绿光将于6月13日关闭,Direct费用百刀,游戏销售额达千刀后返还
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level 13
神黑学 楼主
Closing Greenlight Today, Steam Direct Launches June 13
6月7日- ALDENIn this post, we're going to talk about closing down Steam Greenlight and the transition to Steam Direct.
If you haven't already, it's worth reading the last few posts we've made recently about our philosophy, some changes to address bad actors, and some upcoming improvements to Steam Curators system. These posts introduce and describe the subtle, but important, shift in the way the Steam Store is designed, and who it is designed for.
A look back at GreenlightSteam Greenlight launched on August 30, 2012, at a time when we realized that we weren't able to predict which titles players were really interested in. Up until that point, a small team here at Valve had been hand-picking games to invite on to the Steam platform, and almost every day we would hear from players wondering why awesome new game X wasn't available on Steam. The more this happened, the less confident we became that our own tastes were accurately representing the tastes of everyone using Steam. Greenlight was introduced as a way to help our team figure out which games players most wanted, by having those Steam users vote. Almost right away, we saw an incredible variety of games being submitted and voted on, which made it clear to us that there are far more distinct tastes and interests among Steam players than we had realized.
Right from the early days and throughout the life of Greenlight, we have been continually surprised by the hits coming through. In just the first year we saw titles such as War For The Overworld, Evoland, Rogue Legacy, and Verdun move through Greenlight and go on to become hugely successful. We found it was easy to explain afterwards why some titles turned out to be big hits, but when we forced ourselves to predict beforehand, we weren't nearly as accurate as we thought we were going to be. Those early years also saw huge growth in some categories of games that we had previously considered extremely niche, like visual novels. Whether you love or hate visual novels (In which case you can customize your preferences here!), they have gone on to form a huge following on Steam. Even today, we still see surprising smash hits come through Greenlight, such as the recent releases of Dead Cells and Blackwake.
Now, five years since Greenlight started, we've seen over 90 Million votes cast on submissions in Greenlight. Nearly 10 Million players have participated in voting in Steam Greenlight, but over 63 million gamers have played a game that came to Steam via Greenlight. These players have logged a combined 3.5 Billion hours of game time in Greenlight titles. Some of those titles, like The Forest, 7 Days to Die, and Stardew Valley, are in the list of top 100 selling games ever released on Steam.
With these kinds of successes, the thousands of niche titles, and everything in between, we realized that a direct and predictable submission process will best serve the diverse interests of players moving forward. So thanks to all of you who voted and played games in Greenlight, as we begin the transition to Steam Direct.
Retiring GreenlightThe information below on Greenlight and Steam Direct is going to be most relevant for game developers, as it discusses the nuts-and-bolts details of the transition.
As of now, we are no longer accepting new game or software submissions via Steam Greenlight and voting has been disabled. One week from today, on June 13th, we'll be turning on Steam Direct.
Over the next week, a team here at Valve will be reviewing the list of titles that have not yet been Greenlit and will be selecting the final batch of titles to pass through the Greenlight process. Our goal is to Greenlight as many of the remaining games as we have confidence in. There are some titles that will not be Greenlit, due to insufficient voter data or concerns about the game reported by voters. Titles that are not ultimately Greenlit may still be brought to Steam via Steam Direct, provided they meet our basic criteria of legality and appropriateness.
If you are a game developer with a game in Greenlight that hasn't been Greenlit yet, please be patient as we review the 3,400+ pending submissions. If you bought the Greenlight Submission fee, but haven't had a chance to post a submission, or if your submission has not been Greenlit by the end of this process, you can use the Steam support site to request a refund of your submission fee.
Steam Direct detailsThe goal with Steam Direct is to provide an understandable and predictable path for developers from anywhere in the world to bring their games to Steam. With that in mind, we're making the process as easy and streamlined as possible. A new developer will simply need to fill out some digital paperwork, including entering bank and tax information and going through a quick identity verification process. After completing the paperwork, the developer will be asked to pay a $100 recoupable fee for each game they wish to release on Steam. This fee is returned in the payment period after the game has sold $1,000.
As we have been doing for the past year, there is a short process prior to release where our review team installs each game to check that it is configured correctly, matches the description provided on the store page, and doesn't contain malicious content.
Additionally, brand-new developers that we haven't worked with before will need to wait 30 days from the time they pay the app fee until they can release their first game on Steam. This gives us time to review the developer's information and confirm that we know who we're doing business with. Developers will also need to put up a 'coming soon' page for a couple of weeks prior to release, which helps get more eyes on upcoming releases and gives players a chance to point out discrepancies that our team may not be able to catch.
Steam Direct will launch in one week, on June 13th.
2017年06月06日 19点06分 1
level 13
神黑学 楼主
大致是这个意思,等大佬翻译[阴险]
2017年06月06日 19点06分 2
level 15
emm,hello Martian
2017年06月06日 19点06分 3
在steam吧,火星的单位是分钟[阴险]
2017年06月06日 19点06分
level 12
居然还能返还[笑眼]
っぽい
2017年06月06日 19点06分 4
G胖也怕吃了咽不下去啊[滑稽]
2017年06月06日 19点06分
level 14
G胖不傻,千刀有30%提成 返还100剩下200[滑稽]
2017年06月06日 19点06分 5
这100刀不在销售额[阴险]
2017年06月06日 19点06分
你不会数3,千刀提成300,返还100还是300,这100又不是g胖送你的,是你自己的
2017年06月07日 05点06分
level 15
100刀算是防垃圾泛滥的押金吧
2017年06月06日 19点06分 6
有些商家联合一些人刷推荐挂卡,而实际上游戏可能都不存在,间接赚钱
2017年06月07日 05点06分
@正装的小刺猬🐭 之前有文章说掉卡规则也要变.不是单单挂时间就行了.
2017年06月07日 05点06分
level 13
100刀不算多啊,千塊錢都不到!
2017年06月06日 23点06分 8
对啊[阴险]我感觉会有很多垃 圾游戏还上台了
2017年06月07日 02点06分
level 14
修仙党
2017年06月06日 23点06分 10
level 9
之前看说是拿去做慈善,现在又变成会返还了?[疑问]
2017年06月06日 23点06分 11
之前是猜测,这次是官方公告[阴险]
2017年06月07日 02点06分
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