影舞更新了,鲨鱼继续吐槽吧。。。
龙与地下城吧
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仅看楼主
level 12
agalory 楼主
越改越垃圾,影舞的招牌招唤影子莫的了。
然后就看到n多附加邪恶伤害的招。。。。要不干脆都背叛得了,杀虾米魔啊鬼啊的,人家都不吃邪恶伤害。。。干脆把海港,市场屠了。。。
2012年06月08日 05点06分 1
level 8
其实最大的改动是H2K
导致暗杀什么的全部浮云了
2012年06月08日 05点06分 2
吧务
level 15
技能CD中
2012年06月08日 05点06分 3
吧务
level 15
H2K是什么
2012年06月08日 05点06分 4
level 8
hard to kill
EP KN/JY难度的怪,50%hp以上有防死
所以暗杀,刺客刀之类的都废了
贼黑阿贼黑,你把贼黑了也就算了。为什么也要玩FS让FS也黑了呢...
2012年06月08日 05点06分 5
level 14
这东西防不防和尚的抹杀存在?
2012年06月08日 06点06分 6
level 8
修改下
空4不防
虾米都是浮云防
2012年06月08日 06点06分 8
level 14
浮云不是和空4一样的效果吗
2012年06月08日 06点06分 9
level 8
能量塔不行了
2012年06月08日 06点06分 12
level 11
弱能的怪怎么算,依然要下一半血?
2012年06月08日 06点06分 13
level 12
蛮子毫无压力
2012年06月08日 10点06分 14
level 14
敏捷调整伤害和命中已没有,影舞的存在毫无意义 游荡者 依然不能强势!
2012年06月08日 10点06分 16
level 12
agalory 楼主
Meld into darkness (min level: 20) (3 ranks - 1 AP): (Active Cooldown: 2min) +100% Enhancement bonus to dodge for 6 seconds
Grim precision (min level: 20) (3 ranks - 1 AP): (Passive) Bypass 5% enemy fortification and 1% enemy dodge
Dexterity/Intelligence (min level: 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Intelligence
Tier 4 (12 points required)
Improved invisibility (min level: 20 - Prereq: Shrouding strike/shot) (3 ranks - 1 AP): (Active Cooldown: 4min) Turn invisible for [10/20/30]seconds. Attackding does not break this effect. After it wears off, you retain partial concealment for a time (grants displacement for 1min30).
Pierce the gloom (min level: 20 - Prereq: Grim precision) (1 ranks - 2 AP): (Active Cooldown: 2min) Gain +100% to your attack bonus for 30 seconds.
Dexterity/Intelligence (min level: 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Intelligence
Tier 5 (16 points required)
Shadow manipulation (min level: 20 - Prereq: Cloak of shadow) (1 ranks - 2 AP): (Active Cooldown: 2min) Spend a shadow charge to dominate the target for 1 minute (DC 14 + character level + int modifier), after which it is subject to instant death if it fails a fort save (DC 14 + character level + Int modifier)
Untouchable (min level: 20 - Prereq: Improved invisibility) (1 ranks - 1 AP): (Passive) Gain 1% extra dodge for each shadow charge you hold.
Executioner's strike/shot (min level: 20) (3 ranks - 1 AP): (Active Cooldown: 30secs) Melee or ranged attack: Perform an attack with +1[W] damage, +1 critical threat range and +1 critical damage multiplier. On hit: if you have shadow charges, this attack has a chance to kill a living target instantly (fort save DC 14 + character level + dex modifier). Even on successful save target takes an additional 75 damage from this attack. The chance to occur is higher the more shadow charges you have.
Sealed soul (min level: 20) (1 ranks - 2 AP): (Passive) Grant you immunity to energy drain
Dexterity/Intelligence (min level: 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Intelligence
Tier 6 (20 points required)
Consume (min level: 20 - Prereq: Shadow manipulation) (1 ranks - 2 AP): (Active Cooldown: 2min) Spend a shadow charge to crate a field around you for 10 seconds. Every 2 seconds the aura causes one nearby corporal enemy to be deavoured by its own shadow and die or cause 80-120 damage. A successful save negates the death effect. You are free to perform other action while the aura is active.
Shadow form (min level: 20 - Prereq: Untouchable) (1 ranks - 2 AP): (Active Cooldown: 1min) Spend a shadow charge to gain 25% incorporeality (and ignore incorporeal miss chance), float as if affected by featherfall, have bonuses to hide and move silently and deal strength damage on all melee and ranged attacks. You also take double damage from light effects.
Oncoming darkness (min level: 20 - Prereq: Shadow form) (1 ranks - 2 AP): (Active Cooldown: 4min) Each time an enemy affected by your Dark Shrouding mark dies, you gain 1 charge. When you have accumulated 20 of these charges, you can expend them to enchant your melee and ranged attacks with shadowy energy. You deal an extra 2d6 unholy damage with every strike, the effective range of your melee attacks increases dramatically, and your ranged attacks have a 30% chance to explode, dealing 10d6 unholy damage to all enemies in a large radius around your target
Dexterity/Intelligence (min level: 20) (1 rank - 2 AP): (Passive) +1 Dexterity/Intelligence
2012年06月08日 11点06分 18
level 15
敏捷调整命中伤害将会整合到盗贼的天赋中去
不过这样一来,对有些想走敏捷极端的游侠、武僧来讲是一种打击
2012年06月08日 12点06分 19
level 12
凑合,免疫弱能不是还在么。
2012年06月08日 12点06分 20
level 15
也没啥,开发还没说怎么设计呢,按照现在的AP消费来看,即使放到天赋里去,也没多少行动点可用。。。还是比较尴尬的样子
2012年06月08日 12点06分 22
level 14
那还早!
2012年06月08日 12点06分 23
level 6
先天命再正常天赋是不对的!
敲响了DDO的丧钟……
2012年06月08日 14点06分 24
level 12
agalory 楼主
再看了遍。。
发现
原来影舞是给密林狙击手的进阶。。。
2012年06月09日 13点06分 25
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