level 7
Heroes!
英雄们!
Welcome to Patch 1.0.5 for Vermintide 2!
1.0.5补丁已经上线!
Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies. These balance adjustments to stagger and cleave will have a more significant impact on Champion and Legend.
1.0.5版本极大的改变了近身战斗的平衡性。为了保持近身战斗的游戏风格,现在有些敌人具有更强的抵抗力(攻击更不容易出硬直)。为了使一些武器在对抗大群敌人(尸潮,鼠潮)时更有用处,所有的武器都进行了穿透属性的调整。这些抗性和穿透的调整将会对噩梦和天劫难度带来非常大的影响。
We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.
我们对所有参与了1.0.5测试版的玩家表达最诚挚的感谢。我们听取了大家的反馈并作了相应的调整。由于你们热情的反馈,我们觉得游戏的平衡性正在逐步完善。
Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced.
今后,我们将密切关注平衡性,并将继续对游戏的各个方面进行修改和调整,以使这一切都公平和平衡。
Fixes / Tweaks
修改/调整
Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.
困难难度通关箱子的装备力量从上限200修改为上限300.
"We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power.
“我们不希望装备力量的提升终止在困难难度。这一改变会使得只能打通困难难度的玩家,也可以获得最高力量的装备。
The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player."
更高的难度—噩梦和天劫,他们是为了检验玩家的技能。”
(PS:就是说,让玩家在困难难度就可以毕业,不过想装213或更容易得到高级装备,还是要去打噩梦和天劫。)
(PS:换句话说,困难难度的箱子开出橙色的几率会非常低,想要高品质的装备,还是得去打高难度,但是至少你可以毕业了。)
(PS:通俗版本,菜鸟现在可以在困难混装备了,不用去高难度害人了。)
Veteran item rarities have been changed. You can now receive Veteran items from General’s Champion and Emperor’s Champion chests, as well as any chests obtained from Legend. Their drop rates have also been drastically increased.
困难难度的物品稀有度已经改变。你现在可以从钻石噩梦箱或宗师噩梦箱以及任何天劫宝箱中获得困难难度的物品。
(PS:就是这几种箱子里出白装绿装蓝装的几率上升了,游戏肝度大了很多。)
We’ve changed how Hero Power is capped per difficulty.
我们已经改变每个难度中总力量的上限值。
On Champion and Legendary, your Hero Power isn’t capped at all.
在噩梦和天劫难度,你拥有全部的力量值。
On Recruit, Hero Power above 200 will be subject to scaling. Hero Power between 200 and 600 will be interpolated toward a maximum of 300.
在普通难度,总力量在200以上会受到限制。总力量在200-600的玩家,封顶力量值为300。
On Veteran, Hero Power between 400 and 600 will be interpolated toward 500.
在困难难度,总力量在400-600的玩家,封顶力量值为500。
Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
伤害和穿透属性的缩放比例已经调整(使用3.5的比例,而不是3.0的比例)。
(PS:这里有两种说法,一种是说比例从6-3-3.5,一种是说3-3.5,我也不知道哪个说得对。)
Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
修复了客机玩家的远程武器命中或暴击时,相关天赋和装备特性不生效的问题。
Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
修复了客机玩家的装备特性“英勇的协助”(协助正在遭受攻击的队友,给予双方吸伤护盾)不生效的问题。
On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
在噩梦和天劫,当玩家在与敌人(难道说的是boss?)战斗时,Director(刷怪系统)将降低鼠/尸潮和特感的刷新率。
2018年04月06日 19点04分
1
level 7
Bardin
巴丁(矮人)
Ranger Veteran:
游侠精英:
Last Resort: Increased power boost when out of ammo to 25%, up from 15%.
最后一搏:弹药耗尽后,增加的力量从15%调整到25%。
Ironbreaker:
碎铁勇士:
Oi! Wazzok!: Fixed to now more reliably taunt bosses.
喂,春货!:现在可以更可靠的嘲讽boss了。
Slayer:
屠夫:
See it Coming: Increased dodge range increase to 20%, up from 10%.
看到它了:闪避范围从10%调整到20%。
Oblivious to Pain: Max damage taken threshold decreased to 10, down from 15.
不知疼痛:最大伤害阀值由15调整到10。
Stunty Saviour: Increased movement speed on last hero standing to 15%, up from 5%.
矮小的救星:当巴丁是最后的存活者时,增加的移动速度从5%调整到15%。
Unstoppable!: Increases passive buff duration to 5 seconds, up from 3.
势不可挡:跳劈后攻击无法打断的buff时间从3秒调整到5秒。
Kruber
克鲁泊尔(战士)
Mercenary:
佣兵:
Desperate Defiance: Increased damage reduction to 35%, up from 25%.
