♤撒旦忠仆♤ 厄运之子恢荧
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自建小MOD预告贴~~欢迎各位参观 前面先是一些泛用数据的修改 【【修改】】 !!!以下部分改动也会影响DLC的单位数据!!! 骑兵: 所有重装,极重冲骑 mass值+150,生命力+5 所有铁甲冲骑 mass值+400,生命力+10 骆驼 mass值+100,生命力+5 铁甲骆驼 mass值+350,生命力+10 骑兵,战象和战车冲锋的瞬间杀伤效果与面板上的冲锋加成无关,而是坐骑的mass重量值。如果铁甲马mass值达到5000那3队斯皇也顶不住他。 铁甲cataphract护甲值提升为100 战车: 所有战车 mass值+700,生命力+70,加速度和减速度大幅下降,转弯性能大幅下降,冲锋距离+40。招募+200,维护+50 所有卷镰战车 mass值+1400,生命力+120,加速度和减速度大幅下降,转弯性能大幅下降,冲锋距离+50。招募+400,维护+50 (他们依然很怕标枪。。。。) 战象: 非洲象 mass值+950,生命力+50。招募+600,维护+100 印度象 mass值+1100,生命力+50。招募+850,维护+100 披甲印度象 mass值+1200,生命力+50。招募+850,维护+120 叙利亚象 mass值+1200,生命力+50。招募+200,维护+250 象牙 破甲杀伤+5,反骑加成+20,增加armour_piercing破甲属性 所有披甲象 护甲换为bronze_elite 所有战象 冲锋距离+20 (如果你招募了战象,那肯定得比原版里更加小心的保护它,毕竟那么贵呢。。。。先在自己阵里疯了不得不忍痛宰掉 ╮(╯▽╰)╭ )。 攻城器: 调整投石机的数据,同级别弩炮必定精准度和射速高于投石机,而威力和射程小于投石机。 给投石机新加入独有爆炸弹丸。 巨型投石机每次投掷弹药数量等于原先两倍,弹药量增加(就是一次性投出两枚石弹,火弹或爆炸弹)(在战役后期巨型投石机的存在意义明显加大了,因为大弹量低精准度实际非常适合狂砸满编誓言~~)。 明显加强爆炸弹的杀伤力(但其射程低于火弹和石弹)。 杂项: 本都铜盾加强。 所有!顶级!希腊重步型矛盾兵替换更优秀的盾牌(+5近防甲防,+10格挡率)。 巴克特里亚皇家卫队,迦太基圣团,斯巴达英雄换了8破甲矛。 斯巴达英雄人数增加,达到160人,招募1300,维护215。 东方铁甲,皇家铁甲,东方铁骆驼兵模修改+小圆盾 冲锋+5 甲防+5 近防+10 波斯骑兵微加强,换60甲,改模型。 帕加马贵族骑加强。 皇家中队矛兵微加强。 帕加马能招募胸甲重步+胸甲剑了。 色雷斯盾数据改动:10近防+5甲 10格挡率。 色雷斯勇士和重镰兵换了模型,加了数据。 甲还是偏低(主要是辣鸡盾),但至少有甲了。冲锋和近攻加强,士气和生命加强,招募加高。都有恐吓敌军属性。 西徐亚重装步兵调到一级重步兵营就可招募,这样辛梅里亚早期更有点特色~~ 所有斧头的数据(包括鹤嘴锄rome_steppe_pickaxe)+达西亚重镰+色雷斯重镰全都:-2普伤 +2破甲,还有+3反步。 所有斧兵加强冲锋并削弱近战攻防。 东方两大斧兵微改模型。 阿扎特骑士微加强,更改模型。 萨尔玛提亚皇家骑改兵牌改模型,成为了超重装冲骑。。。。技能+践踏,比塞种近攻高4,但近防和生命力低一点。招募微微加高(***)。 帕提亚剑士微加强,微改模型。 黑海剑士微加强,微改模型。
自己新建了个迦太基披甲战象,结果。。。。 这是肿么回事?相关模型内容如下: <VARIANT_MESH> <SLOT name="bodyparts" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v1.rigid_model_v2"> <SLOT name="tusks" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_A.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_B.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_C.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_D.rigid_model_v2" /> </SLOT> <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/> </SLOT> <SLOT name="tower" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" /> </SLOT> <SLOT name="blanket" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" /> </SLOT> <SLOT name="face" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" > <SLOT name="top_crests" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v1.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2"> <SLOT name="top_crests" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v2.rigid_model_v2" /> </SLOT> </VARIANT_MESH> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v1.rigid_model_v2"> <SLOT name="tusks" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_A.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_B.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_C.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_D.rigid_model_v2" /> </SLOT> <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/> </SLOT> <SLOT name="tower" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" /> </SLOT> <SLOT name="blanket" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" /> </SLOT> <SLOT name="face" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" > <SLOT name="top_crests" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v1.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2"> <SLOT name="top_crests" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v2.rigid_model_v2" /> </SLOT> </VARIANT_MESH> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v3.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/bodyparts/elephant_african_v1.rigid_model_v2"> <SLOT name="tusks" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_A.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_B.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_C.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/bodyparts/tusks_african_D.rigid_model_v2" /> </SLOT> <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_body_armor_v1.rigid_model_v2"/> </SLOT> <SLOT name="tower" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/tower/elephant_african_tower_A.rigid_model_v2" /> </SLOT> <SLOT name="blanket" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_african_caparison_for_tower_v1.rigid_model_v2" /> </SLOT> <SLOT name="face" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2"> <SLOT name="top_crests" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v1.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_head_armor_v1.rigid_model_v2"> <SLOT name="top_crests" > <VARIANT_MESH model="VariantMeshes/_VariantModels/elephant/elephant_armor/elephant_syrian_crest_for_head_armour_v2.rigid_model_v2" /> </SLOT> </VARIANT_MESH> </SLOT> </VARIANT_MESH> </SLOT> </VARIANT_MESH>
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