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新人请教一个PS+的问题 PS+ 送的免费游戏 我买了,下载了,删掉了 下个月这个游戏不免费了,只要我是PS+就还能下载?
请教一个传承版的问题 请问日版有没有英文字幕?日版的画册跟美版、港版画册有何不同? 如果香港PSN帐号,能否更新日版MGS4 的补丁?
今天的手操机枪击杀10个的任务谁玩成了? 请问怎么做能完成,尝试了几次,好不容易打的差不多了,一个飞机过来发了一颗子弹,我就助攻了。。。 大多数时候不是别人根本不理我,就是直接过来把我秒了。。。
龙之宝冠的NPC队友难道是消耗品? 既不能换装备、修理装备,也不能成长,难道只能是用玩了就甩?
求心情加成跟属性的对应关系 我的外交、军事、医疗,还没有见过有加成的。。。
是不是现在不存在“飞机经验满了获得经验减少”这种情况了? 如题
刚刚发现我被禁言了一天?因为我说了句真话? 有人对WT引进的问题好奇,我在不泄露商业机密的前提下给大家放点消息。 请问哪里有问题?哪里违反了八桂? 我说话问天问底问心无愧。请滥用权力者自重。
深圳出全新Fanatec CSR Shifter Set H档+序列档 SRFC团购送的,已经有CS Shifter SQ了,所以用不上了。 1 全新国内现货,随拍随发。 2 可以配合Fanatec所有的方向盘,但是不能独立使用。 3 包含一个7档H档,一个序列档。 4 运费自理,实收或者到付。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fitem.taobao.com%2Fitem.htm%3Fspm%3D0.0.0.0.u2RKvv%26id%3D35766144915&urlrefer=c44c4e57e0def8e0bd34290a209a2e02
刚入门,请教几个问题 想买个入门手台,貌似都是UV段的。U段还分高低?V段和U段有啥区别?通常做什么的? 本来想买摩托罗拉的GP2000或者GP338,可惜都已经停产多年了,买不到新的。 所以退而求其次,买300元价位的国产手台算了。目前锁定UV2 或者 LT9800,很多人推荐LT6100Plus,我看只能U段或者V段,价格跟LT9800差不多,还不如直接上LT9800。样子还比较帅,还能防水。 刚入门的菜鸟,大家多多指教。
蝰蛇出2013了,曼巴会不会出2013? 曼巴的4G已经被屌丝蝰蛇赶上了,两年没更新的曼巴会不会出新品呢? 不过就算处也应该叫2014了吧?
为什么玩模拟飞行的大多数都是B737?空客和波音其他机型就少很多 很奇怪的现象,这是为什么呢?
【出售】深圳出全新未开封T500RS+Th8RS 还没用过就看到这次团购,犹豫了一下还是加入了。所以T500RS就出了吧。 品相全新,从德国带回来的。箱说齐全,未开封。年初缺货的时候买的,所以买的时候比较贵。当时国内没有RS,只有F1,还要6500一套。所以只好从国外带了。 缺点是T500RS的彩盒有点脏,直接彩盒运回来的,没有外层纸箱。但是内部有泡沫保护,DHL也不暴力,所以只是有点脏,八个角有点凹。介意的话就算了。 明盘5000,运费自理,推荐顺风,陆运大概100不到,空运大概100多点。深圳周边可以开车来自提,真的有点大,有点重20多公斤。 有意+Q 34532624,注明T500RS,不刀。
重大利好 IL2 1946 Steam重新上架,1C收回了版权 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F15320%2F&urlrefer=eb0263a3b4012251a04eb047ab215e10
据说BTD-1更新模型了,我欢天喜地的去看,结果。。。 垂直尾翼还是歪的,毛子你都干什么去了?
请问一下GT5风衣的尺码问题 我175 略胖,平时T恤穿XL的,请问M能穿吗?店家只有M和XL了。
提议以后禁止或者限制发“素质”贴 最近每天都看到一堆“素质”相关的帖子。中国人没素质了,老外也没素质了。 被TK了,没素质。TK了别人被骂也说没素质。动不动就地图炮,动不动就民族性。 偶尔有看点的,还引起骂战。各种内幕,各种目击证人,各种死不认账,各种上视频打脸,各种百般狡辩。有意思吗?有营养吗? 建议以后明文规定限制发这种无意义的帖子,有事儿直接举报。
经常听人说XX磅喷火,啥意思?大神帮忙科普一下吧 刚才看帖子说喷火9有7种型号,xx发动机xx磅这么分的。这个xx磅到底啥意思?
