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【烽火连天】卡牌妙用及抓取优先级 烽火连天模式里,卡牌是重要资源,因为独立于公共牌堆,一般来说越精简越好。因此战斗胜利塞牌之类的道具大家都比较嫌弃。 在没有孔明灯卡组里,多抓好牌,降低原始杀闪密度,也很不错。 这里谈谈对卡牌的妙用理解:针对BOSS或者和道具有配合。这类卡抓取优先级就很高。比如-1马,方天画戟,正常来说是不如无中生有的,但是因为一个可以破马战,一个可以破远避,因此和无中同时出现,会优先抓取它们。 个人目前进度16/80,小杀通关1,曹婴通关3,小乔通关12。还得向大佬们多学习。 这里抛砖引玉,欢迎补充讨论。
【2代】 和平流玩法介绍 什么是和平流?就是通过减少被发现几率(或者称为避战几率),使得敌人发现不了我们,从而大摇大摆从它们面前经过。 那么我们首先要分析,敌人发现我们的几率是多少?我们需要堆多少的避战几率? 然后是哪些人物技能,天赋,装备可以减少被发现几率? 最后是一些杂谈。
新dlc【阿瓦隆高地】游玩心得与思考 新dlc出了有几天了,这里结合自己游玩体验,谈谈对新装备,新地图,新人物的理解
全卡简评——鲁克战斗卡 简要点评卡鲁克的战斗卡牌,欢迎各位补充。
波兰战役第四关 发现一个取巧的东西,不知道后续会不会修正
【战报】【猎人】从零开始,负责人模式三星难度图文实况 玩了400多小时,全职业剧情和负责人都金牌通关。 准备重新开始几个档,分享一下运营思路。 模式:负责人 难度:3星 目标:通关就行,不刷分 先从第一个职业猎人开始
CE2 装备价格,升级需要卷的计算分析规律总结
新手来谈谈自己对技能,装备,三选一奖励的比较 这个游戏除了主角技能不同,队友,装备,奖励是可以自选组合的。它们之间可以替换,比如可以在布道所免费休息,队伍里有传教士,或者奖励拿同心都可以达成同样的效果。有些东西叠加起来是线性的,有些是平方或者更高级(比如视野加50到加100)。这里尝试归纳总结它们的替代关系和叠加强度
鲁克声望6协商过打斗模式的可行性 鲁克打斗模式可以使用全战斗0协商通过声望7,那么协商呢? 定义:两个任务有协商必须走协商,可以雇佣队友和买宠物(因为战斗逃不过) 这里我玩了一把,险胜一局,4加4加5加5加5共23个任务,10战斗24协商。boss战7场,挑衅1场,吓跑打手然后打架2场,说服两边和平1场。下面来谈谈我的感受和心得
鲁克协商移植物与硬币配合的研究 因为鲁克的硬币可以人工定向的换,而特定移植物遇到或者购买需要运气,不稳定。因此配合上先拿移植物,再换硬币配合它。 第一天硬币弱,但是敌人输出不高,鲁克意志高,可以生吃伤害,主要任务升级基础牌。 第二天开始有加费移植物,需要开始向最终套路拿卡和移植物了。 第三天换到终极硬币,协商次数也多(犯罪现场/偷取机密),进一步练级和补强。 第四天卡组成型基本吊打对面了。 这里主要讨论中期拿到一个移植物怎么去配合它。
【鲁克】作弊蜗牛,赌博和暴君币 最近玩作弊蜗牛上瘾,准备写一篇以作弊蜗牛为主的帖子,也包含一些通用卡和技巧的分享,欢迎各位小伙伴前来讨论
