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70雷龙图文攻略,仅献给有练度但是打不够伤害的朋友 首先小怪就不用我说了吧?打吧的站位攻略,我这是光辉阵容,因为我主光辉,帝国的没练度也没人,就不讨论了. 阵容是雪莉,雷丁,埃尔文,艾美达,莉娅娜 ↓↓↓首先这是进圈之前的站位,雷丁这回合不超绝.↓↓↓这是进圈之后的站位,大锤最后进去开超绝,粉毛最好能随机到一个降攻或者降伤,没有没没事,树林里都能被劈死那就别打了,真的,练度不够提升练度之后再来打.上面站位会出现2种情况,一是迅雷爪打粉毛,一是雷鸣,我先按照雷鸣的情况去说,迅雷爪就是除了25其他人原地等1回合就行了. ↓↓↓大奶先奶满大锤和25,然后大锤上去神卫,粉毛吹风雪莉技能打,最后25上去平砍,如果你雪莉伤害高的话,25这下就可以触发压制了,我带的是女仆,你要带罐头那就直接压制了. 提示,雷龙的雷鸣是3格范围,粉毛那个位置是不会吃到aoe的,同时放电buff是龙范围2格才有,这个站位不会吃到放电.↓↓↓大锤护卫吃一个迅雷爪,因为雪莉那里是山地,所以打的不疼,然后这回合3个人会有2人带感电,先动粉毛,奶一口雷丁和雪莉,然后动大锤,然后如果是25或者俩人都中了,那雪莉就直接出圈,下走5格放电躲伤害,如果是雪莉中了,就可以再打一下,下回合是普攻,还是打雪莉,同时大锤会护卫的.↓↓↓因为上面的站位原因只有雪莉和25会中放电,这时候雪莉就要出去放电了,因为下一波可能是aoe也可能是迅雷爪,这回合大锤是没有放电的,所以回来树林护卫粉毛,同时2个奶妈加血,25抢一波输出,大锤补超绝,因为25那里是山地,所以aoe打了也不疼的,这回合不管是迅雷爪还是落雷,都重复上面步骤就可以了,大锤正好补个超绝,大奶也可以上圣疗.这一套多少级的雷龙都适合,只不过70级的要求走位严格一点而已,至于小兵的方法,我就不说了,那个走位很简单的,基本上2回合就搞定了. 以上,希望能帮到你们. 区服,双塔古城 旅团,光辉军团 角色,上官云岚 欢迎各位来我们旅团玩耍,我们有VW群可以开黑交流,每周噩梦3天全通不累,欢迎各大休闲人士加入.
噩梦竞技场文字攻略 我的阵容利昂,25,大锤,露娜,双奶。 一上来后退,后退两回合,把白毛的buff耗没了,同时避开魔女的毒奶指,让露娜在毒奶指的最远端,魔女是不会用毒奶指的,同时可以把白毛的捉迷藏破了,因为在露娜的攻击范围里,第二回合上各种buff,第三回合就开始秒人了,争取都秒了,如果秒不了最多剩下魔女,别让他毒到双奶就行。利昂要带猛撞,为的是撞人走位。友情提示,别让25去砍魔女,砍不死就自爆了同理大锤的烈阳和各种暗镰也别去作死 第二波是联动3人组,先让开距离,第一回合小艾会助威,把小约给钓出来,然后集火秒了,把小科撞下面去,然后利昂露娜就可以遛狗了,25找机会秒了小艾,秒不掉再动进击秒,小心点他们的aoe就行,打完之后最好在右边半场,第二波基本无难度,注意走位就行。 第三波是千骑骑精心眼带天使的骑兵女村民(利昂天赋),剑魂迎头倒刺带暗影百夫长的枪兵女村民(艾尔文天赋),割裂剑舞盾击带红罐头的步兵女村民(皇帝天赋),这波难度最低,对面就是数值高点而已,开局直接后退,大锤神卫,上好帽子,让骑兵冲过来打反击,反正回合数多不怕,一边打一边退一边等技能CD,期间用露娜可以伺机白嫖或者断腿另外2人,基本上骑兵是被反死的,然后我是一直断腿步兵,所以步兵根本不用管,枪兵先反击一波捶死小兵,第一击一般是迎头,枪兵也打不疼,然后25上去收人头,收不掉进击再动收,至于步兵,如果你脸黑一直不出断腿,那就找机会利昂给踢出去就好了。 整个关卡最难的是第一波,第一波过了后面的都简单,当然了,一定的练度是必须的,我也是说说我的方法,大家可以借鉴一下,再根据自己的阵容调整。 区服,双塔古城 旅团,光辉军团 名称,上官云岚 欢迎来我团一起玩耍,每周2次噩梦3天通,休闲公会欢迎大家来玩。
1.0.8.2补丁个人翻译润色版 Heroes! 英雄们! Version 1.0.8.2 is a balance and bugfix patch. We're resolving many issues with talents which would not properly apply buffs to players when they're joining as clients. 1.0.8.2是一个平衡和修复的补丁。我们解决了玩家作为客机加入游戏时,很多的天赋没有正确的起效的问题。 After reviewing the numbers on Huntsman Kruber, we're making some adjustments to his damage output. 在评估了猎人的伤害后,我们对他的伤害输出做了一些调整。 We're also addressing some incorrectly configured weapons, where sweeping attacks would sometimes miss crowds of enemies. 我们也调整了一些设置不正确的武器,范围攻击有时会无法击中成群的敌人。 Fixes & Tweaks 修复与调整 We've added missing damage boost multiplier caps to Rasknitt and Deathrattler. Some attacks - specifically from Huntsman Kruber and Shade Kerillian, absolutely destroyed these two. That was never intended, and made the ending of Skittergate anti-climactic. 我们给灰先知和它的坐骑增加了丢失的受伤上限。一些攻击,特别是猎人和暗影,这两个职业不会再秒杀它了。这不是故意的(指没上限这事),这让史凯特大门的战斗变得很无聊。 The ritual pool on Convocation of Decay now properly slows movement speed and decays stamina, no longer deals damage. 腐化评议会最后的毒池现在适当的减缓移动速度和减少耐力,不再造成伤害。 