know that many players asked us for more improvements but we couldn't do it for a reason that the current engine is not flexible enough to let us changing features, or add new ones (especially Sim Turns and Battle Replays). Indeed, we would have to change the engine architecture to implement such features.
- Will we get a second expansion? What about fan favorite factions like academy or sylvan?
There are currently no plans for a second expansion pack for Heroes VI. But of course, only time will tell.
- Danse Macabre was good because for once you gave us a more mature plot, more sophisticated and less childish. Is this the new tendency or will this stay isolated?
This evolution is indeed intended for the Heroes series. A more mature and sophisticated storytelling, morally ambivalent, inspired by the historical dramas, in which the heroes are men and women of power, leaders of armies and nations. Danse Macabre is a perfect illustration of this trend, a tale of manipulation, deceit and betrayal with a villain as the main protagonist.
2013年01月15日 15点01分 2
20楼,21楼附更新
2013年01月16日 02点01分
level 14
wyd247 楼主
That said, with Might & Magic we also have the opportunity to tell different kinds of story, and the Single Player maps or mini-campaigns (like in the Adventure Packs) are ideal occasions to try different tones. Pirates of the Savage Sea, for instance, was a loving pastiche of the sword-and-sorcery genre, with its barbarian hero and crazy cult.
- Why did you introduce new composers alongside King and Romero?
While Rob King and Paul Romero are indeed strongly associated with Might & Magic since the first Heroes, let's not forget there are not the only composers to have worked on the series through time. Before them, great composers like Tim Tully, Masaharu Iwata or Joe Hisaishi (who composed the music for the PC-Engine port of the first Might & Magic) were involved with the franchise. And even after Rob and Paul came onboard, other composers like Jennifer Wang or Steve Bacca contributed to the soundtracks from time to time Also worth mentioning are Cris Velasco and Sascha Dikiciyan, who composed the soundtrack for Dark Messiah, and Sean Lorhish, who created a lot of great melodies for Clash of Heroes.
On Heroes VI, our plan was always to pay tribute to the various composers who worked on the series in recent years, hence the inclusion of themes from Dark Messiah and Clash of Heroes. But during the production of Heroes VI, it also became apparent that conflicting schedules and personal issues would prevent Rob and Paul to compose as much music as was initially planned. So we discussed with them and found a solution: we licensed from them the rights to include some remixes of their previous Might & Magic soundtracks in Heroes VI, and for the rest of the tracks we brought another composer, Jason Graves, on board. Jason also composed the new themes for the Adventure Packs and the Stand-alone add-on.
That doesn't mean we won't work with Rob and Paul again in the future as we truly consider them to be an essential part of the Might & Magic feel.
- Will the new content be implemented into the old campaigns? Will I be able to play haven campaign with more artifact sets and fight against the dark elves as neutrals?
Actually, Shades of Darkness will be based on the design of Heroes VI Vanilla. So it means that artifact sets collected in a campaign cannot be used in other campaigns. Though, all the elements related to your Dynasty (weapons & pets) can be used in all campaigns.
- Will there be an open beta-testing for "Shades of Darkness"?
Organizing an Open Beta-Testing for a game is really a complex process, which requires a lot of time and resources. Moreover, it is really interesting when working on a brand new game (using a new engine) as it helps the dev team to find major issues but also major flaws. As Shades of Darkness is a Standalone Add-On with no major change to the game design, we thought that an open beta testing of the game was not necessary.
However, please note we're currently working with VIPs to start balancing the game as good as possible before releasing it to everybody.
2013年01月15日 15点01分 3
level 14
wyd247 楼主
=======================================================================
Little Q&A about Heroes Online
Q: Will this game make the old school mm fans be happy? or are you trying for a new group of players?
A: We are absolutely focusing on fans of the previous games in the franchise. That said, MMHO is a new game for a new platform (flash/browser) with heavy multiplayer elements added on-top; it would be absolutely impossible to retain exactly every element from Heroes VI or III, for instance – that wouldn't work in this new circumstance.
