STlPE
STlPE
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狗年皮肤很好看的样子! 估计是通用皮肤,见hibana也用过。
一折有条件出售78元《孤岛惊魂5》预购代金券 我这样做纯碎是支持育碧,条件: 1、没在贴吧发过酸言论的人。 2、没有抢过一折游戏。 3、理解育碧对这次事件的处理方式的人,近期发过理解言论者优先。 4、账号下拥有《孤岛惊魂》系列的人,拥有越多的越优先。 我清楚了解明白节省70元不是什么钱,有必要弄得像抢黄金一样? 我是想告诉那些不止心里酸,还在贴吧煽动其他人酸的人,不就是几百元,有必要弄得像损失了几千几万元一样?况且你已经早玩几个月甚至几年了,你怎么不去酸那些玩盗版的人?他们一分钱都不用花,人生格局能否大些?小学生就好好读书,酸了这么多天对身体不好,长大后工作一天就能赚回来了!
辣眼睛,最近育碧怎么了,喜欢上了大妈造型
ASH SIDERWINDER大妈菁英皮肤,据说你们都收到但无法装配上? 全网首发?
使用野性皮肤的人真的少! 说实话,免费送我都不用,你们买了吗?
做了半天,太费时间了,有类似已经做好的吗?
求这图的俩伙子吃火锅然后主角反转段子的真人原图,谢谢!
这是什么迷彩?游戏里没找到
大马士革皮肤是像黑曜石、水晶DLC皮肤那样永久通用吗? Year 4的干员能否使用?
你们能否劝劝我买白龙皮肤! 本赛季皮肤我就剩白龙没买,可以买的时间也不多了。 白龙跟红丝是最多人买的赛季皮肤,我很喜欢红丝,不过对白龙则没有购买欲望,但又不想错过。 生怕买了就是浪费声望或r6点,就如同上赛季的西班牙蓝红黄风格的皮肤,只会碍空间(就像今年的生日挂饰,从来不用,选饰品时要多翻了几页)。 我倒是很喜欢白色的造型,可是我受不了严重的磨损感和那一框密集恐惧! 为什么你们会喜欢白龙?
总结一下目前为止自己最喜欢的皮肤搭配 我是个皮肤迷,可是入坑比较晚,错过了很多皮肤,在游戏中,会看到很多好看的皮肤,我都会截图下来。 现在跟大家分享一下。
女武神GYRO CAM饰品跟蓝色星云挺搭的
韩国赛季皮肤样式出来了 赛季皮肤是我每赛季最期待的环节 韩国赛季皮肤为: Tiger Claw, Feral, Phoenix, Fearless, and Polish-inspired Husaria.
11月7日后,他们都会后悔没买
《新手版》容易误导新手,应该改名为《彩虹六号:肝员版》
育碧应该加入淘汰合同功能,10件相同品质物品可合成更高级的物品 你懂的,真的可以学习
万圣节BUCK和MIRA皮肤枪有人买了吗?想看游戏内第一人称截图 正在犹豫买不买,求助游戏内第一人称图! utube视频不是很清:
除了动力蜘蛛和荧光棒,还有哪些饰品带发光效果?
陷阱六号你们喜欢吗?我个人觉得过了! 诡雷即将到来的增强可谓终于完成了香港行动的完整版。 edd部署后红外线会消失,ela的香口胶相当于是隐藏的,刘醒的香港脚毒针也是隐藏的。 以后进攻方进个窗,要先看看左右有没edd,然后祈祷没中隐藏陷阱。 iq看到依然是难排,又不能自动共享信息,其实相当于对队友没鸟用。 emp我们更多是用来排电,排wifi。 不得不说太恶心了!