Weapon Fixes & Tweaks 武器修复与调整 Fixed an issue on several weapons where they were incorrectly set to target single enemies with their sweeping attacks. This meant they would hit only a single target in a horde, even though the attack was meant to hit multiple enemies. The following are the attacks of each weapons which have been fixed: 修复了几个武器的问题,他们的群体攻击被错误的设置成了单体攻击。这意味着它们只能在尸潮中击中一个敌人,即使使用的是范围攻击动作。下面是具体的武器和攻击方式: The light swings of Sienna's One-Handed Daggers 法师匕首的轻攻击 The push followup attacks of Great Axes 矮人巨斧的推击后攻击 The lateral, light attacks of Two-Handed Hammers 双手锤的横向轻攻击 The push followup attacks of War Picks 战镐的推击后攻击 Kerillian's Spears 精灵的长矛 Executioner Swords have had their second heavy attack target single enemies, just like its first heavy attack. 斩首剑对单体敌人拥有两次蓄力攻击,就像它的蓄力第一击一样。 Two-Handed Axes have had their range increased by 10%. Their push followup attack has been switched to an attack that does more cleave, but less damage. Their push radius has been increased to 2.5, up from 2. 双手斧的攻击距离增加10%。它们的推击后攻击已经改为穿透力更强但伤害很小的攻击。它们的推击范围已经从2提高到2.5. War Picks have had their range increased by 10%. Their push radius has been increased to 2.5, up from 2. 战镐攻击距离增加10%。它们的推击范围已经从2提高到2.5. Handguns have had their damage against Bosses increased to 1.5, up from 1, unless at far range. Also their headshot boost multiplier on Bosses was increased to 0.5, up from 0.25 for all shots. 矮人单发猎枪对boss的伤害系数从1增加到1.5,除非在很远的距离。 We've changed the boost power curve for Handguns and Kruber's Longbows. This curve affects how much of each bonus damage modifier gets weighted i nto the final damage calculation - such as from Potions of Strength, crits or headshots, and the specific enemy type. Previously, both the Handguns and Kruber's Longbows would have a curve that yielded consistent high damage output with only a couple of these modifiers, for instance activating "Hunter's Prowl" and the critting with a headshot. The new boost power curve for these weapons is linear, so that each damage modifier contributes equally. This means that big damage output is still possible, but that requires stacking more boost modifiers. 我们调整了矮人单发猎枪和克鲁泊尔长弓的增伤曲线。这个曲线会影响每一个额外的伤害修正对最终伤害的影响。比如力量、暴击、爆头、特定类型增伤等等。以前,单发猎枪和长弓都是一样的曲线,两个武器只需要很少的增量就可以得到高额的伤害,比如激活“猎人潜行”或爆头攻击。现在新的增伤曲线是线性的,以便让每一个增伤词缀都可以有均等的贡献。这意味着高额的伤害还存在,只不过需要堆叠更多的词缀。 Fixed an issue on Kruber's Veteran Blunderbuss "Old (Mostly) Faithful", where its texture would look blurry. 修复了克鲁泊尔的一个喷子皮肤,它的纹理看起来很模糊。 Spears have had new animations added to increase readability, regarding which attacks hit. 长矛添加了新的攻击命中动画来增加它的流畅度。 Kerillian 凯瑞莲 Fixed an issue with the Handmaiden Talent Bladedancer where a bleed effect wouldn't have its damage increased. The tooltip has been updated to clarify the increased damage. 修复女王侍卫的“刃舞者”天赋,流血效果不增加伤害。现在提示已经更新,可以清楚的知道增加的伤害。 