level 7
上官♋云岚
楼主
Heroes!
英雄们!
Version 1.0.8.2 is a balance and bugfix patch. We're resolving many issues with talents which would not properly apply buffs to players when they're joining as clients.
1.0.8.2是一个平衡和修复的补丁。我们正在解决了玩家作为客机加入游戏时,很多的特性没有
正确的
起效的问题。
After reviewing the numbers on Huntsman Kruber, we're making some adjustments to his damage output.
在评估了猎人的伤害后,我们对他的伤害输出做了一些调整。
We're also addressing some incorrectly configured weapons, where sweeping attacks would sometimes miss crowds of enemies.
我们也调整了一些设置不正确的武器,范围攻击有时会无法击中成群的敌人。
Fixes & Tweaks
修复与调整
We've added missing damage boost multiplier caps to Rasknitt and Deathrattler. Some attacks - specifically from Huntsman Kruber and Shade Kerillian, absolutely destroyed these two. That was never intended, and made the ending of Skittergate anti-climactic.
我们给灰先知和它的坐骑增加了丢失的受伤上限。一些攻击,特别是猎人和暗影,这两个职业不会再秒杀它了。这不是故意的(指没上限这事),这让史凯特大门的战斗变得很无聊。
The ritual pool on Convocation of Decay now properly slows movement speed and decays stamina, no longer deals damage.
腐化评议会最后的毒池现在适当的减缓移动速度和减少耐力,不再造成伤害。
Weapon Fixes & Tweaks
武器修复与调整
Fixed an issue on several weapons where they were incorrectly set to target single enemies with their sweeping attacks. This meant they would hit only a single target in a horde, even though the attack was meant to hit multiple enemies. The following are the attacks of each weapons which have been fixed:
修复了几个武器的问题,他们的群体攻击被错误的设置成了单体攻击。这意味着它们只能在尸潮中击中一个敌人,即使使用的是范围攻击动作。下面是具体的武器和攻击方式:
The light swings of Sienna's One-Handed Daggers
法师匕首的轻攻击
The push followup attacks of Great Axes
矮人巨斧的推击后攻击
The lateral, light attacks of Two-Handed Hammers
双手锤的横向轻攻击
The push followup attacks of War Picks
战镐的推击后攻击
Kerillian's Spears
精灵的长矛
Executioner Swords have had their second heavy attack target single enemies, just like its first heavy attack.
斩首剑对单体敌人拥有两次蓄力攻击,就像它的蓄力第一击一样。
Two-Handed Axes have had their range increased by 10%. Their push followup attack has been switched to an attack that does more cleave, but less damage. Their push radius has been increased to 2.5, up from 2.
双手斧的攻击距离增加10%。它们的推击后攻击已经改为穿透力更强但伤害很小的攻击。它们的推击范围已经从2提高到2.5.
War Picks have had their range increased by 10%. Their push radius has been increased to 2.5, up from 2.
战镐攻击距离增加10%。它们的推击范围已经从2提高到2.5.
Handguns have had their damage against Bosses increased to 1.5, up from 1, unless at far range. Also their headshot boost multiplier on Bosses was increased to 0.5, up from 0.25 for all shots.
矮人单发猎枪对boss的伤害系数从1增加到1.5,除非在很远的距离。
We've changed the boost power curve for Handguns and Kruber's Longbows. This curve affects how much of each bonus damage modifier gets weighted i nto the final damage calculation - such as from Potions of Strength, crits or headshots, and the specific enemy type. Previously, both the Handguns and Kruber's Longbows would have a curve that yielded consistent high damage output with only a couple of these modifiers, for instance activating "Hunter's Prowl" and the critting with a headshot. The new boost power curve for these weapons is linear, so that each damage modifier contributes equally. This means that big damage output is still possible, but that requires stacking more boost modifiers.
