level 8
Combat Update
战斗更新
General units modifications
一般单元的修改
When entering an area, there is now a 0.8 seconds cooldown before being able to attack, this will prevent tile dancing.
当进入一个区域以后,发动攻击将会有0.8秒的CD时间,这样是为了防止地图上显示错误
(实际效果就是你进入一个新的领土以后要0.8秒以后才会发动攻击)
You can now see every unit in a multiple unit selection, with their individual life bar
In this group panel, you can select all the units from a specific type by CTRL+click on one of the units
你现在可以清楚的在编组的选项里看到每一个单元以及每个独立单元的生命值。你也可以在编组面板里使用Ctrl+鼠标左键的方式选中某一种单元的全部成员。
When fighting, the military units now have color circles beneath them to increase fight clarity
Redesign of the unit life-bars (with clan color)
在战斗中,所有的军团单元脚下都会有一个带有氏族颜色的圈圈标注,并且拥有明显的生命条。这样会让玩家更清晰的看清楚战场局势。
There are now 3 different stats for each units (before patch, Health & Resistance were combined in one stat):
Attack
Health
Resistance
现在每个单元将会有三个不同的数据,它们分别是攻击力,生命值,防御力(在之前的版本里生命值和防御力是没有分开的)
2017年09月22日 08点09分
2
level 8
Upgrade changes
升级的变化
Upgrading the Traning Camp, the Shield Bearer Camp and the Axe Thrower Camp now grants a boost in attack (10%) instead of defense
升级训练营(包括执盾手和掷斧手训练营)将会增加它们10%的攻击力而不是防御力
Upgrading the WatchTower will increase its health by 75% (50% before the patch) and its attack power by 75% (0% before the patch). In addition, the towers won't start burning when being hit until their health goes under 80%!
升级防御塔将会增加它们70%的生命值(原来是50%)和75%的伤害(原来不增加伤害)。并且现在的防御塔在生命值低于80%之前是不会烧起来的。
The AI now upgrades its units tools
现在的AI将会升级自己的单元了(原来之前挂逼AI都是不升级的吗?)
In the tool upgrade tab, you'll get the possibility to upgrade your villagers, increasing their building & repair speed by 15%, but they won't gather more food.
你现在可以升级你的村民了,升级村民将会增加它们修理和建造速度的15%,但是不会增加它们获取食物的数量
In the tool upgrade tab, military units now have brand new abilities that will cost 50 of Krowns and 10 of Iron:
现在的军团将会有特殊的能力升级,消耗50克朗和10个铁矿
When upgrading the Warriors, he will gain 15% attack power and a charging ability. This ability will allow them to sprint towards their enemies.
升级战士将会使它们额外获得15%的攻击力并且获得冲锋的能力,这个能力将会让它们向敌人冲锋
When upgrading the Shield Bearers, their protection against ranged attack is doubled, and their resistance increased by 20%
升级执盾手将会让他们对于范围攻击的防御能力加倍,并且增加它们20%的防御能力
When upgrading the Axe Throwers, they will gain 30% in range and attack power
升级掷斧手将会让他们获得额外30%的攻击距离和攻击力
Note that the Goat clan won't be able to upgrade its military units with its free tools
羊族的免费升级工具将无法用来升级军团
2017年09月22日 08点09分
3
level 8
Military units modifications
军事单元的修改
The respawn cooldown for all WarChiefs (including Kaija, the Armored Bear) has been raised from 1 to 3 months.
所有的酋长(包括Kaija)重新召唤时间从原来的1个月增加到现在的3个月(Kaija就是那个装甲母熊的名字)
The Berserker Heath has been reduced by 30% and its Defense has been increased by 30%. This won’t change anything in the balance of the game, the modification only objective is to make the code smoother :)
狂战士的生命值降低30%,防御增加30%(单纯为了程序员编码方便,该项改动不会影响任何游戏平衡)
The Shieldmaiden’s defense had been increased by 7%
女盾兵的防御增加7%
Kaija, the Armored Bear’s defense has been raised by 5% and its Health by 7%. In addition, in addition its cost is now 75 food (and yes, she has a name now).