Fixed an issue with the Shade Talent Ereth Khial's Herald where it wouldn't apply the intended backstab bonus. 修复暗影的“厄拉斯·凯尔的预言”天赋,没有增加背刺伤害的问题。 When under the effect of the Shade Career Skill "Infiltrate", ranged attacks will no longer automatically crit. Melee attacks will still automatically crit. 当暗影处于其职业技能“渗透”状态时,远程攻击不再自动触发暴击。近战攻击仍然会自动触发暴击。 Bardin 巴丁 Fixed an issue for the Ranger Veteran Talent Apply Pressure where the healing recieved was not applied properly when playing as a client. 修复老练游侠的“按压伤口”天赋,作为客机时,不起作用的问题。 Fixed an issue for the Slayer talent Stoutfellow where the talent wouldn't work properly when playing as a client. 修复屠夫的“壮实”天赋,作为客机时,不起作用的问题。 Fixed an issue for the Ranger Veteran Talent Last Resort where the power buff was not applied properly when playing as a client. 修复老练游侠的“最后一搏”天赋,作为客机时,不起作用的问题。 When under the effect of the Ranger Veteran Career Skill "Disengage", ranged attacks will no longer automatically crit. 档老练游侠处于其职业技能“隐蔽”状态时,远程攻击不再自动触发暴击。 Kruber 克鲁泊尔 Reduced the damage multiplier on Huntsman Kruber's Career Skill to 1.5, down from 2. We're bringing the damage output of Huntsman more in line with the rest of the cast. 减少猎人职业技能的伤害系数,从2减少到1.5.我们修改了猎人的伤害输出,使其更符合它的职业定位。 Fixed an issue for the Mercenary Talent Battle Scars where the healing received wasn't applied properly when playing as a client. 修复佣兵的“战斗伤痕”天赋,作为客机时,不起作用的问题。 Fixed an issue for the Mercenary Talent The More the Merrier! where the bonus power on enemy proximity wasn't applied properly when playing as a client. 修复佣兵的“越多越好!”天赋,作为客机时,不起作用的问题。 When under the effect of the Huntsman Career Skill "Hunter's Prowl", ranged attacks will no longer automatically crit. 当猎人处于其职业技能“猎人潜行”状态时,远程攻击不再自动触发暴击。 Sienna 西耶那 Fixed an issue for the Battle Wizard Talent Cauterize Wounds, where the healing received wasn't applied properly when playing as a client. 修复战斗法师的“烧灼伤口”天赋,作为客机时,不起作用的问题。 Satlzpyre 萨尔茨皮雷 Fixed an issue for the Zealot Talent No Surrender!, where the bonus damage wasn't applied properly when playing as a client. 修复狂信徒的“绝不投降”天赋,作为客机时,不起作用的问题。
1.0.8.2补丁个人翻译润色版 Heroes! 英雄们! Version 1.0.8.2 is a balance and bugfix patch. We're resolving many issues with talents which would not properly apply buffs to players when they're joining as clients. 1.0.8.2是一个平衡和修复的补丁。我们正在解决了玩家作为客机加入游戏时,很多的特性没有正确的起效的问题。 After reviewing the numbers on Huntsman Kruber, we're making some adjustments to his damage output. 在评估了猎人的伤害后,我们对他的伤害输出做了一些调整。 We're also addressing some incorrectly configured weapons, where sweeping attacks would sometimes miss crowds of enemies. 我们也调整了一些设置不正确的武器,范围攻击有时会无法击中成群的敌人。 Fixes & Tweaks 修复与调整 We've added missing damage boost multiplier caps to Rasknitt and Deathrattler. Some attacks - specifically from Huntsman Kruber and Shade Kerillian, absolutely destroyed these two. That was never intended, and made the ending of Skittergate anti-climactic. 