我们调整了矮人单发猎枪和克鲁泊尔长弓的增伤曲线。这个曲线会影响每一个额外的伤害修正对最终伤害的影响。比如力量、暴击、爆头、特定类型增伤等等。以前,单发猎枪和长弓都是一样的曲线,两个武器只需要很少的增量就可以得到高额的伤害,比如激活“猎人潜行”或爆头攻击。现在新的增伤曲线是线性的,以便让每一个增伤词缀都可以有均等的贡献。这意味着高额的伤害还存在,只不过需要堆叠更多的词缀。
Fixed an issue on Kruber's Veteran Blunderbuss "Old (Mostly) Faithful", where its texture would look blurry.
修复了克鲁泊尔的一个喷子皮肤,它的纹理看起来很模糊。
Spears have had new animations added to increase readability, regarding which attacks hit.
长矛添加了新的攻击命中动画来增加它的流畅度。
Kerillian
凯瑞莲
Fixed an issue with the Handmaiden Talent Bladedancer where a bleed effect wouldn't have its damage increased. The tooltip has been updated to clarify the increased damage.
修复女王侍卫的“刃舞者”天赋,流血效果不增加伤害。现在提示已经更新,可以清楚的知道增加的伤害。
Fixed an issue with the Shade Talent Ereth Khial's Herald where it wouldn't apply the intended backstab bonus.
修复暗影的“厄拉斯·凯尔的预言”天赋,没有增加背刺伤害的问题。
When under the effect of the Shade Career Skill "Infiltrate", ranged attacks will no longer automatically crit. Melee attacks will still automatically crit.
当暗影处于其职业技能“渗透”状态时,远程攻击不再自动触发暴击。近战攻击仍然会自动触发暴击。
Bardin
巴丁
Fixed an issue for the Ranger Veteran Talent Apply Pressure where the healing recieved was not applied properly when playing as a client.
修复老练游侠的“按压伤口”天赋,作为客机时,不起作用的问题。
Fixed an issue for the Slayer talent Stoutfellow where the talent wouldn't work properly when playing as a client.
修复屠夫的“壮实”天赋,作为客机时,不起作用的问题。
Fixed an issue for the Ranger Veteran Talent Last Resort where the power buff was not applied properly when playing as a client.
修复老练游侠的“最后一搏”天赋,作为客机时,不起作用的问题。
When under the effect of the Ranger Veteran Career Skill "Disengage", ranged attacks will no longer automatically crit.
档老练游侠处于其职业技能“隐蔽”状态时,远程攻击不再自动触发暴击。
Kruber
克鲁泊尔
Reduced the damage multiplier on Huntsman Kruber's Career Skill to 1.5, down from 2. We're bringing the damage output of Huntsman more in line with the rest of the cast.
减少猎人职业技能的伤害系数,从2减少到1.5.我们修改了猎人的伤害输出,使其更符合它的职业定位。
Fixed an issue for the Mercenary Talent Battle Scars where the healing received wasn't applied properly when playing as a client.
修复佣兵的“战斗伤痕”天赋,作为客机时,不起作用的问题。
Fixed an issue for the Mercenary Talent The More the Merrier! where the bonus power on enemy proximity wasn't applied properly when playing as a client.
修复佣兵的“越多越好!”天赋,作为客机时,不起作用的问题。
When under the effect of the Huntsman Career Skill "Hunter's Prowl", ranged attacks will no longer automatically crit.
当猎人处于其职业技能“猎人潜行”状态时,远程攻击不再自动触发暴击。
Sienna
西耶那
Fixed an issue for the Battle Wizard Talent Cauterize Wounds, where the healing received wasn't applied properly when playing as a client.
修复战斗法师的“烧灼伤口”天赋,作为客机时,不起作用的问题。
Sat
lz
pyre
萨尔茨皮雷
Fixed an issue for the Zealot Talent No Surrender!, where the bonus damage wasn't applied properly when playing as a client.
修复狂信徒的“绝不投降”天赋,作为客机时,不起作用的问题。
2018年05月23日 16点05分
1
英雄们!