【协商】敌对卡模型强度的分析和使用心得 吧里好像还没有相关攻略,我来写写,谈谈敌对流的玩法和卡牌强度
【纸上得来终觉浅】,我是怎么测试游戏机制的? 从去年测试服到今年正式上线,我算是活跃在最一线的玩家之一了,很多东西没有人可以问,甚至别人不比我懂得多。有时候也会遇到不懂的机制(比如创伤怎么叠加的,游击战术升级高级游击战术加不加次数,激活卡在抽牌堆和弃牌堆会触发吗),没有人教我正确答案是什么。 这里分享一下我作为探索者,是如何探索的,授人以鱼不如授人以渔。这几天新手比较多,可以加群可以发帖询问,也可以来我这学习一下,回去自己探索。 就跟以前的TV购物一样,做出违背祖宗的决定,把秘方来出来分享了。
【新手】关于欺诈之地怎么入门--2021.06 新手分几档,一类是没接触过卡牌构筑类游戏(Deck Building Game),一类是从炉石,杀戮尖塔,月圆之夜,怪物火车等游戏过来,有一定DBG基础,只需要稍微理解一下关键词即可上手的。 因为游戏新发售,有很多新玩家进来,所以有必要帮助科普一些基础知识,了解欺诈的系统。可以结合其他攻略帖食用。
欺诈之地有没有完爆?谈升级方向的选择 正式版发布在即,所有卡牌基本都定下来了,吧里的早期部分攻略贴里的卡牌有过调整,故基于正式版本谈谈升级方向的差异,推荐新手选择。 首先,卡牌间是存在完爆的,因为稀有度等原因,有的给3过载,有的给2过载,有的攻击3次,有的攻击2次。有时候我知道同一个功能的两张卡a比b好,但我遇不到a,只能拿b过渡。但是卡牌本身的两个升级方向之间,存在着强度差距,可以人为选强力方向。 其次,强度差异我想分为3个档次: 完爆:91开,一个方向领先另外一个方向一条街,选择其中一个收益更高,极少甚至没有弱的 领先:73开,在多数情况下其中一个比另外一个好,但有反例 55开:两者各有千秋,或者功能不同(比如抽牌和伤害/护甲),需要根据实际情况选择
【剧情模式】史密斯开局实例讲解 三个角色的剧情模式声望7玩下来,我感觉剧情模式稳赢的套路: 萨尔:连击流 鲁克:充能完毕过载流 史密斯:饮酒流 就是我开局按照这个目标去抓牌,肯定能形成配合(因为相关卡牌和移植物多)。 这里结合实例讲解史密斯开局的处理
千杯醉不倒,唯我酒剑仙——史密斯打斗饮用流经验分享 仙剑1酒剑仙镇楼(图是网上找的)
创伤到底有多强?怎么配合皮开肉绽? 史密斯有很多机制,饮用+消耗空瓶,门槛,防御,承受伤害+抚平,精气,创伤(皮开肉绽),力量+肾上腺素。往往我们在实战中是几种机制的组合。 这里重点探讨【创伤】机制,以及【皮开肉绽】带来的双倍伤害buff和其他机制的联动配合
增强酒瓶还是宽酒瓶?史密斯饮用分析 玩了好几局打斗,感觉史密斯基础卡【史密斯的酒瓶】真的太强了,到底有多强?两个升级方向收益差距多少?准备来分析一波
【比较研究】战斗移植物增伤效果分析和对比 移植物是欺诈之地重要一部分,特别是增加伤害的移植物,能大大提高输出水平,那么这些移植物效果如何?横向比较谁更强?有加费移植物和加伤移植物该怎么取舍?这里探讨一下。