We hope that the slight changes that we'll make to the game will be appreciated or at the very least understood by the community. And we also accept that some players will prefer to have a game that behaves more like Heroes VI. That's okay too – we're perfectly happy to have both games coexist side-by-side.
Q: How muche input have you planed get from us vips?
A: We will listen to absolutely every bit of input from the VIP fans. Because of production constraints and other factors, we won't be able to deliver everything that the fans will request, or might be a bit slower than we'd like. That doesn't mean we don't want to hear from the VIPs. We would be lost without the community's input; it's for them that we're making the game.
Q: Why demonds? tthere should be no deamons in time span of this game.
A: This will be explained by the story line in the actual game – look forward to discovering the reasons for the presence of the Inferno troops!
Q: what is the goal for the player playing this game
A: There will be many goals, and depending on the player the various goals will be prioritized differently. Some players will have the completion of the story as their main goal. Others will look towards optimizing their economy and troop production infrastructure. Others will want to get all the best items. The VIPs will probably want to do all of those, and more.
Q: How will the plot be presented ingame? Just as a large set of quests or a bigger storyline?
"Storyline seasons" as in MMH Kingdoms?
A: Becau****HO is an online game that will be continuously expanded during the course of its lifetime, there is no one method that we'll stick to forever. That said, for the initial launch, the quests will be the main method by which the story is presented.
Q: Is feedback on the art style required?
A: Yes and no. There's no such thing as bad feedback, but there are a few things that we simply won't be able to do anything about. For example, the choice of many of the graphics assets is based on what is available and practically useful from previous games in the Heroes franchise, predominantly Heroes VI and V. It will be cost-prohibitive to make brand new graphics in many cases, and we have to use heavily from both games, meaning that whatever artistic clashes exist between Heroes V and VI will remain in MMHO as well.
Q: Seing as the game has different sources of inspiration, will it be a sort of "All-stars" Heroes game, combining the best, or a particular game style will feel dominant (H5 seems to be the one)?
A: We definitely want players to agree that MMHO feels like a “true” Heroes game. That said, we are not necessarily trying to make the game feel like any specific entry in the franchise. The hope is that there are enough familiar things for the game to feel accurate, but that we also have enough new stuff in there that it feels fresh. Most importantly, we want to make sure that the game is an absolute blast to play, and that players keep thinking about it between play sessions.
Q: How does a player log into the game? Free account?
A: Yes, you can play Might & Magic Heroes Online for free. There is no fee for creating an account or playing the game.
2013年01月15日 15点01分 5
level 14
wyd247 楼主
魔法和种族
简单说,首先,所有人都会用魔法,区别只在于善于不善于。
其次,长老种族都有各自的魔法倾向,擅长使用自己的龙神所属的魔法派系,尽量避免对立派系的魔法。
第三,法师、亡灵和兽人们不算长老种族,所以啥魔法都能用。法师和亡灵更倾向于源力魔法,因为萨·艾郎变成了纯粹的魔法(源力)之龙。
相对于各种族来说:
学院:擅长秩序,对其它六元素没倾向性。避免混乱和虚空,因为太危险。
圣堂:擅长光明(天使是艾尔拉斯之子)和空气(人类是伊拉斯之子),从不用黑暗和混乱,因为信仰关系。
地狱:擅长混乱和火(因为地狱到处都是),厌恶光明(有害)和水(地狱没有),但是有必要的话也能用。
墓地:擅长秩序和黑暗,厌恶光明(有害)和混乱(信仰问题)。部分亡灵巫师被虚空魔法所引诱。
瀛洲:擅长水,厌恶火(在海里没用)。但是对于黑暗却没有限制。
堡垒:擅长火,也用水(锻造或是外出,因为外面都是雪)。
地牢:擅长黑暗,厌恶光明,也擅长土系(毕竟也是精灵)。
森林:擅长土,厌恶火(会烧树林),但有必要也会用。
据点:擅长气(半人)和混乱(半恶魔),也擅长土(习惯)。厌恶光明(有害)。兽人用魔法不稳定且威力有限。通常讨厌混乱(因为厌恶恶魔)和源力(讨厌法师)魔法,但是个别兽人也能成为法师或是混沌术士。天父地母通常指伊拉斯和西兰纳,但有时候也指鄂加斯和亚莎。
Q&A部分
1.有没有和老世界联系的计划,还是一直都是新世界?
