dota2官方发文章了。官方打脸啊
dota2吧
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level 8
allformysky 楼主
全文如下:
Believe it or not, learning Dota 2 is easy nowadays. I don’t mean easy in the sense that it is straightforward or comprehensible or painless. I mean easy in the sense that it is slightly less angry at you for wanting to know what’s going on. I mean easy in the sense that people like me will tell you that you’ve never had it so good. We had to walk two miles in the Frostivus snow to find a match, and whittle our own Force Staff by hand and no-one had even heard of Purge and his useful video tutorials.
Dota Auto Chess—a spectacularly popular custom game mode by Drodo Studio—is a return to that initial bafflement. “You can pick dota heros as your chesses,” says the blurb, “and they will automatically fight for you on a 8*8 chessboard.”
Now, I have 2000+ hours of Dota on my account. I beat my mum at chess when I was in a hospital bed, stuffed with morphine after a life-saving operation. Neither of these skillsets has proven particularly useful in Dota Auto Chess.
The broad idea behind Dota Auto Chess is closer to deck-building games than to either chess or Dota. The basic pattern of each round is: earn money, choose whether to spend that money on heroes, position those heroes on the board, then let a fight against the heroes of a randomly chosen opponent (from the seven others you’re grouped with) auto-resolve. If you win, you get a bit more gold and maintain your health bar. If you lose, you’ll take a bit of damage. A match lasts as many rounds as it takes for only one player to be left standing. You can keep an eye on how everyone’s doing via a leaderboard on the right hand side of the screen.
Because nothing related to Dota is ever simple, there are a lot of other variables to keep track of along the way. Managing your gold is vital—you want to balance investing in heroes and getting gold through fighting, with keeping some in your pocket to earn interest, spending to level up your donkey (and thus increase the number of heroes (referred to as “chesses”) which you can have on the board), and re-rolling the hero selection.
Each hero is listed with a species and class. If you have multiple heroes from that species or class on the board you can get boosts. The orc species combo gets you a higher maximum HP for each orc, the mage class combo reduces enemy magic resistance.
Plonking down three identical heroes of the same level (with one or two class exceptions) will merge them into a single, more powerful hero.
As well as that interplay there’s a spatial element. Do you bunch your heroes up or spread them out? Do you try to protect a vulnerable unit or shove them to the front as a meat shield? How can you keep important combos in play by keeping the relevant units alive? That’s one part which felt like it was drawing on my actual Dota knowledge.
Another part which taps into that knowledge is the item system. Some rounds have you facing off against non-player units—the neutral creeps from Dota’s jungles. If you beat them they can drop little treasure chests containing items which the donkey can fetch and put in its little backpack. You can then ask the donkey to deliver the items to a specific unit, thus bestowing its benefits to that unit. Essentially, it’s the courier function the donkey traditionally fulfils in Dota 2. Knowing the types of items which benefit particular heroes in the main game will give you a headstart here. If you don’t know Dota you might not realise you need to deliver the items to specific heroes at all instead of just collecting them in your pack.
Then there’s the merge-three minigame. Plonking down three identical heroes of the same level (with one or two class exceptions) will merge them into a single, more powerful hero. This has knock-on effects when it comes to which heroes you buy, when you place them on the board, and how it raises or reduces the number of units on the board.
When I booted the game up for the first time it wasn’t even clear where I was, or how I was supposed to chess. The game tips disappeared offscreen before I’d read the first word and the camera was pointing at a rival’s board, meaning I couldn’t see the result of any of my actions. The resulting panic is how I learned that the boards of each of the eight players are presented as physical islands in a 3x3 grid. Panning around you can check in on other players or enjoy the fact that the middle board is missing, replaced by a small version of the Dota map.
Finding my island is how I discovered I needed to interact with my chesses by selecting a donkey and having the donkey do the chess on my behalf. If you’re familiar with Dota, moving your donkey around is probably also when you’ll realise it’s not actually a donkey. Instead it seems to be the hero Io (as per the lore: a multidimensional wisp billed as a Fundamental of the universe) wearing a donkey costume. You can tell it’s Io because it’s making Io’s Ibiza chillout beeping and blooping noises and trailing particle effects across the chessboard.
The existential question of “when is a digital donkey not a digital donkey” is irrelevant to play, but it’s fun to notice how pieces of the main game are repurposed in these custom modes. Again, it’s a way that Dota Auto Chess feels true to an older form of Dota—the Defence of the Ancients which emerged from the Warcraft III fan-made map cauldron, and whose quirks are often the result of units being turned to a new purpose.
