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【0919版本速递】r431500史密斯新卡 Hey Grifters, Thanks for checking out Smith yesterday! It's nice to have those quests tested, finally. Today's update is mostly fixes, based on feedback and crash reports that we've seen. Next week should bring some new quest content 【CARDS】 Added new Smith negotiation cards Fix desc for Wide Fixed Battle.Attack has its own damage accumulator so that you can query IsSource() to determine whether a given source is modifying the calculated damage. Defect uses this to determine whether it should remove itself. Fixed: no longer Expend, and only reduced when attacked. Renamed Smith's Scour to Ransack hot_air now gains 4 damage when you destroy it, instead of doubling Fixed smith using some old unused spree quips in negotiation Fix enemy NPCs acting if they were stunned by an ally NPC after your turn. The Shroog now spawns a single shrooglet whenever it creates the Shroog Flock argument unless it already has shrooglets alive Fixed bug where Misanthropic wasn't attacking correctly and a separate bug where its damage label wasn't updated immediately Fix crash when negotiating with Buleet, who for now will use the Rise behaviour. 【GAMEPLAY】 Added a new oppo for Smith with placeholder dialogue make "pet_rescue" event specific to sal 【值得注意】Trade coins with Pengemunt requires a lucky coin. 换硬币需要有幸运币(是否作弊币90%头不能换回去了?) 【MISC】 Fixed a lot of smith quest typos and crashes When serializing string table keys, use literal strings in case there are embedded newlines. (this was causing some rare save file corruption issues) Prior to RememberDialog being called, ensure it receives a legitimate loc key. remove smith's unlock id for now Fix an error where legacy restarts weren't using the correct save file name, preserving the original run. Added a nilcheck for "act" when getting high score. Add example of card upgrades to example mod.
【协商】鲁克“赌博流”打法心得分享(最高难度剧情模式) 说明:基于版本r430397(2020.09.13)下的经验,部分卡在版本变动时会有改动,抓取优先级也不一样。 看到群里不少新人对鲁克赌博的玩法感到困惑,觉得不够稳定,下限很低等等。在这里,简单谈谈我玩鲁克赌博流的心得,希望可以帮到大家顺利打过声望6的剧情。 首先谈谈个人总的通关选择。天赋选择:基础卡升级经验减半,非基础卡升级经验-2,最大生命值+12。拿铲子;走起义军路线;尽量不杀人,多保持好感;多战斗,给移植物升级;战斗移植物6个,协商3-4;宠物随缘,有就带上;轻SL,主要是移植物选择的时候,出现3个不想要的就会重随,不会大量SL追求某种特定打法。 谈赌博流之前,先复习一下几个概念: 【赌博】:抛幸运硬币,触发结果(头/蜗牛)的效果,算赌博次数(废话) 【设定硬币】:自选触发某面(头/蜗牛)的效果,不算赌博次数 【翻转硬币】:触发另一面(头/蜗牛)的效果,不算赌博次数 【作弊】:生成一个3意志的分论点(可以抗伤害),接下来的若干次赌博必定是某种结果(头/蜗牛),同时只能作弊一种结果(已存在的另一种作弊论点会消失) 【准备一张牌】:将一张其他手牌放到最左边,如果只有一张,不会触发【胡扯】等“准备一张牌”的效果 【备牌】:这张牌时左手第一张时,会触发额外效果 【激活】:达到条件自动使用这张卡(无论在手牌,抽牌堆,弃牌堆),每回合限定1次,但下回合可以再次从弃牌堆激活免费打出
【正式服0821更新】版本r426944 本次更新大幅调整了游戏的难度曲线,带来了一些新系统和新内容。 【难度大改】: 默认声望等级的难度在战斗和协商中都有所增加。声望路线缩短,攀爬难度变得更加陡峭。我们合并了许多旧的声望等级,修改后声望等级的提升会有更大的影响力。每往上走一步,玩家会感觉游戏难度比之前更难,更有意思。 突变器和自定义牌组的选项被移动到了自定义游戏模式,这样可以让游戏在挑战性上保持一致。 我们还添加了一个新的低难度故事模式,玩家可以在这里探索游戏角色各项抉择。 【天赋和江湖任务】 天赋是一种可以解锁的特殊技能,你可以在回合开始前选择天赋。玩家可以通过在游戏中完成江湖任务赚取天赋点数,花费天赋点数可以解锁天赋。你可以一次解锁3个可用的天赋槽位,总共有5个等级、共34个的天赋等着你解锁。 【防御卡牌】: 我们为鲁克和萨儿添加了一些新的防御卡牌,让他们的能力变得更为均衡,大家现在可以尝试更稳健的玩法了。 【新人物】: 达到声望等级1之后,你将会遇到新的高级劳工和杰克人走私者。 【新的每日任务类型】: 任务池中现在有了一种新的任务:保护任务。大家可以试试看自己能不能帮助受伤的盟友在一系列的恶斗中存活下来。这种每日任务每三天开放一次。 【主用户界面重做】 我们重新设计了主用户界面条,玩家可以更直观的看到当前轮回的所有信息。你可以在一个地方看到天赋、移植物、恩赐、诅咒、突变器和社会关系。 除此之外,还有不少的问题修复、汉化优化和平衡性调整。请浏览我们论坛的更新日志查看更多细节。 祝各位游侠游戏快乐!我们下次游戏更新的时间是9月18日。如果大家想及时追踪下一次更新的进展,可以前往测试分支(experimentnal build)提前体验!大家可以在测试分支第一时间看到游戏中的变化,并向我们发送反馈。
【0805】版本424336 Hey Grifters, We're back! Today's update has our first attempt at a new, harder p0. Give it a quick try if you have a chance, and tell us what you think. It's meant to be a bit harder for new players, since the new perks will help them overcome after a couple of attempts. That's the theory, at least. It's hard to adjust your assumptions as a seasoned player when evaluating such things Next up, perk integration and story mode! DIFFICULTY TUNING Base damage for NPCs increased from 6 to 7 at P0 Increased max health of non-boss enemies by 10% at P0 DEFAULT_SCALING for enemy attacks in negotiation changed from 1.5 to 1.75 DEFAULT_SCALING Reduced the delay between Impatience applications from 2 to 1 Reduced scaling of Impatience from 2 to 1 Increased max resolve of NPCs by 15% at P0 UI Removing framing from Feats list on main overlay. Fading out the main overlay top bars when showing a battle/negotiation preview panel, to free up space. Adding icon amount limits to the main overlay icon containers. These limits depend on UI scaling mode and try to prevent the icons from overlapping other things. Also hiding the boons/banes on some UI screens. The relationships widget is also clickable now, instead of just its icons. Made adjustments to several details screens to accommodate the top bar Making the Unlock Sets details/toggle interaction more clear. Left click toggles a set, and right click shows details. On gamepad, A toggles the set, and LT shows details. Also added focus direction overrides so that on the GameOverScreen, one can navigate to the unlock sets