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HON 4.8.4 更新简单描述[非完整] 因为个人特别忙碌的原因 没办法给大家翻译 所以就简单的说一下就好 活动就不翻译了。美服跟东南亚服活动都不一样。详情看官网 【模型替换】 Aluna艾露娜 模型正式替换为腾讯服的艾露娜【重做】 Nitro彻底重做,她将会比以前更加容易使用。。。 【大师之杖效果变更】 以下英雄的大师之杖效果将会变更 Balphagore Hellbringer Kane Klanx Thunderbringer Wretched Hag 【主题曲更换】 主菜单 跟 大厅的原声音乐将会更换 【排名战】 从英雄禁止阶段过渡到第一个英雄选择现在有5秒的延迟 在禁止阶段结束时可以禁止的英雄最大数量从 4 增加到 6。 【野怪】 火食人魔有改动 【新符文】 梅里克符文将会替换 原来的普通泉水符文 不单止增强原来的效果 并且可以获得额外金币 【中路大战】 刷新时间更改 boss替换 符文位置更改 【英雄】 以下角色均有改动 Amun-Ra Andromeda Apex Arachna Armadon Bushwack Chronos Corrupted Disciple Defiler Drunken Master Ellonia Empath Geomancer Hellbringer Ichor Kinesis King Klout Master of Arms Myrmidon Puppet Master Qi Ravenor Scout Shadowblade 【装备】 新装备:望远镜 一开始每个玩家均有 以下装备均有改动: Jade Spire Orb of Zamos Grave Locket Refreshing Ornament Astrolabe Barrier Idol Nome's Wisdom Spellshards(重做) Ringmail Lex Talionis Sol's Bulwark Daemonic Breastplate Ultor's Heavy Helm Shield of the Five Plated Greaves Hypercrown Icon of the Goddess Twin Blades Ward of Revelation 【地图】 排名战 美服:新版 卡尔达瓦森林 东南亚服:旧版 卡尔达瓦森林
【2019/5/20 更新日志】4.7.6 改动日志 中文版 4.7.6 改动日志 2019.5.20 == 设计 == = 基本 = - 重生时无敌状态现在立即失效,不再需要移动300单位才失效 = 英雄 = Andromeda 仙女 - 每一级力量成长从 2.6 改为 2.5. _______________________________________________ Artillery 炮兵 - 每一级敏捷成长从 2.6 改为 2.4. - 每一级力量成长从 2.0 改为 1.8. _______________________________________________ Balphagore 巴尔法戈 Corpse Conversion - 奴隶最大生命值从 275/350/425/500 改为 250/325/400/475. _______________________________________________ Berzerker 狂战士 - 基础移动速度从 310 改为 300. - 每一级力量成长从 3.2 改为 3.0. _______________________________________________ Blitz 闪电 - 每一级力量成长从 1.8 改为 1.7. _______________________________________________ Bramble 荆棘 Ensnaring Shrubbery - 降低敌人移动速度从 15% 改为 20%. - 伤害愈合百分比从 30% 改为 35%. _______________________________________________ Circe 瑟曦 Doppelganger - 冷却时间从 10 秒 改为 11 秒. _______________________________________________ Cthulhuphant 克苏鲁巨象 - 基础力量从 24 改为 23. - 每一级力量成长从 3.5 改为 3.2. - 每一级敏捷成长从 1.6 改为 1.5. Trample - 瞬晕持续时间从 1.5/1.76/2/2.25 秒 改为 1.25/1.5/1.75/2 秒. _______________________________________________ Demented Shaman 疯狂萨满 Storm Cloud - 装甲 增益/损失 持续时间从 8/16/24 改为 12/18/24 (秒). - 现在拥有一个大师之杖特效: 将半径增加到 800, 并且装甲 增益/损失 持续时间改为 18/24/30 (秒). _______________________________________________ Devourer 吞噬者 Guttling Hook - 只改了大师之杖特效: * 施放范围从 500 改为 400. _______________________________________________ Ellonia 俄洛妮娅 - 基础力量从 16 改为 17. - 每一级力量成长从1.6 改为 1.7. Glacial Spike - 魔法值消耗从 70/80/90/100 改为 60/70/80/90. Frigid Field - 魔法值消耗从 50/60/70/80 改为 40/50/60/70. _______________________________________________
【2019/4/22】HON 超神英雄 4.7.5更新日志 (中文翻译) == 设定 == = 基本 = 炮塔 - 现在对敌方英雄造成额外20点伤害. = 英雄 = Balphagore Corpse Conversion - 小兵 最大生命值 从 250/325/400/475 改为 275/350/425/500. - 小兵 攻击伤害 从 19/28/37/46 改为 20/28/39/48. _______________________________________________ Calamity Firebomb - 冷却时间 从 12 改为 11 . Sunder's Vault - 冷却时间 从 120/110/100 改为 110/100/90 . _______________________________________________ Doctor Repulsor Ludicrous Speed - 冷却时间 从 0.5 改为 0.4 . - 增加了大师之仗效果: * 降低滑行速度冷却时间改为 到 0 秒. * 初始百分比法力值消耗从 7% 改为 6%. * 每100格移动百分比法力值消耗从 1% 改为 0.75%. _______________________________________________ Empath Essence Link - 每秒真实伤害跟治疗从 20/30/40/50 改为 20/30/38/46. * 最大潜在伤害跟治疗从 100/150/200/250 改为 100/150/190/230. _______________________________________________ Flux Discharge - 增加了大师之仗效果: * 全球2000格半径将无视岩石阻挡. * 推开/拉近距离 从 400/600/800 改为 500/700/900. _______________________________________________ Flint Beastwood Money Shot - 增加了大师之仗效果: * 法力值消耗从 150/250/350 改为 100/200/300. * 不再有取消的限制范围. * 每杀死一位真正的敌方英雄冷却时间立刻重置. _______________________________________________ Glacius Tundra Blast - 从减少移动速度 改为 逐渐减少移动速度. _______________________________________________ Ichor - 基础护甲 从 4 改为 4.2. _______________________________________________ Kraken - 力量每级加成 从 3.3 改为 2.8. Torrent - 降低移动速度的幅度 40% 改为 30%. _______________________________________________ Madman Stalk - 额外移动速度加成 从 50% 改为 50/75/100/125%. Barrel Roll - 魔法伤害 从 100/160/220/280 改为 100/165/230/295. _______________________________________________ Magebane Mana Rift - 魔法伤害 从 90/110/130% 改为 100/130/160% 主目标失去的法力值. _______________________________________________
【改动日志】4.7.2 改动日志。。。 真够多的。。2019-1-31 改动日志分几楼发出来 == Design == = (Old) User Interface = - Players now have the option to switch back to the old User Interface by going to Options -> Interface -> Miscellaneous -> New Main Interface and unticking the checkbox (requires client restart to take effect). - Players now have the option to switch back to the old Shop Interface by going to Options -> Interface -> Miscellaneous -> New Shop Interface and unticking the checkbox (requires client restart to take effect). * Since these are options for the old interfaces, bugs and the removal of certain features may occur as a result of using these options. * Always do a client restart if you change these settings, as it could make your user interface unusable if done in a real game. * Users who use these options use them at their own risk. Bug reports regarding these features will most likely be rejected, as these features are not officially supported. = Matchmaking Rating (MMR) = - MMR will now once again be displayed for each player on the hero pick screen (for both the Old and New User Interface). * Rank icons and titles will still be displayed beside the MMR value. * Note that the MMR system never actually went away, and only its mechanics were adjusted throughout the last few years after Champions of Newerth (CoN) started. * Note that the MMR system is practically back to its legacy mechanics, and has been this way for 2 CoN Seasons. = Concede Vote Mechanics = - Now requires 5 players to concede after the 15 minute mark (instead of 4 players). - Now requires 4 players to concede after the 30 minute mark (instead of 3 players). * The above points assume an ideal 5v5 scenario in the Forests of Caldavar map where no other player has been terminated. The proper behaviour will take place if at least 1 player is terminated on the team that calls the concede vote. = Forests of Caldavar = - Two trees blocking a continuous side path from the bottom lane Tier 1 Legion Tower to the bottom lane Hellbourne Tier 2 Tower has been removed. * Maintains consistency when comparing the side path from the top lane Tier 1 Hellbourne Tower to the top lane Tier 2 Legion Tower. - The cliff ward spot closest to top lane Legion Tier 1 tower has been removed & replaced with trees. * This addresses some of the ward vision inconsistencies between Legion top lane offlaners and Hellbourne bottom lane offlaners.
