自己新建了个迦太基披甲战象,结果。。。。
罗马2全面战争吧
全部回复
仅看楼主
level 8
这是肿么回事?
相关模型内容如下:
<VARIANT_MESH>
<SLOT name="bodyparts" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v1.rigid_model_v2">
<SLOT name="tusks" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_A.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_B.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_C.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_D.rigid_model_v2" />
</SLOT>
<SLOT name="armour" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/>
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/>
</SLOT>
<SLOT name="tower" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" />
</SLOT>
<SLOT name="blanket" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" />
</SLOT>
<SLOT name="face" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" >
<SLOT name="top_crests" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v1.rigid_model_v2" />
</SLOT>
</VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2">
<SLOT name="top_crests" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v2.rigid_model_v2" />
</SLOT>
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v1.rigid_model_v2">
<SLOT name="tusks" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_A.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_B.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_C.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_D.rigid_model_v2" />
</SLOT>
<SLOT name="armour" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/>
</SLOT>
<SLOT name="tower" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" />
</SLOT>
<SLOT name="blanket" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" />
</SLOT>
<SLOT name="face" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" >
<SLOT name="top_crests" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v1.rigid_model_v2" />
</SLOT>
</VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2">
<SLOT name="top_crests" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v2.rigid_model_v2" />
</SLOT>
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v3.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v1.rigid_model_v2">
<SLOT name="tusks" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_A.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_B.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_C.rigid_model_v2" />
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_D.rigid_model_v2" />
</SLOT>
<SLOT name="armour" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/>
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/>
</SLOT>
<SLOT name="tower" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" />
</SLOT>
<SLOT name="blanket" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" />
</SLOT>
<SLOT name="face" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2">
<SLOT name="top_crests" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v1.rigid_model_v2" />
</SLOT>
</VARIANT_MESH>
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2">
<SLOT name="top_crests" >
<VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v2.rigid_model_v2" />
</SLOT>
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>
</SLOT>
</VARIANT_MESH>
2020年04月11日 08点04分 1
level 8
是异形战象,克苏鲁派系!()
2020年04月11日 08点04分 2
不可名状者[滑稽]
2020年04月11日 08点04分
阿基拉[滑稽]
2020年04月11日 12点04分
level 8
好吧,这文件内容格式上传不对 ╮(╯▽╰)╭
2020年04月11日 08点04分 3
level 12
lz
截个图吧,因为这个文件内容是一级一级对应的这个有点看不出问题在哪[滑稽]
2020年04月11日 08点04分 4
level 12
但是看起来应该是有一段多了一部分,好像是几头战象卡在一起了233
2020年04月11日 08点04分 5
好的
2020年04月11日 09点04分
level 8
2020年04月11日 09点04分 6
@CPShadow 我把迦太基披甲象的模型替换了普通非洲塔楼战象,结果没有任何问题。。。看来是文本错误?
2020年04月11日 10点04分
这是我第一次搞战象单位。。。
2020年04月11日 09点04分
@♤撒旦忠仆♤ 233看了半天也没发现哪里有明显的问题,除了模型,db文件你改了吗?看你这个text文件名不是默认的,改过了mount variants那个面板?
2020年04月11日 10点04分
@CPShadow 对,我新建了一个战象mount
2020年04月11日 10点04分
level 8
哈哈哈哈哈嗝[笑眼]大型畸变体现场[滑稽]
2020年04月11日 10点04分 7
level 9
2020年04月11日 12点04分 9
传说中的猫鼬战士[滑稽]
2020年04月11日 12点04分
233333333
2020年04月11日 12点04分
level 1
兵模皮肤和模型不匹配
2020年04月12日 02点04分 11
level 13
果然高手!披甲多头怪,敌方士气减100!
2020年04月12日 06点04分 12
低配版黑山羊幼仔[滑稽]
2020年04月12日 06点04分
level 8
我说呢,就是塔楼里的人物模型我偷了个懒,没搞好结果和战象模型重叠了,现在正常了
2020年04月12日 06点04分 13
level 8
穿上叙利亚披甲象鳞甲的非洲象~~
2020年04月12日 07点04分 14
level 8
混沌腐蚀象,诺斯卡进口货[滑稽]
2020年04月13日 06点04分 15
level 6
你这是克总的大象吧[滑稽]
2020年04月13日 08点04分 16
level 8
好了,骑手模型我已搞定,现在完美了
2020年04月13日 09点04分 17
求问骑手模型如何替换呀?改哪里
2023年08月26日 13点08分
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