我们给灰先知和它的坐骑增加了丢失的受伤上限。一些攻击,特别是猎人和暗影,这两个职业不会再秒杀它了。这不是故意的(指没上限这事),这让史凯特大门的战斗变得很无聊。 The ritual pool on Convocation of Decay now properly slows movement speed and decays stamina, no longer deals damage. 腐化评议会最后的毒池现在适当的减缓移动速度和减少耐力,不再造成伤害。 Weapon Fixes & Tweaks 武器修复与调整 Fixed an issue on several weapons where they were incorrectly set to target single enemies with their sweeping attacks. This meant they would hit only a single target in a horde, even though the attack was meant to hit multiple enemies. The following are the attacks of each weapons which have been fixed: 修复了几个武器的问题,他们的群体攻击被错误的设置成了单体攻击。这意味着它们只能在尸潮中击中一个敌人,即使使用的是范围攻击动作。下面是具体的武器和攻击方式: The light swings of Sienna's One-Handed Daggers 法师匕首的轻攻击 The push followup attacks of Great Axes 矮人巨斧的推击后攻击 The lateral, light attacks of Two-Handed Hammers 双手锤的横向轻攻击 The push followup attacks of War Picks 战镐的推击后攻击 Kerillian's Spears 精灵的长矛 Executioner Swords have had their second heavy attack target single enemies, just like its first heavy attack. 斩首剑对单体敌人拥有两次蓄力攻击,就像它的蓄力第一击一样。 Two-Handed Axes have had their range increased by 10%. Their push followup attack has been switched to an attack that does more cleave, but less damage. Their push radius has been increased to 2.5, up from 2. 双手斧的攻击距离增加10%。它们的推击后攻击已经改为穿透力更强但伤害很小的攻击。它们的推击范围已经从2提高到2.5. War Picks have had their range increased by 10%. Their push radius has been increased to 2.5, up from 2. 战镐攻击距离增加10%。它们的推击范围已经从2提高到2.5. Handguns have had their damage against Bosses increased to 1.5, up from 1, unless at far range. Also their headshot boost multiplier on Bosses was increased to 0.5, up from 0.25 for all shots. 矮人单发猎枪对boss的伤害系数从1增加到1.5,除非在很远的距离。 We've changed the boost power curve for Handguns and Kruber's Longbows. This curve affects how much of each bonus damage modifier gets weighted i nto the final damage calculation - such as from Potions of Strength, crits or headshots, and the specific enemy type. Previously, both the Handguns and Kruber's Longbows would have a curve that yielded consistent high damage output with only a couple of these modifiers, for instance activating "Hunter's Prowl" and the critting with a headshot. The new boost power curve for these weapons is linear, so that each damage modifier contributes equally. This means that big damage output is still possible, but that requires stacking more boost modifiers. 我们调整了矮人单发猎枪和克鲁泊尔长弓的增伤曲线。这个曲线会影响每一个额外的伤害修正对最终伤害的影响。比如力量、暴击、爆头、特定类型增伤等等。以前,单发猎枪和长弓都是一样的曲线,两个武器只需要很少的增量就可以得到高额的伤害,比如激活“猎人潜行”或爆头攻击。现在新的增伤曲线是线性的,以便让每一个增伤词缀都可以有均等的贡献。这意味着高额的伤害还存在,只不过需要堆叠更多的词缀。 Fixed an issue on Kruber's Veteran Blunderbuss "Old (Mostly) Faithful", where its texture would look blurry. 修复了克鲁泊尔的一个喷子皮肤,它的纹理看起来很模糊。 