来互相伤害吧!!! 飙酷车神2 混乱之王+PVP 今日上线 本来凌晨就能发的了 不过我拖到现在了 AI • [已改善]改善 AI 整体表现(于赛事内 & 外)。 • [已改善]改善不连贯的 AI 表现(例如在圈道上等)。 • [已修正]AI 「返回道路」的问题。 操作 & 物理 • [已改善]减少的「返回道路」时间。 • [已改善]载具较无法在弯道上爬上栏杆。 • [已改善]修正 Rally Raid 的操作,减少稳定辅助并增加甩尾操作时的载具重量感。 摄影机表现 • [已改善]改善 Pilatus 的操作与跟随的摄影机(Aerobatics 与 Air Race)。 • [已修正] Jetsprint 的摄影机在掉入水里时会卡住。 • [已修正]摄影机在涂装编辑器中放大时会穿过载具。 • [已修正]摄影机在进出环状坡道时会闪烁。 专业设定 • [已修正]船只重量分配职业设定会导致状况不符合物理现象。 • [已修正]飞机反应力职业设定会导致状况不符合物理现象。 最爱车辆 • [已修正]在高陡坡区域中使用最爱车辆功能时,载具会出现在地图下。 • [已修正]在后空翻时使用最爱车辆,载具会朝向错误的方向。 • [已修正]在设定路径点后使用最爱车辆功能,会出现「错误路线」通知。 碰撞 & 变形 • [已新增]给所有陆上载具引进了撞击交通车与静物时的变形效果。 • [已改善]改善交通车被玩家撞上时的反应与稳定性。 • [已改善]改进停止的载具被玩家撞上时的反应与稳定性。 • [已改善]改善车辆、机车与船只撞击时,摄影机的摇晃程度。 • [已改善]改善了四轮驱动载具碰撞后的重新启动。 • [已改善]墙壁上行驶或弹跳会降低速度。 • [已改善]重新调整载具的碰撞,提供更符合真实情况的表现。 • [已改善]车撞到树后不会再被撞到一边了。 • [已改善]重新检视特技摄影机的特技触发。 特技摄影机不会那么常触发了。 • [已改善]在进入或离开主选单或拍照模式后,载具的变形不会重置。 • [已修正]气垫船的特技摄影机不会再循环触发。 游戏漏洞 • [已修正]跳跃的游戏漏洞。 • [已修正]「快速最爱」会出现在地图下的漏洞。 • [已修正]与杰出表现相关的追随者漏洞。 • [已修正]慈善赛事的「无限甩尾」游戏漏洞。 功能 每日合约 • [已新增]每日合约功能。 LIVE 大战(PVP 模式) • [已新增]LIVE 大战(PvP 模式)。 • [已新增]在完成序章后,会出现介绍 Live 大战 PvP 模式的游戏画面。 拍照模式 • [已修正]拍照模式中会留下幽灵驾驶的视觉特效。 • [已修正]在相片分享过程被取消时会出现的错误讯息。 影片编辑器 • [已改善]重新游玩会从与 LIVE 历程光标相同的位置开始。 • [已改善]改善影片编辑器的使用: o 在时间轴上新增「目前选择」的视觉效果。 o 新增箭头键视觉要素,方便解释如何使用时间轴。 • [已改善]改善秘诀 & 按键配置的显示。 • [已改善]现在可以在时间轴上切换 2 种缩放等级了。 • [已改善]将「黑色烤漆效果」筛选器移动到后制效果 – 风格选单中的第一个。 • [已改善]现在完成赛事后的回放模式中可以看见赛事道具,包含 Demolition Derby 的陷阱。 • [已改善]在影片编辑器中,「载具污泥」效果可以使用在所有载具上了。 • [已修正]离开回放模式,回到游戏中后,摄影机会锁定。 • [已新增]「最佳」截图类别中新增了筛选器,可以依照家族、载具类型(空中/陆上/海洋)或品牌来分类照片。 玩家搜寻现在也已开放。 • [已改善]改善「我的艺廊」部分: o 你现在可以看到所有喜欢的截图了。 o 你现在可以直接从网站上删除自己的截图了。 o 你现在可以直接从艺廊查看朋友的截图了。 • [已改善]改善了「最佳」的分类算法,能更好地推广玩家的高质量内容。 • [已改善]改善「我的好友」页面,让用户可以查看特定好友的艺廊。
【4.6.0更新日志】 PBT主图 星期四正式上线 替代现在的主图 ==Champions of Newerth: Season 8== =Matchmaking= -After 10 minutes, the matchmaking constraints will start to relax for solo queuers to find a game quicker. -If you are in a game where you go up against a 4-queue or 5-queue, MMR loss for that game is 50% if you are a solo or duo. *Specific conditions: applies to any combination of only 2-queues & solo-queues, and MMR is only reduced if playing vs. a 4-queue or 5-queue on the enemy team. =Ranked Pick= New Picking Mode: Ranked Pick +Ranked Pick is our new competitive picking mode. This mode allows everyone on your team to have an influence on Hero Bans and Hero Picks, and does not restrict that influence to the player with the highest Rank on your team. Because of its pick mode mechanics, Ranked Pick encourages teamwork and strategic drafting to maximize your team's synergy and counter the opponent's hero picks and strategies. Banning Phase -The game starts with 20 seconds for every player to vote for Blind Banning heroes. *Each player only has 2 votes. *A player may choose to make 0 votes or 1 vote if they wish. *Players can only see their own votes. -After all Blind Bans are made or until the timer expires, the game bans the top 4 heroes that have the most votes for being Blind Banned. *No indication of how many votes were made for each hero are given to players. -If 4 heroes with the most votes for being Blind Banned cannot be chosen because of ties, then the game chooses