【2016-01-29】大新闻~BDA更新了~~~~~
坎巴拉太空计划吧
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level 9
狂不可言 楼主
目测有M270[滑稽] 求我朝卫士2
各位军火商做好准备~
2016年01月28日 17点01分 1
level 10
和我没关系 毕竟电脑渣到打不开bda
2016年01月28日 17点01分 2
我的连游戏都几乎无法运行……打开KSP.exe,黑屏2分钟→未响应5分钟→启动游戏,加载……加载10分钟,进入游戏,效果全关FPS~20,如果火箭零件>20个,FPS~10,零件>50,FPS~5。。。。
2016年01月29日 03点01分
但是MOD还是要high~~~~
2016年01月29日 03点01分

2016年01月29日 07点01分
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IAMCTZ
:和你差不多 打开要10多分钟
2016年01月29日 07点01分
level 14
其实只有一个PAC-3的发射箱,散了吧
2016年01月28日 17点01分 3
明明很多[喷]
2016年01月28日 17点01分
@zylgchs [滑稽]你的意思是很多个PAC-3发射箱?
2016年01月28日 17点01分
level 9
狂不可言 楼主
[滑稽]贴子里说可以设置僚机了
回去探索一下怎么弄
2016年01月28日 17点01分 4
我擦,僚机啊啊啊啊!![吐舌][太开心]
2016年01月29日 03点01分
level 10
Version 0.10.0 for Kerbal Space Program 1.0.5
Released on 2016-01-27
= New =
Wing Commander module
Missile launcher turrets
Rocket launcher turret
TOW Missile
Beam riding missile guidance
Guard usage of missile launcher turrets
Weapon targeting types are displayed in weapon list
Weapon alignment and converge distance indicator in editor (F2)
MinCombatSpeed variable for AI Pilot, below which the pilot will focus on regaining speed when extending or orbiting
Idle speed for AI Pilot for when it is only orbiting
Added steer damping value for missiles to reduce oscillations
Ripple fire settings will be saved per-weapon
Ripple fire action group toggle
Tweakable gun range for guards (to decide between guns or missiles)
Tweakable missiles per target value for guards (will wait until set amount of missiles have missed before firing again)
Support for turret rotation sound effects
Optional radarName field to display in modules tab instead of part title
Support for built-in radars on turrets
New bullet/tracer shader
Bullet tracer intervals
Optional ejected shell collisions
Action groups for firing guns on weapon manager and individual guns (Currently only supports Custom1-10)
Support for simultaneous use of multiple on-board radars
Support for simultaneous use of multiple off-board radars via data-link
Multi-locking TWS capability on fighter-style radome
= Changes =
Radars can detect landed/splashed targets
Changed Oerlikon Millennium to more realistic high rate of fire burst
New sound effects for Millennium and M230
Changed 30mm cannons to explosive rounds
Tweaked AIM-9 and AIM-120 aero/steering values
Tweaked drag and lift curves and coefficients
Tweaked flare thermal value
Changed PAC-3 to semi-active homing
AI Pilot will return to and orbit the area it took off from/was activated when not in combat unless commanded to a location via wingcommander
Improved AI Pilot throttle control and use of multi-mode engine (afterburner)
Improved AI Pilot handling post-stall
Improved AI Pilot evasive behavior
Improved AI Pilot behavior for ground target gun attack
Changed default max guard visual range to 5km
Guard that is fixated on a target will intermittently do a wide scan to check for new threats
Reduced weapon manager audio source ranges
Reduced Browning AN/M2 mass to 40kg
Missile smoke trails persist after missile is destroyed
Improved cruise missile behavior
Circle icon for friendly contact on B-Scope radar display
= Fixes =
Fixed chain reactions causing rippled bombs to detonate simultaneously
Fixed guns firing after automatically switching when emptying stores of previous missile/rocket via fire key
Fixed empty rocket pods remaining on available weapons list
Fixed guard mode fire intervals cycling too quickly for air-to-air missiles
Fixed MANY guard mode issues causing it not to work properly/consistently
Fixed incorrect selected weapon message
Fixed targeting pod losing saved settings/target position on reload
Fixed high relative velocity missiles stepping through objects w/o collision
Fixed unnecessary snaking in sa or aa missile guidance
Fixed AGM guidance on high altitude surface targets
Fixed muzzle flashes not appearing when framerate is low
Fixed rotary cannons not appearing to spin
Fixed incorrect description in RBS-15 cruise missile (should say GPS guided)
Fixed targeting pod disabling radar tracking when radar loses lock - it will wait until next lock
Fixed turret yaw limiting behavior
Fixed AI Pilots taking off in standby mode when peace mode is enabled
RWR state is persistent
Removed turret motion range tweakables from radars
= Changes by ferram4 =
Bullet damage is now based on impact energy, not momentum
Extra bullet damage when a part is destroyed is transferred to connected parts
Bullet penetration is guaranteed at >~75 degrees
Bullet ricochets are guaranteed at <~5 degrees
Optional bullet drag (per weapon)
No drag (legacy)
Analytic estimate (-new default-. no affect on trajectory - only impact velocity/damage)
Numerical Integration (affects trajectory - not accounted for by AI)
= NOTE: aerodynamic values per weapon have not been applied yet
搬一下更新日志
2016年01月28日 17点01分 5
level 7
[2016-01-29]=1986
2016年01月28日 18点01分 6
level 7
[2016-01-29]=1986
2016年01月28日 18点01分 7
level 15
啥m270明明是爱国者。。。
2016年01月28日 23点01分 15
level 14
内部测试图
2016年01月29日 01点01分 17
level 13
对了,谁知道那个ripple是啥意思[疑问]
2016年01月29日 02点01分 18
好像就是雷达的弟弟声的开关[疑问]
2016年01月29日 03点01分
level 14
新的机炮和激光命中效果很吼!
2016年01月29日 02点01分 19
level 12
求下载地址[乖]
2016年01月29日 03点01分 20
kerbalstuff
2016年01月30日 07点01分
level 12
会导致用旧版bda的载具不能读取吗?
2016年01月29日 03点01分 21
不会,部件没有变
2016年01月29日 03点01分
@狂不可言 那好,赶紧更新[太开心]
2016年01月29日 03点01分
level 11
[不高兴]前几天才升级……今天又要升……
2016年01月29日 04点01分 22
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