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Mid-Season Reinforcements We are glad to announce major changes for our new Mid-Season Reinforcements, namely an upgrade to Kapkan’s Entry Denial Device, a new Elite set for Jäger, more weapon balancing, and bug fixes. These Mid-Season Reinforcements will be deployed on Tuesday, October 24th, 2017. Reworked OperatorsKapkanKapkan carries 5 Entry Denial Devices: they are harder to see and deal 60 damage each The trip laser will fade to the extent of disappearing after deployment. This comes at a cost, as the traps will no longer be instant kills, dealing a 60 HP damage. Thanks to his improved traps, Kapkan will also gain in speed. He will now be a 2-speed Operator, instead of 1-speed. This will allow Kapkan to have a bit more versatility as a Defender. We feel as though this change is an adaptation of Kapkan to the skill level of players who have adapted to spotting the trip laser, instead of rushing through doorways. We hope to see new strategies develop for him, alongside our other trapper defenders. blitzBlitz can now sprint with his shield extended One of Blitz’ biggest drawbacks is that he is extremely vulnerable without his shield protecting him. This is especially the case when sprinting. We found it difficult to close the gap between some Defenders and Blitz, who needs proximity to use his shield flash. To remedy this downside, he will now be able to sprint with his shield still protecting him. We’re putting the blitz into Blitz. ElaEla’s SMG is getting a recoil balance, & she is losing a Grzmot mine. After analyzing in-game stats, we found that Ela’s win rate and pick rate were too high when compared to other Operators. With 4 Grzmot Mines Ela was able to secure two bomb sites, and still save a mine for her roaming. We want our players to make careful decisions as to where to use her gadget, so she will only have 3 Grzmot Mines from now on. We also feel that her Scorpion EVO 3 A1 SMG is too powerful overall. To address this, we have raised the speed at which you reach maximum recoil, while also increasing the impact of the maximum recoil. The result of this change will result in a SMG that will be more challenging to control. Jäger Elite Jäger steps out of the cockpit with the next instalment of the Elite Sets. The Flying Ace Elite set will see your enemy’s grenades falling from the sky in no time Each set includes a matching Uniform and Headgear, Operator Card, Operator Title, Charm, and a Signature Victory Animation. Network Improvements and Other ChangesNetwork ImprovementsOther Changes Network Improvements As noted in the Dev Blog that focused on high ping, we will be taking the following steps to improve the online experience for our players. Latency Alignment Latency alignment is a change that allows the server to mirror the reaction time of a shooter with an unstable connection more accurately. Pawn-to-Pawn Physics We are reducing the upper limit on the latency required to initiate extra hit validation steps. Hit Validation Improvements We are also optimizing the replication of actions. The result is a more responsive experience for all players and a reduction of latency. Processing Delay + Ping Currently, the ping value displayed in the menus includes the processing delay. This is misleading, since running at a faster frame rate results in lower ping values being shown. We are removing this processing delay from the ping value. Connectivity Icons We are implementing a series of adjustments that will help you monitor the status of your client, of the server, and of your network connection. With this change, the game will display up to four icons in the upper right corner of your screen. These four icons denote the quality of your gameplay experience concerning your ping, connection stability, update rate and host stability, respectively from left to right.More information on Network Improvements You can find a more detailed explanation for the aforementioned changes in this Dev Blog. It will also provide you with some insight into how Peeker’s Advantage works, and what we are doing to combat it. Other ChangesSLone Wolf Terrorist Hunt Renown We have discussed the removal of Renown from Lone Wolf Terrorist Hunt in the past as part of an effort to deter players from hacking their Renown gained from Situations and Lone Wolf Terrorist Hunt. Fortunately, we were able to find a way around this while still allowing Renown gain in these game modes! Renown in Situations and Lone Wolf Terrorist Hunt will be earned based on the amount of time you spend playing, as opposed to your total score at the end of the game. An unfortunate side effect of this change is that the Renown gain will not scale based on difficulty level, or wins/losses