randomly between the ones that require a tiebreaker. *e.g. There is a 3-2-2-1-1-1 distribution for Blind Ban votes. The game will select the 3-2-2 heroes and take one of the heroes with 1 Blind Ban randomly for the 4th hero. Picking Phase -A random team is chosen to pick first. -Any player from the team can pick a hero for themselves. When the number of picks per team in a turn is done, it switches to the other team. -The number of picks per team when alternating picking turns is: 1-2-2-2-2-1. -Picking time per turn is 30 seconds. If the 30 seconds expires and picks are not fully used for that turn, the game will pick a random hero for the top-most player on that team for the remaining hero picks that turn, giving priority to players that have a hero shadowpicked. -Once all players have picked their hero, a 20 second time period is provided for players to briefly discuss their general strategy and to swap heroes (if necessary). ===Design=== =Music= -The music in the Hero Pick Phase has been changed to the Classic soundtrack (from HoN's initial release date)! *HoN enthusiasts shall rejoice! =New Feature: Consumables Slot= -The Ward Slot has been replaced with 2x Consumable Slots! *The default hotkey for the second Consumable Slot is Alt+F. -These slots can only hold specific Consumable Items. Exact list: *Ward of Sight *Ward of Revelation *Dust of Revelation *Homecoming Stone *Flying Courier (Spectral Owl for PBT) *Veiled Rot +Players have been having a hard time carrying a lot of the necessary consumable items in the meta for quite a while now. This change aims to help every single player not worry as much about inventory space as the game progresses. +There is now no excuse for any player to not to carry a Homecoming Stone. Players should always have a Homecoming Stone in their inventory or consumable slot unless they have Post Haste as their choice of a Marchers upgrade. +This change is helpful for players who want to get their own utility consumables, reduce dependence on teammates & increase reliability of use (e.g. getting Dust of Revelation to counter stealthed heroes). +These changes were specifically targeted towards Support Heroes that have been having a hard time keeping their value up alongside the increasing amount of utility consumables they are expected to carry. +To all players who aren't playing a Support Hero, please help your Support Heroes out by taking some of their gold burden in the early/mid game so they can get items & have fun too! *You would be surprised at how much difference a small/medium cost core item would make on a support hero rather than getting a minor upgrade on your own hero if you don't actually play Support Heroes that much. =Learnatorium= -Items and all of their details are finally available to view in the Learnatorium! *The layout for these items is similar to browsing the item shop in an actual game. =Other= Single Draft -Pick time reduced from 120 seconds to 40 seconds. +The picking phase for Single Draft in Mid Wars was too long, so the pick timer was reduced significantly to address that issue.
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