我在江西宜春祝大家中秋快乐 合家团圆。你们在哪里?
我在江西宜春祝大家中秋快乐 合家团圆。你们在哪里?
据不可靠消息,Arma3 将会官方支持简繁体中文
现在高级白板机的出路在哪里? 只有击毁目标那点经验。即使买护身符赢了每局也就3-5w的样子,没买只有2-3w的样子。面对动辄几十万的解锁经验只能望洋兴叹。白板本来就不好用,还得硬着头皮开出去受虐。难道真要花钱解锁?已经好几架高级飞机放着落灰了。
目前最快的刷钱机是啥? 有人说是金币P47,优点是秒排、火力在这个等级算不错的。而且貌似等级越高刷钱效率越低。你们有啥绝招吗?
1.35 会不会是最快的一个版本?以为版本都这个节奏? 以前都是两个月一个版本的,这次1.33没更新两次就开1.35 dev服了。
在BoS官方论坛发了个帖子,中国人都来回帖 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforum.il2sturmovik.com%2Ftopic%2F1345-here-are-some-chinese-people%2F&urlrefer=c49b0230d46ffd6bece7501e94013a26 为了显示中国人的存在,为了中文分论坛和未来可能的中文支持,我发了这个贴。我英文很烂,大家笑一笑就算了。
请问N卡组三屏最廉价的方案是什么? 一块770能搞定不?一直没搞懂三屏的三个输出口要怎么搞定?难道连VGA口也用上?还是有分接口的东西?另外2G显存够用吗? CPU目前用的是2600K,不知道是否会成为瓶颈?
BoS第二期视频中文字幕版 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNjA0MDk0NDIw.html&urlrefer=86dd5c2c4724bb00d5d96143a8d03e81
BoS第一期视频中文字幕版 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNTk5Nzk2NDA4.html&urlrefer=0cc3a3c6ee382de790ce3e13430591ac
顺带一提,BoS放Key了。
BoS第三期视频无字幕版抢先看 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNjA4NzE3MjUy.html&urlrefer=7f742d43d4ac04b6a7206ec419b0cc47
英国的出路在哪里? 众所周知,1.33后地面单位经验多、钱少,空中单位钱多、经验少。 但是纵观各国,都有比较平衡的轰炸机和战斗机配置。苏联有Tu2、Yer2系列,的国有Do217系列,美国有B17系列、连日本都有Ki49和G5N、G8N。 唯独英国完全没有高速轰炸机,而且13级左右的轰炸机几乎是空白。如此英国只能靠台风、喷火9、喷火16、暴风等战机来走过13-17的漫漫长路。可是经验实在是太少了!!! 请问广大英国玩家是怎么走过来的?
Steam 今日折扣太给力!DCS World 全线2-3折。
连续玩了两周,又没电了怎么办? 今天又是简单就是提不起干劲玩。唉,估计又要AFK一阵子了。
目前罗马2全区能用的是什么版本? 貌似香港零售版和杉果的都是限制国内的,有什么途径是全区的?
