Gantrithor Gantrithor
捡了个梨子
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我真是个瘟神...............又出问题了 我找到了那个圆柱并删除了它...............可是.....这里又显示......好象是裂缝我找到了它给出的坐标,可是并没有找到裂缝** Executing...** Command: D:\TDDOWN~1\hammer\CS\tools\hlbsp.exe** Parameters: "D:\Program Files\de_Hyperion"hlbsp v2.5.3 rel (May 2 2001)Based on Valve's version, modified with permission.Submit detailed bug reports to ([email protected])----- BEGIN hlbsp -----Command line: D:\TDDOWN~1\hammer\CS\tools\hlbsp.exe "D:\Program Files\de_Hyperion"-= Current hlbsp Settings =-Name | Setting | Default-------------------|-----------|-------------------------threads [ 1 ] [ Varies ]verbose [ off ] [ off ]log [ on ] [ on ]developer [ 0 ] [ 0 ]chart [ off ] [ off ]estimate [ off ] [ off ]max texture memory [ 4194304 ] [ 4194304 ]priority [ Normal ] [ Normal ]noclip [ off ] [ off ]nofill [ off ] [ off ]notjunc [ off ] [ off ]subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)Warning: === LEAK in hull 0 ===Entity info_player_deathmatch @ ( 172,-2943, 465)Error: A LEAK is a hole in the map, where the inside of it is exposed to the(unwanted) outside region. The entity listed in the error is just a helpfulindication of where the beginning of the leak pointfile starts, so thebeginning of the line can be quickly found and traced to until reaching theoutside. Unless this entity is accidentally on the outside of the map, itprobably should not be deleted. Some complex rotating objects entities needtheir origins outside the map. To deal with these, just enclose the originbrush with a solid world brushLeak pointfile generated5.84 seconds elapsed----- END hlbsp -----
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