level 9
保护奥诗奴🍺
楼主
更新变化很大,容我看一会。先把英文贴出来,大家先看看,后面选一些重点说一说。
Hey Grifters,
The beginnings of the Perk/Grift system are starting to appear. You can't actually use any of the perks yet, but you can buy them! Other than that, the prestige levels have been re-mixed, as per the my previous post. The baseline game has not yet received its difficulty bump, so hold on for that one.
MISC
Add WIP perk unlock screen. You can buy 'em but you can't use 'em yet.
Placeholder Grift UI in the compendium.
Reorganized the prestige levels, there are now only 6
Set up infinite retries for games in story mode (story mode currently unavailable)
Added new names and descriptions for the prestige levels
Fix quips occasionally not using the current speaker to generate tags.
Use quips for pets' happy bark.
CARDS
Fix crash with Take Your Shot in negotiation
Twinned Conquest: Update description to be consistent with Psimulacrum
Twinned Conquest now displays a counter to indicate whether it's been used in the current turn.
GAMEPLAY
Prisoner Exchange: Fix dialog implying that no battle is occurring.
Added some items to the Spark Baron and Rise shops (Skimmer, Jump Cables, Fuel Canister)
UI
The loot screen no longer requires confirmtion for leaving upgrade reminders untaken.
2020年07月31日 02点07分
1
Hey Grifters,
The beginnings of the Perk/Grift system are starting to appear. You can't actually use any of the perks yet, but you can buy them! Other than that, the prestige levels have been re-mixed, as per the my previous post. The baseline game has not yet received its difficulty bump, so hold on for that one.
MISC
Add WIP perk unlock screen. You can buy 'em but you can't use 'em yet.
Placeholder Grift UI in the compendium.
Reorganized the prestige levels, there are now only 6
Set up infinite retries for games in story mode (story mode currently unavailable)
Added new names and descriptions for the prestige levels
Fix quips occasionally not using the current speaker to generate tags.
Use quips for pets' happy bark.
CARDS
Fix crash with Take Your Shot in negotiation
Twinned Conquest: Update description to be consistent with Psimulacrum
Twinned Conquest now displays a counter to indicate whether it's been used in the current turn.
GAMEPLAY
Prisoner Exchange: Fix dialog implying that no battle is occurring.
Added some items to the Spark Baron and Rise shops (Skimmer, Jump Cables, Fuel Canister)
UI
The loot screen no longer requires confirmtion for leaving upgrade reminders untaken.