找人合买Rise of Flight海霞峡版 价值20刀的海峡地图和战役,价值40刀的ICE包再加上附赠的几架飞机。现在打包只要40刀。我个人再给您打个折扣,只要200rmb。 我得到什么?我只要steam下载的功能。 你得到什么?你得到超过70刀的地图和飞机,却只需要出一半不到的价钱。 交易走淘宝,安全。具体细节等会到公司再发上来。
DCS World 1.2.6 更新日志 DCS 1.2.6 Preliminary Change Log In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect. DCS World Added new anti-ship penetrating warhead for anti-ship missiles. Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15). R-27ET: Decreased rear hemisphere DLZ. R-73: Corrected mass and thrust. R-77: Corrected time, fuel flow and thrust. SA-8 Osa: Increased range at low altitude from 6 to 8 km. Corrected the lock on range of IR missiles. Added Australia as a new country choice. Renamed APA-50 to APA-5D. Fixed error with coalition.addGroup()function. Added a new 3D model for the B-8V20 rocket launcher. Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units. Added exhaust smoke to Kusnetsov aircraft carrier. Kills are now tracked in the Log Book for Campaigns. Engagement range of ground units has been adjusted. Su-25T bomb Interval and Quantity are now working correctly. Trigger GROUP DEATH will working with event ON DESTROY. Fixed several SAMs ignoring the set "Alarm State Green". Debriefing: Fixed event recording. This will also correct log book errors. MiG-23 will now attack the moving ground target with rockets. Many minor corrections in the game. Wingman will report leader about enemy radar activity. Multiplayer: Radio communications are now working. Multiplayer: Debriefing window in the mission is now disabled for clients. Multiplayer: Fixed several crashes. New ambient sound system (sea, shallow water, fields, wind, g-breath effect). Wind + turbulence sound depends on mission weather parameters. New wingtip vortices, new touchdown smoke. Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs) A-10A: Removed AAQ-28 TGP. A-10A: Corrected standby compass showing wrong heading. A-10A: Added PAC. A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed. A-10A: Simultaneous engine start now working. A-10A: Fixed AIM-9 air to air mode. A-10A: Removed glideslope indication on the HUD. A-10A: Fixed ADI yellow vertical bar. A-10A: AoA indicator, indexer and AoA sound corrected. A-10A: Fixed HSI outer needle. A-10A: Added Stability Augmentation System (SAS). Su-33: Corrected AoA indexer. MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target. Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Su-25T: Removed targe diamond on the HUD. F-15C: Fixed altitude hold when air to air refueling. AWACS: Decreased the answer pause between picture requests. Corrected some missions. ATC now available for the Kusnetsov aircraft carrier. DCS: A-10C Warthog The engines will start after repair. If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed. A-10C. SAS and EAC switches fixed. DCS: Combined Arms Fixed multiplayer crash when land groups are assigned a route. Added German CA Manual. Smoke markers for controlled ground units are limited with 10 smokes at each color. Input: Absent joystick commands restored. HUD: Added cues of masking for line of firing by vehicle elements. HUD: Added health points indicator. MP missions replaced to MP folder. DCS: Black Shark 2 Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key. DCS: P-51D Mustang Fixed no UNSAFE warning light and horn when throttle retarded.
关于陆战模式 嘘
出两个杆子T16K和FFB T16K 6月6日购买行货,有保修卡。保养良好,箱说全。400 运费到付。 FFB 8成新,送声卡,多年没用又搬了两次家,我猜8成没坏。100 运费到付。 要的跟帖或者pm我,走taobao,非诚勿扰。
刚飞了一把D12,这尼玛比Yer2和B17起飞有难度 都快冲出跑道了都拉不起来,这还不是BUG?
来说说德国几架109吊舱的运用吧 有人说G2挂吊舱跟F4性能差不多,这证明G2还是可以挂吊舱玩的嘛。 因为G2比F4的发动机好,同理G10的发动机又上了一个档次,这是否说G10也可以挂吊舱玩呢?跟G10同样发动机的K4也可以吗?
Pilot knock out是怎么回事? 今天用Tu2S低空轰炸柏林的小碉堡,忽然莫名其妙就死了,显示Pilot knock out啥的。有人见过吗?
