11/17最新更新
rimworld吧
全部回复
仅看楼主
level 8
gitetsu 楼主
最新更新
Version 1.4.3550 is up now on the unstable branch!
(重点)现在抗性和免疫同样减免过量的概率
- Changes to drug-related genes:
- Addiction-resistant genes for psychite, wake-up and go juice have a 50% multiplier on overdose chance.
- Addiction-resistant genes for alcohol, smokeleaf and psychite provide a 50% reduction in tolerance buildup.
- Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug.
- Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup.
- Softened metabolism costs for smokeleaf and alcohol genes.
- Integrated artwork for bloodfeeders precepts, needle launcher and child tribalwear.
- Mechlinks only give the starting mechs once. Prevents an exploit where the player could get many starting mechs by killing/extracting/installing over and over.
- Added a tip explaining that armed children are less frequently targeted by hostiles.
(重点)可以卖在存放在信标范围内基因库里的基因了
- Players can sell genepacks currently inside gene banks. The bank must be within the beacon's radius for trading with ships.
- Chemically dependent xenotypes can take their desired drug by right clicking the drug, even if their ideoligion forbids it.
- Fix: If pawn is designated to enter a gene extractor but dies before they get there, the order is not cancelled.
- Fix typo: "colony is feels".
- Fix: Kid parka requires complex clothing to create. Tech level is now Neolithic.
- Fix: "Child labor: Encouraged" precept applies work speed bonus to all believers, not just children.
- Fix: Pollution goodwill loss during Archonexus questline.
- Fix: Ultraheavy boss mechs are never targetable by lances.
- Fix: Enslaving a pawn removes unwaveringly loyal.
- Fix: 'Missing ideo building' debuff after reforming an ideo, even if the building is present.
- Fix: Points not being set for pollution events.
- Fix: New joiners can spawn as the children of colonists who grew up in the colony.
- Fix: Prisoners can refuse to attend their own execution due to temperature in the ritual area.
- Fix: Pigskin factions can have quest helper snipers show up without weapons.
- Fix: Gene extractor idle power draw not working correctly.
2022年11月17日 11点11分 1
level 1
前一个更新还没细看,这又更新,真成Nightly了,泰南不是自带工作怠惰吗[滑稽]
2022年11月17日 11点11分 2
level 1
减免耐受效果吗[滑稽]
2022年11月17日 12点11分 3
第3,5条,有相应百分比的tolerance buildup(耐受积累)减免
2022年11月17日 13点11分
@一只野生动物 好事,免疫耐受的话就等于免疫几乎所有该成瘾品的伴生疾病了(不知道清醒丸的随机心脏病怎么算)
2022年11月17日 14点11分
@有电脑- 随机心脏病我记得是成瘾的时候才会出
2022年11月17日 15点11分
level 8
[真棒]这个更新好,之前每次商船来都得手动弹出不要的基因包才能卖出去
2022年11月17日 14点11分 4
level 8
免疫过量是个好事,活力水和清醒丸可以一起用了
耐受这点早就该改了,成瘾和耐受现实情况下本来就不分家
总而言之对于边缘超人玩家来说十分的友好[吐舌]
2022年11月17日 14点11分 5
level 8
活力水依赖免疫=完全免疫过量?随便吃,永远不会暴毙?
2022年11月17日 15点11分 6
level 11
太棒了,早该免疫过量了!活力水依赖小人每次打架前喝活力水都有概率过量[阴险]
2022年11月17日 16点11分 7
level 9
[滑稽]活力水大增强,直接变成蓝瓶了啊。[滑稽]
2022年11月17日 17点11分 8
level 1
我商店页面怎么没显示更新日志
2022年11月18日 04点11分 9
level 1
卖基因库基因不一定是好事啊,以前我弹出来就可以无脑卖,现在我还要小心不要把重要基因卖了
2022年11月18日 05点11分 10
重复基因会堆叠了,不是单独一块,很好买了,之前每次卖基因要先查重复的,弹出来,禁止,复杂得很,现在方便多了
2022年11月18日 06点11分
level 9
偷偷问一下,这些更新啥时候上。正式版啊,还是说就是正式版的更新?
2022年11月18日 08点11分 11
unstable版本的
2022年11月18日 12点11分
@gitetsu 合着就是nightly
2022年11月18日 14点11分
level 8
gitetsu 楼主
最新的更新,加入了一些吸血鬼的meme
11/18
Version 1.4.3551 is up now on the unstable branch! This is a release candidate.
- Slightly reduce work needed for terminate pregnancy operation and increase medicine needed to 2.
- Rename mood offsets from mood genes to be more explicit.
- Add bloodfeeding meme to sanguophage ideoligions.
- Nullify some bloodfeeder thoughts for non-colonists.
- Updated bloodfeeder reviled precept thought. Believers want a bloodfeeder as their leader.
- Added bloodfeeder meme and the blood worshipper ideology preset.
- Identical genepacks can stack in the trade dialog.
- Removed xenotype sets from existing MemeDefs.
- Integrated polux seed graphics.
- Polux trees can be planted on polluted ground.
- Don't reassign backstories when a colonist ages from teenager to adult.
- Added a stat entry for humanlikes which displays their current age rate multiplier.
- Fix: Capitalization for psychic shock immune.
- Fix: Impossible relationships appearing with custom xenotypes.
- Fix: Sanguophages taking hemogen packs will only ingest 1 and leave the rest if they need more than 1.
- Fix: Arguments added to FoodUtility methods causing mod incompatibilities.
- Fix: Gene extractor idle power draw not working correctly.
- Fix: Pigskin factions can have quest helper snipers show up without weapons.
- Fix: Slaves still counting for member xenotype count.
- Fix: Traders generating genepacks in stacks.
- Fix: Animals use human child and adult age rate multipliers.
- Fix: Child shooting accuracy multiplier stat has incorrect label and is shown when it should be hidden.
2022年11月18日 12点11分 12
1