U38第二弹
龙与地下城吧
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仅看楼主
level 12
agalory 楼主
拳头僧继续被neff,信韬核心T5被砍了5MP,cap被砍了10MP。
德鲁伊,狼的攻速进一步提升,小狼+20%,冬狼+35%,与加速术等叠加。冬狼获得10%+1%*德鲁伊等级的移动速度提升,最高+30%移动速度。
狼的法术战技,DC可以由力量,敏捷或者感知的三项中的高值决定,熊还是力量或者感知调整DC,狼的诡咬,冬爪,雪袭,熊的震地,大锤掌,无尽杀戮等攻击技能,获得+1重击倍数和范围的增益。
狼的扑倒CD延长至8s。
自然攻击链,每次+4MP,+4DA,+4PRR,熊获得额外10%溅射伤害。
技师新天赋,强化生存,辅助治疗(修理你:)),以及近战控制。
新的特产
2018年03月28日 09点03分 1
level 14
大佬辛苦了!
2018年03月28日 10点03分 2
level 1
一个疑问,既然动物形态的伤害是根据武器来的, 那么矮人天赋里的体制决定伤害 是否可以在熊形态适用呢?
2018年03月29日 02点03分 3
或者比如盗贼的棍子,天赋里提供的攻速 ,变身后是否还带呢?
2018年03月29日 02点03分
体质决定伤害有效,棍子的攻速和DA技能无效。
2018年03月29日 05点03分
level 12
agalory 楼主
这版德鲁伊基本定型了,整体还是很牛掰的
1.武器的选择:
匕首+盾牌。小刀天赋中80%的对动物形态是有效的(反手握持和单手匕首+20MP是无效的),比如包括T1+DA的主动技能,核心中+重击范围和重击倍数的等。盾牌(握持非金属盾牌的AC,PRR,MRR加成依旧有效,不能盾击)现在是精盾链也无效了,但天命不屈卫士T2的7%DA15PRR还是有效的。值得一提的是,三桶湾特产方向盘小圆盾的guard-breaking属性有效了(就是重击带打晕的那个)。所以以后熊德是重甲+大盾/塔盾,狼德是轻甲+小盾/小圆盾(反射闪避的限制)
拳套/双手武器。拳套/双手武器主要是享受1.5倍属性伤害调整。拳套有额外的W加成,基础伤害较高,但重击调整这块比较弱鸡;双手武器基本攻击骰子较大,但W加成没拳套高,总体下来基础伤害这块略略逊于拳套,但重击调整这块要比拳套好看。比如拿u27四倍重击的双手斧,配合勇者天命,暴击非常凶残。
2.狼,单体输出+群体控制+冰法术输出;熊,群体输出+群体控制+耐打。
3.关于动物狂暴。之前有讲过,相当于时间固定版的野蛮人狂暴(智能武器的1000HP无效的)。这一版自然卫士核心T5允许熊德施展践踏(Tremor)有20%的概率回复一次狂暴。估计以后冰狼蛮熊的打法居多。
4.种族和兼职。力量优势种族占优,比如半兽人,近战dps很高;龙人,尤其是白龙人,能兼顾冰法术输出和强化冰狼吐息。兼职的话,无论是狼德还是熊德,18级的核心天赋优势明显(狼德是强化狼嚎,熊德是+5%攻速以及动物狂暴回复),估计以后都是18+的德鲁伊卡。
2018年03月29日 02点03分 4
level 11
新装备呢?
2018年03月29日 02点03分 5
level 12
agalory 楼主
Each of the items in this section has the enchantment "Trace of Madness" which allows them to be upgraded at the "Altar of Insanity" in the Hall of the Planes in the Tower of the Twelve.