I’m absolutely loving it. In each phase there are a manageable number of choices to make. Making a sub-optimal choice doesn’t feel like a total disaster. It taps into the little jolts of pleasure casual games are good at—the satisfaction of merging heroes, auto-fought battles with over-the top effects and the chance to win, a little leaderboard…
Another joy is the lack of toxicity and the lack of pressure. It probably says a lot about the confusing interface that for ages I had no sense of whether the lack of repulsive messages was because the game elicits less rage or whether there’s just no all chat function. A message in Russian during my fourth match points to the former. But, with or without chat, I often feel massive pressure in PvP games. I don’t want to embarrass myself. I don’t want to lose. I particularly don’t want to be the worst on any leaderboard.
We re just having our armies and choices calibrated and recalibrated against each other. And it s this distinction which takes the sting out of the competition without damping the pleasure of winning.
But here, I’m playing a weird once-removed version of PvP. My squad of heroes is mostly pitted against the heroes of a human opponent, but the other person isn’t spectating that match. They’re looking at a different chess board, watching their heroes take on a randomly chosen selection of someone else’s heroes. It might end up being mine, but it might not. Me winning or losing doesn’t affect them directly. We’re just having our armies and choices calibrated and recalibrated against each other. And it’s this distinction which takes the sting out of the competition without damping the pleasure of winning.
But what would a free-to-play game within a free-to-play game be without cosmetic microtransactions? An excellent question, dear reader. Well, you can earn or buy candy—the premium currency and spend it on spins of a slot machine. The rewards from spinning this machine are different couriers. So it’s not pay-to-win, just a different look for your non chess piece character.
And it’s not pushy either—a real contrast to the Dota client it sits within. While logging in to Dota 2 to access the custom game section, Valve immediately invited me to spend £28 on an outfit for a character I don’t even play. After I refused, it reminded me I can spend £2 to open a seasonal treasure chest. At some point I fully expect the Steam store will stop trading in cash and start accepting the souls of children in exchange for digital hats. But I digress.
The above should give you a sense of both the low barrier for entry (“low” being a relative term and entirely skewed by Dota’s base level of nonsense) and the ridiculously high skill ceiling of Dota Auto Chess. It manages to be similar to and the polar opposite of Artifact’s considered design and overwhelming complexity.
It’s a joyful, weird, opaque project—a hodgepodge of casual mobile gaming compulsion and PC gaming at its most bloody-mindedly hardcore—spitting personality and spell effects from every angle.
If you want to get into the mod yourself, check out our Dota Auto Chess guide.
2019年02月14日 04点02分 1
level 14
你写给我看鬼呢
2019年02月14日 08点02分 2
前排提示,文章来源pcgamer.com
2019年02月15日 02点02分
#,!,
2019年02月20日 11点02分
level 11
在下八级,信么?
2019年02月14日 08点02分 3
我信啊,你的翻译呢
2019年02月15日 01点02分
信,老哥翻一下
2019年02月15日 00点02分
信啊,快给翻译[阴险]
2019年02月16日 06点02分
你要说10级,他们才能接梗
2019年02月18日 08点02分
level 12
就是一篇自走棋介绍,感觉口吻不像官方写的
2019年02月14日 08点02分 5
好像是个玩家玩后感
2019年02月16日 01点02分
level 12
这谁看得懂[阴险]
2019年02月14日 08点02分 6
@巨型鸭子 你给翻译翻译,什么叫惊喜,什么™的叫™的惊喜[滑稽]
2019年02月17日 06点02分
@巨型鸭子 你秀个啥优越,我研究生时候还发过SCI呢,现在工作和英语一点都不沾边,我里面有些单词我也想不起来了,别人看不懂有啥不对?