空前繁荣:DCS 二战新作 DCS WWII: Europe 1944 正式公布 RRG Studios announces an upcoming Kickstarter campaign for DCS WWII: Europe 1944, a start of an exciting new flight simulation series. MOSCOW, Russia – September 1, 2013 - Legendary flight simulation designers Ilya Shevchenko, Igor Tishin, and Matt Wagner are excited to announce an upcoming Kickstarter campaign for a new WWII flight simulation being developed for the PC. DCS WWII: Europe 1944 is the start of an exciting new flight simulation series. Built by industry veterans at RRG Studios with the same approach that made famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre. DCS WWII: Europe 1944 will take the player to the skies over Western Europe at the height of WWII in 1944. Players will attack enemy ground vehicles in the famous P-47 Thunderbolt in the Battle of Falaise, or intercept waves of B-17 Flying Fortresses in their Messerschmitt Bf.109; or attempt to fend off incredible new Me.262 jet fighters in their suddenly slow and obsolete propeller-driven Spitfires. With successful Kickstarter funding of stretch goals, the project will include more famous historical aircraft, such as the Lockheed P-38, de Havilland Mosquito, Messerschmitt Me.262, and even a flyable version of the Boeing B-17. The simulation is based on the award-winning DCS engine used in such stellar products as DCS: P-51D Mustang and DCS: A-10C Warthog. DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features. As all simulations in the DCS line, DCS WWII titles will boast detailed recreations of famous WWII aircraft and meticulous modeling of individual aircraft systems. Combat missions over a huge game world painstakingly recreated from period maps will offer rich single-player experience recreating famous battles from both sides. DCS WWII will also ship with advanced AI that recreates historical tactics and models pilots of varying skill levels, from bumbling rookies to merciless aces. Other features such as the dynamic weather and seasons, comprehensive training, robust multiplayer , a powerful mission and campaign editor, as well as a mission replay system, pilot log book, and other features will all add up to incredible player experience. “With unparalleled attention to detail, our developers have decades of experience with aerial combat simulations,” said Ilya Shevchenko of RRG Studios. “We are famous for our ability to make our games fun while maintaining unwavering dedication to historical realism. We can do it because the relatively simple aircraft of the WWII era do not require extensive training, and nimble controls and simple weapons naturally lead to fast-paced close-quarters battles.“ “We want to open a new page in WWII combat simulations,” said Matt Wagner of Eagle Dynamics. “At the same time we strive to recapture everything that made the flight simulations of the past great, starting with a thick spiral-bound manual and comprehensive training, and ending with great free-for-all multiplayer. We want to keep creating the content that we enjoy creating and that our fans enjoy playing for years to come.” The team intends for DCS WWII: Europe 1944 to act as the forerunner of a long-running DCS WWII simulation series covering all theaters of WWII, and expanding into other nearby conflicts, such as the Korean War. In addition to industry-leading attention to detail, incredible graphics, unparalleled flight dynamics, and award-winning multiplayer, DCS WWII: Europe 1944 will also shop with an innovative distribution model. As the last major release in the DCS line, DCS World, DCS WWII will also be distributed via a free-to-play model. The full-featured core game will be available as a free download, allowing anyone to check out the game and its features. Additional modules containing new aircraft or new gameplay areas will be available as a separate purchase. The free-to-play model allows a wider audience access the core game by, in essence, offering a free demo that allows anyone to try the game before they buy it. At the same time, the model accurately reflects immense development costs attached to historically accurate study sims. The Kickstarter campaign for the title will launch on September 5th. About RRG Studios RRG Studios brings over 10 years of experience with WWII flight simulations to the table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims. About Eagle Dynamics Eagle Dynamics is the studio responsible for the biggest modern aviation sims of the past twenty years. In-house experts have industry-best experience with physics, avionics, ballistics, and all other components that go into making a successful flight simulation. Eagle Dynamics continues to redefine the genre and continuously sets the bar high with each new release. About the Fighter Collection The Fighter Collection is the company that manages Eagle Dynamics. It is based in Cambridge, England, and it operates Europe’s largest fleet of airworthy WWII aircraft. The Fighter Collection runs the annual Flying Legends airshow, giving us unprecedented access to the aircraft we simulate.