Mid-Season Reinforcements We are glad to announce major changes for our new Mid-Season Reinforcements, namely an upgrade to Kapkan’s Entry Denial Device, a new Elite set for Jäger, more weapon balancing, and bug fixes. These Mid-Season Reinforcements will be deployed on Tuesday, October 24th, 2017. Reworked OperatorsKapkanKapkan carries 5 Entry Denial Devices: they are harder to see and deal 60 damage each The trip laser will fade to the extent of disappearing after deployment. This comes at a cost, as the traps will no longer be instant kills, dealing a 60 HP damage. Thanks to his improved traps, Kapkan will also gain in speed. He will now be a 2-speed Operator, instead of 1-speed. This will allow Kapkan to have a bit more versatility as a Defender. We feel as though this change is an adaptation of Kapkan to the skill level of players who have adapted to spotting the trip laser, instead of rushing through doorways. We hope to see new strategies develop for him, alongside our other trapper defenders. blitzBlitz can now sprint with his shield extended One of Blitz’ biggest drawbacks is that he is extremely vulnerable without his shield protecting him. This is especially the case when sprinting. We found it difficult to close the gap between some Defenders and Blitz, who needs proximity to use his shield flash. To remedy this downside, he will now be able to sprint with his shield still protecting him. We’re putting the blitz into Blitz. ElaEla’s SMG is getting a recoil balance, & she is losing a Grzmot mine. After analyzing in-game stats, we found that Ela’s win rate and pick rate were too high when compared to other Operators. With 4 Grzmot Mines Ela was able to secure two bomb sites, and still save a mine for her roaming. We want our players to make careful decisions as to where to use her gadget, so she will only have 3 Grzmot Mines from now on. We also feel that her Scorpion EVO 3 A1 SMG is too powerful overall. To address this, we have raised the speed at which you reach maximum recoil, while also increasing the impact of the maximum recoil. The result of this change will result in a SMG that will be more challenging to control. Jäger Elite Jäger steps out of the cockpit with the next instalment of the Elite Sets. The Flying Ace Elite set will see your enemy’s grenades falling from the sky in no time Each set includes a matching Uniform and Headgear, Operator Card, Operator Title, Charm, and a Signature Victory Animation. Network Improvements and Other ChangesNetwork ImprovementsOther Changes Network Improvements As noted in the Dev Blog that focused on high ping, we will be taking the following steps to improve the online experience for our players. Latency Alignment Latency alignment is a change that allows the server to mirror the reaction time of a shooter with an unstable connection more accurately. Pawn-to-Pawn Physics We are reducing the upper limit on the latency required to initiate extra hit validation steps. Hit Validation Improvements We are also optimizing the replication of actions. The result is a more responsive experience for all players and a reduction of latency. Processing Delay + Ping Currently, the ping value displayed in the menus includes the processing delay. This is misleading, since running at a faster frame rate results in lower ping values being shown. We are removing this processing delay from the ping value. Connectivity Icons We are implementing a series of adjustments that will help you monitor the status of your client, of the server, and of your network connection. With this change, the game will display up to four icons in the upper right corner of your screen. These four icons denote the quality of your gameplay experience concerning your ping, connection stability, update rate and host stability, respectively from left to right.More information on Network Improvements You can find a more detailed explanation for the aforementioned changes in this Dev Blog. It will also provide you with some insight into how Peeker’s Advantage works, and what we are doing to combat it. Other ChangesSLone Wolf Terrorist Hunt Renown We have discussed the removal of Renown from Lone Wolf Terrorist Hunt in the past as part of an effort to deter players from hacking their Renown gained from Situations and Lone Wolf Terrorist Hunt. Fortunately, we were able to find a way around this while still allowing Renown gain in these game modes! Renown in Situations and Lone Wolf Terrorist Hunt will be earned based on the amount of time you spend playing, as opposed to your total score at the end of the game. An unfortunate side effect of this change is that the Renown gain will not scale based on difficulty level, or wins/losses
育碧正确的做法是让alpha pack开包内容不会重复 开包重复,会打击开包的积极性和直接买皮肤的积极性。 如果不重复,更会刺激直接买皮肤的消费,因为我相信有人会为了得到更高的获得墨冰机率而去把所有紫色品质的物品扫了。 而且橙装开出的机率本来就低,开出重复时的心情只有重复过的人都懂,即使不重复,也要开上千包才能获得所有橙装吧。 当然,如果你拥有相同品质的所有物品了,就允许重复了。 当年dota2的开箱系统出来几个月后就改为了物品不重复,炉石因为人气问题最近也实行了橙卡不重复。或者,当彩六人气不再时(彩六有火过吗?),育碧也会实行这个策略吧。
有喜欢用闪光盾、大盾的直播吗? lz对这两个干员很感兴趣,有个叫Macie Jay外国直播玩大盾好像挺厉害,但我想听中文,和流畅的国内直播,有这样的直播人才吗?