Kaija的防御增加5%,生命值增加7%,现在的召唤成本为75个食物
The Axe throwers base attack is reduced by 15% and their base range is reduced by 30%
掷斧手的基础攻击减少15%,基础攻击范围减少30%
The ShiedBearer’s arrow resistance ability is reduced from 50% to 20%
执盾手对于弓箭(应该是指防御塔的攻击方式)的防御力从原来的50%减少到20%
The Mercenaries have been modified:
海盗雇佣兵的数据变化
Sending them now costs 200 Krowns
费用现在改为200克朗
Their attack has been increased by 10%
攻击力增加10%
Their defense has been reduced by 55%
防御力减少55%
Sending mercenaries will now summon 4 units (3 before patch)
现在的海盗雇佣兵将会有4个人(原来是3个)
2017年09月22日 08点09分
4
level 8
PVE units modifications
PVE单元的修改
The Wolf attack has been raised by 15%
狼的攻击增加了15%
The Bear defense has been increased by 20% and its Health by 7%
熊的防御增加20%,生命值增加7%
2017年09月22日 08点09分
5
level 8
BIG CHANGES on Draugrs:
尸鬼的改动
Their health has been raised by 20%
生命值增加20%
There are now 3 different types of Draugr:
现在将会有3种不同的尸鬼
The melee draugr
近战尸鬼
The Spear Thrower Draugr ⇒ launches spears
长枪尸鬼(发射远程长枪)
The Shield Draugr ⇒ has a 20% resistance against AxeThrowers and Towers Arrows
盾牌尸鬼:对于远程攻击有额外20%的防御能力
2017年09月22日 08点09分
6
level 8
The Valkyries are much more stronger now:
女武神现在被加强了
Their attack has been raised by 25%
攻击力增加25%
Their Defense has been raised by 33%
防御力增加33%
Their Health has been increased by 15%
生命值增加15%
To counter balance this modification, we changed a few things about Helheim:
为了平衡这项修改你,地狱之门的数据也被我们顺便修改了
Valkyries base number is changed from 5 to 4
女武神的基础数量从5减少到4
Valkyries spawn rate has been divided by 2
女武神的生成速率减少为原来的一半
2017年09月22日 08点09分
7
level 8
Other modifications
其他修改
The wood production bonus provided by a forest drops from 20% to 10%
森林提供的额外木材产量由原来的20%减少到10%
The lore production bonus provided by the Circle of Lorestone drops from 20% to 10%
巨石阵提供的学识加成由原来的20%减少到10%
Killing the Wyvern now grants 250 fame to every ally in the team
杀死双足飞龙将会为所有联盟的氏族增加250的名望
Young & Proud and Gear Upgrade now have a more accurate description
年轻气盛技能现在有了更加准确的描述
It is now possible to upgrade a tool if the building of the unit is built, even there are no units.
现在只要你建造了某种建筑以后就可以对建筑里所使用的单元进行升级(比如说你建造了侦查兵营,但是还没有训练你的村民成为侦察兵也可以升级你的侦察兵了)
Better repartition of resources surrounding landing site
改善了玩家周围的资源分布
Tiles containing Stone and Iron mines surrounding the player’s landing site will be less difficult to
colonize (no bear or draugr to defend them)
对包含有石头和铁矿的区域的殖民将会变得更加简单(没有中立野怪看守了)
Players in MP games now won’t have more than 2 Pauses available, after 30 seconds, any player can unpause the game
玩家在多人模式中将不会有超过2个暂停的机会了,每次暂停30秒以后,任何玩家都可以恢复游戏
Scouts are not allowed to scout enemy territory (another player or AI) unless the scout camp is upgraded
侦察兵在没有升级侦查兵营前将无法侦查别人的领土
The AI will now progress more slowly in the beginning of games but it will be more efficient in late game.
现在的AI在游戏刚开始发育的会慢一点,但是游戏后期的爆发力被增强了。(玩了一局,感觉很明显,以前是熬过前期随便虐AI,现在AI动不动十几个兵来干你)
2017年09月22日 08点09分
8
level 8
Bug fixing
BUG修复
Two player should not be able to spawn next to one another
现在不会有玩家在相邻的两个地方生成的情况了
The repair of a WatchTower stops when it is attacked (but not when enemy units enter the area
防御塔在遭受攻击时无法修复(但是如果敌人只是进入该区域时还是可以修理的)
The Achievements issues should now be fixed!
成就系统的BUG现在被修复了
The wolves won't randomly change target
野怪狼现在不会随机改变攻击目标了
2017年09月22日 08点09分
9
level 8
In conclusion
We really hope you'll enjoy those changes, we truly think they will help balancing the game.
Regarding the upcoming updates, we're working hard on a major Multiplayer update, as we really want Northgard to be a stable MP game! However, we won't be able to guarantee that it will come next month (but we hope so).
Have fun my dear Northgardians :-)
最后是一些感谢支持的话,还说是现在正在努力开发出更加稳定的多人游戏模式,但是不能保证下个月能够推出来。
2017年09月22日 08点09分
10
level 8
前十楼都是翻译内容,如果被度娘删帖了可以在这里回复,提醒我重发。
2017年09月22日 08点09分
11
level 1
感觉没什么特别的大改啊,又去做多人,那什么时候出战役啊?
2017年09月23日 01点09分
13
今年冬天出战役。
2017年09月23日 04点09分
level 1
难度增加了啊,ai出兵呼啦呼啦的,比上一个版本更猛,现在正面战场一般都是10对10的大战了。
反正狼更弱了,因为中立怪物全面变狠,狂战士更脆,而升级箭塔更猛。强烈要求狼族的士兵变得更便宜,或者种族加个15%战斗力的天赋。前期3斧头兵下2狼的地都下不了3块,节奏比以往满了一块地啊。最关键是狼没有后期,中期靠狂战双倍占地的骚扰越来越像挠痒痒了。
因为本版本主要改动在战斗数值上,其他种族各式了一盘,觉得变化并不大。
2017年09月25日 01点09分
15
狼族现在确实没有以前用着爽了,但是我觉得总体上还能接受吧。狂战士官方说法是改动只是为了他们编程的时候方便,并没有影响到平衡
2017年09月25日 01点09分
@恒哥五号 主要问题还是箭塔升级确实猛了。以前1狂战带3战士能骚扰拆箭塔,现在狂战士扛不住了,似乎需要来回拉兵微操了,费时而且起不到骚扰作用了。
2017年09月25日 02点09分
回复 cggdiablo_bd :可能是觉得原来防御塔提供的防御不够强吧,不过狼族没砍之前拆塔的速度杠杠的
2017年09月25日 02点09分