Weapon
Lilting Song Club
Damage Dice: 1.5[1d6]/5[1d6+2]
Critical Profile: 20/x2
Resonance +90/+202
Sonic Lore +13%/+29%
Evocation Focus +3/+8
Enchantment Focus +3/+8
Red Augment Slot
Planar Spike Light Pick
Damage Dice: 1.5[1d4]/5[1d4+2]
Critical Profile: 20/x4
Piercing 3d6/9d6
Heartseeker I/VII
Screeching 8d6/20d6 On critical hit
Maiming +3/9
Red Augment Slot
Hunter of Wilds Short Bow
Damage Dice: 1.5[1d6]/7[1d6+2] (7 is because of Keen)
Critical Profile: 19-20/x3 because of Keen
Elasticity This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
Anarchic 3d6/9d6
Heartseeker I/VII
Keen I/V
Red Augment Slot
Hands
Hands of House Jorasco Gloves
Heal +15/+22
Healing Lore +13%/+29%
Insightful Heal +7/+11
Equipped Healing Amplification +15/+40
Blue Augment Slot
Head
Mighty Stormreach Guardian's Helm Helm
Strength +7/+19
Deadly +6/+16
Stunning +8/+22
Seeker +7/+19
Blue Augment Slot
Helm of the Vulkoorim Helm
Dexterity +6/+19
Dodge +6/+19%
Reflex Saves +8/+16
Armor Piercing +7/+31
Purple Augment Slot
Unbreakable Stormreach Guardian's Helm Helm
Constitution +7/+19
Vitality +24/+67
Fortitude +8/+16
Fortification +90%/+202%
Blue Augment Slot
Mantle of Madness Helm
Intelligence +7/+19
Shatter +8/+22
Wizardry +145/+412
Exceptional Astute Skills +4/+10
Purple Augment Slot
Drow Sage's Mantle Helm
Wisdom +7/+19
True Seeing
Healing Amplification +29/+80
Will Saves +6/+16
Purple Augment Slot
Compliance Helm
Charisma +7/+19
Potency +57/+145
Exceptional Alluring Skills +4/+10
Spellsight +15/+22
Purple Augment Slot
Heavy Warfare Set:
When 2 pieces are equipped:
You gain a +5/+15 Artifact Bonus to Melee Power.
You gain a+5/+10 Artifact Bonus to Doublestrike and Offhand Doublestrike.
Weapon
Beacon of Night Heavy Mace
Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Impact)
Critical Profile: 19-20/x2 (Because of Impact)
Reverberating 3d6/9d6
Disruption/Sovereign Disruption
Armor Piercing +11/+31
Impact I/V
Red Augment Slot
Beacon of Day Heavy Mace
Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Impact)
Critical Profile: 19-20/x2 (Because of Impact)
Impactful 3d6/9d6
Metalline
Insightful Armor Piercing +5/+15
Impact I/V
Red Augment Slot
Curse Necromancer Set:
When 2 pieces are equipped:
You gain a +5/+15 Artifact Bonus to Negative Healing Amplification.
Every time you cast a Negative spell, you have a chance to apply a stack of Dreadful Curse, reducing the enemy's Fortitude by 1. This can stack up to 3/6 times, and each stack lasts 30 seconds.
Trinket
Cursekeeper Trinket
Insightful Negative Healing Amplification +15/+40
Light Resistance +27/+76
Vitality +24/+67
Magical Efficiency 10%
Green Augment Slot
Shield
Cursed Skull Orb
AC: +0
Material: Gem
Damage Dice: [1d4+1]/[1d8+2]
Critical Profile: 19-20/x2
Class Required: Wizard
Insightful Nullification +45/+101
Void Lore +13%/+29%
Necromancy Focus +3/+8
Negative Healing Amplification +29/+80
Purple Augment Slot
Seasons of Change Set:
When 2 pieces are equipped:
You gain a +10/+25 Artifact Bonus to Fire and Cold Spell Power.
You gain a+1/+2 Artifact Bonus to Evocation DCs.
Weapon
Wild Frost Sickle
Damage Dice: 1.5[1d6]/7[1d6+2]
Critical Profile: 20/x2
Glaciation +90/+202
Insightful Glaciation +45/+101
Ice Lore +13%/+29%
Evocation Focus +3/+8 (Is planned to change to Conjuration Focus)
Red Augment Slot
Wild Flame Sickle
Damage Dice: 1.5[1d6]/7[1d6+2]
Critical Profile: 20/x2
Combustion +90/+202
Insightful Combustion +45/+101
Fire Lore +13%/+29%
Evocation Focus +3/+8
Red Augment Slot
Wayward Warrior Set:
When 2 pieces are equipped:
You gain a +2/+5 Artifact Bonus to Natural Armor.