自从变色龙下架后,我买了好多皮肤。。。。。 例如动力蜘蛛、霸王、微笑、皮革系列等。 还有几个喜欢的没买,例如大盾的小丑头、龙麟板的小丑头、FBI的鬼头,这些有可能会下架吗?
截图还是够快的,跟中包一样!
见过这游戏的人物建模后,绝地求生有点不够看
现在开包还能开出变色龙TOY手枪皮肤吗?
韩国行动有契机实现一个很好的点子,这里有育碧的人吗? 有时我们选干员时,会被别人选了你想选的干员,而且神盾局少了一个人。 育碧可以借下次韩国行动的机会,创建一个新的女性进攻方干员, 技能:复制友方干员的主技能。 这样我们就可以有双热切、双dong dong dong,双大盾,双...........
墨冰退烧贴! [FIX]修复了玩家使用剩余声望开Alpha Pack的bug画质:全最高画质+taa抗据齿。 顺便问一下,现在哪把枪的墨冰还保持着以前的水平?
为何育碧就是不再出s1赛季那种类型的皮肤? 像奔牛节这种我用一次我就扔库存了,我喜欢由线条构造,哑光或反光的枪。 而现有简约造型的枪,往往都有缺陷: 1、刮痕,很多枪的简约皮肤是磨损刮痕明显的,导致如蓝色星云不适用于所有枪。 2、单调,虽然我喜欢低调的枪,但r6s没有贴纸,低调的同时又显得太单调,不耐看。 2、夸张,钻石皮肤闪亮但又过于夸张,少数枪如c8、刘醒和冲锋枪绿宝石的效果还是可以的。 3、贴图,有些枪本身是挺好看的,可惜只是张普通贴图贴上去,也不耐看。 如果s1皮肤没有绝版,冰河c8、热切s1阶级3我一样会买来一直用。 这两把枪的效果可以说满足了我的所有需求,造型简约,没有刮痕,简单而不单调,像宝石般闪亮但不夸张,又不是纯贴图。 虽然有些枪设计得很不错,但都是极少数,如枪盾有个紫色皮肤很不错,某些黄金联赛的也很不错。 但现在的新出的皮肤,可以说都再没有s1类型的了。 感觉育碧是在故意吊我们胃口!
成为r6s高手的核心是什么? csgo的核心是压枪和扔道具的水平。 吃鸡的核心是听力好,眼力好,远距离对枪的掌控度,倒数圈的走位。 那么r6s的核心是什么?
钢琴黑不是普通的黑色 虽然点点点图案真的很丑,但有的枪持枪视角黑色占大部分。 问:这种贴子属于广告?贴务为什么删了我前面的贴子 ?