史密斯最后一天来了! 今天测试服上线了史密斯最后一天的剧情,大家去测试服体验一下吧。 至此整个游戏的主体框架被完全确定下来,不会再有大的改动了。
【打斗】 全战斗0协商可以吗? 今天准备做个7难度只打架0协商的挑战,可惜失败了。主要前期太弱,有一关不协商减少几个敌人的话,死活打不过去。后面所有BOSS战都直接干。运气好的话,感觉可以0协商全打架。分享一些截图,展示一下高费带来的好处和坏处。
【打斗】高费时代开启,鲁克充能完毕流该如何应对 今天(20.03.02)测试服更新中,打斗鲁克和史密斯也能获得加费移植物了,最后一天,最多可以享受6费的加成!(战斗+协商)当前是战斗协商一起出,极限可以拿6个战斗或6个协商移植物!9费开局。 同时到来的还有: 1.每天早上所有商人都来,可以买移植物卡牌,再开启新的一天。(相比于晚上的开槽吃饼睡觉,多一点醉酒状态卡,总体是加强的) 2.雇佣大幅度减少价格,基础价格现在是75,100,200,以前好像是100,200,400。打不过?花点小钱。 当然后续可能会有一些削弱,比如锁定第一天只能获得协商,或者把总数量调整为4(现在6)。所有讨论基于当前测试版本,后续改动会再开贴讨论。
【数据分析】鲁克战斗中的敌人数量研究及相关卡牌强度再认知 鲁克战斗中有多少比例的单挑?多少比例的团战? 流弹,燃烧这些伪AOE卡发挥的空间有多少? 挑战者=几个蹲守? 带着这些问题,我统计了2局游戏的数据。 一局是起义军视角,一局是男爵视角,尽可能保证任务的多样性。 当然不是100%,这里从2个特例里感受一下。 协商情况不同,战斗中队友数量也不同。
【鲁克进阶探讨】充能完毕流防御段怎么苟活 最近新加了一个不能从空弹壳获得护甲的加费首领移植物。一看到我直接狂喜,对充能完毕流派这不是白嫖1费1牌吗? 经常有人玩腻了空洞流,想换换口味玩充能完毕流,但是损失了空弹壳带来的防御,常常存活不下去。 鲁克非常的脆皮只有42maxHP(以前是38),基础防卡只有3防,挡不住大多数攻击,带来比较大的战损。那么鲁克在高声望下就只能走空弹了吗? 老鲁克有话说,重振满弹荣光,我辈义不容辞! 那么我就来分析分析鲁克的防卡的效率问题,怎么减少战损,帮大家走进满弹的乐趣。
战斗加费boss移植物分析 最近一次大更新(#20粉碎你的敌人)更新了boss加费移植物池子,且鲁克和史密斯也可以获得了。这里简单谈谈我的看法,抛砖引玉。 这里先来分析战斗方面。 欢迎大家加扣扣群交流。
浅谈2月9号的测试版小更新r451066 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.kleientertainment.com%2Fforums%2Ftopic%2F126887-experimental-451066%2F&urlrefer=e6cd2dec29ad66ffeba3409f0edc0fad
2月初版本物品卡加强后体验 在21年2月即将到来的新版本里,物品卡得到了加强。谈谈使用体验
(20210112)版本447326鲁克大型调整
有没有一样的?
