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11/17最新更新 最新更新 Version 1.4.3550 is up now on the unstable branch! (重点)现在抗性和免疫同样减免过量的概率 - Changes to drug-related genes: - Addiction-resistant genes for psychite, wake-up and go juice have a 50% multiplier on overdose chance. - Addiction-resistant genes for alcohol, smokeleaf and psychite provide a 50% reduction in tolerance buildup. - Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug. - Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup. - Softened metabolism costs for smokeleaf and alcohol genes. - Integrated artwork for bloodfeeders precepts, needle launcher and child tribalwear. - Mechlinks only give the starting mechs once. Prevents an exploit where the player could get many starting mechs by killing/extracting/installing over and over. - Added a tip explaining that armed children are less frequently targeted by hostiles. (重点)可以卖在存放在信标范围内基因库里的基因了 - Players can sell genepacks currently inside gene banks. The bank must be within the beacon's radius for trading with ships. - Chemically dependent xenotypes can take their desired drug by right clicking the drug, even if their ideoligion forbids it. - Fix: If pawn is designated to enter a gene extractor but dies before they get there, the order is not cancelled. - Fix typo: "colony is feels". - Fix: Kid parka requires complex clothing to create. Tech level is now Neolithic. - Fix: "Child labor: Encouraged" precept applies work speed bonus to all believers, not just children. - Fix: Pollution goodwill loss during Archonexus questline. - Fix: Ultraheavy boss mechs are never targetable by lances. - Fix: Enslaving a pawn removes unwaveringly loyal. - Fix: 'Missing ideo building' debuff after reforming an ideo, even if the building is present. - Fix: Points not being set for pollution events. - Fix: New joiners can spawn as the children of colonists who grew up in the colony. - Fix: Prisoners can refuse to attend their own execution due to temperature in the ritual area. - Fix: Pigskin factions can have quest helper snipers show up without weapons. - Fix: Gene extractor idle power draw not working correctly.
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