提醒大家,bluehole是留了后路的,他只说箱子会绝版 但没说衣服会绝版啊,新出的另外两个箱子就有重复,至少低品质的会重复。 而且通过别人的开箱就知道红紫品质的爆率有多低,以后箱子多得很,饰品选择也多,价格就会慢慢下降。 可参考dota2,除了极个别的饰品,全都掉成什么样子了,我认为除了想炒饰品赚钱,普通玩家就不要争着要那几件衣服了,谁在乎你穿的衣服是不是绝版呢? 至于csgo的饰品能如此保值,一个重要的原因是csgo的皮肤是有磨损度的,而且有玄学皮肤,不是其他游戏可以参考的。 ps.lz玩csgo饰品很久了,玩过0.001磨损的224最火黄金AK,各种蓝顶等玄火AK,各种0.00X的饰品,绿宝石刀、暗金蝴蝶刀等,还是有资格说话的。 ig被v社查封前提前把所有想出的饰品全出了,安全退坑了。
男性角色开新箱子能开出裙子吗? 有人知道答案吗?
现在我的平均帧数是57帧,还差3帧就完满了,求高人指点配置! 前提是不更换硬件,从配置文件下手,有高手研究透了这些配置文件吗? 下面是我的配置,希望有高手指点再优化一下,还差3帧我就满足了。 以下是Engine.ini: [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/OceanPlugin/Content Paths=../../../Engine/Plugins/Mutable/Content Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content Paths=../../../Engine/Plugins/RoadEditor/Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Wwise/Content [/script/engine.engine] MinDesiredFrameRate=60 SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=165)) AllowJoystickInput=0 TimeBetweenPurgingPendingKillObjects=10 PhysXGpuHeapSize=0 PhysXMeshCacheSize=0 PoolSize=0 PackageSizeSoftLimi=0 dynamicstreaming=false bUseBackgroundLevelStreaming=False MipFadeInSpeed0=0 MipFadeOutSpeed0=0 MipFadeInSpeed1=0 MipFadeOutSpeed1=0 CompositeDynamicLights=True bForceCPUAccessToGPUSkinVerts=False bBakeAndPruneDuringCook=false LightEnvironmentShadows=False UseTextureFileCache=True TextureFileCacheBulkDataAlignment=1 b.cuda_devices=0 b.intensity=0 b.pec=0 b.boff=0 b.tempunits=c b.gpu_status=2 b.gpu_power_usage=100 b.rejected_shares=2 bGetCPUScore=-1.000000 bGetCPUScore=-1.000000 bCPUBenchmarkResult=-1.000000 CPUBenchmarkScore=-1.000000 MeasuredCPUScore=-1.000000 Shadow.Preshadow=false DynamicShadows=False MinShadowResolution=8 MaxShadowResolution=16 ShadowFadeResolution=32 ShadowTexelsPerPixel=0.636620 ShadowCSM.MaxCascades=false ShadowCSM.TransitionScale=false Shadow.CSM.DepthBias=false Shadow.CSM.CSMDepthBoundsTest=false Shadow.CSM.SplitPenumbraScale=false Shadow.CSM.MaxPointCasters=false Shadow.CSM.MaxResolution=false Shadow.CSM.MinPreShadowResolution=false Shadow.CSM.MinResolution=false Shadow.EnabeShadowPixel=false RAM.HeapLevelSize=1024 obAllowMaxPixel=True obbBakeAdditiveComplexityCount=1024 CPU.CPUNumLogicalLevel=0 RAMCacheSizeMegs=16 CacheSizeMegs=32 bInputPackageSize=0 bRAMCompatLevel=0 b.streamingname=false b.bUseForcePhysX=2048 b.SmoothFPS=false MaxPixelShaderAdditiveComplexityCount=640 DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True CPUNumLogicalProcessors=8 CompatLevelComposite=4 CompatLevelCPU=4 CompatLevelGPU=4 [/script/engine.renderersettings] r.PostProcessAAQuality=4 r.SkeletalMeshLODBias=3 r.LightFunctionQuality=0 r.TranslucencyLightingVolumeDim=0 r.RefractionQuality=0 r.SSR=0 r.SceneColorFormat=1 r.DetailMode=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.ViewDistanceScale=0 r.AllowLandscapeShadows=False r.AllowPointLightCubemapShadows=False r.UseParallelGetDynamicMeshElementsTasks=4096 x.bUseGetGPUScore=1 x.MaxGPUPixelFrame=0.9326642 x.MinGPUPixelFrame=0.0000001 r.MaxGPUSkinCacheElementsPerFrame=4096 c.bUseGetGPUBenchmarkScore=1 r.GetCPUBenchmarkScore=1 r.MaxCPUScore=398.564985 r.MinCPUScore=168.616821 [/Script/Engine.InputSettings] bEnableMouseSmoothing=False [/script/engine.player] ConfiguredInternetSpeed=230208 ConfiguredLanSpeed=230208 [/script/onlinesubsystemutils.ipnetdriver] MaxClientRate=230208 MaxInternetClientRate=230208 NetServerMaxTickRate=100 LanServerMaxTickRate=100 AckTimeout=1.0 AllowDownloads=False SimLatency=0 MaxTicksPerSecond=100 DumbProxyTimeout=2.000000 TotalNetBandwidth=300000 MaxDynamicBandwidth=230208 MinDynamicBandwidth=128000 PktLag=0 PktLagVariance=0 PktLoss=0 PktOrder=0 PktDup=0 bClientNet_MaxRoutable=205 以下是GameUserSettings.ini: [/Script/Engine.GameUserSettings] bUseDesiredScreenHeight=False [ScalabilityGroups] sg.ResolutionQuality=50.000000 sg.ViewDistanceQuality=0 sg.AntiAliasingQuality=0 sg.ShadowQuality=0 sg.PostProcessQuality=0 sg.TextureQuality=0 sg.EffectsQuality=0 sg.FoliageQuality=0 sg.TrueSkyQuality=0 sg.GroundClutterQuality=0 sg.IBLQuality=0 sg.HeightFieldShadowQuality=0 [/Script/TslGame.TslGameUserSettings] ScreenScale=100.000000 Gamma=70.000000 bIsLanMatch=True bIsMasterSoundMute=False MasterSoundVolume=100.000000 bIsEffectSoundMute=False EffectSoundVolume=100.000000 bIsUISoundMute=False UISoundVolume=100.000000 bIsBGMSoundMute=False BGMSoundVolume=69.152519 bIsVoiceInputMute=True bIsVoiceOutputMute=True bUsePushToTalk=True bUseGlobalVoice=True bUseTeamVoice=True bSavedGraphicOption=True bMotionBlur=False CultureName=zh-CN 以下是Scalability.ini [ScalabilitySettings] PerfIndexValues_ResolutionQuality=50 50 50 50 [ShadowQuality@0] r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=0 r.Shadow.MaxResolution=8 r.Shadow.RadiusThreshold=0.24 r.Shadow.DistanceScale=0.1 [PostProcessQuality@0] r.DepthOfFieldQuality=0 r.Upscale.Quality=0 [TextureQuality@0] r.MaxAnisotropy=0 [FoliageQuality@0] r.ParticleLightQuality=0 目前的效果图:
A+队三局两局拿了冠军,**! 丽丽每次贡献都很多。 A+领队能力真强。
Some people in organization helps me a lot指的是谁? s1mple于twitter说的:“Some people in organization helps me a lot ,and I'll just leave if these people decide to quit NaVi 2/2” s1mple说队里有些人帮了他不少,除非他们走否则他不会走,指的是谁? 附镇楼图:
第18周补丁内容,新皮肤,及月度更新介绍(生肉) Players, In case you missed it last week, due to complications with a client crash bug last week, we need to push the monthly update to the 3rd of August. We will, however, have a small patch this week, which will mainly address bugs you have reported. We are also working on resolving the issues seen on the servers over the past week and we ask for your patience as we get them fixed. Early Access – Week 18 - Patch Notes Fixed a bug where characters got stuck in doors after partially destroying them Fixed a bug causing the door Interaction UI to appear even after doors were completely destroyed You can now use consumables while browsing the inventory during a reload Fixed a bug where characters could not pick up items while running despite seeing the looting animation Fixed a bug where characters would shake in spectator mode while running On August 3rd, we will be adding the following to the game in our monthly update. 