level 14
wyd247
楼主

=======================================================================FACTION MAGIC IN ASHAN!
A quick answer would be that Magic does not discriminate in the world of Ashan. Anyone can learn how to use it, it just that not everyone is good at it (it would be like singing or painting in our world for instance). Theoretically, all the races / factions have access to all the schools but there are some "natural" affinities, related to the Dragon-Blood concept.
Being children of the Dragons, the Elder Races have some kind of "Dragon Magic" in their blood. Air for the Humans, Earth for the Elves, Chaos for the Demons etc. This leads them to favor the associated school of Magic and generally avoid the opposite school.
There also the fact that Light Magic is harmful for the "unnatural beings" (Demons, Undead, Orcs to a lesser extent) so they also generally avoid using this Magic.
Academy, Necropolis and Stronghold are a bit different because these factions are composed of "created creatures", not Elder races.
Academy and Necropolis favor Prime magic as the origin, and superior manifestation of Magic. Sar-Elam did not become an Elemental Dragon but a Dragon of pure ("Prime") Magic.
Talking only of the lore of the world, and not of gameplay needs for strict limits to balance the factions, faction magic affinities would be:
ACADEMY
Favor ORDER (an aspect of PRIME, because they are disciples of Sar-Elam). Equally embrace all the Elemental schools. Avoid CHAOS or VOID (the most obscure aspect of PRIME, like anti-matter in some ways) simply because they consider these powers to be too dangerous and corruptive, making the Mage a slave, and not the master, of its Magic.
HAVEN
Favor LIGHT (conversion to Elrath, led by the Angels who have a natural affinity for Light Magic), are good at AIR (Humans = children of Ylath). Would never use DARK or CHAOS (against their beliefs).
INFERNO
Favor CHAOS (an aspect of PRIME, because they are children of Urgash) and FIRE (it was necessary to adapt to their prison-world Sheogh, which is all fire and brimstone). Very rarely use LIGHT (it harms them) and WATER (quite useless in Sheogh). But they could if they would.
NECROPOLIS
Favor ORDER (an aspect of PRIME, because they are disciples of Sar-Elam, like the Wizards of Academy) and DARK (because this is the "Death" school of Magic). Very rarely use LIGHT (it harms them). Would never use CHAOS (against their beliefs). Some of them have been seduced by the power of the VOID (somehow connected to the Life and Death cycle created by Asha).
SANCTUARY
Favor WATER (children of Shalassa). Very rarely use FIRE (quite useless in their aquatic or icy kingdoms). No problem with using DARK however.
FORTRESS
Favor FIRE (children of Arkath) but sometimes use WATER, which can be useful in their forges and when they go "outdoors" (Grimheim being a range of glaciers, ice fields, and snowy forests).
DUNGEON
Favor DARK (conversion to Malassa, led by the Faceless who have a natural affinity for Dark Magic). Very rarely use LIGHT (harmful to all Shadow-tainted creatures), are good at EARTH (used to be Elves, children of Sylanna plus it is often useful underground). The dungeon "Destructive tradition" is gone and has been transferred to the Inferno faction and the Dark Elves of the Soulscar clan (who have turned to Urgash and the powers of Chaos).
SYLVAN
Favor EARTH (children of Sylanna). Very rarely use FIRE (dangerous in their native forests) but they could if they would.
STRONGHOLD
Have an affinity for AIR (because of their Human origins) and CHAOS (because of their Demon blood). They also favor EARTH because it useful to them (they live off the land). They avoid LIGHT (it harms them). Their magic is weaker and more unpredictable than the other races because of their mixed blood. They generally hate CHAOS (because they hate the Demons), and PRIME magic in general (the magic of their makers the Wizards). But individual Orcs could learn Order Magic and become Wizards, others (like Toghrul in H6) could turn to Demon-Worship and become Chaos Warlocks. Father Sky and Mother Earth are strange Orc concepts, often connected to Ylath and Sylanna but sometimes to Urgash and Asha, and there is no equivalent for the other Elemental Dragons.