绝望的藐视:减少50%伤害的条件从低于25%生命调整到低于35%。
Reikland Reaper: Increased power boost to 15%, up from 10%.
瑞克领收割者:当律动攻击技能启用时,增加的力量从10%提升到15%。
Huntsman:
猎人:
Scavenger: Increased ammunition regained on boss death to 100%, up from 30%, of max ammo.
食腐动物:当boss死亡后,恢复的弹药量从30%调整到100%。
Makin' It Look Easy: Increased critical strike chance after scoring a headshot to 25%, up from 10%.
这简单得很:爆头后增加暴击率从10%调整到25%。(目前汉化翻译为爆头后下次攻击必定暴击)
Thrill of the Hunt: Increased reload speed after scoring a headshot to 35%, up from 20%.
狩猎的亢奋:远程爆头增加装弹速度从20%调整到35%。
Hunter’s Respite: Fixed an issue where the health regeneration from the talent only worked for host players. Now it properly works for both hosts and clients.
猎人的休憩:修复了天赋只对主机玩家起效的问题,现在他对客机玩家也起效了。
Hunter's Prowl: Cooldown reduced to 90 seconds, down from 120.
猎人的潜行:冷却时间从120秒调整到90秒。
Foot Knight:
步行骑士:
Bulwark: Increased block and push angle to 50%, up from 30%.
壁垒:从增
加3
0%格挡和推击角度,调整到50%。
Kerillian
凯瑞莲(精灵)
Waystalker:
迷踪客:
Daughter of the Hunt: Now activates while above 45% health, up from from 25%.
狩猎之女:现在起效的生命值从25%调整到45%。
Kurnous' Blessing: Fixed an issue where Trueflight Volley returned more ammo than intended. Now returns 20% ammo, down from 50%.
库诺斯的祝福:强击齐射(大招)恢复箭矢从50%调整到20%。
Trueflight Volley: Will now present her equipped bow, instead of showing a plain longbow, when activated.
强击齐射(大招):施放技能时,将使用当前装备的弓箭外观,不再使用固定外观。
Handmaiden:
女王侍卫:
Wraithwillow Stance: Increased push and block angle to 50%, up from 30%
影柳之姿:从增加30%格挡和推击角度,调整到50%。
Shadowstep: Increases dodge distance to 20%, up from 10%.
疾影步:闪避范围从10%调整到20%。
Hulon's Tenacity: Increased stamina regeneration rate to 50%, up from 30%.
胡肯的韧性:额外增加的体力恢复速度从30%调整到50%。
Shade:
暗影:
Shadowstep: Increases dodge distance to 20%, up from 10%.
疾影步:闪避范围从10%调整到20%。
Infiltrate: Cooldown reduced to 60 seconds, down from 120.
潜入(大招):冷却时间从120秒调整到60秒。
Saltzpyre
萨尔茨皮雷(猎魔)
Fixed an issue where the Righteous Hatchet weapon skin displayed the wrong icon.
修复“正义斧头”武器皮肤图标错误的问题。
Witch Hunter Captain:
猎巫人队长
Charmed Life: Increased dodge distance to 20%, up from 10%.
光荣生涯:闪避范围从10%调整到20%。
Marked for Death and Wild Fervour: Fixed an UI issue where the buff icon would not appear when a taggable target was killed - even though the buffs were applied.
死亡印记和狂野热情:修复这俩个天赋触发时没有UI图标的问题。
Bounty Hunter:
赏金猎手:
Necessary Means: Increased power boost when out of ammo to 25%, up from 10%.
必要手段:弹药耗尽后,增加的力量从10%调整到25%。
Blessed Shots: Fixed an issue where its cooldown would be incorrectly reset by ranged attacks when swapping to a melee weapon before the projectile hit.
祝福射击:修复在远程武器命中敌人前,切换到近战武器会错误的刷新技能冷却时间的问题。
(PS:Q切被修复。)
Zealot:
狂热者:
Flagellant: Max damage taken threshold decreased to 10, down from 15.
苦修者:最大伤害阀值由15调整到10。
Suppress Pain: Increased damage reduction to 35%, up from 25%.
抑制疼痛:减少50%伤害的条件从低于25%生命调整到低于35%。
Pleasure from Pain: Fixed an issue where this would replace the attack speed increase from Holy Fervour.
痛击愉悦:修复了此天赋会取消神圣热忱(大招)的攻击加速buff的问题。
Sienna
西耶那(法师)
Battle Wizard:
战斗法师:
Cauterize Wounds: Increased healing received to 30%, up from 20%.