Spears have had new animations added to increase readability, regarding which attacks hit. 长矛添加了新的攻击命中动画来增加它的流畅度。 Kerillian 凯瑞莲 Fixed an issue with the Handmaiden Talent Bladedancer where a bleed effect wouldn't have its damage increased. The tooltip has been updated to clarify the increased damage. 修复女王侍卫的“刃舞者”天赋,流血效果不增加伤害。现在提示已经更新,可以清楚的知道增加的伤害。 Fixed an issue with the Shade Talent Ereth Khial's Herald where it wouldn't apply the intended backstab bonus. 修复暗影的“厄拉斯·凯尔的预言”天赋,没有增加背刺伤害的问题。 When under the effect of the Shade Career Skill "Infiltrate", ranged attacks will no longer automatically crit. Melee attacks will still automatically crit. 当暗影处于其职业技能“渗透”状态时,远程攻击不再自动触发暴击。近战攻击仍然会自动触发暴击。 Bardin 巴丁 Fixed an issue for the Ranger Veteran Talent Apply Pressure where the healing recieved was not applied properly when playing as a client. 修复老练游侠的“按压伤口”天赋,作为客机时,不起作用的问题。 Fixed an issue for the Slayer talent Stoutfellow where the talent wouldn't work properly when playing as a client. 修复屠夫的“壮实”天赋,作为客机时,不起作用的问题。 Fixed an issue for the Ranger Veteran Talent Last Resort where the power buff was not applied properly when playing as a client. 修复老练游侠的“最后一搏”天赋,作为客机时,不起作用的问题。 When under the effect of the Ranger Veteran Career Skill "Disengage", ranged attacks will no longer automatically crit. 档老练游侠处于其职业技能“隐蔽”状态时,远程攻击不再自动触发暴击。 Kruber 克鲁泊尔 Reduced the damage multiplier on Huntsman Kruber's Career Skill to 1.5, down from 2. We're bringing the damage output of Huntsman more in line with the rest of the cast. 减少猎人职业技能的伤害系数,从2减少到1.5.我们修改了猎人的伤害输出,使其更符合它的职业定位。 Fixed an issue for the Mercenary Talent Battle Scars where the healing received wasn't applied properly when playing as a client. 修复佣兵的“战斗伤痕”天赋,作为客机时,不起作用的问题。 Fixed an issue for the Mercenary Talent The More the Merrier! where the bonus power on enemy proximity wasn't applied properly when playing as a client. 修复佣兵的“越多越好!”天赋,作为客机时,不起作用的问题。 When under the effect of the Huntsman Career Skill "Hunter's Prowl", ranged attacks will no longer automatically crit. 当猎人处于其职业技能“猎人潜行”状态时,远程攻击不再自动触发暴击。 Sienna 西耶那 Fixed an issue for the Battle Wizard Talent Cauterize Wounds, where the healing received wasn't applied properly when playing as a client. 修复战斗法师的“烧灼伤口”天赋,作为客机时,不起作用的问题。 Satlzpyre 萨尔茨皮雷 Fixed an issue for the Zealot Talent No Surrender!, where the bonus damage wasn't applied properly when playing as a client. 修复狂信徒的“绝不投降”天赋,作为客机时,不起作用的问题。