【萨尔】连击流思路分享 因为制作平衡组放假去了,所以新的版本或改动要到2021年了。 当前测试服版本r445911,相比于目前的正式服,连击流增加和修改了好几张卡,大大增强了连击流的可玩性。 之前连击流比较弱,大家玩的比较少,现在我们来一起看看连击流该怎么玩,爽不爽大家可以自己去试两把。
【战报】萨尔难7-无perk无mettle 怎么老是删帖? 再试一次
卢克协商重大改变:镜像猜猜看变装填 原来赌博2次,粘性,现在变为赌博一次,装填粘性。翻译也不会叫镜像(mirror)了
【战报】萨尔海军部线,重伤+多重攻击(English) 版本444013,6难度。相比于之前的版本,最近萨尔线变短了,战斗协商场次更少,构筑要求提高【天赋】带的3个经验的 基础经验减半,非基础-2,疲劳晚2回合 【移植物】 2战斗加费BOSS移植物,1个拍卖会加费,1个3/6/9回合临时力量,一个重伤翻倍 协商1个每回合抽1,一个打破论点随机2甲
【半个战报】打狗棍+葵花点穴手,萨尔6难度通关心得。英文卡牌
【2020.12.01】成就系统上线
20201118【版本440569】一大波更新,萨尔大加强 测试服更新了很多内容,主要是萨尔战斗卡加强,特别是连击流
2020.11。17【测试服440305】【新机制抢先看】Flourish“大招” Flourishes are special attacks that you can perform after filling your flourish meter. 充能完毕后方可使用 You fill your meter by playing cards and doing and taking damage. 充能方式:使用卡牌,造成伤害,承受伤害。 The bar carries over battle-to-battle and negotiation-to-negotiation. 战斗和协商各自有个充能槽 When it is full, you can select one of your unlocked flourish cards to play on your turn. 200点可以点击,获得1张0费卡,本场有效(具体卡贴在后面) We'll be adding an in-game unlock screen for flourishes - you will unlock new cards there by spending points that you earn by defeating different bosses at the various prestige levels. 【楼主注】: 1疲劳时亦可充能,遇到低输出的敌人可以拖一会。 2伤害越高充能越多,大概1-3伤害1充能,4伤害2充能.。 3摧毁分论点额外获得2充能 4可以继承点数,大概3-4场能开一次大招
【官方数据】萨尔鲁克BOSS战胜率 每天晚上BOSS战,玩家的胜率分为故事难度,P0(无声望),P1及以上
【版本更新】史密斯上线 更新要点 1.史密斯共4天剧情,目前上线头2天的(第三天剧情预计1月底更新) 2.游玩历史可以查询(用的什么卡组通关等信息) 3.下次大更新12月11日 4.新NPC(史密斯线),主要是平民和蓝明派
《剧情模式》争夺非洲个人游戏体验 《剧情模式》争夺非洲个人游戏体验
【战报向】鲁克充能完毕流通关流程(2020.10.12)多图 【战报向】鲁克充能完毕流通关流程(2020.10.12)多图
【剧情模式】【蒙古的崛起】8难度下通关简单攻略 【剧情模式】【蒙古的崛起】8难度下通关简单攻略
【中秋献礼】鲁克剧情模式战斗:围绕“空洞过载专注”的打法心得 首先祝各位游侠(欺诈师)双节快乐 最近用在刷“带XX天赋通关”,试了不同的天赋组合,发现鲁克在高难度下是乱杀准备来分享一下这套容易上手的打法 基于版本r433196,之前写过的协商部分(随机赌博)https://tieba.baidu.com/p/6945417283
【0919版本速递】r431500史密斯新卡 Hey Grifters, Thanks for checking out Smith yesterday! It's nice to have those quests tested, finally. Today's update is mostly fixes, based on feedback and crash reports that we've seen. Next week should bring some new quest content 【CARDS】 Added new Smith negotiation cards Fix desc for Wide Fixed Battle.Attack has its own damage accumulator so that you can query IsSource() to determine whether a given source is modifying the calculated damage. Defect uses this to determine whether it should remove itself. Fixed: no longer Expend, and only reduced when attacked. Renamed Smith's Scour to Ransack hot_air now gains 4 damage when you destroy it, instead of doubling Fixed smith using some old unused spree quips in negotiation Fix enemy NPCs acting if they were stunned by an ally NPC after your turn. The Shroog now spawns a single shrooglet whenever it creates the Shroog Flock argument unless it already has shrooglets alive Fixed bug where Misanthropic wasn't attacking correctly and a separate bug where its damage label wasn't updated immediately Fix crash when negotiating with Buleet, who for now will use the Rise behaviour. 【GAMEPLAY】 Added a new oppo for Smith with placeholder dialogue make "pet_rescue" event specific to sal 【值得注意】Trade coins with Pengemunt requires a lucky coin. 换硬币需要有幸运币(是否作弊币90%头不能换回去了?) 【MISC】 Fixed a lot of smith quest typos and crashes When serializing string table keys, use literal strings in case there are embedded newlines. (this was causing some rare save file corruption issues) Prior to RememberDialog being called, ensure it receives a legitimate loc key. remove smith's unlock id for now Fix an error where legacy restarts weren't using the correct save file name, preserving the original run. Added a nilcheck for "act" when getting high score. Add example of card upgrades to example mod.
