level 15
Armadon
Armordillo
- Spine Burst damage threshold when taking damage to the rear reduced from 150 Damage to 130 Damage.
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Artillery
LRM
- Now deals 0.8x Damage to non-hero units.
+ Artillery's weakness of farming was alleviated a little too well. A slight reduction to damage dealt against non-hero units should balance his performance out once again.
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Calamity
Dragon's Path
- Magic Damage per dragon reduced from 25/50/70/95 to 20/45/65/90.
Funeral Pyre
- Agility gain state on self duration reduced from 1.75x to 1.25x the original state duration.
- Damage dealt by the extra attack instance now deals 50/60/70/80% of Calamity's Attack Damage (instead of 100%).
+ Calamity has seen a recent increase in play rate with great success, particularly in tournament play.
+ Most of her damage is coming from Funeral Pyre and Dragon's Path, so small nerfs to these abilities should make it more bearable to deal with her in the laning phase and during mid-game.
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Defiler
Unholy Expulsion
- Spirit Movement Speed and Max Movement Speed increased from 400/450/500 to 650.
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Draconis
- Base Movement Speed reduced from 300 to 290.
Draconic Defense
- Cooldown increased from 60/55/50/45 seconds to 75/70/65/60 seconds.
Fiery Barrage
- Base Physical Damage per second changed from 6/12/18/24 to 5/10/15/20.
+ These changes should mitigate Draconis' farming speed in the jungle early on and give him a little bit more of a weakness overall.
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Drunken Master
- Base Agility increased from 12 to 14.
Drink
- Max Charges increased from 16/24/32/40 to 18/27/36/45.
*Total max Evasion and Stun/Debuff Duration Reduction increased from 16/24/32/40% to 18/27/36/45%.
- In addition to existing bonuses, each Drink charge now also grants a 1.5% Chance to Critically Strike for 1.5x Attack Damage.
- Healing from the natural expiration of a Drunk Charge increased from 6 Health to 7 Health.
3 Point Strike
- Physical Damage reduced from 300/475/600 to 250/375/500.
+ Drunken Master has historically been too focused on being bursty and being built as a glass cannon.
+ With the iterations of Drunken Master in 2018-2020, the major complaint was that 3 Point Strike required little to no skill to deal an immaculate amount of burst damage to his targets during the early to mid game.
+ Recent changes have addressed this by making it take a bit more skill to achieve said burst and bring back the healthy mechanics of the original Drink ability, though the hero has been underperforming.
+ To address all of these concerns and address the hero's performance, a decent amount of damage has been shifted from his ultimate and placed into his Drink mechanic.
+ Maintaining a high number of Drink charges allow him to function as a traditional carry/semi-carry, granting him a multitude of defensive and offensive buffs, while still allowing him a choice to Drink for offense/defense and using his skills for mobility/damage while reducing the number of Drink Charges on himself.
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Fayde
Reflection
- Now reduces the target's Healing Received and Health Regeneration by 20/40/60% for 4 seconds.
+ This small change brings back some legacy effects onto Reflection.
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Goldenveil
Perch & Plunge
- While perched on a tree, Perch no longer counts as an ability cast for certain sources (e.g. Power Supply).
+ This change is more of a bugfix, but it has more implications on Goldenveil's performance in lane.
2021年02月07日 07点02分
3
level 15
== Bug Fixes & Optimizations ==
= General =
- Fixed a crash when the video card driver date cannot be found.
- Gadgets can no longer damage Merrick's Rune in Mid Wars.
- Automated Courier now plays its sounds on its own sound channel when the ability is activated.
*i.e. this no longer stops other sounds that are currently playing, i.e. the Rune Announcer.
- Mid Wars: Hero Ban mode no longer plays the "Ban a Hero!" audio clip twice.
- Fixed various malformed XML entity errors.
- Fixed a shader cache issue that causes the somewhat uncommon "Area of Effect Indicator" freeze bug for some users.
*If you still encounter this issue after the patch, please let us know on the Bug Report forums.
= Bots =
The following bots no longer print errors to the console:
- Maliken
- Ravenor
= User Interface =
- If you decline to do an update, you will no longer be able to log in.
*This fixes an issue where players may be unable to join a game or crash in the middle of the game if they chose not to update the game prior to playing.
- The server name (e.g. "EU100") is now displayed on the Match Stats screen.
- Removed the Facebook Stream button from the old UI (deprecated feature).
- Fixed the Compatize button in the old UI so that it is only enabled when a replay is selected from the list.
- Fixed the "Gift" button in the HoN Store so that it transitions to the correct UI window.
*This prevents misleading information in the future (if we enable Gifting again) where you can gift a product to another user by using Silver Coins (which you cannot do).
= Heroes =
Artillery
- Demon Hunter Artillery's LRM sound effects are now correctly played.
Circe
- Mimic spawned by Twisted Visage is no longer able to use Whispering Helm to permanently control a creep after Twisted Visage expires.
Dampeer
- Terrorize's Fear mechanic now functions properly (i.e. prevents opponents from having control over their character for the duration).
Demented Shaman
- Entangle's damage over time (DoT) state is now properly considered a debuff state.
Legionnaire
- Taunt now properly cancels Homecoming Stone if the target is Disarmed.
Magmus
- Saji Magmus' Eruption sound effects are now played properly when boosted by Staff of the Master.
Moira
- Ephemeral Forge's channel duration (after the Mimic is able to act) is now properly set to the Mimic's lifetime.
Prisoner
- Prison Break no longer performs a Physical effect type check every frame to determine if the chain should be broken (i.e. Void Talisman will no longer break the chains early).
*Being Physically Immune at the time of the chain proc will still protect you from the auxiliary effects.
*Additionally, the target becoming invulnerable will no longer break the chains.
Qi
- Enlightenment now properly deals SuperiorMagic Damage when boosted by Staff of the Master.
Rally
- Kyugo Rally's Seismic Slam sound effects are now played properly when boosted by Staff of the Master.
Ravenor
- GSL Ravenor has been properly renamed to Ravenna in the client string tables.
Rhapsody
- 3D portrait positions for various alternate avatars have been fixed.
Swiftblade
- Counter Attack's active state no longer infinitely loops if two heroes attack each other when both of them have the active state.
Warchief
- Spirit Walk now properly stops Warchief's previously queued orders so he won't continue walking to a target location after casting (if queued to move towards a specific target unit).
Xemplar
- Wall of Mirrors no longer erroneously applies a second instance of Magic Damage.
- Magic Damage applied from Wall of Mirrors is now scaled properly based on the level of Schism.
= Items =
Alchemist's Bones
- Tooltip now mentions that charge timer is frozen when your hero is dead.
Portal Key
- Cooldown (when taking damage) is now manually set to 3 seconds properly if you have Grimoire of Power in your inventory.
Sacrificial Stone
- Mid Wars: now properly removes the boosted effect when your hero dies.
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2021年02月07日 07点02分
6