烧灼伤口:增加治疗效果从20%调整到30%。
Burnout: Fixed an issue where attack speed debuffs where not removed when clearing Overcharge.
燃尽:修复利用此天赋清除超载状态后,攻击速度不恢复的问题。
Fire Walk: Cooldown reduced to 40 seconds, down from 90.
火焰步(大招):冷却时间从90秒调整到40秒。
Pyromancer:
烈焰法师:
Exhaust: Fixed an issue where attack speed debuffs where not removed when clearing Overcharge.
排废:修复利用此天赋清除超载状态后,攻击速度不恢复的问题。
Bonded Flame: Fixed an issue where the talent description and actual amount of health regained did not match up. Now correctly displays and grants 20 temporary health, where it previously stated 10, but gave 35.
火焰连结:修复此天赋的描述和效果。之前描述为【使用回旋火枪(大招)时,恢复10生命值(白血)】,效果为【恢复35白血】,现在调整描述为【使用回旋火枪(大招)时,恢复20生命值(白血)】,效果与描述相同。
2018年04月06日 19点04分
2
level 7
Unchained:
生命怒放:
Backblast: Increased push and block angle to 50%, up from 30%.
反向爆炸:从增加30%格挡和推击角度,调整到50%。
Dissipate: Increased venting damage reduction to 50%, up from 25%.
驱散:释放超载值消耗的生命值,从减少25%调整到减少50%。
Conduit: Increased vent rate to 50%, up from 25%.
传导:增加释放超载值速度,从增加25%调整到增加50%。
Enemies
敌人
Marauders have had their cleave hit mass reduced by 25% (they’ll be easier to cut through and hit an additional target).
掠夺者穿透抗性减少25%(他们更容易被武器穿透,近战武器可以攻击到更多的敌人)。
Blightstormer and Lifeleech Sorcerers are now considered unarmored, and have been given a headshot hitzone.
吸魂者(吸人法师)和疫病术士(龙卷风法师)现在为无护甲单位,并且拥有爆头判定区。
Blightstormer Sorcerers have had their health reduced by a third.
吸魂者的生命值减少三分之一。
User Interface
UI界面
Updated the anti cheat panel to clearly show the untrusted state and reason if not trusted.
更新反作弊系统,明确显示不可信状态和原因。
Fixed temporary health degeneration to incorrectly being tallied in the Damage Taken statistic in the Score Screen.
修复了白血自然下降在结算时算作受伤的问题。
Traits and Properties can now be re-rolled on equipped items.
装备在身上的物品可以直接洗属性和特质,不用拿下来。
The bar under a team member’s portrait showing their available ammunition didn’t make sense for all heroes. So we replaced it with something more useful - showing that hero’s ability bar.
队友头像下面的弹药量显示没有意义,现在改成大招冷却时间。
When a team member’s ammunition is less than a third, they will show a yellow icon next to their portrait. When they run out of ammunition, they will show a red icon next to their portrait.
队友弹药少于三分之一时,会在他们的头像旁边显示黄色弓箭图标,弹药用尽时显示红色弓箭图标。
Fixed erroneous translations and missing subtitles for all languages.
修复所有语言的错误翻译和字幕丢失(中文还是一大堆的问题。)
2018年04月06日 19点04分
3
level 7
Levels
关卡
Fixed an issue on Righteous Stand where double bosses and patrols might spawn near the end towards the temple.
修复【正义城塞】关卡中,靠近神殿的地方会刷新两个boss和巡逻队的问题。
Fixed an issue on Empire in Flames where Stormvermin patrols could get stuck on a ledge near the beginning of the level.
修复【燃烧的帝国】关卡中,暴风鼠巡逻队可能会卡在靠近关卡开始地点的平台上的问题。
The number of roaming elites have been slightly tuned down on Champion and Legend.
噩梦和天劫难度中,略微降低了四处游走的精英数量。
Weapon Changes
武器调整
We’ve fixed some weapons that were using single target priority while not being single target attacks. This caused some swings to ignore other targets hit during the same frame as the aimed target. The affected weapons are Sienna’s Mace, Kerillian’s Elven Spear, Glaive, Dual Swords, and Sword and Dagger, Kruber’s Executioner Sword, and Halberd.
我们已经修正了一些使用单体优先而不是单体目标的武器,这造成了那些武器动作无法攻击复数敌人。修复的武器有,法师的权杖,精灵的枪、剑、双剑、剑匕,战士的斩首剑和长戟。
We fixed ranged weapon switch priority. If a weapon switch is triggered, it should enter the input queue with the highest priority. Which means that pressing ‘Q’, following by an instant RMB to go to “panic-block-mode” should work better now.
