level 6
上官♋云岚
楼主
Heroes!
英雄们!
Welcome to Patch 1.0.5 for Vermintide 2!
1.0.5补丁已经上线!
Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies. These balance adjustments to stagger and cleave will have a more significant impact on Champion and Legend.
1.0.5版本极大的改变了近身战斗的平衡性。为了保持近身战斗的游戏风格,现在有些敌人具有更强的抵抗力(攻击更不容易出硬直)。为了使一些武器在对抗大群敌人(尸潮,鼠潮)时更有用处,所有的武器都进行了穿透属性的调整。这些抗性和穿透的调整将会对噩梦和天劫难度带来非常大的影响。
We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.
我们对所有参与了1.0.5测试版的玩家表达最诚挚的感谢。我们听取了大家的反馈并作了相应的调整。由于你们热情的反馈,我们觉得游戏的平衡性正在逐步完善。
Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced.
今后,我们将密切关注平衡性,并将继续对游戏的各个方面进行修改和调整,以使这一切都公平和平衡。
Fixes / Tweaks
修改/调整
Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.
困难难度通关箱子的装备力量从上限200修改为上限300.
"We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power.
“我们不希望装备力量的提升终止在困难难度。这一改变会使得只能打通困难难度的玩家,也可以获得最高力量的装备。
The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player."
更高的难度—噩梦和天劫,他们是为了检验玩家的技能。”
(PS:就是说,让玩家在困难难度就可以毕业,不过想装213或更容易得到高级装备,还是要去打噩梦和天劫。)
(PS:换句话说,困难难度的箱子开出橙色的几率会非常低,想要高品质的装备,还是得去打高难度,但是至少你可以毕业了。)
(PS:通俗版本,菜鸟现在可以在困难混装备了,不用去高难度害人了。)
Veteran item rarities have been changed. You can now receive Veteran items from General’s Champion and Emperor’s Champion chests, as well as any chests obtained from Legend. Their drop rates have also been drastically increased.
困难难度的物品稀有度已经改变。你现在可以从钻石噩梦箱或宗师噩梦箱以及任何天劫宝箱中获得困难难度的物品。
(PS:就是这几种箱子里出白装绿装蓝装的几率上升了,游戏肝度大了很多。)
We’ve changed how Hero Power is capped per difficulty.
我们已经改变每个难度中总力量的上限值。
On Champion and Legendary, your Hero Power isn’t capped at all.
在噩梦和天劫难度,你拥有全部的力量值。
On Recruit, Hero Power above 200 will be subject to scaling. Hero Power between 200 and 600 will be interpolated toward a maximum of 300.
在普通难度,总力量在200以上会受到限制。总力量在200-600的玩家,封顶力量值为300。
On Veteran, Hero Power between 400 and 600 will be interpolated toward 500.
在困难难度,总力量在400-600的玩家,封顶力量值为500。
Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
伤害和穿透属性的缩放比例已经调整(使用3.5的比例,而不是3.0的比例)。
(PS:这里有两种说法,一种是说比例从6-3-3.5,一种是说3-3.5,我也不知道哪个说得对。)
Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
修复了客机玩家的远程武器命中或暴击时,相关天赋和装备特性不生效的问题。
Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
修复了客机玩家的装备特性“英勇的协助”(协助正在遭受攻击的队友,给予双方吸伤护盾)不生效的问题。
On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
在噩梦和天劫,当玩家在与敌人(难道说的是boss?)战斗时,Director(刷怪系统)将降低鼠/尸潮和特感的刷新率。
2018年04月06日 19点04分
1
英雄们!
Welcome to Patch 1.0.5 for Vermintide 2!
1.0.5补丁已经上线!
Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies. These balance adjustments to stagger and cleave will have a more significant impact on Champion and Legend.
1.0.5版本极大的改变了近身战斗的平衡性。为了保持近身战斗的游戏风格,现在有些敌人具有更强的抵抗力(攻击更不容易出硬直)。为了使一些武器在对抗大群敌人(尸潮,鼠潮)时更有用处,所有的武器都进行了穿透属性的调整。这些抗性和穿透的调整将会对噩梦和天劫难度带来非常大的影响。
We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.
我们对所有参与了1.0.5测试版的玩家表达最诚挚的感谢。我们听取了大家的反馈并作了相应的调整。由于你们热情的反馈,我们觉得游戏的平衡性正在逐步完善。
Going forward, we'll keep a close eye on balance and will continue making changes and adjustments to all areas of play, in order to make this all fair and balanced.
今后,我们将密切关注平衡性,并将继续对游戏的各个方面进行修改和调整,以使这一切都公平和平衡。
Fixes / Tweaks
修改/调整
Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.
困难难度通关箱子的装备力量从上限200修改为上限300.
"We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power.
“我们不希望装备力量的提升终止在困难难度。这一改变会使得只能打通困难难度的玩家,也可以获得最高力量的装备。
The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player."
更高的难度—噩梦和天劫,他们是为了检验玩家的技能。”
(PS:就是说,让玩家在困难难度就可以毕业,不过想装213或更容易得到高级装备,还是要去打噩梦和天劫。)
(PS:换句话说,困难难度的箱子开出橙色的几率会非常低,想要高品质的装备,还是得去打高难度,但是至少你可以毕业了。)
(PS:通俗版本,菜鸟现在可以在困难混装备了,不用去高难度害人了。)
Veteran item rarities have been changed. You can now receive Veteran items from General’s Champion and Emperor’s Champion chests, as well as any chests obtained from Legend. Their drop rates have also been drastically increased.
困难难度的物品稀有度已经改变。你现在可以从钻石噩梦箱或宗师噩梦箱以及任何天劫宝箱中获得困难难度的物品。
(PS:就是这几种箱子里出白装绿装蓝装的几率上升了,游戏肝度大了很多。)
We’ve changed how Hero Power is capped per difficulty.
我们已经改变每个难度中总力量的上限值。
On Champion and Legendary, your Hero Power isn’t capped at all.
在噩梦和天劫难度,你拥有全部的力量值。
On Recruit, Hero Power above 200 will be subject to scaling. Hero Power between 200 and 600 will be interpolated toward a maximum of 300.
在普通难度,总力量在200以上会受到限制。总力量在200-600的玩家,封顶力量值为300。
On Veteran, Hero Power between 400 and 600 will be interpolated toward 500.
在困难难度,总力量在400-600的玩家,封顶力量值为500。
Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
伤害和穿透属性的缩放比例已经调整(使用3.5的比例,而不是3.0的比例)。
(PS:这里有两种说法,一种是说比例从6-3-3.5,一种是说3-3.5,我也不知道哪个说得对。)
Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
修复了客机玩家的远程武器命中或暴击时,相关天赋和装备特性不生效的问题。
Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
修复了客机玩家的装备特性“英勇的协助”(协助正在遭受攻击的队友,给予双方吸伤护盾)不生效的问题。
On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
在噩梦和天劫,当玩家在与敌人(难道说的是boss?)战斗时,Director(刷怪系统)将降低鼠/尸潮和特感的刷新率。