【猜想】史密斯协商应该怎么玩 在今天正式服更新模组等小内容时,测试服放出了史密斯前两天的剧情,正式版会在11.05正式上线,大家可以先去测试服(STEAM里游戏-(右键)属性-测试)体验体验。 我的想法是先看看移植物和卡牌,看看有什么配合,探讨一下哪些套路会比较厉害。
【版本大更新#16】20200918-模组 模组支持(创意工坊),新敌人,新每日类型:BOSS协商
【协商】鲁克“赌博流”打法心得分享(最高难度剧情模式) 说明:基于版本r430397(2020.09.13)下的经验,部分卡在版本变动时会有改动,抓取优先级也不一样。 看到群里不少新人对鲁克赌博的玩法感到困惑,觉得不够稳定,下限很低等等。在这里,简单谈谈我玩鲁克赌博流的心得,希望可以帮到大家顺利打过声望6的剧情。 首先谈谈个人总的通关选择。天赋选择:基础卡升级经验减半,非基础卡升级经验-2,最大生命值+12。拿铲子;走起义军路线;尽量不杀人,多保持好感;多战斗,给移植物升级;战斗移植物6个,协商3-4;宠物随缘,有就带上;轻SL,主要是移植物选择的时候,出现3个不想要的就会重随,不会大量SL追求某种特定打法。 谈赌博流之前,先复习一下几个概念: 【赌博】:抛幸运硬币,触发结果(头/蜗牛)的效果,算赌博次数(废话) 【设定硬币】:自选触发某面(头/蜗牛)的效果,不算赌博次数 【翻转硬币】:触发另一面(头/蜗牛)的效果,不算赌博次数 【作弊】:生成一个3意志的分论点(可以抗伤害),接下来的若干次赌博必定是某种结果(头/蜗牛),同时只能作弊一种结果(已存在的另一种作弊论点会消失) 【准备一张牌】:将一张其他手牌放到最左边,如果只有一张,不会触发【胡扯】等“准备一张牌”的效果 【备牌】:这张牌时左手第一张时,会触发额外效果 【激活】:达到条件自动使用这张卡(无论在手牌,抽牌堆,弃牌堆),每回合限定1次,但下回合可以再次从弃牌堆激活免费打出
【正式服0821更新】版本r426944 本次更新大幅调整了游戏的难度曲线,带来了一些新系统和新内容。 【难度大改】: 默认声望等级的难度在战斗和协商中都有所增加。声望路线缩短,攀爬难度变得更加陡峭。我们合并了许多旧的声望等级,修改后声望等级的提升会有更大的影响力。每往上走一步,玩家会感觉游戏难度比之前更难,更有意思。 突变器和自定义牌组的选项被移动到了自定义游戏模式,这样可以让游戏在挑战性上保持一致。 我们还添加了一个新的低难度故事模式,玩家可以在这里探索游戏角色各项抉择。 【天赋和江湖任务】 天赋是一种可以解锁的特殊技能,你可以在回合开始前选择天赋。玩家可以通过在游戏中完成江湖任务赚取天赋点数,花费天赋点数可以解锁天赋。你可以一次解锁3个可用的天赋槽位,总共有5个等级、共34个的天赋等着你解锁。 【防御卡牌】: 我们为鲁克和萨儿添加了一些新的防御卡牌,让他们的能力变得更为均衡,大家现在可以尝试更稳健的玩法了。 【新人物】: 达到声望等级1之后,你将会遇到新的高级劳工和杰克人走私者。 【新的每日任务类型】: 任务池中现在有了一种新的任务:保护任务。大家可以试试看自己能不能帮助受伤的盟友在一系列的恶斗中存活下来。这种每日任务每三天开放一次。 【主用户界面重做】 我们重新设计了主用户界面条,玩家可以更直观的看到当前轮回的所有信息。你可以在一个地方看到天赋、移植物、恩赐、诅咒、突变器和社会关系。 除此之外,还有不少的问题修复、汉化优化和平衡性调整。请浏览我们论坛的更新日志查看更多细节。 祝各位游侠游戏快乐!我们下次游戏更新的时间是9月18日。如果大家想及时追踪下一次更新的进展,可以前往测试分支(experimentnal build)提前体验!大家可以在测试分支第一时间看到游戏中的变化,并向我们发送反馈。
【0814】版本425807 Hey Grifters, Today's build is just a couple of fixes. Looking forward to next week's release! 【CARDS】: Removed the +1 from Rant on the unupgraded version Reduced composure from Jargon by 1 Reworked The Spider to grant Temporary Power after every 8th card played. Smith's Character Attack argument now shows where the composure is coming from Fix Offset applying bonus damage for buffs, not debuffs. Fixed bug where Drone's wouldn't surrender if their final sentient ally died/surrendered to non-card damage Fixed bug where the Grakit's Temper condition got triggered by non-player attacks 【MISC】: Buying more graft slots pops the conversation back to hub, to prevent accidentally buying more graft slots than intended. Brawl graft drafts now use the GetGraftDraftDetails function so they can be affected by perks/mutators Fix crash with Premium Quality and brawl grafts.
【0811】测试服版本425179 之前也有几个小版本,更新不大。今天更新138M,可能有比较多的改动,边看边发帖。
【测服0806】perk效果已经上线了 目前有18个成就类任务(图鉴里的GRIFTS),对应18perk点。X层需要Xperk点,同时解锁2层需要2个1层的,解锁3层需要3个2层的,解锁4层需要3个3层的。1+1+2+2+2+3+3+3=17,目前最多解锁3个第三层的,第四层需要开放更多成就任务才行。 实例如下图,楼主目前14点,解锁了1+1+2+2+2+3+3在初始设定界面有了perk选择按钮,最多带3个。还有一个故事模式,后面再讲目前好像不对劲,所有增益都翻倍了,比如我选的+6血,2人爱戴,+1槽,实际上都*2了。 后续应该要修复,不然太强也没意思还有就是按钮也发生了变化,美术效果更好新加了一个故事模式,0难度,+15血,+10意志,无perk。