游戏剧情基本都是新的,但是因为是25周年,所以单张地图总是会复刻些老世界的东西。同时,h6里有Week of Ancients,所以Ancients有可能来过亚山世界,毕竟谁也不知道虚空的背后是什么。
2.技能系统有没改变?
没有,改起来太麻烦。就加了点和地牢有关的技能,然后老技能稍微调整下。
3.有啥新东西?
基本没,就有2新战役+1新种族,和一些宝物野兵啥的。因为老引擎太复杂,咱们改不动,所以主要就修补修补bug啥的。
4.啥时候有第二个资料片?
天知道。
5.死舞的剧情不错,会继续不?
会。资料片都沿用这一风格。
6.音乐制作人blabla
blabla...
7.资料片能玩老战役不?
可以,只要你买了老版本。不过套装啥的拿不过去,国器倒是可以。
8.资料片有公测么?
没,公测太麻烦。
9.有新地图编辑器么?
没。
10.原版拿到的王朝币还能用么?
当然。
还有几个和剧情相关的问题
1.Shadowbrand, Nightshard and Soulscar是黑暗精灵的三个主要部落,剧情基本和他们相关。他们的领袖是雷拉格和他俩弟弟Menan and Sylsai(一对双胞胎)。除此之外,雷拉格的妹妹Eruina还有个自己的小部落。
2.六个地狱魔王的故事未来会提到。
(翻译也是转的)
2013年01月15日 15点01分 6
[啊!]我去,所有问题都可以用“太麻烦”来回答
2013年01月15日 15点01分
回复 pia你妹 :他的回答部分基本啥营养都没有=。=
2013年01月15日 16点01分
兽人用魔法不稳定且威力有限。通常讨厌混乱(因为厌恶恶魔)和源力(讨厌法师)魔法, 据点法师看样子还是学不会源力,你妹的没前途啊
2013年01月16日 01点01分
卡贝勒斯篡位之迷终于要解开了
2013年01月16日 01点01分
level 14
wyd247 楼主
2013年01月15日 15点01分 7
说实话这个像梦魇……
2013年01月15日 15点01分
回复 webyangxin :这个是坐骑
2013年01月15日 16点01分
回复 wyd247 :这是啥米生物?
2013年01月15日 16点01分
坐骑说不定出来地带感
2013年01月15日 16点01分
level 14
wyd247 楼主
2013年01月15日 15点01分 8
刚点进来……
2013年01月15日 15点01分
[啊!]....我还需要重新安装重新激活么,直接扩充到游戏里,像DLC那样可以么
2013年01月15日 15点01分
回复 pia你妹 :具体我也不明...
2013年01月15日 16点01分
回复 pia你妹 :不是的,独立资料片
2013年01月15日 16点01分
level 14
[啊!]我擦,满屏英文吓出翔了
2013年01月15日 15点01分 9
level 12
其实我比较在乎有没有新的魔法……上面貌似没有答案……
2013年01月15日 15点01分 10
说是老技能系统太复杂,改起来太麻烦,只是做了些修改,你妹的
2013年01月16日 01点01分
回复 fly_0805 :其实是黑洞编的代码奇葩,又换了几个制作组,最省成本只能这样了
2013年01月16日 01点01分
level 12
吐槽一下地牢没美女……封面就看出来了
2013年01月15日 15点01分 11
[啊!]5代有
2013年01月15日 15点01分
回复 pia你妹 :就是说本代的……历代那么多英雄……
2013年01月15日 15点01分
回复 @webyangxin :[啊!]英雄有美女 6代比5代早这么多整容技术还不够完全
2013年01月15日 15点01分
回复 pia你妹 :神解释…自然美才最美
2013年01月15日 15点01分
level 14
2战役是指2个大战役还是像DLC一样就两关?