1st Person server options are coming to NA and EU SOLO & DUO game-modes FOV Slider for the 1st person view will be added to the game A new rifle will be added to the game Today I also want to talk about character customization, our plans for Gamescom this year. We’re aware that many of you want new in-game skins to further customize your character. While we won’t be rolling out the full system until we move out of early access, we would like to provide more content as well as test the basic crate & key system we want to implement in the final version of the game. On August 3rd, we will be launching three new crates. All three crates will contain items inspired by the Battle Royale movie, some of which you may have seen in our older artworks. The first and second crates, named the Wanderer Crate and the Survivor Crate, will be free to open. Each of these crates will include one set of the themed clothing, on top of other cosmetic items. The third crate named the Gamescom Invitational Crate will have the most diverse pool of themed clothing. At Gamescom this year we will be holding our first offline Invitational. We will be inviting a group of the best BATTLEGROUNDS content creators, and run events each day for the duration of the convention. We will also be holding daily qualifiers so attendees at Gamescom will get a chance to compete in the GAMESCOM PUBG INVITATIONAL! We have implemented a very basic key and crate system for this test. You can use your Battle Points (BP) to buy the crate on the REWARDS page. While the Wanderer Crate and the Survivor Crate will be free to open, the Gamescom Invitational Crate can be opened with a key which you can buy for $2.50 each. Proceeds from the sale of the keys to open the Gamescom Invitational Crate will be used: To provide funds needed to organize the event To provide a prize pool for the invitational winners To support a selection of charities Once Gamescom is complete, on August 27th, the Gamescom Invitational Crate will be no longer available and removed from the game. We will then return to the free-to-open system. The Gamescom Invitational Crate, Wanderer Crate and Survivor Crate will be tradeable on the Steam Community Market going forward. Keys for a Gamescom Invitational Crate purchased on the Steam Community Market will still be available to purchase in-game. The GAMESCOM PUBG INVITATIONAL will be livestreamed on official PUBG channels. Stay tuned on Facebook and Twitter for more details over the coming weeks! Before I go today, here’s a look at movie inspired cosmetic items coming in these 3 new crates: Gamescom Invitational CrateSurvivor Crate movie inspired skin:Wanderer Crate movie inspired skin:
来了绝地求生吧才发现 原来晕fps的人占多数,油然而生的优越感啊有没有? 原来从没晕过任何fps游戏的人只占少数
这游戏CPU优化空间很大! 我意思是,CPU(E3v3)只占用30%,GPU一直99%。 请分一部分运算给CPU减轻GPU的负担吧!
GTX750ti 60fps走起吃鸡优化方法 作为steam第二占有量的显卡,750ti默认最低设置40fps左右,刚入坑不久恰巧遇到挖矿潮,也换不了显卡。 玩游戏到不了60fps就会觉得不流畅,只能想办法提高fps,以下设置可从40fps提高到60fps,但因为我喜欢100%屏幕比例,不能稳定60fps,只能到50~60fps,勉强能玩。 我CPU是E3v3,8G内存。 优化方法其实就是之前所有优化的集合,再加一个没有提到的显卡超频,以下直接上干货,截图:只要将屏幕比例减少,就能大幅提升fps,同时画质会更模糊。 纹理很影响画质,不太吃性能,显存足够就行。 后期处理处置为低或中,画质效果会更好。-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES -sm4很出名的优化网站,能提升5fps左右。说一下超频设置,使用的软件叫nvidiaInspector: 我核心频率超了150Mhz、显存频率超了200Mhz,10%左右,想超更多就一直拖吧,拖到死机为止:) 游戏效果:
我认为物品界面的枪械界面在中间更合理 原界面:我认为更合理的界面:因为我们需要经常向枪械界面更换配件,放在中间这样拖动物品到枪械界面会更方便。 而人物衣服界面我们都不需要拖动摆放,都是直接右键放置了。
绝地求生太易令人沮丧了,我还是回去玩csgo csgo我是AK麦穗级别,算是中等水平,第一次玩绝地求生就拿到了第3名。 然而我一直最高名次都只能到第3名,更多时更是前10未进。 主要是搜刮了半天,被人秒了觉得好不爽,又要重新开局搜刮10分钟,然后又被人秒。 csgo死了后,半分钟后马上就满血一条好汉,继续刚!还是这样比较适合我。 话说你们不觉得沮丧吗?一身好装备捡了几十分钟说没就没?