【0805】版本424336 Hey Grifters, We're back! Today's update has our first attempt at a new, harder p0. Give it a quick try if you have a chance, and tell us what you think. It's meant to be a bit harder for new players, since the new perks will help them overcome after a couple of attempts. That's the theory, at least. It's hard to adjust your assumptions as a seasoned player when evaluating such things Next up, perk integration and story mode! DIFFICULTY TUNING Base damage for NPCs increased from 6 to 7 at P0 Increased max health of non-boss enemies by 10% at P0 DEFAULT_SCALING for enemy attacks in negotiation changed from 1.5 to 1.75 DEFAULT_SCALING Reduced the delay between Impatience applications from 2 to 1 Reduced scaling of Impatience from 2 to 1 Increased max resolve of NPCs by 15% at P0 UI Removing framing from Feats list on main overlay. Fading out the main overlay top bars when showing a battle/negotiation preview panel, to free up space. Adding icon amount limits to the main overlay icon containers. These limits depend on UI scaling mode and try to prevent the icons from overlapping other things. Also hiding the boons/banes on some UI screens. The relationships widget is also clickable now, instead of just its icons. Made adjustments to several details screens to accommodate the top bar Making the Unlock Sets details/toggle interaction more clear. Left click toggles a set, and right click shows details. On gamepad, A toggles the set, and LT shows details. Also added focus direction overrides so that on the GameOverScreen, one can navigate to the unlock sets with gamepad, which didn't seem to be possible before. Graft draft screen: The confirm button now states "Accept <graft name>" for clarity. CARDS Fixed descriptions for Perfect Shape and Terror Increased the composure on Rook's Rationale from 2 to 3 Increase damage of quick_fire_plus to 6-6 Reduced max xp of Serrated Edge by 2 Clarified description of Pressure Wrath of Hesh: Simplify argument text. Cash Out: Try a descriptive variant for clarity. Lumin Kunai: Now inflicts 2 damage for each card played, as per the description. Amnesiator: Should never apply to NPC cards. GENERAL The day 1 boss is now decided at the end of the do_market_job objective in sal_story_day_1.lua to prevent reloading to get a different boss Fixed a bug where event_fantastic_trainer.lua didn't update the title of your pet after training weapons_supplier no allows you to skip the item (previously you had to take it but could remove it from the deck screen) event_found_by_lumicyte now checks that you can own a pet Bandit tent encounter: Don't default present player, as the player enters as part of the confront dialog.