正式服服1.0.5更新补丁个人翻译润色版(仅供参考) Heroes! 英雄们! Welcome to Patch 1.0.5 for Vermintide 2! 1.0.5补丁已经上线! Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies. These balance adjustments to stagger and cleave will have a more significant impact on Champion and Legend. 1.0.5版本极大的改变了近身战斗的平衡性。为了保持近身战斗的游戏风格,现在有些敌人具有更强的抵抗力(攻击更不容易出硬直)。为了使一些武器在对抗大群敌人(尸潮,鼠潮)时更有用处,所有的武器都进行了穿透属性的调整。这些抗性和穿透的调整将会对噩梦和天劫难度带来非常大的影响。 We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback. 我们对所有参与了1.0.5测试版的玩家表达最诚挚的感谢。我们听取了大家的反馈并作了相应的调整。由于你们热情的反馈,我们觉得游戏的平衡性正在逐步完善。 Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced. 今后,我们将密切关注平衡性,并将继续对游戏的各个方面进行修改和调整,以使这一切都公平和平衡。 Fixes / Tweaks 修改/调整 Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200. 困难难度通关箱子的装备力量从上限200修改为上限300. "We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power. “我们不希望装备力量的提升终止在困难难度。这一改变会使得只能打通困难难度的玩家,也可以获得最高力量的装备。 The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player." 更高的难度—噩梦和天劫,他们是为了检验玩家的技能。” (PS:就是说,让玩家在困难难度就可以毕业,不过想装213或更容易得到高级装备,还是要去打噩梦和天劫。) (PS:换句话说,困难难度的箱子开出橙色的几率会非常低,想要高品质的装备,还是得去打高难度,但是至少你可以毕业了。) (PS:通俗版本,菜鸟现在可以在困难混装备了,不用去高难度害人了。) Veteran item rarities have been changed. You can now receive Veteran items from General’s Champion and Emperor’s Champion chests, as well as any chests obtained from Legend. Their drop rates have also been drastically increased. 困难难度的物品稀有度已经改变。你现在可以从钻石噩梦箱或宗师噩梦箱以及任何天劫宝箱中获得困难难度的物品。 (PS:就是这几种箱子里出白装绿装蓝装的几率上升了,游戏肝度大了很多。) We’ve changed how Hero Power is capped per difficulty. 我们已经改变每个难度中总力量的上限值。 On Champion and Legendary, your Hero Power isn’t capped at all. 在噩梦和天劫难度,你拥有全部的力量值。 On Recruit, Hero Power above 200 will be subject to scaling. Hero Power between 200 and 600 will be interpolated toward a maximum of 300. 在普通难度,总力量在200以上会受到限制。总力量在200-600的玩家,封顶力量值为300。 On Veteran, Hero Power between 400 and 600 will be interpolated toward 500. 在困难难度,总力量在400-600的玩家,封顶力量值为500。 Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0). 伤害和穿透属性的缩放比例已经调整(使用3.5的比例,而不是3.0的比例)。 (PS:这里有两种说法,一种是说比例从6-3-3.5,一种是说3-3.5,我也不知道哪个说得对。) Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients. 修复了客机玩家的远程武器命中或暴击时,相关天赋和装备特性不生效的问题。 Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients. 修复了客机玩家的装备特性“英勇的协助”(协助正在遭受攻击的队友,给予双方吸伤护盾)不生效的问题。 On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies. 在噩梦和天劫,当玩家在与敌人(难道说的是boss?)战斗时,Director(刷怪系统)将降低鼠/尸潮和特感的刷新率。
正式服服1.0.5更新补丁个人翻译润色版(仅供参考) Heroes! 英雄们! Welcome to Patch 1.0.5 for Vermintide 2! 1.0.5补丁已经上线! Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies. These balance adjustments to stagger and cleave will have a more significant impact on Champion and Legend. 1.0.5版本极大的改变了近身战斗的平衡性。为了保持近身战斗的游戏风格,现在有些敌人具有更强的抵抗力(攻击更不容易出硬直)。为了使一些武器在对抗大群敌人(尸潮,鼠潮)时更有用处,所有的武器都进行了穿透属性的调整。这些抗性和穿透的调整将会对噩梦和天劫难度带来非常大的影响。 We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback. 我们对所有参与了1.0.5测试版的玩家表达最诚挚的感谢。我们听取了大家的反馈并作了相应的调整。由于你们热情的反馈,我们觉得游戏的平衡性正在逐步完善。 Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced. 今后,我们将密切关注平衡性,并将继续对游戏的各个方面进行修改和调整,以使这一切都公平和平衡。 Fixes / Tweaks 修改/调整 Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200. 困难难度通关箱子的装备力量从上限200修改为上限300. "We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power. “我们不希望装备力量的提升终止在困难难度。