现在我的平均帧数是57帧,还差3帧就完满了,求高人指点配置! 前提是不更换硬件,从配置文件下手,有高手研究透了这些配置文件吗? 下面是我的配置,希望有高手指点再优化一下,还差3帧我就满足了。 以下是Engine.ini: [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/OceanPlugin/Content Paths=../../../Engine/Plugins/Mutable/Content Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content Paths=../../../Engine/Plugins/RoadEditor/Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Wwise/Content [/script/engine.engine] MinDesiredFrameRate=60 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=165)) AllowJoystickInput=0 TimeBetweenPurgingPendingKillObjects=10 PhysXGpuHeapSize=0 PhysXMeshCacheSize=0 PoolSize=0 PackageSizeSoftLimi=0 dynamicstreaming=false bUseBackgroundLevelStreaming=False MipFadeInSpeed0=0 MipFadeOutSpeed0=0 MipFadeInSpeed1=0 MipFadeOutSpeed1=0 CompositeDynamicLights=True bForceCPUAccessToGPUSkinVerts=False bBakeAndPruneDuringCook=false LightEnvironmentShadows=False UseTextureFileCache=True TextureFileCacheBulkDataAlignment=1 b.cuda_devices=0 b.intensity=0 b.pec=0 b.boff=0 b.tempunits=c b.gpu_status=2 b.gpu_power_usage=100 b.rejected_shares=2 bGetCPUScore=-1.000000 bGetCPUScore=-1.000000 bCPUBenchmarkResult=-1.000000 CPUBenchmarkScore=-1.000000 MeasuredCPUScore=-1.000000 Shadow.Preshadow=false DynamicShadows=False MinShadowResolution=8 MaxShadowResolution=16 ShadowFadeResolution=32 ShadowTexelsPerPixel=0.636620 ShadowCSM.MaxCascades=false ShadowCSM.TransitionScale=false Shadow.CSM.DepthBias=false Shadow.CSM.CSMDepthBoundsTest=false Shadow.CSM.SplitPenumbraScale=false Shadow.CSM.MaxPointCasters=false Shadow.CSM.MaxResolution=false Shadow.CSM.MinPreShadowResolution=false Shadow.CSM.MinResolution=false Shadow.EnabeShadowPixel=false RAM.HeapLevelSize=1024 obAllowMaxPixel=True obbBakeAdditiveComplexityCount=1024 CPU.CPUNumLogicalLevel=0 RAMCacheSizeMegs=16 CacheSizeMegs=32 bInputPackageSize=0 bRAMCompatLevel=0 b.streamingname=false b.bUseForcePhysX=2048 b.SmoothFPS=false MaxPixelShaderAdditiveComplexityCount=640 DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True CPUNumLogicalProcessors=8 CompatLevelComposite=4 CompatLevelCPU=4 CompatLevelGPU=4 [/script/engine.renderersettings] r.PostProcessAAQuality=4 r.SkeletalMeshLODBias=3 r.LightFunctionQuality=0 r.TranslucencyLightingVolumeDim=0 r.RefractionQuality=0 r.SSR=0 r.SceneColorFormat=1 r.DetailMode=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.ViewDistanceScale=0 r.AllowLandscapeShadows=False r.AllowPointLightCubemapShadows=False r.UseParallelGetDynamicMeshElementsTasks=4096 x.bUseGetGPUScore=1 x.MaxGPUPixelFrame=0.9326642 x.MinGPUPixelFrame=0.0000001 r.MaxGPUSkinCacheElementsPerFrame=4096 c.bUseGetGPUBenchmarkScore=1 r.GetCPUBenchmarkScore=1 r.MaxCPUScore=398.564985 r.MinCPUScore=168.616821 [/Script/Engine.InputSettings] bEnableMouseSmoothing=False [/script/engine.player] ConfiguredInternetSpeed=230208 ConfiguredLanSpeed=230208 [/script/onlinesubsystemutils.ipnetdriver] MaxClientRate=230208 MaxInternetClientRate=230208 NetServerMaxTickRate=100 LanServerMaxTickRate=100 AckTimeout=1.0 AllowDownloads=False SimLatency=0 MaxTicksPerSecond=100 DumbProxyTimeout=2.000000 TotalNetBandwidth=300000 MaxDynamicBandwidth=230208 MinDynamicBandwidth=128000 PktLag=0 PktLagVariance=0 PktLoss=0 PktOrder=0 PktDup=0 bClientNet_MaxRoutable=205 以下是GameUserSettings.ini: [/Script/Engine.GameUserSettings] bUseDesiredScreenHeight=False [ScalabilityGroups] sg.ResolutionQuality=50.000000 sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=0 sg.PostProcessQuality=0 sg.TextureQuality=0 sg.EffectsQuality=0 sg.FoliageQuality=0 sg.TrueSkyQuality=0 sg.GroundClutterQuality=0 sg.IBLQuality=0 sg.HeightFieldShadowQuality=0 [/Script/TslGame.TslGameUserSettings] ScreenScale=100.000000 Gamma=70.000000 bIsLanMatch=True bIsMasterSoundMute=False MasterSoundVolume=100.000000 bIsEffectSoundMute=False EffectSoundVolume=100.000000 bIsUISoundMute=False UISoundVolume=100.000000 bIsBGMSoundMute=False BGMSoundVolume=69.152519 bIsVoiceInputMute=True bIsVoiceOutputMute=True bUsePushToTalk=True bUseGlobalVoice=True bUseTeamVoice=True bSavedGraphicOption=True bMotionBlur=False CultureName=zh-CN 以下是Scalability.ini [ScalabilitySettings] PerfIndexValues_ResolutionQuality=50 50 50 50 [ShadowQuality@0] r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=0 r.Shadow.MaxResolution=8 r.Shadow.RadiusThreshold=0.24 r.Shadow.DistanceScale=0.1 [PostProcessQuality@0] r.DepthOfFieldQuality=0 r.Upscale.Quality=0 [TextureQuality@0] r.MaxAnisotropy=0 [FoliageQuality@0] r.ParticleLightQuality=0 目前的效果图:
第18周补丁内容,新皮肤,及月度更新介绍(生肉) Players, In case you missed it last week, due to complications with a client crash bug last week, we need to push the monthly update to the 3rd of August. We will, however, have a small patch this week, which will mainly address bugs you have reported. We are also working on resolving the issues seen on the servers over the past week and we ask for your patience as we get them fixed. Early Access – Week 18 - Patch Notes Fixed a bug where characters got stuck in doors after partially destroying them Fixed a bug causing the door Interaction UI to appear even after doors were completely destroyed You can now use consumables while browsing the inventory during a reload Fixed a bug where characters could not pick up items while running despite seeing the looting animation Fixed a bug where characters would shake in spectator mode while running On August 3rd, we will be adding the following to the game in our monthly update. 1st Person server options are coming to NA and EU SOLO & DUO game-modes FOV Slider for the 1st person view will be added to the game A new rifle will be added to the game Today I also want to talk about character customization, our plans for Gamescom this year. We’re aware that many of you want new in-game skins to further customize your character. While we won’t be rolling out the full system until we move out of early access, we would like to provide more content as well as test the basic crate & key system we want to implement in the final version of the game. On August 3rd, we will be launching three new crates. All three crates will contain items inspired by the Battle Royale movie, some of which you may have seen in our older artworks. The first and second crates, named the Wanderer Crate and the Survivor Crate, will be free to open. Each of these crates will include one set of the themed clothing, on top of other cosmetic items. The third crate named the Gamescom Invitational Crate will have the most diverse pool of themed clothing. At Gamescom this year we will be holding our first offline Invitational. We will be inviting a group of the best BATTLEGROUNDS content creators, and run events each day for the duration of the convention. We will also be holding daily qualifiers so attendees at Gamescom will get a chance to compete in the GAMESCOM PUBG INVITATIONAL! We have implemented a very basic key and crate system for this test. You can use your Battle Points (BP) to buy the crate on the REWARDS page. While the Wanderer Crate and the Survivor Crate will be free to open, the Gamescom Invitational Crate can be opened with a key which you can buy for $2.50 each. Proceeds from the sale of the keys to open the Gamescom Invitational Crate will be used: To provide funds needed to organize the event To provide a prize pool for the invitational winners To support a selection of charities Once Gamescom is complete, on August 27th, the Gamescom Invitational Crate will be no longer available and removed from the game. We will then return to the free-to-open system. The Gamescom Invitational Crate, Wanderer Crate and Survivor Crate will be tradeable on the Steam Community Market going forward. Keys for a Gamescom Invitational Crate purchased on the Steam Community Market will still be available to purchase in-game. The GAMESCOM PUBG INVITATIONAL will be livestreamed on official PUBG channels. Stay tuned on Facebook and Twitter for more details over the coming weeks! Before I go today, here’s a look at movie inspired cosmetic items coming in these 3 new crates: Gamescom Invitational CrateSurvivor Crate movie inspired skin:Wanderer Crate movie inspired skin:
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