【0731】测服版本更新422988 更新变化很大,容我看一会。先把英文贴出来,大家先看看,后面选一些重点说一说。 Hey Grifters, The beginnings of the Perk/Grift system are starting to appear. You can't actually use any of the perks yet, but you can buy them! Other than that, the prestige levels have been re-mixed, as per the my previous post. The baseline game has not yet received its difficulty bump, so hold on for that one. MISC Add WIP perk unlock screen. You can buy 'em but you can't use 'em yet. Placeholder Grift UI in the compendium. Reorganized the prestige levels, there are now only 6 Set up infinite retries for games in story mode (story mode currently unavailable) Added new names and descriptions for the prestige levels Fix quips occasionally not using the current speaker to generate tags. Use quips for pets' happy bark. CARDS Fix crash with Take Your Shot in negotiation Twinned Conquest: Update description to be consistent with Psimulacrum Twinned Conquest now displays a counter to indicate whether it's been used in the current turn. GAMEPLAY Prisoner Exchange: Fix dialog implying that no battle is occurring. Added some items to the Spark Baron and Rise shops (Skimmer, Jump Cables, Fuel Canister) UI The loot screen no longer requires confirmtion for leaving upgrade reminders untaken.
【0730测服更新】版本r423742 Hey Grifters, Here's an update for experimental that includes some new fixes, and glimpses at what we're working on for the next update. It's not quite ready to show off yet, but industrious dataminers might have fun discovering it. This fix also includes the recent hotfixes. CARDS Zig Zag: fix crash if there are no enemy targets left when drawing an attack Fix crash playing Legacy Blade. Dilemma: Cost is now reduced until played. Fixed bug where red_herring didn't pass itself as the source of diversion Stem will no longer choose variable cost or unplayable cards. Renamed Rook's "Temper" card to "Tempered" to avoid clashing with the Grawkit's condition Kingpin no longer applies on the turn it comes in, so damage previews stay correct. Speed Wheel: Keyword "Charge" Arc Loader: Changed to give 3 (5) Overcharge. Fix the Marked bane triggering Fragile Health at the beginning of combat. Swift Rebuttal: Clarify card text Dilemma: Now applies after Force Compression NEW MYSTERIOUS STUFF THAT DOESN'T QUITE WORK YET First pass grift tracking. Added the Perk graft type Added Perks in a total of 5 different tiers UI Allowing left click to skip to the bottom of the conversation if it has been scrolled up Laying out the Battle/Negotiation preview panel so that the bosses and their names don't fall off screen or get cut off on really wide monitors (21:9 and 32:9) Try defaulting to current character filter when opening the cards compendium. Deck screen shows number of post-filtered cards. MISC Change ExtractKeywords to handle reference loops - this was causing crashes in some translations Do a save after you beat the assassin, but before you sleep, on sal day 2 Also remove redundant "go to your room" at the end of sal day 2 Card Exporter: Filter out NPC cards in the card lists. Export at 2x current scale. Fix crash if trying to export without a card selected.