这一改变会使得只能打通困难难度的玩家,也可以获得最高力量的装备。 The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player." 更高的难度—噩梦和天劫,他们是为了检验玩家的技能。” (PS:就是说,让玩家在困难难度就可以毕业,不过想装213或更容易得到高级装备,还是要去打噩梦和天劫。) (PS:换句话说,困难难度的箱子开出橙色的几率会非常低,想要高品质的装备,还是得去打高难度,但是至少你可以毕业了。) (PS:通俗版本,菜鸟现在可以在困难混装备了,不用去高难度害人了。) Veteran item rarities have been changed. You can now receive Veteran items from General’s Champion and Emperor’s Champion chests, as well as any chests obtained from Legend. Their drop rates have also been drastically increased. 困难难度的物品稀有度已经改变。你现在可以从钻石噩梦箱或宗师噩梦箱以及任何天劫宝箱中获得困难难度的物品。 (PS:就是这几种箱子里出白装绿装蓝装的几率上升了,游戏肝度大了很多。) We’ve changed how Hero Power is capped per difficulty. 我们已经改变每个难度中总力量的上限值。 On Champion and Legendary, your Hero Power isn’t capped at all. 在噩梦和天劫难度,你拥有全部的力量值。 On Recruit, Hero Power above 200 will be subject to scaling. Hero Power between 200 and 600 will be interpolated toward a maximum of 300. 在普通难度,总力量在200以上会受到限制。总力量在200-600的玩家,封顶力量值为300。 On Veteran, Hero Power between 400 and 600 will be interpolated toward 500. 在困难难度,总力量在400-600的玩家,封顶力量值为500。 Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0). 伤害和穿透属性的缩放比例已经调整(使用3.5的比例,而不是3.0的比例)。 (PS:这里有两种说法,一种是说比例从6-3-3.5,一种是说3-3.5,我也不知道哪个说得对。) Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients. 修复了客机玩家的远程武器命中或暴击时,相关天赋和装备特性不生效的问题。 Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients. 修复了客机玩家的装备特性“英勇的协助”(协助正在遭受攻击的队友,给予双方吸伤护盾)不生效的问题。 On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies. 在噩梦和天劫,当玩家在与敌人(难道说的是boss?)战斗时,Director(刷怪系统)将降低鼠/尸潮和特感的刷新率。
测试服1.0.5更新补丁个人翻译润色版(仅供参考) 修复/调整: 1、调整缩放比例,从3调整到3.5。 2、掠夺者的触碰体积减少75%,他们会更容易被穿过和攻击到。 3、天赋和被动技能会适当的增加你英雄的力量数值。 4、修复客机的天赋和被动不正确触发的问题。 5、修复装备特效不对客机生效的问题。 碎铁矮人: 1、25级第三个天赋,嘲讽不了boss的问题。 猎人: 1、25级第二天赋,在非房主情况下不触发回血的问题。 迷踪客: 1、25级第三天赋,恢复弹药从50%下调到20%。(原本描述就是20%,实际回50%,这次修复了) 2、放大招时拿的弓箭模型与实际装备的弓箭相同。(原来是固定的一个模型,现在跟着武器皮肤走) 女巫猎人: 1、15级第一和第三天赋,修复触发效果不显示图标的问题。 赏金猎人: 1、修复Q切。(手动滑稽) 狂热者: 1、25级第二天赋,会导致大招攻速无效的问题。 2、修复一个斧头武器皮肤图标显示错误。 法1&法2: 1、法1的25级第三天赋,和法2的25级第一天赋清过热后,攻击速度不恢复的问题。 法2: 1、25级第二天赋,从加35白血调整到20。(原来写的是10,回的是35) UI: 1、更新反作弊系统,明确显示不可信状态和原因。 2、修复了白血自然下降在结算时算作受伤的问题。 3、队友头像下面的橘黄色弹药量显示没有意义,(我擦?刚知道那玩意是弹药量@~@)现在改成技能栏。(估计是大招能量条) 4、队友弹药少于三分之一时,会在他们的头像旁边显示一个黄色图标,当用完时,显示红色图标。 5、修复了所有语言的错误翻译和字幕丢失(中文我觉得还会有一大堆问题)。 武器: 1、我们已经修正了一些使用单体优先而不是单体目标的武器,这造成了那些武器动作无法攻击复数敌人。(应该是修复了一些武器只能攻击一个目标的问题) 2、修复的武器有,法师的权杖,精灵的枪、剑、双剑、剑匕,战士的斩首剑和长戟。(就是这些武器的单体攻击动作现在可以打复数目标了) 3、我们修复了远程武器切换的优先级,这意味着按下Q会立刻切换到近战武器,这样可以快速进入“紧急格挡模式”。 4、增加精灵弩的攻击速度,从0.6秒间隔调整到0.5秒间隔。 5、修复光束杖有时会触发错误的攻击次数,这导致了意外的增伤。(哦?有吗?) 稳定性/性能: 1、修复了离开游戏的同时正在搬桶或炮弹,会引起崩溃的问题。 2、修复作为客机,击中被切掉的身体部件(比如被切下来的头啊,胳膊啊,腿儿啥的)会引起崩溃的罕见问题。 Twitch模式:(这个模式没玩过,不知道具体什么情况,仅供参考) 1、失血-改为玩家目标而不再是整个团队,持续时间从20秒调整到60秒,调整失血量。 2、重生祝福-持续时间从20秒调整到60秒,调整回血量。 3、老鼠的诅咒-持续时间从20秒增加到60秒。 4、火焰燃烧-持续时间从30秒调整到60秒,触发时会补满弹药。 5、Boon of Concentration(专注药剂?)-持续时间从10秒调整到60秒,buff效果调整。 6、Boon of Speed(速度药剂?)-持续时间从10秒调整到60秒,buff效果调整。 6、Boon of Strength(力量药剂?)-持续时间从20秒调整到60秒,buff效果调整。 7、Cruel Hooks(残酷的钩子?)-增加Packmasters(钩鼠?)数量从3调整到2. 8、Gunline(?)-增加Ratling Gunners(?)数量从4调整到3. 9、Kill it with fire!(用火杀死它?)-增加Warpfire Throwers(火焰投掷者?)数量从4调整到3. 10、Gratuitous Violence(多余的剧烈爆炸和狂风?)-从投票池中移除。游戏中已有的已经足够了。
