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零崎仪识 楼主
Swimming: An-indepth look at swimming this week; a feature new to the 3rd Generation, but was it an improvement or an unwieldy mess?
本周我们将深入来看看水战;这是个在三代游戏中的新特色,不过这到底是个改进还是个笨拙的烂摊子?
Welcome to Discussion of the Week: Swimming!
A couple of thoughts; as excitement for MH3U is building and building, I thought it'd be good to look at the one feature that it only shares with one other MH game - the ability to swim. A whole new dimension of gameplay!
Plus it's Monday and any non-monster based DotW blogs are always less popular than monster-based ones, so you've only got to put up with this 'till the weekend.
欢迎来到本周讨论:水战!
说在前面:在MH3U越来越让人期待的现在我觉得我们最好来看看这个只与另一个版本共享的特色——水下行动,给游戏带来了全新的维度!(译注:这意味着弓的蛋碎)再加上今天是周一并且所有无关怪物的DotW博客都没那些关于怪物的人气高,所以到周末之前你们大概只能用这个将就将就了。
Concept 概念
Sure, when it was first announced as being a new feature in MH3, we probably all thought: "How can a hunter hold his breath underwater for any length of time? Won't all that heavy armor and weapons weigh them down?"
Well, no. Swimming does have a little air gauge, but it depletes really slowly and easy to fill up with items or bubbles. Sure, it flies completely in the face of realism, but it makes the game more fun, so I can overlook it.
当然啦,当这第一次被作为MH3的新特色被公布时我们大概都在想:猎人如何在水下长时间憋死?难道他们不会被厚重的装备沉水底吗?
好吧,其实不是的。水下的确有个小氧气槽(译注:其实是酸素槽但鬼知道那是什么)但是它干的很慢很慢并且用道具或者水下气泡可以很轻易的补充。的确,这已经完全不科学了但是增加了游戏性嘛,所以我可以无视它。
Areas 地图
In the Deserted Island, swimming is possible in Areas 10 and 11 (and a tiny bit of 12). Whilst I think the underwater-scape in Area 10 is quite bland, I'm a fan of the moody, almost cave-like setting of Area 11. Plus it's funny to see them still having arbitrary 'you cannot swim past this point' limits in the endless ocean expanse.
在孤岛,10区11区(以及12区的一丁点)是可以水战的。尽管我认为10区的水下区域略有点平淡无奇,但我真的很喜欢11区那种忧郁的山洞一般的景观。再加上你可以发现区域依旧是有限制的;你不能越过那些限制点进入真正的海洋区域。
In the Flooded Forest swimming is possible in Areas 3, 4, 5, 6 and 8. Personally I think these areas are notably better, with lots of interesting textures in the sides of the riverbank, like bits of wood and rock, and weeds growing up from the silt on the bottom. And Area 8 is a thing of beauty - such amazing blue water and real feeling of a tranquil cave.
Only downside is that 5 and 6 are too damn narrow - not game-breaking, but can be annoying when fighting Lagiacrus - and they're unappealingly murky.
水没林可以在3 4 5 6和8区游泳。就个人而言我觉得它们比孤岛的要好一些,因为在河岸上还有些有趣的物体比如木块和岩石啊还有从水底淤泥中长出来的杂草啊什么的。而且8区真的是一片美景——让人咂舌的碧蓝水域就普通真正的宁静洞穴景观一般。唯一的不足就是5区和6区太他喵的窄了——打海龙的时候真的很让人火大,并且那种模糊的感觉实在不讨人喜欢。
2013年01月23日 07点01分 1
level 11
零崎仪识 楼主
ly more fun than Lao - not a massive achievement, to be honest - but there is something nice and serene - dare I say almost beautiful - about him. A bit of a flat colourscheme, I thought, until he gets into rage and starts lighting up. That was a cool touch.
大海龙/皇海:水下老山龙?天哪这样的话真是烂透了。幸运的是大海比老山还是稍微有趣一点——也没好太多老实说——但有一种美
好宁静的感觉——甚至是美丽我敢说。略为平淡的配色,我认为,知道它怒了并且照亮周围的洞穴。有种很酷的感觉。
Guran-Miraosu: Very torn. Having half the fight in the water and half of the fight on land - and the monster being a challenge in both - was a good idea, but I find something about the design very off-putting. All the lava swirling around, spewing out of his wings - looks more like a generic fantasy volcano-themed monster than the more realistic creatures MH is so good at. Plus his skeleton is the same as Fatalis'. Don't think that slipped by us, Capcom.
脸黑:烂透了。把怪物设计的水下水上各占一半战斗——并且两边都不容易——是个好主意,但我认为有些设计真的很囧。蔓延四周的岩浆从它的翅膀流出(译注:或者说呕出)——这让它看起来更像一个带幻想色彩的火山系怪物,而非MH擅长的写实风格生物。再加上它的模型其实和黑龙一模一样吧,别以为能混过去,卡表…
感觉这次量好多
周六SAT啊给跪
求联机求联机啊咲受
2013年01月23日 07点01分 3
level 11
零崎仪识 楼主
http://pan.baidu.com/share/link?shareid=162323&uk=1543548512
随便找个地方贴一发地址考完回家下
2013年01月23日 08点01分 4
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