【沼泽布局图】孵化情况 300个小时终于把布局图打出来了,不知道是不是第一人 要先限时任务买最便宜的野狗,再限时任务把它拆掉,如下图。孵化完成以后,去任务点即可。获得4个物品,基本都有装填,还不错。 难点在于一共就几个限时任务(第一天3,第二天1,第三天2),两个都遇到比较难,而且一般有钱都会买最好的火花狗,再加9血的野狗一不注意就死了。
【测服卡牌改动】0724蜗牛叮咬等3张 Hey Grifters! This update has a new daily run type, which happens to be the run for today! Woooo! Also, there are some new defensive cards for Rook and Sal. See if you can find them! New Daily Type: Protect Friend Added new defense cards for Rook and Sal Fixed bug where Kashio's Dermal Cast would cause her clones to sometimes have more health than her 【Crusher】: does not reset cost when played. 【Projector】: now adds 3 damage. New deck screen / drafting music 【Snail Bite】: Add Gamble keyword to Snail Bite. Remove some superfluous card text stating "for this negotiation", which is implicit. Fixed bug where dailychallengescreen.lua wasn't showing the allied character Use Assassin's Mark+ on advancement, rather than modifying the Assassin's Mark card directly, which causes discrepancies when viewing the compendium version of the card. Pet arguments are named after the pet.
0724正式服更新内容 GENERAL GAMEPLAY: Added Daily Run Game mode Added Promoted Spark Baron Goon Added Promoted Rise Rebel Added lumicyte beast Added new lumicyte-themed random events to rook and sal: event_found_by_lumicyte, event_found_a_lumicyte You can buy a lumicyte from Phroluk Mech Survival: Option for a Portable Bunker to hide in. Rise Radicals Demoralize is now AOE, and happens at most once a battle. Rise Radicals will spend a turn performing a minor buff twice a combat so they don't attack every turn. Fix for Defect not applying immediately if you use a Call-in card to apply it. Added two new smith cards: Thickness and Rampart Nadan's leap attack is now marked as a debuff and only applies a condition if the attack was not evaded Gab: Now Expends. New mutators: Playing for Keeps, Score Cards, Reduced Boss Health, Pet Owner Dangerous Goods: When Ximmon comes to retrieve his goods, he has a pet with him. Make Rook's Brawl nights always follow a pattern of recovery->quest->coin->boss/quest Flead Queen: Fix presentation delay on larvae spawning. Boss Bit can no longer be damaged by Counter while Disruptor Field is up. Added new creature: the lymicyte (currently only found in the daily run) Termination of Command: Add straightup combat option when meeting the target, to preview combat stakes. Fog in the Bog: Show the actual removed card in the tooltip. Swap Do Over and Prominence in the unlock track. The cost for new graft slots increases as you add more. System Debogging: Fix potential crash attempting to speak to a dead Rise member after battle. added a graft reward for Rook after defeating a boss in brawl Do not dismiss hired members in Brawl, if the Loyalty mutator is active. Choosing Sides: Fix crash if you are victorious but all your allies died. Card and graft rewards are no longer given for the final boss in brawls
从代码角度来分析限时事件 之前也发了一个帖子,根据自己经验写的,但是可能不全。 现在翻了翻游戏目录下的代码,应该不会漏吧? 出处:Griftlands\data_scripts\scripts\content\quests\opportunities 分为3部分,公用部分,鲁克专属,萨尔专属。 可能有我看不懂的,希望程序员老哥指点补充一下
0722几个新发现的测试服改动 0722几个新发现的测试服改动
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