枚洛纤 快乐就嘎嘎嘎
我想加入你们的行列ଘ(੭ˊ꒳​ˋ)੭✧
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帝国时代4一些玩法测试。 1:速时代2:因为升级时代2就可以上时代2,如果快时代2就会在时代2刚开始只能造一两个兵。木材会非常缺乏,极限不卡人口,兵营也会造的晚。 2:速度城墙:升到时代2后第一波交锋就来临,这时候根本没空起城墙。而且开局0石头,使得,一开始起城墙不可能。未来或许可调平衡。 3:2两分钟一村民起栅栏:村民围家家至少需要五六分钟。这时候对手会从没围的一面杀进来,如果对手军队遇到你篱笆了,这波围篱笆成功了。 4:两个村民围家:这个算很快,对手到来你差不多围好了。 5:4村民围家:光速围家,对手最快也来不及。因为村民3秒一段篱笆。并且就近采集资源,对经济影响不大 6:主基地围篱笆+围城墙:因为篱笆里面就是建筑物和一些矿石之类的,导致无法放城墙。所以城墙只能在篱笆外面,而篱笆外面就是敌人。所以不成立。 7:前期篱笆后期长城:这个玩法我只用了一次,用中国。跟极难电脑打的时候,电脑从地图边缘的一小段城墙打进来后,贸易车被杀,之后断黄金输了。对手会从多处进攻,所以需要好的反应。这样的好处就是贸易路线,全部被城墙保护在里面了。并且圣地也保护了一处。这是非常适合英国的玩法。造奇迹取胜。 8:地标前置:这战术相当于帝国2的485。而且更猛。但必须得先采木材后采集黄金。一村民提前前往打算建立地标的地方,同时开始造兵营出兵。在建立地标的时候对手会有几个兵过来阻止你的地标,这一仗没打赢,基本输了。打赢了,地标起来了。并且家里篱笆围好了,那进攻会非常方便。这种玩法非常容易把对手摁死在时代2前期。 这种玩法1v1非常刺激,建议用。少了一段墙,补不上
帝国时代4明天要内测了https://www.ageofempires.com http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.ageofempires.com%2Fnews%2Faoeiv-closed-beta%2F&urlrefer=c13b2046abc7fff3d9f8ee19fb4a0c1c 从官网复制,方便大家在手机端贴吧浏览: Later this week, select Age Insiders will be invited to join us for the Age of Empires IV Closed Beta on the Microsoft Store and Steam. This marks our largest hands-on event to date and will see thousands of Age Insiders carve out their own space in Age of Empires IV history by being some of the first to grow their empires! WHEN: The official Age of Empires IV Closed Beta will run from Thursday, August 5 through Monday, August 16. WHAT: During the closed beta, selected Age Insiders will be able to: Brush up on the basics with our tutorial mission, Mission Zero. Arm yourself with knowledge by rebuilding a township, learning important lessons on economics, early combat, and other core skills. Test your mettle in multiplayer or vs. AI matches, including up to eight human or AI players. You can play against other Insiders or take the AI for a spin — we’re collecting data on a variety of match types so we encourage you to try out all the different modes! Experience a wide range of maps that allow you to customize your own experience. You’ll be able to select from only a sample of our intended release maps during the closed beta, but don’t fret for choices: each map allows the user to select a variety of sizes and appearances (called “biomes” in-game). Try out four of the eight launch day civilizations. Hone your strategies with the Mongol, English, Delhi Sultanate, and Chinese civilizations – all of which you can learn more about HERE. Observe the games of others. Given its importance to the Age community, the closed beta build will allow participants to check in on the games of others (so long as the match host approves!). WHY: Our community is important to us, as is player feedback. At this stage of development, we’re interested in getting Age of Empires IV into the hands of the player to: Fine-tune our existing systems, which means that if you’re invited to the closed beta, Relic and World’s Edge are depending on you to play as many matches as you’re able to while trying out the various matchmaking systems. Arm our development team with impactful bugs or balance feedback. Balance is ongoing, so the unit balance you see during the closed beta isn’t necessarily reflective of what you’ll see when the game launches or as the meta evolves. And begin collecting your ideas on how to best grow Age of Empires IV post-launch. While our primary focus at closed beta is to ensure stability and lend overall polish to the game by conquering impactful bugs, the Age IV team is dedicated to continually improving and growing the game. As a beta participant, you help guide our vision. GET INVOLVED: Make sure that you’ve completed the following steps to improve your chances: Sign up as an Age Insider by Tuesday, August 3, 4:59 pm PT / 7:59 PM ET / 2359 UTC. [REQUIRED] Upload your DxDiag file to your Age Insider profile (the closed beta has its own “preview spec”, separate from the released title’s recommended specs). Verify your email – you’ll receive an email from us immediately after joining the program that will walk you through this step. If you’re interested in playing from Steam, link your Steam account and sign up for “Steam betas” under Beta Preferences. The closed beta preview specs are: OS: Windows 10 Processor: 1.7-2.7GHz (turbo) 4 core: Intel Core i5-4460T (35w) / AMD FX-6300 or better Memory: 8 GB RAM Graphics: NVIDIA GTX 760 / AMD Radeon R7 260X or better with at least 2 GB of VRAM Already an Age Insider? Remember that you can update your Insider profile at any time. Once signed in, you can also check your hardware against the preview spec using the beta cards on the Insider landing page. We hope to see you in the closed beta! —The Age of Empires Team
本片文章对帝国4的出现的揣测。 *仅个人观点 我们已经忘记掉当年,帝国时代3为何半途退出rts的原因了。原本帝国时代3与魔兽3本来平起平坐。后来在几波魔兽平衡性更新,加上比赛多,平衡在那个时代无与伦比。可以说那时候导致了帝国2的续作,以及红警2的续作全部都在向魔兽这种快节奏靠近。可能和星际也有关系。那时候玩过红警2的绝对喜欢上这种铁血男儿的情操。在那个六小龄童扮演的西游记追集的年代,玩红警2,魔兽争霸3,帝国时代2那个更容易让人震撼?当然是魔兽3.那时候还没有lol,DOTA还是魔兽3的作品。那时候比赛上的英雄技能一招下来带来巨大收益时无比震撼,能让人荡气回肠好一阵子。这款不是其他游戏的npc,割草游戏。那时候还没听说割草游戏。玩lol后技能漫天飞,DOTA想必也是这么火起来的。很多人于是说“魔兽就是英雄升级游戏。”我只能说呵呵。一年只出现这么一次技能爆炸的场面而已,才能震撼。那时候魔兽没有双线操作。这里不废话了。那时候都是局域网对战。哪个火,没有数据。到这里基本能懂那个年代这几款游戏有多大潜能了。 而在2009年lol出现。还没出现lol就已经火了(大概因为dota),更别说他出现以后。 不难说,帝国时代4之后没出现。那时候又是lol又是穿越火线又是地下城。 lol过了这么多年没多大改变,难免降火,此时出现可以说很准时。
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