2013年01月15日 16点01分 12
肯定是两个大战役……一个暗精灵的……一个贝尔克斯的………我猜的话……(艾玛,又是亡灵吗?还是圣堂+亡灵呢……还是以后会出学院呢……)
2013年01月22日 16点01分
回复 魈云 :暗精灵是雷拉格,亡灵部分还不好说是不是贝尔克斯呢,小道消息,亡灵部分是冠军对决那几个英雄加贝尔克斯,有没有第2个资料片都不好说呢
2013年01月23日 01点01分
回复 wyd247 :0 0!!!真的吗……我下了冠军对决但是完全玩不来啊= =……没玩过卡牌类
2013年01月23日 05点01分
level 13
试着看了一下英文。。。呵呵了
2013年01月15日 17点01分 13
level 13
u may give me the CD key lol
2013年01月15日 23点01分 14
level 11
预告片倒是有点激战2的感觉,略燃~其他不奢求,希望剧情给力(死舞的剧情真心可以,就是太短了)。这次看起来似乎和“欢乐一家人”没生命干系吧。。。。
2013年01月16日 01点01分 15
level 11
[汗]2个战役和1个新种族 果然只出地下城么
2013年01月16日 01点01分 16
level 8
4.啥时候有第二个资料片?
天知道。
这是不是暗示着其他种族无望了啊[啊!]
2013年01月16日 01点01分 18
同感[拍砖]
2013年01月18日 03点01分
level 12
真长,懒得看
2013年01月16日 02点01分 19
level 14
wyd247 楼主
现在预定游戏(非大陆,售价30欧)将会获得如下内容:
The Angel of Death pack – an exclusive hero and his weapon: The exclusive hero Belketh; His unique weapon: the Dragonbone staff ;
死亡天使包:独有英雄贝尔克斯,以及其特有武器:龙骨杖;
The Dynasty Armory pack – two dynasty weapons: - the Dragon Flametongue; the Perfect Silksword;
国器包:两件国器,龙炎火舌和完美太刀;
An Exclusive Dynasty Weapon: The Staff of Sar Aggreth;
独有国器:萨-艾格瑞斯的法杖(其实,这几件大家都刷到手了吧);
而完全版而包括所有的特有地图,特有物品,以及原声音乐。
预定网址:h t t p://w w w.g a m e r h o m e.n e t/ b b s
不空格会被和谐...(当然也转自游家)
2013年01月16日 02点01分 20
昨天中午开始steam版也开始预定了,价格29.99刀
2013年01月17日 10点01分
level 14
wyd247 楼主
2013年01月16日 02点01分 21
天使死了之后不是化为光了么?
2013年01月16日 04点01分
回复 20050505dsh :谁说成为亡灵法师就一定要死了?
2013年01月16日 04点01分
回复 wyd247 :思维定式了……
2013年01月16日 05点01分
那个天使是死灵法师的创始人~~山德鲁的老师吧?
2013年01月19日 08点01分
level 13
没新技能,哎,失望。不过想想也是,这种技能树形式的点法,要大修改可是相当耗钱耗时间的,不是什么公司都允许的。
2013年01月16日 02点01分 22
5代技能树不也是大改过一次么?这尼玛都是借口
2013年01月18日 02点01分
回复 fly_0805 :5代貌似没有外包过吧……半路接手其实不容易了啊
2013年01月22日 16点01分
回复 魈云 :5代也是外包
2013年01月23日 01点01分
回复 wyd247 :不是至始至终都是一家在做么……
2013年01月23日 08点01分
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