level 9
qweytr_123
楼主
刚刚发现
我的自用版优化真的成了自用版……
工坊里面自选动画类的参数是冗长的UI_CombatBegin|OnNotifyGameData,UI_CombatBegin|Ani,UI_CombatBegin|OnNotifyGameData,UI_SkillBreakPlate|Anim,UI_ProfessionMask|Anim,UI_ProfessionSkillUnlocked|CoPlaySkillUnlocked,ProfessionSkillController|RecoveryViewToCenterAndNormal,ProfessionSkillController|OpenProfessionSkillUI,ProfessionSkillController|ShowProfessionIllustrationAndSkill,ProfessionSkillController|PlaySkillAnimAndShowEffect,ProfessionSkillController|AdjustMapBlockLightState,ProfessionSkillController|ShowPropertyChange,ProfessionSkillController|ShowTeammateUI,ProfessionSkillController|PlaySkillSound,ProfessionSkillController|CloseAnimAndEffect,ProfessionSkillController|OnclickSkillCallBack,ProfessionSkillController|InvokeSomeFixMethod,ProfessionSkillController|AdjustMapBlockStateToBeggarSkill3,ProfessionSkillController|ChangeBottomState,ProfessionSkillController|MoveCameraToRegularMapBlock,ProfessionSkillController|RecoveryViewToOrigin,ProfessionSkillController|RecoveryViewToCenter,ProfessionSkillController|GetInvokes
然而,我真正在用的参数是UI_CombatBegin|OnNotifyGameData,UI_CombatBegin|Ani,UI_Combat|OnInit,UI_EventWindow|Anim,UI_SkillBreakPlate|Anim,UI_ProfessionMask|Anim,UI_ProfessionSkillUnlocked|CoPlaySkillUnlocked,UI_GetItem|Anim,UI_Base|InitAnim
删掉了并没有真正起作用的ProfessionSkillController patch
增加了跳过开战提示的patch
我做好了一切必要工作
除了上传……
---
大家如果有心的话,可以写一个自选动画类的教程
我实在懒得写了。
2023年04月15日 14点04分
1
我的自用版优化真的成了自用版……
工坊里面自选动画类的参数是冗长的UI_CombatBegin|OnNotifyGameData,UI_CombatBegin|Ani,UI_CombatBegin|OnNotifyGameData,UI_SkillBreakPlate|Anim,UI_ProfessionMask|Anim,UI_ProfessionSkillUnlocked|CoPlaySkillUnlocked,ProfessionSkillController|RecoveryViewToCenterAndNormal,ProfessionSkillController|OpenProfessionSkillUI,ProfessionSkillController|ShowProfessionIllustrationAndSkill,ProfessionSkillController|PlaySkillAnimAndShowEffect,ProfessionSkillController|AdjustMapBlockLightState,ProfessionSkillController|ShowPropertyChange,ProfessionSkillController|ShowTeammateUI,ProfessionSkillController|PlaySkillSound,ProfessionSkillController|CloseAnimAndEffect,ProfessionSkillController|OnclickSkillCallBack,ProfessionSkillController|InvokeSomeFixMethod,ProfessionSkillController|AdjustMapBlockStateToBeggarSkill3,ProfessionSkillController|ChangeBottomState,ProfessionSkillController|MoveCameraToRegularMapBlock,ProfessionSkillController|RecoveryViewToOrigin,ProfessionSkillController|RecoveryViewToCenter,ProfessionSkillController|GetInvokes
然而,我真正在用的参数是UI_CombatBegin|OnNotifyGameData,UI_CombatBegin|Ani,UI_Combat|OnInit,UI_EventWindow|Anim,UI_SkillBreakPlate|Anim,UI_ProfessionMask|Anim,UI_ProfessionSkillUnlocked|CoPlaySkillUnlocked,UI_GetItem|Anim,UI_Base|InitAnim
删掉了并没有真正起作用的ProfessionSkillController patch
增加了跳过开战提示的patch
我做好了一切必要工作
除了上传……
---
大家如果有心的话,可以写一个自选动画类的教程
我实在懒得写了。