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DOOM: The Dark Ages | Revelations Info
- "Revelations is twice the size of TAG 1 with Better Pacing"
- "[The DLC is] twice the size but it’s not “technically” six levels - you’ll see"
- "The HUB is huge"
- "Backtracking isn't just "replaying thru this same level in the same order. Its a new Path"
- HEAVEN SPLITTER rebalance incoming: rebalance Stun time
- "Dark Ages is a new game (way different than 2016 and eternal) the DLC is kinda what eternal was for 2016. Dark ages is the Base, Revelations builds on top"
- The Player is still a tank but with a jet engine strapped to your back
- The new ai in the DLC are tuned for the spear. And the lack of quick switching keeps it balanced (Quick swapping is between the Shield and Spear ONLY)
- By the time you unlock the Spears potential via upgrades - ai frequency gets pretty high
- "Mobility fits like a glove. The dash isn’t as long distance wise as it was in eternal, so while you have more movement tech it’s not the same as eternal.
- The fully upgraded "Meathook" mechanics are strong"
DOOM: The Dark Ages | Revelations 信息
- “Revelations 的规模是 TAG 1 的两倍,节奏更好”
- “[DLC 的规模] 是两倍,但它并非‘技术上’只有六个关卡——你们会明白的”
- “HUB 非常庞大”
- “回溯并不只是‘以相同顺序重玩同一关卡’。它是一条全新的路径”
- HEAVEN SPLITTER 即将进行重新平衡:重新平衡眩晕时间
- “Dark Ages 是一款新游戏(与 2016 和 Eternal 大相径庭),DLC 有点像 Eternal 对于 2016 的意义。Dark Ages 是基础,Revelations 在其上构建”
- 玩家依然是个坦克,但背上绑了个喷气发动机
- DLC 中的新 AI 是为长矛调优的。缺乏快速切换机制保持了平衡(快速切换仅限于盾牌和长矛之间)
- 当你通过升级解锁长矛潜力的那一刻——AI 的出现频率会变得相当高
- “机动性完美贴合。冲刺的距离不像 Eternal 中那么远,因此虽然你有更多移动技巧,但它与 Eternal 并不相同。
- 完全升级后的‘Meathook’机制非常强大”

2026年06月21日 02点06分
1
- "Revelations is twice the size of TAG 1 with Better Pacing"
- "[The DLC is] twice the size but it’s not “technically” six levels - you’ll see"
- "The HUB is huge"
- "Backtracking isn't just "replaying thru this same level in the same order. Its a new Path"
- HEAVEN SPLITTER rebalance incoming: rebalance Stun time
- "Dark Ages is a new game (way different than 2016 and eternal) the DLC is kinda what eternal was for 2016. Dark ages is the Base, Revelations builds on top"
- The Player is still a tank but with a jet engine strapped to your back
- The new ai in the DLC are tuned for the spear. And the lack of quick switching keeps it balanced (Quick swapping is between the Shield and Spear ONLY)
- By the time you unlock the Spears potential via upgrades - ai frequency gets pretty high
- "Mobility fits like a glove. The dash isn’t as long distance wise as it was in eternal, so while you have more movement tech it’s not the same as eternal.
- The fully upgraded "Meathook" mechanics are strong"
DOOM: The Dark Ages | Revelations 信息
- “Revelations 的规模是 TAG 1 的两倍,节奏更好”
- “[DLC 的规模] 是两倍,但它并非‘技术上’只有六个关卡——你们会明白的”
- “HUB 非常庞大”
- “回溯并不只是‘以相同顺序重玩同一关卡’。它是一条全新的路径”
- HEAVEN SPLITTER 即将进行重新平衡:重新平衡眩晕时间
- “Dark Ages 是一款新游戏(与 2016 和 Eternal 大相径庭),DLC 有点像 Eternal 对于 2016 的意义。Dark Ages 是基础,Revelations 在其上构建”
- 玩家依然是个坦克,但背上绑了个喷气发动机
- DLC 中的新 AI 是为长矛调优的。缺乏快速切换机制保持了平衡(快速切换仅限于盾牌和长矛之间)
- 当你通过升级解锁长矛潜力的那一刻——AI 的出现频率会变得相当高
- “机动性完美贴合。冲刺的距离不像 Eternal 中那么远,因此虽然你有更多移动技巧,但它与 Eternal 并不相同。
- 完全升级后的‘Meathook’机制非常强大”






