Cyrine♬ 東城柚叶
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【没人?】欧美PTS S∞n Commanders! Obsidian Entertainment and My.com are happy to announce that the long-awaited Lords of War PvP mode will be coming soon to the European and North American region! The objective of the Lords of War mode is to attain the highest team win streak and earn Prestige by participating in battles within designated conflict zones. Each conflict zone is open for a set period of time, has its own map, objective, tank tier and tank composition requirements to provide a unique experience in each conflict zone. Lords of War will be played in the 10 vs 10 format (please note that this format can change depending on the server). Lords of War will be separated into seasons, each with its unique rewards. Season 0 will arrive soon to the newly-launched Public Test Server that will be available to the European and North American players. The objective of Season 0 is to test the mode, but that does not mean the players will not receive any rewards. The rewards for Season 0 will be given out on the Live server and will include: Special Titles Special Decals Gold Premium Time Season 1 is planned to start with the Update 0.17 launch and will include an exclusive reward vehicle. LOW模式已经介绍过多次,不再细说 本次追加的情报是每一季都会有不同的限定奖品【应该是绝版载具】 昨天OE说过low会推迟,因为还没测完。现在Mycom打算把第0季放到新开的欧美PTS进行测试【然而毛服PTS已经打起来了】,而参加测试的玩家在第0季中获得的奖励会发放到正式服中 奖励包括称号,贴花,金币和高帐 第一季将会在0.17登陆正式服,奖励包括限量版载具 【然而某模式似乎并没有多少人关心,大新闻是PTS】
【活动】八月长跑 补贴家用系列。 虽然奖品毫无吸引力,但难度也很低,所以不必抱怨的说... Battles are won by local superiority of forces, but it takes more than just battlefield tactics to win wars. Careful rationing of resources is paramount to any prolonged conflict success and even the best field commanders can find themselves on the losing side if they are not careful with their unit management. The question is, are YOU in for the long run? 战役可以通过局部性的优势获胜,但要赢得整场战争的话需要的可不只是战术。后勤对于在长期作战中获胜是很重要的。如果我们不给玩家送点绿票的话,大家可能又要炸了呢...准备好肝了吗?From the 8th of August to the 4th of September 2016, players have the option to participate in the Long Run event. The event is split into four Rounds: Round 1: August 8 to 14 Round 2: August 15 to 21 Round 3: August 22 to 28 Round 4: August 28 to September 4 活动时间为8月8日到9月4日,分为四个阶段: 第一阶段:8月8日-14日 第二阶段:8月15日-21日 第三阶段:8月22日-28日 第四阶段:8月28日-9月4日 During each Round, players can complete the following objectives (once each per Round): Win 15 PvP battles or 30 PvE missions on Hard difficulty Deal 20,000 damage in PvP battles or 80,000 damage in PvE missions (any difficulty) Earn 25,000 Reputation in PvP battles or 50,000 Reputation in PvE missions (any difficulty) Please note that the PvP and PvE goals in a single objective cannot be combined in any way. 在每一轮玩家都可以完成下列任务: -在15场PvP中获胜,或者在30场困难模式PvE中获胜 -在PvP中造成20000点伤害,或者在PvE中造成80000点伤害(任意难度) -在PvP中获得25000点经验,或者在PvE中获得50000点经验(任意难度) PvP和PvE的进度不能叠加。 Each completed objective will be rewarded with 150,000 Credits for a total of 1,800,000 Credits for all objectives completed during all four Rounds. Additionally, there are two special bonus rewards. 