You gain a+1/+2 Artifact Bonus to Constitution.
Armor
Scales of Exile Heavy Armor
AC: +20/+40
Material: Green Dragonscale
Fortification +90%/+202%
Parrying +3/+9
Insightful Wisdom +3/+9
Insightful Constitution +3/+9
Blue Augment Slot
Shield
Giant's Platter Large Shield
AC: +9/+23
Material: Densewood
Damage Dice: [1d8+1]/[2d10+10]
Critical Profile: 19-20/x3
Quality Magical Sheltering +4/+12
Natural Armor Bonus +7/+19
Vitality +24/+67
Protection +6/+16
Purple Augment Slot
Weapon
Vulkoor's Edge Scimitar
Damage Dice: 2[1d6]/7.5[1d6+2] (2, and 7.5 is because of Vorpal + Keen)
Critical Profile: 15-20/x2 (Because of Keen)
Poisonous 3d6/9d6
Metalline
Keen I/V
Vorpal/Sovereign Vorpal
Red Augment Slot
Tail of the Scorpion Falchion
Damage Dice: 2[2d4]/7.5[2d4+4] (2, and 7.5 is because of Vorpal + Keen)
Critical Profile: 15-20/x2 (Because of Keen)
Poisonous 3d6/9d6
Metalline
Keen I/V
Vorpal/Sovereign Vorpal
Red Augment Slot
Renegade Champion Set:
When 3 pieces are equipped:
You gain a +1 Artifact Bonus to Critical Multiplier on a 19-20.
You gain a+2/+4 Artifact Bonus to Rune Arm DC's.
You gain a+10/+20 Artifact Bonus to Repair Amplification.
Weapon
Stormreach Guardian's Axe Dwarven War Axe
Damage Dice: 1.5[1d10]/5[1d8+2]
Critical Profile: 20/x3
Chilling 3d6/9d6
Armor Piercing +11/+31
Bleeding 3d8/9d8
Vampirism 2d2/4d2
Red Augment Slot
Stormreach Guardian's Hammer War Hammer
Damage Dice: 1.5[1d8]/5[1d8+2]
Critical Profile: 20/x3
Chilling 3d6/9d6
Crushing 8d6/20d6 On critical hit
Ghost Touch
Shockwave On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
Red Augment Slot
Stormreach Guardian's Crossbow Repeating Light Crossbow
Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Keen)
Critical Profile: 17-20/x2 because of Keen
Armor Piercing +11/+31
Keen I/V
Impactful 3d6/9d6
Crushing 8d6/20d6 On critical hit
Red Augment Slot
Wrist
Construct Champion's Bands Bracers
Rune Arm Focus +3/8
Repair Amplification +29/+80
Reconstruction +90/+202
Deadly +6/+16
Green Augment Slot
Rune Arm
Quarantine Rune Arm
Cold Bolts: Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.
Rune Arm Imbue: Cold IV/VI
Maximum Charge Tier: V
Glaciation +90/+202
Evocation Focus +3/+8
Natural Armor +7/+8
Occasional Overcooling Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Foritude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).
Sentient Filigree:
Below are the new sentient filigree which will have a chance to drop in all places that other filigree can drop (Ravenloft and U38 chests). In addition to the filigree below all previous filigree will also have a chance of dropping in U38 chests.
The City's Beacon Filigree Set
When 2 pieces are equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
When 3 pieces are equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
When 4 pieces are equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
Individual Filigree
Fortification +25%
Fortification (Rare) +25% Fort & +2 PRR
Intelligence +1
Intelligence (Rare) +1 Int & +2 MRR
Melee Power +3
Melee Power (Rare) +5
Strength +1
Strength (Rare) +1 Str & +2 PRR
Sunder +1
Sunder (Rare) +1 Sunder DC's & +2 PRR
Trip +1
Trip (Rare) +1 Trip DC's & +2 PRR
2018年03月29日 03点03分 6
level 12
agalory 楼主
关于四季使徒天赋。
季节buff好用多了,冬季和夏季变成常驻状态了,不会到时间转了。几个sla也比较给力。
2018年03月30日 03点03分 8
level 1
厉害了
2018年04月02日 03点04分 9
1