没见吧友提这个翻译错误,新版也没修正,希望下次新版能修正! 开火模式的“单发"模式,中文翻译为了 “ 主武器”,相对应英文的原文标示是“SINGLE”,也就是“单发”。 所以正确的翻译是“单发”,而不是“主武器”。
暂时还没发现用男性角色的男性主播 为什么都喜欢用女性角色?
今天买了h1z1 kk,正在退款中.... 写了几个字,提示:请不要发表含有不适当内容的留言 请不要发表广告贴
2V2搭档模式你们能玩到多少级? 玩了2天,玩到7级后上不去了,快掉到5级了。 我的情况是0级和1级时有点难,2级后轻松连胜到4级,赢多输少后又连胜到7级,然后超难,一直输。
几把淬火AK,大家觉得哪一把好看?
崭新809,已挂IG,有意的朋友拍吧
黄牛卖码会否有作弊的隐患? 现在认证后就能得到激活码,激活码可用于任何账号。 如果黄牛弄一批激活码回来,在淘宝卖号,有作弊意向的用户收来用,这会否是产生作弊的温床?
有比这把M4A4沙漠精英更完美的沙漠精英吗? 最吃磨损的M4A4,但如果完美无磨损超好看!
国服这样是不是相当于用芝麻信用代替了收费?
谁帮忙去给G胖发个建议,加个GTA5的复活模式,很好玩的样子! 本模式玩法简单粗暴,由4~8人组成2个队伍互相对抗,死了也没事,只要每击杀敌方成员一人相应的我方阵亡人员就会获得“救赎”而得到“复活”!将对方全灭才能取得胜利。
细数那些基本没用过就退环境的卡牌 天梯模式卡组里1
【1.12收】世界第4绿宝石,已挂IG 00074,无磨损痕迹。 盘2411,已挂IG。
为什么多数直播都喜欢左手持枪?
赶上了2016服役勋章3级的末班车
同比例对比2015 2016 2017服役勋章,你喜欢哪个?
12月8日的更新后,Cloud1的音质得到了飞跃! 扬声器配置默认改为了新的选项:headphones with HRTF 声音位置从2D变成了3D有没有! V社好样的!!
请教几个在第10集不理解的问题? 1、罗根被绑在马上,结局如何? 有人说机械马冲出了园区,自动爆炸把罗根炸死了。 我的问题是,能进西部世界的都是非富则贵的人(再加上罗根与威廉不是普通付费来玩的游客,身份更重要),像枪杀不死真人的规则,乐园方面不可能没有保障游客人生安全的措施吧,所以我认为罗根的死是否太儿戏? 2、威廉的黑化缘于寻找Dolores,但有必要这样找吗? 威廉是聪明人,与其不断杀人、无线索地寻找Dolores,不如直接走出西部世界,到达西部世界旅客服务中心,让帮助到管理控制室,GPS一键定位就有了,有必要苦苦追寻吗? 3、Dolores如果真的觉醒,会选择杀Ford吗? 她本身对于杀了Arnold是极度伤痛的,作为一个与Arnold同级,且是Arnold挚友的人,如果Dolores真的觉醒了,应该不会选择杀Ford吧?
加基森疯狂跑流量,小心! 玩了4局,没了一百多兆流量
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