每完成一个任务可以获得150000绿票,如果四个阶段的任务全部完成的话一共可以获得1800000绿票。另外还有两项附加奖励。 Round Bonus Players who complete all three objectives during one Round will be rewarded with a bonus of 550,000 Credits 2 days of Gold Intel Boost (25% boost to Credit and Reputation income) for the total event sum of 4,000,000 Credits. 在一个阶段中完成全部三个任务的话可以额外获得550000绿票,以及两天Gold Intel Boost一共可获得2200000绿票+1800000的基础奖励=4000000绿票 Long Run Bonus Players who complete all three objectives in all four Rounds will be rewarded with a bonus of 1,000,000 Credits 7 days of Platinum Battlefield Glory Boost (25% boost to Credit and Reputation income, 50% boost to Global Reputation, Commander XP and Crew XP income) 完成四个阶段的所有任务的话可以额外获得1000000绿票以及7天Platinum Battlefield Glory Boost(没错,不是这个,而是根本用不完那个... 一共可获得5000000绿票。 Each Round starts at 9:00 AM CEST (12 AM PDT) on the first day of the Round Each Round ends at 23:59 CEST (2:59 PM PDT) on the last day of the Round No Reputation bonuses (including Boosts and Premium Time) are counted towards the Reputation objective Objective prizes and Round Bonus prizes will be distributed at the end of each Round Long Run bonus rewards will be distributed at the end of the event An objective completion indicator will be available on the Profile page (please note that the indicator might operate with a delay) Any punishment issued by the Support Team for an offense against game rules within the event time limit will lead to automatic disqualification from the event 规则: -每个阶段开始时间为该阶段第一天的9:00 AM CEST (12:00 AM PDT)【北京时间下午3:00】 -结束时间为该阶段最后一天的23:59 CEST (2:59 PM PDT)【北京时间早上5:59】 -经验加成(Boost和高帐)不会被算进经验任务的进度 -任务奖励(450000)和阶段奖励(550000)会在每个阶段结束后发放 -全阶段完成的1000000和7天boost会在整个活动结束后发放 -活动开始后可以在Profile界面查看进度(结算可能会出现延迟) -在活动期间违反游戏规则的人会被直接取消活动资格 We hope you enjoy the Long Run event and we'll see you on the battlefield! 最后祝您身体健康,再见。
【Western Journalist】UPCOMING FIXES Interesting,OE终于做了点正经事 搬运自mycom 0.16更新将会给游戏加入更多的要素(以及新的bug),但其主要的目的是解决玩家们反馈的一些急需修复的bug。我们打算修复大量玩家认为迫切的问题。 以下是一些栗子 -射击延迟 我们通过改进AW射击模拟方式来减轻射击延迟的问题。现在你们在打移动靶时应该能发现炮弹会落到正确的位置上。为了做到这点,我们做了以下改动: ·现在我们通过将射击请求的处理设为最高优先级的方式来最小化封包处理对服务器和客户端造成的延迟 ·我们将预测性武器开火(原文,我不知道具体指什么)加到了客户端里,这样的话炮弹的模型会在击发后立刻形成,而不是等服务器确认。 ·我们在模拟炮弹的物理特性时会加入服务器端的延迟补偿以改善网络延迟造成的影响。 以上改动应该能让游戏玩起来更舒服,我们也期待着诸位对此次修复的反馈。 -错误的炮塔指向(AI后脑勺开炮系列) 我们将同步客户端以及服务器之间载具方向的代码回炉重造了,这样一来玩家应该不会再遇到被装作看风景的敌人击穿的情况。 虽然这种情况主要出现在PVE中,但这个改动会同时对PVP和PVE造成影响。 -小型障碍物造成的减速 之前载具在撞上车,树以及墙等小型物体时会发生不科学的夸张减速。我们通过更新载具与可破坏物体之间的碰撞模型来解决这个问题。现在玩家应该能通过轻易推动这些螳螂侠来感受铁骑们的分量,就像现实中一样,使游戏具有更多变量。 -转正改动 以前AP会根据它们击中的部位发生最大5°的转正,也就是说炮弹的射入角能够降低最多5°(不包括改装件加成)(P.S:M1的Advanced MRS) 转正的结果就是减少了AP击穿倾斜装甲时需要渗透的等效厚度。但是,转正还有一个效果就是炮弹的方向也会被调整,也就是说炮弹会在击穿第一层装甲后改变方向。我们发现很多时候炮弹在击中履带,负重轮等脆弱的地方时会因转正效应而改变穿甲方向,导致一些无法被直接瞄准的弱点因转正效应而被击穿。 为了解决这个问题,AP在击中纸糊的地方时将不会再发生转正,例如: ·轮子 ·轮胎 ·炮管 ·杂物(例如M1炮塔尾舱后面那堆东西)等非关键外部部件 该列表仅包含一些比较重要的bug,不代表我们将会在0.16更新中修复的所有bug,将来报道出了偏差泥萌要负责。 我们要感想所有在反馈中指出这些bug的玩家。我们将会继续听取玩家社区的意见并根据诸位的反馈来完善我们的游戏。 战场上见。 END
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