公园笨龙 公园笨龙
关注数: 25 粉丝数: 250 发帖数: 16,430 关注贴吧数: 46
1号补丁的步兵武器全部改动内容列表出来了,VS和TR削弱,NC加强 Weapon Changes . Decimator Added . Ursa Added . Corvus Added . Carnage BR Added . Anchor Added . TAR Added . T32 Bull Added . AA/AV Lockon Launchers Projectile Speed Max → 40, Projectile Drop 0.5 → 1, Reload Time 5.5s → 5.2s, ROF 11 rpm → 12 rpm . 6-Round Shotguns Pellet Spread 3 → 3 . Automatic Shotguns Pellet Spread 3 → 4 . 8-Round Shotguns Pellet Spread 3 → 3.5 . Mag-Shot ROF 349 rpm → 351 rpm . AF-19 Mercenary Standing & Moving ADS COF 0.25 → 0.3 . Gauss Rifle Standing & Moving ADS COF 0.35 → 0.3, Projectile Speed 600 → 650 . T1 Cycler Standing & Moving ADS COF 0.25 → 0.3, Crouching & Moving ADS COF 0.15 → 0.2 . Beamer VS3 ROF 448 rpm → 451 rpm . TX2 Emperor Damage 0 → 167 . TRAC-5 Standing & Moving ADS COF 0.25 → 0.3, Crouching & Moving ADS COF 0.15 → 0.2 . GR-22 Standing & Moving ADS COF 0.25 → 0.3, Crouching & Moving ADS COF 0.15 → 0.2 . NC6 Gauss SAW Standing & Moving ADS COF 0.55 → 0.5 . Orion Crouching & Moving ADS COF 0.15 → 0.2 . Shrike Reload Time 5.5s → 5.2s, ADS COF Bloom per Shot 0 → 2.2, ROF 11 rpm → 12 rpm, Projectile Speed 100 → 115 . ML-7 Reload Time 5.5s → 5.2s, ADS COF Bloom per Shot 0 → 2.2, ROF 11 rpm → 12 rpm, Projectile Speed 100 → 115 . S1 Reload Time 5.5s → 5.2s, ADS COF Bloom per Shot 0 → 2.2, ROF 11 rpm → 12 rpm, Projectile Speed 100 → 115 . Gauss Rifle Burst Standing & Moving ADS COF 0.35 → 0.3, Projectile Speed 600 → 650 . Gauss Rifle S Standing & Moving ADS COF 0.35 → 0.3, ROF 571 rpm → 577 rpm . Reaper DMR Standing & Moving ADS COF 0.5 → 0.35 . Cycler TRV Crouching & Moving ADS COF 0.2 → 0.25, Standing Hipfire Still/Moving - 2/2.5 → 2.5/3, Crouching Hipfire Still/Moving - 1.5/2 → 2/2.5 . SABR-13 Standing & Moving ADS COF 0.35 → 0.3, Crouching & Moving ADS COF 0.2 → 0.15 . T1B Cycler Standing & Moving ADS COF 0.25 → 0.3, Crouching & Moving ADS COF 0.15 → 0.2 . T1S Cycler Standing & Moving ADS COF 0.25 → 0.3, Crouching & Moving ADS COF 0.15 → 0.2 . H-V45 Standing & Moving ADS COF 0.25 → 0.3, Crouching & Moving ADS COF 0.15 → 0.2 . CME ROF 645 rpm → 652 rpm . Equinox ROF 645 rpm → 652 rpm . GD-7F Standing & Moving ADS COF 0.5 → 0.35 . AC-X11 Standing & Moving ADS COF 0.45 → 0.35 . T5 AMC Standing & Moving ADS COF 0.25 → 0.3, Crouching & Moving ADS COF 0.15 → 0.2, ROF 645 rpm → 652 rpm . TRAC-5 Burst Standing & Moving ADS COF 0.25 → 0.3, Crouching & Moving ADS COF 0.25 → 0.2 . Gauss Compact Burst Standing & Moving ADS COF 0.45 → 0.3, Crouching & Moving ADS COF 0.3 → 0.15 . Gauss Compact S Standing & Moving ADS COF 0.45 → 0.3, Crouching & Moving ADS COF 0.3 → 0.15