with gamepad, which didn't seem to be possible before. Graft draft screen: The confirm button now states "Accept <graft name>" for clarity. CARDS Fixed descriptions for Perfect Shape and Terror Increased the composure on Rook's Rationale from 2 to 3 Increase damage of quick_fire_plus to 6-6 Reduced max xp of Serrated Edge by 2 Clarified description of Pressure Wrath of Hesh: Simplify argument text. Cash Out: Try a descriptive variant for clarity. Lumin Kunai: Now inflicts 2 damage for each card played, as per the description. Amnesiator: Should never apply to NPC cards. GENERAL The day 1 boss is now decided at the end of the do_market_job objective in sal_story_day_1.lua to prevent reloading to get a different boss Fixed a bug where event_fantastic_trainer.lua didn't update the title of your pet after training weapons_supplier no allows you to skip the item (previously you had to take it but could remove it from the deck screen) event_found_by_lumicyte now checks that you can own a pet Bandit tent encounter: Don't default present player, as the player enters as part of the confront dialog.
【0730测服更新】版本r423742 Hey Grifters, Here's an update for experimental that includes some new fixes, and glimpses at what we're working on for the next update. It's not quite ready to show off yet, but industrious dataminers might have fun discovering it. This fix also includes the recent hotfixes. CARDS Zig Zag: fix crash if there are no enemy targets left when drawing an attack Fix crash playing Legacy Blade. Dilemma: Cost is now reduced until played. Fixed bug where red_herring didn't pass itself as the source of diversion Stem will no longer choose variable cost or unplayable cards. Renamed Rook's "Temper" card to "Tempered" to avoid clashing with the Grawkit's condition Kingpin no longer applies on the turn it comes in, so damage previews stay correct. Speed Wheel: Keyword "Charge" Arc Loader: Changed to give 3 (5) Overcharge. Fix the Marked bane triggering Fragile Health at the beginning of combat. Swift Rebuttal: Clarify card text Dilemma: Now applies after Force Compression NEW MYSTERIOUS STUFF THAT DOESN'T QUITE WORK YET First pass grift tracking. Added the Perk graft type Added Perks in a total of 5 different tiers UI Allowing left click to skip to the bottom of the conversation if it has been scrolled up Laying out the Battle/Negotiation preview panel so that the bosses and their names don't fall off screen or get cut off on really wide monitors (21:9 and 32:9) Try defaulting to current character filter when opening the cards compendium. Deck screen shows number of post-filtered cards. MISC Change ExtractKeywords to handle reference loops - this was causing crashes in some translations Do a save after you beat the assassin, but before you sleep, on sal day 2 Also remove redundant "go to your room" at the end of sal day 2 Card Exporter: Filter out NPC cards in the card lists. Export at 2x current scale. Fix crash if trying to export without a card selected.
0724正式服更新内容 GENERAL GAMEPLAY: Added Daily Run Game mode Added Promoted Spark Baron Goon Added Promoted Rise Rebel Added lumicyte beast Added new lumicyte-themed random events to rook and sal: event_found_by_lumicyte, event_found_a_lumicyte You can buy a lumicyte from Phroluk Mech Survival: Option for a Portable Bunker to hide in. Rise Radicals Demoralize is now AOE, and happens at most once a battle. Rise Radicals will spend a turn performing a minor buff twice a combat so they don't attack every turn. Fix for Defect not applying immediately if you use a Call-in card to apply it. Added two new smith cards: Thickness and Rampart Nadan's leap attack is now marked as a debuff and only applies a condition if the attack was not evaded Gab: Now Expends. New mutators: Playing for Keeps, Score Cards, Reduced Boss Health, Pet Owner Dangerous Goods: When Ximmon comes to retrieve his goods, he has a pet with him. Make Rook's Brawl nights always follow a pattern of recovery->quest->coin->boss/quest Flead Queen: Fix presentation delay on larvae spawning. Boss Bit can no longer be damaged by Counter while Disruptor Field is up. Added new creature: the lymicyte (currently only found in the daily run) Termination of Command: Add straightup combat option when meeting the target, to preview combat stakes. Fog in the Bog: Show the actual removed card in the tooltip. Swap Do Over and Prominence in the unlock track. The cost for new graft slots increases as you add more. System Debogging: Fix potential crash attempting to speak to a dead Rise member after battle. added a graft reward for Rook after defeating a boss in brawl Do not dismiss hired members in Brawl, if the Loyalty mutator is active. Choosing Sides: Fix crash if you are victorious but all your allies died. Card and graft rewards are no longer given for the final boss in brawls
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