level 8
gitetsu
楼主
最新更新
Version 1.4.3550 is up now on the unstable branch!
(重点)现在抗性和免疫同样减免过量的概率
- Changes to drug-related genes:
- Addiction-resistant genes for psychite, wake-up and go juice have a 50% multiplier on overdose chance.
- Addiction-resistant genes for alcohol, smokeleaf and psychite provide a 50% reduction in tolerance buildup.
- Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug.
- Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup.
- Softened metabolism costs for smokeleaf and alcohol genes.
- Integrated artwork for bloodfeeders precepts, needle launcher and child tribalwear.
- Mechlinks only give the starting mechs once. Prevents an exploit where the player could get many starting mechs by killing/extracting/installing over and over.
- Added a tip explaining that armed children are less frequently targeted by hostiles.
(重点)可以卖在存放在信标范围内基因库里的基因了
- Players can sell genepacks currently inside gene banks. The bank must be within the beacon's radius for trading with ships.
- Chemically dependent xenotypes can take their desired drug by right clicking the drug, even if their ideoligion forbids it.
- Fix: If pawn is designated to enter a gene extractor but dies before they get there, the order is not cancelled.
- Fix typo: "colony is feels".
- Fix: Kid parka requires complex clothing to create. Tech level is now Neolithic.
- Fix: "Child labor: Encouraged" precept applies work speed bonus to all believers, not just children.
- Fix: Pollution goodwill loss during Archonexus questline.
- Fix: Ultraheavy boss mechs are never targetable by lances.
- Fix: Enslaving a pawn removes unwaveringly loyal.
- Fix: 'Missing ideo building' debuff after reforming an ideo, even if the building is present.
- Fix: Points not being set for pollution events.
- Fix: New joiners can spawn as the children of colonists who grew up in the colony.
- Fix: Prisoners can refuse to attend their own execution due to temperature in the ritual area.
- Fix: Pigskin factions can have quest helper snipers show up without weapons.
- Fix: Gene extractor idle power draw not working correctly.
2022年11月17日 11点11分
1
Version 1.4.3550 is up now on the unstable branch!
(重点)现在抗性和免疫同样减免过量的概率
- Changes to drug-related genes:
- Addiction-resistant genes for psychite, wake-up and go juice have a 50% multiplier on overdose chance.
- Addiction-resistant genes for alcohol, smokeleaf and psychite provide a 50% reduction in tolerance buildup.
- Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug.
- Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup.
- Softened metabolism costs for smokeleaf and alcohol genes.
- Integrated artwork for bloodfeeders precepts, needle launcher and child tribalwear.
- Mechlinks only give the starting mechs once. Prevents an exploit where the player could get many starting mechs by killing/extracting/installing over and over.
- Added a tip explaining that armed children are less frequently targeted by hostiles.
(重点)可以卖在存放在信标范围内基因库里的基因了
- Players can sell genepacks currently inside gene banks. The bank must be within the beacon's radius for trading with ships.
- Chemically dependent xenotypes can take their desired drug by right clicking the drug, even if their ideoligion forbids it.
- Fix: If pawn is designated to enter a gene extractor but dies before they get there, the order is not cancelled.
- Fix typo: "colony is feels".
- Fix: Kid parka requires complex clothing to create. Tech level is now Neolithic.
- Fix: "Child labor: Encouraged" precept applies work speed bonus to all believers, not just children.
- Fix: Pollution goodwill loss during Archonexus questline.
- Fix: Ultraheavy boss mechs are never targetable by lances.
- Fix: Enslaving a pawn removes unwaveringly loyal.
- Fix: 'Missing ideo building' debuff after reforming an ideo, even if the building is present.
- Fix: Points not being set for pollution events.
- Fix: New joiners can spawn as the children of colonists who grew up in the colony.
- Fix: Prisoners can refuse to attend their own execution due to temperature in the ritual area.
- Fix: Pigskin factions can have quest helper snipers show up without weapons.
- Fix: Gene extractor idle power draw not working correctly.