1.8补丁包更新了
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level 8
Seul_柒 楼主
[吐舌]
2022年09月26日 11点09分 1
level 8
Seul_柒 楼主
Update 1.8 is rolling out now on Steam!
This update looks to address a number of hot topics and issues brought up via community feedback, as well as general bug fixes.
Thank you once again for your patience and support as we worked on getting this update brought to you. As always, please continue to feedback any issues you encounter using our Issue Tracker Tool
Patch notes:
Gameplay
Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types
Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race
Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required
Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams
Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’
Improvements to AI strategic behaviour during wet weather conditions
Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits
Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2
Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display
Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed)
General Stability
Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types
Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View
Fixed multiple reported soft-locks and progress blockers in the tutorial sequence
Drivers & Staff
Multiple corrections made to staff information, including age and accompanying photos
Fixed an issue where drivers would remain in a bookmarked slot after retiring
Achievements & Trophies
Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8
Cars
Fixed a small hole in the car model for several cars
Cinematics
Fixed an issue where tyres would sometimes appear duplicated in cutscenes
Stopped instances of rain passing through the ceilings of pit buildings
Fixed a soft-lock when opening the Options menu during some cutscenes
Reduced instances of major garage reactions to minor race incidents, such as a car running wide
Circuits
Updated Miami International Autodrome track map in the 'Circuits' menu to add tags for corners 17,18, and 19
Facilities
Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs
Pit Stops
Resolved an issue where unattached tyres would appear in pit lane
Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops
Steam
Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
Resolved issue causing the game to launch Steam VR when a VR headset is connected
2022年09月26日 12点09分 2
level 5
机翻凑合看一下
2022年09月26日 13点09分 3
level 8
刚玩儿了一把,感觉轮胎性能的差别和衰减确实有了不小的改进。迈阿密站,70%的黄胎对上40%的白胎,超过后4、5个弯就甩出drs区了
2022年09月26日 13点09分 4
還有以前出事故、抱死都耗不了太多輪胎,現在一出事故輪胎就耗一大截。
2022年09月26日 16点09分
更新之后需要新档才回生效吗
2022年09月27日 06点09分
@sjchogbkgd 不需要的
2022年09月28日 01点09分
level 7
1.大幅削弱了烧胎,现在烧胎掉耐久巨快
2.小幅削弱了黄胎白胎,黄比红慢0.3,白比红慢0.6(以前是0.1/0.3)
3.现在的轮胎到了60%以下就有概率出现圈速损失的情况,30%以下掉速明显
2022年09月26日 16点09分 5
但是ai和模拟智商依旧捉急,排位赛只会用红胎,结果就是正赛的红胎战术根本用不起来[汗]
2022年09月27日 01点09分
@天秀宝宝 对,模拟的就能最后看菜下饭
2022年09月27日 03点09分
@kinnyqiu 不嫌麻烦就要Q2手操,两旧或一旧一新红保Q3,然后Q3一旧一新冲发车位,这样正赛才有至少一个完整的红胎给你搞,真的很无语
2022年09月27日 03点09分
level 1
刚更新看了下 我能看懂的数据库,应该是把dirtyair low speed multiplier(脏空气下各种弯道跟车的系数?) 改小了,DRS的系数还是1.65没改(我之前都是改成1.2,)C1 C2会比原来速度快点,轮胎的属性(耐久和抓地力)没变(我一般是把抓地力改差距0.07,圈速可能差.5 .6,可能改了其他的参数我没找到)
2022年09月26日 17点09分 6
老哥,这些参数怎么改的呀,有教程吗
2022年09月27日 06点09分
@a54822005 老哥,能改车手年龄和潜力值嘛,想给大头改到20岁[乖][乖][乖]
2022年09月27日 12点09分
正常各种轮胎单圈差是.5-.6比较合适,这个游戏差距太小了
2022年09月28日 00点09分
@麦格rahi 都可以改
2022年09月28日 03点09分
level 5
需要开新档嘛 还是原来的档就可以享受更新呀
2022年09月26日 17点09分 7
除了那个初始属性和车队设备等级的更新需要开新档外应该都不用开新档
2022年09月27日 03点09分
level 7
轮胎耐久损耗更新了是不是可以用ZHO跑激进的3停战术了[小乖]
2022年09月27日 00点09分 8
level 1
没法烧胎了,但同样的白胎2档能跑的贼长。油耗也改善了显示,现在可以很直观的计算油耗了,不像之前一会+5圈,开了3档油跑两圈后就变-3圈这样了。目前两停战术可以改成红胎4档烧一下起跑拉开drs区,然后换白胎2档满油长距离跑完这种
2022年09月27日 01点09分 9
level 2
几时更新下一二号t架颜色
2022年09月27日 02点09分 10
level 1
啥时候能加强一下画质
2022年09月27日 03点09分 11
level 8
Seul_柒 楼主
玩了下第二年的档,已经不是几列小火车了。然后烧胎战术优势也没了,二停烧胎和一停标准预测时长差不多。新胎对于旧胎有优势,而不是30%以上的胎都差不多
2022年09月28日 02点09分 12
开档玩了几站,还是几段小火车,只是改了弯道跟车的速度,并没有改dts。轮胎差距还是太小,看赛道策略有的差.5,有的差.2,没碰到雨战不知道AI改没改。还有画面锁死都是停在赛道外,应该会偏离赛车线但不会停在赛道
2022年09月28日 03点09分
@a54822005 雨战ai还是蠢的,经常多进站
2022年09月28日 03点09分
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