1号补丁……TR步枪机瞄精度被削弱了,哈哈~ l servers will come down at 6 AM PT for Game Update 1. Downtime is anticipated to be less than two hours. Players may notice the following changes. General: Horns are now available for the Sunderer and Flash! Check the Depot under Vehicle Gear. New weaponry is currently being issued to all three empires. If you are looking for a new light machine gun or assault rifle, head to the Depot and check them out. A number of changes have been made to Vehicle and Aircraft weaponry. Please see the Vehicle notes below. Fixed a few crash bugs and provided some optimizations to improve gameplay. Players may now make multiple characters on the same server. Notable Bugfixes: The NS-11 Platinum should now properly unlock medals. The Facebook Promotional Weapons should now properly unlock medals. Players should no longer be able to spot enemies without a line of sight. The Gauss Compact S will now provide players the ability to aim down sights and strafe more accurately. Destroying enemy terminals will no longer provide a Kill stat. The Light Assault Jumpjet will no longer break if you run into terrain while in flight. When holding down push to talk it should no longer become "stuck" when released. The NS-11 will now have a sound indicating it is being reloaded. Spawning a vehicle in the warpgate will no longer cause players to fall through the world. The TX2 Emperor should now provide the correct damage level to targets. Vehicles: The tail gun on the Liberator is now located on the back of the tail wing and not underneath it. This provides a greater coverage for all tail gun variants. Aircraft and Phalanx Turret resistance to the following weapons has been reduced: M40 Fury C75 Viper L105 Zephyr G30 Vulcan M60 Bulldog Personal Defense Weapons (on light aircraft only) Sunderer resistance to heavy machine guns has been increased. All Flak damage has been increased by 5%. The Composite Armor tooltip has been adjusted to be more accurate. Infantry Weaponry: New Weapons: The NS Decimator rocket launcher is now available to all empires. Terran Republic: The TAR will provide the best hip fire of this empires assault rifles. The T32 Bull will provide an adaptable solution to long or short range combat but has a slow reload. New Conglomerate: The Carnage BR is now available. This medium-fast fire rate assault rifle has good hip fire and range limiting recoil. The Anchor light machine gunprovided good mobility and a 45 round magazine. Vanu Sovereignty: The Corvus assault rifle has a slow rate of fire but compensates with deadly accuracy. The Ursa light machine gun will provide a slightly lower rate of fire but extreme accurate fire. General Weaponry: Tank mines can now once again be deployed by throwing them reverting the change made last week.
对于昨天西1持续最长时间的大规模战斗的战术思考概要~~ 昨天应该是我参与过的西一历史上规模最大(超过500人参加了这场战役)且持续时间最长,(2个半小时)。 地理位置中文名忘了,就是VS科技北边的峡谷要塞,以及科技工厂 VS防守方,TR是进攻方 结果,防守方剩 战略上,TR先是强攻峡谷要塞,未果 而后从东部VS生化迂回科技工厂,但结果是导致峡谷要塞进攻力量薄弱,被VS反推到挖掘场哨塔。 最后东部进攻VS科技工厂的部队兵力不足也告失败。 至此全程3个小时的科技工厂攻防战告结束。 战役要点: 1、进攻方必须要有制空权 2、防守方必须要有阵地防空能力,目标是驱赶对方的A2A空优战机,保护己方的对地攻击机。 3、进攻方的阵地防空能力作用有限,战术上需要指挥官去安排防空阵地,并且安排地面单位保护,否则己方装甲部队进攻会被对方的飞机强吃掉。 实际上昨天TR防空阵地火力也够猛,但无法覆盖到山谷两侧高地,导致部署在山坡上的决裂和徘徊被镰刀尽数吃掉,而己方的AA蚊子又无法深入提供防空保护。 4、防守方的空军任务以对地攻击为主,不需要太多A2A的飞机,因为阵地防空任务完全可以交给地面,而对地攻击机对地方解放的杀伤力比A2A要强的多,所以保证对方解放摸不过来,防守方阵地应该是比较稳固的…… 5、步兵阵地在大战的时候必然是决定战术胜负的问题。昨日基本上VS地理优势较大,高度差问题,昨天TR进攻方在攻入要塞内部后,山坡上高地的防御阵地就没了,随后5分钟内便被VS镰刀清理的一个不胜,米有高度优势的时候,攻入要塞内的步兵很快便被防御反推回去……
首页 1 2 3 4 下一页