我们修复了远程武器切换的优先级,这意味着按下Q会立刻切换到近战武器,这样可以快速进入“紧急格挡模式”。
Increased speed of fire for Elven Repeating Crossbow slightly. The next attack can be chained after 0.5 seconds, reduced from 0.6 seconds.
增加精灵弩的攻击速度,从0.6秒间隔调整到0.5秒间隔。
Fixed the Beam Staff which sometimes incorrectly saved the number of consecutive hits between attacks. This caused an unintentional damage increase.
修复光束杖有时会触发错误的攻击次数,这导致了意外的增伤。
Dual wielded swords have had their headshot multiplier increased.
精灵双剑增加了爆头伤害倍数。
Stagger and cleave thresholds on Legends set to match Champion values.
天劫难度(敌人的)硬直和穿透抗性阀值从新设置,以匹配噩梦难度(的阀值)。
(PS:不知道上调还是下降,估计是上调了吧。)
Stagger and cleave thresholds have been tweaked for all enemies to more evenly match power scaling across difficulties. This affects nearly all types of weapons.
对所有敌人的硬直和穿透抗性阀值进行调整,更加平衡的对应各种难度的力量缩放。这几乎影响到所有类型的武器。
Added a boost to stagger strength on headshots.
在爆头时,敌人更容易进入硬直状态。
Reduced friendly fire multiplier to 0.1 on Champion, down from 0.25.
噩梦难度的队友伤害系数从0.25调整为0.1.
Reduced friendly fire multiplier to 0.25 on Legend, down from 0.5.
天劫难度的队友伤害系数从0.5调整为0.25
Critical strike effectiveness is now added later in the damage bonus calculation. Which means it will have a higher impact, especially on headshots.
暴击效果现在算作额外伤害,这意味着它会产生更大的影响,尤其是爆头。
Added an attack intensity threshold of 10 to Legend. This is a limit on the amount of consecutive attacks a player can receive before given a brief grace period to act.
天劫难度下增加了10的攻击强度阀值。这是一个数量上的限制,用来限制玩家在两个动作之间受到的连续伤害。
(PS:就是说两次连续动作的间隔里,最多会受到10次攻击。)
2018年04月06日 19点04分
4
level 7
Stability / Performance
稳定性/性能:
Fixed a crash when leaving a game while carrying an item from that level, like a barrel or a cannon ball.
修复了离开游戏的同时正在搬桶或炮弹会引起崩溃的问题。
Fixed a rare crash when hitting a dismembered body part as client.
修复作为客机时,击中被尸体的残骸(比如被切下来的头啊,胳膊啊,腿儿啥的)会引起崩溃的罕见问题。
Twitch Mode
Twitch模式(一个直播模式,观众可以进行投票增加游戏难度,下面都是可投票项目)
Blood Loss: Changed to target a single player instead of the whole team. Increased duration to 60 seconds, from 20. Health lost tweaked to reflect this.
失血:改为玩家目标而不再是整个团队,持续时间从20秒调整到60秒,调整失血量。
Blessing of Regeneration: Increased duration to 60 seconds, from 30. Health regenerated tweaked to reflect this.
重生祝福-持续时间从20秒调整到60秒,调整回血量。
Curse of the Rat: Increased duration to 60 seconds, from 20.
老鼠的诅咒-持续时间从20秒增加到60秒。
Guns Blazing: Increased duration to 60 seconds, from 30. Now also gives full ammunition when triggered.
火焰燃烧-持续时间从30秒调整到60秒,触发时会补满弹药。
Boon of Concentration: Increased duration to 60 seconds, from 10. Buff effect tweaked to reflect this.
专注增益:持续时间从10秒调整到60秒,buff效果调整。
Boon of Speed: Increased duration to 60 seconds, from 10. Buff effect tweaked to reflect this.
速度增益:持续时间从10秒调整到60秒,buff效果调整。
Boon of Strength: Increased duration to 60 seconds, from 20. Buff effect tweaked to reflect this.
力量增益:持续时间从20秒调整到60秒,buff效果调整。
Cruel Hooks: Increased number of Packmasters to 3, from 2.
残酷的钩子:钩鼠增加数量从3调整到2。
Gunline: Increased number of Ratling Gunners to 4, from 3.
炮线:机枪鼠增加数量从4调整到2。
Kill it with fire!: Increased number of Warpfire Throwers to 4, from 3.
用火杀死它!:喷火鼠增加数量从4调整到3。
Gratuitous Violence: Removed from voting pool. The game is gratuitously violent enough as it is.
剧烈的爆炸和狂风:从投票池中移除。游戏中已有的已经足够了。
2018年04月06日 19点04分
5