Version 1.0.8.2 is a balance and bugfix patch. We're resolving many issues with talents which would not properly apply buffs to players when they're joining as clients.
1.0.8.2是一个平衡和修复的补丁。我们正在解决了玩家作为客机加入游戏时,很多的特性没有
正确的
起效的问题。
After reviewing the numbers on Huntsman Kruber, we're making some adjustments to his damage output.
在评估了猎人的伤害后,我们对他的伤害输出做了一些调整。
We're also addressing some incorrectly configured weapons, where sweeping attacks would sometimes miss crowds of enemies.
我们也调整了一些设置不正确的武器,范围攻击有时会无法击中成群的敌人。
Fixes & Tweaks
修复与调整
We've added missing damage boost multiplier caps to Rasknitt and Deathrattler. Some attacks - specifically from Huntsman Kruber and Shade Kerillian, absolutely destroyed these two. That was never intended, and made the ending of Skittergate anti-climactic.
我们给灰先知和它的坐骑增加了丢失的受伤上限。一些攻击,特别是猎人和暗影,这两个职业不会再秒杀它了。这不是故意的(指没上限这事),这让史凯特大门的战斗变得很无聊。
The ritual pool on Convocation of Decay now properly slows movement speed and decays stamina, no longer deals damage.
腐化评议会最后的毒池现在适当的减缓移动速度和减少耐力,不再造成伤害。
Weapon Fixes & Tweaks
武器修复与调整
Fixed an issue on several weapons where they were incorrectly set to target single enemies with their sweeping attacks. This meant they would hit only a single target in a horde, even though the attack was meant to hit multiple enemies. The following are the attacks of each weapons which have been fixed:
修复了几个武器的问题,他们的群体攻击被错误的设置成了单体攻击。这意味着它们只能在尸潮中击中一个敌人,即使使用的是范围攻击动作。下面是具体的武器和攻击方式:
The light swings of Sienna's One-Handed Daggers
法师匕首的轻攻击
The push followup attacks of Great Axes
矮人巨斧的推击后攻击
The lateral, light attacks of Two-Handed Hammers
双手锤的横向轻攻击
The push followup attacks of War Picks
战镐的推击后攻击
Kerillian's Spears
精灵的长矛
Executioner Swords have had their second heavy attack target single enemies, just like its first heavy attack.
斩首剑对单体敌人拥有两次蓄力攻击,就像它的蓄力第一击一样。
Two-Handed Axes have had their range increased by 10%. Their push followup attack has been switched to an attack that does more cleave, but less damage. Their push radius has been increased to 2.5, up from 2.
双手斧的攻击距离增加10%。它们的推击后攻击已经改为穿透力更强但伤害很小的攻击。它们的推击范围已经从2提高到2.5.
War Picks have had their range increased by 10%. Their push radius has been increased to 2.5, up from 2.
战镐攻击距离增加10%。它们的推击范围已经从2提高到2.5.
Handguns have had their damage against Bosses increased to 1.5, up from 1, unless at far range. Also their headshot boost multiplier on Bosses was increased to 0.5, up from 0.25 for all shots.
矮人单发猎枪对boss的伤害系数从1增加到1.5,除非在很远的距离。
We've changed the boost power curve for Handguns and Kruber's Longbows. This curve affects how much of each bonus damage modifier gets weighted i nto the final damage calculation - such as from Potions of Strength, crits or headshots, and the specific enemy type. Previously, both the Handguns and Kruber's Longbows would have a curve that yielded consistent high damage output with only a couple of these modifiers, for instance activating "Hunter's Prowl" and the critting with a headshot. The new boost power curve for these weapons is linear, so that each damage modifier contributes equally. This means that big damage output is still possible, but that requires stacking more boost modifiers.