朝鲜图已经改了,无法Tu2S速胜了 机场的几个点现在很难炸了。Yer2都没法一轮带走。
IL-2 Sturmovik Battle of Stalingrad - Dev Live Stream #2 这次是Me109F,起降、失速、改出、大锤等。 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNjAzMTUxODUy.html&urlrefer=9d7f9c596bb59e04a13aa15d82ebe463
IL-2 Sturmovik BoS - First Live Stream with Devs 演示了Lag3,两次起飞,两次失速,一次改出,一次降落。 现在很多特效还没加入,飞机没有轮刹。连alpha还不算,先凑合着看吧。 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNTk2OTk5MDky.html&urlrefer=d21c0d22d27aa90c662dc081431be987
原来Me109座舱后面的钢板是在舱盖上的啊 有图有真相
战争雷霆1.35新增机型预览2 (youku) 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fv.youku.com%2Fv_show%2Fid_XNjAzMDU2NTQw.html&urlrefer=fa7eaefad9327152a94b92750ce6cb55
从下个补丁1.35新增机型第二波视频来了 观看需要翻墙,搬运需要时间。 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dzte67_M4QM4%26feature%3Dc4-overview%26list%3DUUXCDb5IBY85P2_Ft7NvR3dA&urlrefer=b4bc43bb7529c2684dc50c0ae96396e2
用初中物理知识解释一下为什么台风启动慢 原因:轮锁锁住了,BUG 为什么会是这种表现形式? 因为轮锁锁住了,有一个巨大的静摩擦力。在超过这个临界值之前,飞机都是静止的。但一旦超过这个临界值,飞机就开始缓慢的移动。类似火车输出功率过大造成打滑空转。所以火车要撒沙增大静摩擦力。
朝鲜能玩?4分钟就输了! 三个Tu2s,一个Yer2。我们还在高空找战斗机,他们4分钟扫完了。。。
BTD-1 居然能绕过A6M5,这是要逆天啊 视频为证:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUgnZkauOIfc&urlrefer=e02876674042275cf0204574f8275d78
白板喷火16再显神威,4杀,1 190D,2 109K 下面上录像
升级组件中的airfram有什么用? 挡风玻璃新的旧的有啥区别?有啥好处?
刚才没子弹战死一个410,太刺激了 西西里,我是白板喷火16,打了一轮回来没子弹了。用7.7调戏一个109坠毁了,得意洋洋的返场。 结果对方唯一的一个410追过来了。果断迎战,两合之后,7.7也用完了。这厮就蹭破点皮。 于是旷日持久的消耗战开始了。我一边呼叫唯一的一个队友来救我,结果这货不慌不忙爬到5500高空杀了个AI才下来。我带着410参观机场,十数回合。慢慢消耗他前后机枪的弹药。 眼看队友还有6公里了,我进入了一个不利的角度,被对方蹭到了机翼。于是可是这时他的发动机也中了AAA一发炮弹。我想这个时候队友刚好可以结果他。没想到显示的是队友被击落。。。你妹,你回来干嘛的? 我这时候已经快不行了,心想看谁先掉下来吧。结果这厮火灭了一刚。又生龙活虎的过来找我晦气。我是不行了,用尽最后的力气做了个姿势,让对方以为我还有攻击能力。于是他谨慎的飞到2公里外才回头。 我立即使出高超的降落术。22秒维修。回头一看还有1.6公里,1.2公里,1公里,0.8公里。。。对方已经下压机头准备最后的扫射,我也等着蓝色弹幕的洗礼。 结果右下方提示410被AAA击落。2秒后我修好了。帝国防空部队果然不负众望啊! 这次任务告诉我,不到最后决不能放弃。哪怕没有子弹,咱也绕死你。
请问摇杆曲线怎么设置 终于决定用杆子玩历史作为过渡了,才发现没有设置曲线的地方。。。 是我没找到吗?求指教,还有针对不同飞机可以用不同曲线吗?
网络不好就别玩WarThunder! 今天中午,连续两次掉线。结果苏联和英国的5倍就这么0银币0经验的浪费掉了。。。
现在英国11级可以玩The Hardest Day了! 拦截轰炸机,蛮有意思的
10级左右英军胜率严重偏低啊 各种舔地,各种打ai。朝鲜都连输三盘了!!!
是我技术太渣了吗?F8F爬到3000的时候喷火9已经4000了 刚买的白板F8F机枪版,听说很能爬,结果爬不过喷火9英国版。
BTD爬升只有9m每秒,为什么都说他很能爬 喷火9 29.9米每秒啊!为什么说BTD能爬呢?
大家有没有发现战斗中提示的收益毕节算的时候多? 每次击杀战斗机提示收益10000+,但是结算的时候只有7000+。。。
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