测试服1.0.5更新补丁个人翻译润色版(仅供参考) 修复/调整: 1、调整缩放比例,从3调整到3.5。 2、掠夺者的触碰体积减少75%,他们会更容易被穿过和攻击到。 3、天赋和被动技能会适当的增加你英雄的力量数值。 4、修复客机的天赋和被动不正确触发的问题。 5、修复装备特效不对客机生效的问题。 碎铁矮人: 1、25级第三个天赋,嘲讽不了boss的问题。 猎人: 1、25级第二天赋,在非房主情况下不触发回血的问题。 迷踪客: 1、25级第三天赋,恢复弹药从50%下调到20%。(原本描述就是20%,实际回50%,这次修复了) 2、放大招时拿的弓箭模型与实际装备的弓箭相同。(原来是固定的一个模型,现在跟着武器皮肤走) 女巫猎人: 1、15级第一和第三天赋,修复触发效果不显示图标的问题。 赏金猎人: 1、修复Q切。(手动滑稽) 狂热者: 1、25级第二天赋,会导致大招攻速无效的问题。 2、修复一个斧头武器皮肤图标显示错误。 法1&法2: 1、法1的25级第三天赋,和法2的25级第一天赋清过热后,攻击速度不恢复的问题。 法2: 1、25级第二天赋,从加35白血调整到20。(原来写的是10,回的是35) UI: 1、更新反作弊系统,明确显示不可信状态和原因。 2、修复了白血自然下降在结算时算作受伤的问题。 3、队友头像下面的橘黄色弹药量显示没有意义,(我擦?刚知道那玩意是弹药量@~@)现在改成技能栏。(估计是大招能量条) 4、队友弹药少于三分之一时,会在他们的头像旁边显示一个黄色图标,当用完时,显示红色图标。 5、修复了所有语言的错误翻译和字幕丢失(中文我觉得还会有一大堆问题)。 武器: 1、我们已经修正了一些使用单体优先而不是单体目标的武器,这造成了那些武器动作无法攻击复数敌人。(应该是修复了一些武器只能攻击一个目标的问题) 2、修复的武器有,法师的权杖,精灵的枪、剑、双剑、剑匕,战士的斩首剑和长戟。(就是这些武器的单体攻击动作现在可以打复数目标了) 3、我们修复了远程武器切换的优先级,这意味着按下Q会立刻切换到近战武器,这样可以快速进入“紧急格挡模式”。 4、增加精灵弩的攻击速度,从0.6秒间隔调整到0.5秒间隔。 5、修复光束杖有时会触发错误的攻击次数,这导致了意外的增伤。(哦?有吗?) 稳定性/性能: 1、修复了离开游戏的同时正在搬桶或炮弹,会引起崩溃的问题。 2、修复作为客机,击中被切掉的身体部件(比如被切下来的头啊,胳膊啊,腿儿啥的)会引起崩溃的罕见问题。 Twitch模式:(这个模式没玩过,不知道具体什么情况,仅供参考) 1、失血-改为玩家目标而不再是整个团队,持续时间从20秒调整到60秒,调整失血量。 2、重生祝福-持续时间从20秒调整到60秒,调整回血量。 3、老鼠的诅咒-持续时间从20秒增加到60秒。 4、火焰燃烧-持续时间从30秒调整到60秒,触发时会补满弹药。 5、Boon of Concentration(专注药剂?)-持续时间从10秒调整到60秒,buff效果调整。 6、Boon of Speed(速度药剂?)-持续时间从10秒调整到60秒,buff效果调整。 6、Boon of Strength(力量药剂?)-持续时间从20秒调整到60秒,buff效果调整。 7、Cruel Hooks(残酷的钩子?)-增加Packmasters(钩鼠?)数量从3调整到2. 8、Gunline(?)-增加Ratling Gunners(?)数量从4调整到3. 9、Kill it with fire!(用火杀死它?)-增加Warpfire Throwers(火焰投掷者?)数量从4调整到3. 10、Gratuitous Violence(多余的剧烈爆炸和狂风?)-从投票池中移除。游戏中已有的已经足够了。
17-02-02 丨分享丨A15.1求生之路2.6未加密版主机 :)服务器即将开放新档,欢迎来玩,具体开档日期,请关注QQ群:451374106 本服设置: 沟通QQ群:451374106 网络配置:联通ADSL光纤100M独享 开放时间:非24小时开放,一般为早8点-晚24点,如果在线人多,通宵开放 游戏模式: PVP模式(2),白名单制度 游戏地图:随机地图 人数上限:20人 一天时间:60分钟 游戏难度:5(最高) 死亡掉落:腰带 白天时长:16小时 僵尸移动:6:00-21:59走,22:00-5:59跑 僵尸感知:普通 砖块耐久:100% 搜刮速度:普通 制作速度:普通 空投间隔:7天 物资刷新:7天 领地石范围:61格*61格 领地石倍数:在线16倍,离线64倍 本服特色: 1.取消所有职业物品制作书,改为升级职业技能解锁相关物品。(例如建造师,升级1级造物可解锁,伐木斧、工兵铲、矿工锄,升级2级造物可解锁,地老鼠) 2.增加团队合作成分,所有职业书职业独享,其他职业无法获得,请慎重选择职业。 3.取消出生赠送的职业合成书和钥匙合成书,改为完成第八个新手任务给与,直接给到背包,请留出至少2个背包位置,以确保可以收到。 4.职业合成书和钥匙合成书修改为不可阅读,以防出现误操作。 5.所有可制作的带锁容器只有一层,敲掉就碎,防止复制。 6.新档开始到第36天,为PVE模式,100%物品掉落,无法攻击玩家,僵尸刷新下降50%,领地石无敌。 7.从第37天开始,为PVP模式,10%物品掉落,物品刷新时间翻倍,可攻击非队友玩家,僵尸刷新回复正常,领地石回复正常。 8.每30次尸潮过后(第212天22点)开新档,根据上一个档案得分情况给与初期奖励。第一名30个抽奖箱+10W兑换币,第二名20个抽奖箱+5W兑换币,第三名10个抽奖箱+1W兑换币。
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