我们调整了矮人单发猎枪和克鲁泊尔长弓的增伤曲线。这个曲线会影响每一个额外的伤害修正对最终伤害的影响。比如力量、暴击、爆头、特定类型增伤等等。以前,单发猎枪和长弓都是一样的曲线,两个武器只需要很少的增量就可以得到高额的伤害,比如激活“猎人潜行”或爆头攻击。现在新的增伤曲线是线性的,以便让每一个增伤词缀都可以有均等的贡献。这意味着高额的伤害还存在,只不过需要堆叠更多的词缀。
Fixed an issue on Kruber's Veteran Blunderbuss "Old (Mostly) Faithful", where its texture would look blurry.
修复了克鲁泊尔的一个喷子皮肤,它的纹理看起来很模糊。
Spears have had new animations added to increase readability, regarding which attacks hit.
长矛添加了新的攻击命中动画来增加它的流畅度。
Kerillian
凯瑞莲
Fixed an issue with the Handmaiden Talent Bladedancer where a bleed effect wouldn't have its damage increased. The tooltip has been updated to clarify the increased damage.
修复女王侍卫的“刃舞者”天赋,流血效果不增加伤害。现在提示已经更新,可以清楚的知道增加的伤害。
Fixed an issue with the Shade Talent Ereth Khial's Herald where it wouldn't apply the intended backstab bonus.
修复暗影的“厄拉斯·凯尔的预言”天赋,没有增加背刺伤害的问题。
When under the effect of the Shade Career Skill "Infiltrate", ranged attacks will no longer automatically crit. Melee attacks will still automatically crit.
当暗影处于其职业技能“渗透”状态时,远程攻击不再自动触发暴击。近战攻击仍然会自动触发暴击。
Bardin
巴丁
Fixed an issue for the Ranger Veteran Talent Apply Pressure where the healing recieved was not applied properly when playing as a client.
修复老练游侠的“按压伤口”天赋,作为客机时,不起作用的问题。
Fixed an issue for the Slayer talent Stoutfellow where the talent wouldn't work properly when playing as a client.
修复屠夫的“壮实”天赋,作为客机时,不起作用的问题。
Fixed an issue for the Ranger Veteran Talent Last Resort where the power buff was not applied properly when playing as a client.
修复老练游侠的“最后一搏”天赋,作为客机时,不起作用的问题。
When under the effect of the Ranger Veteran Career Skill "Disengage", ranged attacks will no longer automatically crit.
档老练游侠处于其职业技能“隐蔽”状态时,远程攻击不再自动触发暴击。
Kruber
克鲁泊尔
Reduced the damage multiplier on Huntsman Kruber's Career Skill to 1.5, down from 2. We're bringing the damage output of Huntsman more in line with the rest of the cast.
减少猎人职业技能的伤害系数,从2减少到1.5.我们修改了猎人的伤害输出,使其更符合它的职业定位。
Fixed an issue for the Mercenary Talent Battle Scars where the healing received wasn't applied properly when playing as a client.
修复佣兵的“战斗伤痕”天赋,作为客机时,不起作用的问题。
Fixed an issue for the Mercenary Talent The More the Merrier! where the bonus power on enemy proximity wasn't applied properly when playing as a client.
修复佣兵的“越多越好!”天赋,作为客机时,不起作用的问题。
When under the effect of the Huntsman Career Skill "Hunter's Prowl", ranged attacks will no longer automatically crit.
当猎人处于其职业技能“猎人潜行”状态时,远程攻击不再自动触发暴击。
Sienna
西耶那
Fixed an issue for the Battle Wizard Talent Cauterize Wounds, where the healing received wasn't applied properly when playing as a client.
修复战斗法师的“烧灼伤口”天赋,作为客机时,不起作用的问题。
Sat
lz
pyre
萨尔茨皮雷
Fixed an issue for the Zealot Talent No Surrender!, where the bonus damage wasn't applied properly when playing as a client.
修复狂信徒的“绝不投降”天赋,作为客机时,不起作用的问题。