2019年02月18日 10点02分
@zhulike201 我只是说只要上过大学的人基本都看得懂 这跟秀优越有个毛线关系啊
2019年02月18日 13点02分
只要上过大学的人都看得懂
2019年02月16日 02点02分
level 15
就是介绍下怎么玩嘛[怒]
2019年02月14日 08点02分 7
level 12
你这是reddit 的文法吧
2019年02月14日 08点02分 9
level 12
信不信由你,现在学习Dota 2很容易。从某种意义上说,它是直截了当的,可理解的或无痛的,这并不简单。我的意思很简单,就是因为想知道发生了什么而对你不那么生气了。我的意思很简单,像我这样的人会告诉你,你从来没有这么好过。我们不得不在Frostivus雪地里走了两英里才能找到一场比赛,并且手工削减了我们自己的Force Staff,没有人听说过Purge和他有用的视频教程。
Dota Auto Chess是Drodo Studio的一款非常流行的自定义游戏模式,它回归了最初的困境。 “你可以选择dota heros作为你的chesses,”模糊说道,“他们会在8 * 8棋盘上自动为你而战。”
现在,我的帐户上有超过2000小时的Dota。当我在医院病床上时,我在国际象棋中击败了我的妈妈,在挽救生命的手术后塞满了吗啡。这些技能组合都没有被证明在Dota Auto Chess中特别有用。
Dota Auto Chess背后的广泛理念更接近甲板建造游戏,而不是国际象棋或Dota。每一轮的基本模式是:赚钱,选择是否将这笔钱花在英雄身上,将这些英雄放在棋盘上,然后与随机选择的对手(来自与你分组的其他七个人)的英雄作斗争自动解析。如果你赢了,你会获得更多的金牌并保持健康状态。如果你输了,你会受到一点伤害。一场比赛持续多轮,只剩下一名球员。您可以通过屏幕右侧的排行榜密切关注每个人的行为。
因为与Dota无关的任何事情都很简单,所以还有很多其他变量需要跟踪。管理你的黄金是至关重要的 - 你想要平衡对英雄的投资和通过战斗获得黄金,保持一些在你的口袋里赚取利息,花费你的驴升级(从而增加英雄的数量(称为“chesses”) )你可以在棋盘上拥有),并重新滚动英雄选择。
每个英雄都列在一个物种和类别。如果你有多个来自该物种或类别的英雄,你可以获得提升。兽人物种组合为每个兽人获得更高的最大HP,法师级组合减少敌人的魔法抗性。
在同一级别(具有一个或两个类异常)的三个相同英雄下方将它们合并为一个更强大的英雄。
除了相互作用之外,还有一个空间元素。你把你的英雄捆起来还是把它们散开?你是试图保护脆弱的单位还是将它们作为肉盾推到前面?你如何通过保持相关单位的活力来保持重要的组合?这是一个感觉就像是借鉴了我真正的Dota知识的部分。
利用该知识的另一部分是项目系统。有些回合让你面对非玩家单位 - 来自Dota丛林的中立生物。如果你击败他们,他们可以放下一些小宝箱,里面装着驴子可以取出的物品放在它的小背包里。然后,您可以要求驴将物品运送到特定单位,从而为该单位带来好处。从本质上讲,它是驴传统上在Dota 2中实现的快递功能。了解在主游戏中有益于特定英雄的物品类型将在这里给你一个开端。如果您不了解Dota,您可能没有意识到您需要将物品交付给特定的英雄,而不是仅仅将它们收集在您的背包中。
然后就是合并三小游戏。在同一级别(具有一个或两个类异常)的三个相同英雄下方将它们合并为一个更强大的英雄。当你购买哪些英雄,将它们放在电路板上,以及它如何提高或减少电路板上的单元数量时,这会产生连锁反应。
当我第一次启动游戏时,它甚至不清楚我在哪里,或者我应该如何下棋。在我读完第一个单词并且相机指向对手的棋盘之前,游戏提示在屏幕外消失了,这意味着我看不到任何动作的结果。由此产生的恐慌是我如何了解八个玩家中的每个玩家的棋盘在3x3网格中呈现为物理孤岛。在你周围平移可以登记其他玩家或享受中间板丢失的事实,取而代之的是Dota地图的小版本。
找到我的岛屿是我发现我需要通过选择一头驴并让驴代表我下棋来与我的兄弟进行互动的方式。如果你熟悉Dota,那么你可能还会意识到它不是驴子。相反,它似乎是英雄Io(根据传说:被称为宇宙基础的多维缕)穿着驴服装。你可以说它是Io,因为它让Io的Ibiza在棋盘上发出哔哔声和砰砰的声音以及尾随粒子效果。
exis
2019年02月14日 08点02分 13
这个翻译不错
2019年02月15日 01点02分
机翻0分[阴险]
2019年02月16日 05点02分
润色机翻🐮🍺
2019年02月18日 05点02分
@lymzk9999 主旨就一个字:好!
2019年02月18日 07点02分
level 13
楼主自己能看懂么?
2019年02月14日 08点02分 14
level 13
总结一下,a棋🐮🍺,a牌睿智了
2019年02月14日 08点02分 16
level 11
看起来。。。。。。真的是官方吗?
2019年02月14日 08点02分 17
吧务
level 14
中文呢?
2019年02月14日 08点02分 19
level 14
通篇4个字[阴险]
2019年02月14日 08点02分 20
苟屁不通
2019年02月14日 08点02分
fgnb
2019年02月15日 03点02分
level 14
翻译啊,我是达不到贴吧人均985水平的[滑稽]
2019年02月14日 08点02分 21
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