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【X-Plane 10】170528【新闻】IXEG 733 1.1 将在48小时内发布 Captains, Within the next 48 hours v1.1 of the IXEG 737 Classic will hit the store and be sent out free of charge to all current customers of the IXEG 737 Classic! We know this has been a long awaited release, and we're really looking forward to getting it into your hands! It's been a long road, but we're now confident with a lot of the work that has taken place over the last year that we can get back to making more frequent updates again on this product. Most importantly, here's what to expect in the update: Added TCAS. Just like in the real airplane, it will show various types of traffic (PROX, TA, RA) and the relative altitude, plus voice callouts and visual aids to avoiding RA traffic. The panel should work as the real one, including TA only, ABV/BLW, STBY, etc. Improved EGPWS. This is enhanced over 1.0.7 - the modes (1-5) should work a lot more closely to how the real modes work, including submodes (i.e. 4A, 4B). There is also a terrain-look-ahead feature that will alert when approaching terrain higher than the aircraft. New panel, new switches, new TERRAIN ON light. New INOP label for FO´s terrain display. Opening cargo doors with door annunciators and 3D cargo holds modeled. Eyebrow windows including selectable sunshade panels (select in preferences menu) Opening cockpit door Now showing current active waypoint distance and ETA on EHSI upper corners in MAP and CTR MAP mode Added increase/decrease map range datarefs A multitude of fixes to FMS stability and LNAV drawing and performance Several texture fixes INOP label for the logo lights if winglets fitted Autopilot fixes (autothrust gain, logic of MA buttons, GS arm logic, cleanup of FMA modes in some circumstances, FL CHG pitch behaviour in MACH regime with turbulence) Several rare gizmo crashes fixed for switches and levers Fixes to headings and bearings shown on FIX INFO and LEGS page (now show correct magnetic tracks) Ground power not showing anymore when booting in turnaround state Fixes to default transition altitude not always showing correctly (still just a crude east/west division) Added realistic way to operate approach speeds on APPROACH page Added failure flag to altimeter when not electrically powered Improved EFIS symbology when IRS units not aligned Fuel gauges now show "lbs" when imperial units are selected LNAV tracking accuracy improved (no more offset flying) Ground model improvements when using airplane with XP11 (no full XP11 compatibility yet) Solved numerous situations that would cause the FMS to produce soft crashes in the Gizmo console Numerous "ninja fixes" for X-Plane 11 compatibility. This means things may work in X-Plane11, but we do not officially support it and it may not be truly accurate numbers as you would find flight model wise in X-Plane 10. This is just enough to get by and allow your enjoyment in XP 11.
【X-Plane 10】170517【新闻】Flight Factor 公布高精度320 转载自X-plane论坛。 Hi friends, I would like to tell you a little secret today: Two years ago Flight Factor began a cooperation with a a group of developers to work on a real training simulation for pilots. A simulation at a totally different system depth than our Profession series models. The group had been developing this project as a training software for use by flight schools for about 6 years before joining us and today we are ready to announce that we have ported this system for the flight sim world. to X-Plane 11 . After 2 years of additional hard work, we are close to the completion of a training sim level Airbus A320 model. The team assembled for this model is totally different than our other planes, has nothing to do with the Boeings or the A350. This comes from "the real world" so to speak. I know, it sounds great but let me cool your jets for a second: This model is going to be very different from what you are used to seeing from FF or anything in XP general. First , this simulation has it own flight model, rather than coming from X-Plane. Second, the focus in the development of this model was not the flight sim world but training real pilots. Do not expect the new steward to help you in this model Here is the list of the things we were focusing on, The main idea was to give a real pilot or a trainee the felling that he is in the real cockpit. We needed to recreate the ambiance of the real cockpit. Thus, each sound in the cockpit is real. Real? What do I mean? Well, each switch and fan in the cockpit has a sound recorded from the actual a320, the same is true of engines… well…. Not counting the in-flight outside engine sound, which is kind of hard to record. Next it is all the systems of the plane. Basically, the software running inside each module is a "duplicate" of the real thing, unlike other models (including FF Pro models) which only approximate the system as a whole. For example, when you press a switch, it doesn’t simulate the action of a valve but simulates an electrical impulse sent to the valve, which reacts accordingly. This is again of high benefit to real pilots, who can learn the actions of simulated systems not only in their result but in the way they work, speed, sound and changes according at the moment of action. Here are the unique features planned for release: · Hi quality and realistic interior and exterior visual model. · Hi quality and realistic sound pack with hundreds of sounds from the real aircraft. · Hi quality display graphics (4K panel). · Unique rain effects. · Fast access popup panel system. · Precise aerodynamical model with unique features like transonic effects, hi speed stall etc. · Specific engine model with realistic performance and dynamics. · More than 10,000 simulated objects like computers, sensors, units, data buses, bu**ars, relays, etc. with its own logics and behavior. · Simulation of data exchange in ARINC data protocol between aircraft computers with precision loss and delays. · Realistic simulation of transition effects, self-tests and other real aircraft undocumented features. · Physically based implementation of electric, hydraulic, fuel and pneumatic systems with realistic responses and state transitions. · Precise flight management system with full profile predictions and modes of operation. · Autopilot, indistingui***le from real aircraft, with all modes, transition effects and undocumented features. I know this all might sound too good to be true to some people, many have asked and wanted a Ultra model from us for a while, but users will need to realize that a real pilot learns for several years before he is ready to operate an Airbus, so the simmers will need to know quite a lot to use the model. It is defiantly meant neither for beginner simmer nor for beginners in aviation. You need to be an advanced pilot/simmer to comfortably use the model. Please do not ask 'when will it be ready'. But it will be ready 'soon'. We would not announce it today if we were not close. Our plan is to first release a beta version on Windows and then work on the Mac version. Price point: Due to the complexity and the accuracy of the systems - unheard of in x-plane - expect to pay more than with our current models. Since we will first release it in 'beta' form, first customers will get a discount (and we expect initial customers to take this sim very seriously). I will give you a few teasing shots for today, just to give you a feeling of the quality and clarity of textures (a very important point for real pilots). Please do not ask to see more, all in good time
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