level 12
高空又坠物了☞
楼主
今天heroescommunity上转了一篇hota制作组的采访贴,翻译内容如下:
随着Hota新年版本的发布以及新城镇的宣布,Tavern of Might & Magic就最近的成就和未来计划采访了HotA Crew。内容提要:
- 堡垒是HotA中首批和港口一起提出概念的城镇,这是我们归根的城镇。
- 这个城镇是沃里岛住民的社区,由众多智慧种族共享:精灵,霜巨人,狗头人和雪人。
- 城镇形象基于Docent Picolan and Alex-ander提出的概念。城镇的兵种线在Docent的时期就定下来了。
- 城镇的风格和英雄无敌3其他城镇一样多元。堡垒混合了斯堪的纳维亚和苏格兰高地等北欧文化以及北极地区,塞尔维亚地区等地的文化。
- 势力着重防御能力
- 目前展示的堡垒住民视觉效果只是先行版本;在动画调整、精灵图的后期处理、光影校正以及相机角度优化等方面仍有大量工作,这些改进可能会显著影响游戏中生物的整体观感。
- 堡垒会和讲述其历史背景的战役一同发布
- 我们的短期目标包括在场景编辑器中引入新的高级事件机制,使得创造更为复杂灵活的事件和任务变为可能。
- 未来计划中包含对法术的重平衡(划重点!)
Following the New Year's patch release and the big announcement of the new town in development for HotA, Tavern of Might & Magic interviewed HotA Crew on our latest achievements and further plans. Key points:
- The Bulwark was one of the first faction concepts in HotA, along with the Cove. For us, this is a return to our roots.
- The town is a community of inhabitants of the Vori island, belonging to a number of intelligent races: elves, jotunns, kobolds, and yeti.
- The town's image is based on a concept created by Docent Picolan and Alex-ander. The town's line-up of units was approved back in Docent's time.
- The style of the town, like of all others in HoMM III, is eclectic. It is based on a mixture of aesthetics of various northern peoples: Scandinavia and the Scottish Highland, as well as the indigenous peoples of Siberia and the Far North.
- The main focus of the faction is defense.
- The presented visuals of the Bulwark's inhabitants are preliminary; there is still a lot of work ahead on tuning animations, post-processing sprites, correcting lighting and camera angles, etc., which might yet dramatically affect the perception of creatures in-game.
- The town will be released with a campaign that will reveal its history.
- Our short-term plans include the introduction of an advanced event system for the scenario editor, which will allow one to create more complex and flexible events and tasks.
- Further plans involve rebalancing spells.
2025年01月06日 18点01分
1
随着Hota新年版本的发布以及新城镇的宣布,Tavern of Might & Magic就最近的成就和未来计划采访了HotA Crew。内容提要:
- 堡垒是HotA中首批和港口一起提出概念的城镇,这是我们归根的城镇。
- 这个城镇是沃里岛住民的社区,由众多智慧种族共享:精灵,霜巨人,狗头人和雪人。
- 城镇形象基于Docent Picolan and Alex-ander提出的概念。城镇的兵种线在Docent的时期就定下来了。
- 城镇的风格和英雄无敌3其他城镇一样多元。堡垒混合了斯堪的纳维亚和苏格兰高地等北欧文化以及北极地区,塞尔维亚地区等地的文化。
- 势力着重防御能力
- 目前展示的堡垒住民视觉效果只是先行版本;在动画调整、精灵图的后期处理、光影校正以及相机角度优化等方面仍有大量工作,这些改进可能会显著影响游戏中生物的整体观感。
- 堡垒会和讲述其历史背景的战役一同发布
- 我们的短期目标包括在场景编辑器中引入新的高级事件机制,使得创造更为复杂灵活的事件和任务变为可能。
- 未来计划中包含对法术的重平衡(划重点!)
Following the New Year's patch release and the big announcement of the new town in development for HotA, Tavern of Might & Magic interviewed HotA Crew on our latest achievements and further plans. Key points:
- The Bulwark was one of the first faction concepts in HotA, along with the Cove. For us, this is a return to our roots.
- The town is a community of inhabitants of the Vori island, belonging to a number of intelligent races: elves, jotunns, kobolds, and yeti.
- The town's image is based on a concept created by Docent Picolan and Alex-ander. The town's line-up of units was approved back in Docent's time.
- The style of the town, like of all others in HoMM III, is eclectic. It is based on a mixture of aesthetics of various northern peoples: Scandinavia and the Scottish Highland, as well as the indigenous peoples of Siberia and the Far North.
- The main focus of the faction is defense.
- The presented visuals of the Bulwark's inhabitants are preliminary; there is still a lot of work ahead on tuning animations, post-processing sprites, correcting lighting and camera angles, etc., which might yet dramatically affect the perception of creatures in-game.
- The town will be released with a campaign that will reveal its history.
- Our short-term plans include the introduction of an advanced event system for the scenario editor, which will allow one to create more complex and flexible events and tasks.
- Further plans involve rebalancing spells.