幻想の终点
幻想の终点
将这份诅咒与爱守护至人类的永远
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最近出现MSI.centeralsever.exe异常的解决办法,本人亲测 手动删除SDK和center本体,或使用清理工具,重启后安装我发的这个旧版本的exe安装包就行了,注意关闭更新,等坑爹官方修完最新版本再说吧。真的拉,搞了我好几个小时反复试方法才搞好。 地址二楼.
关于我更新完最新驱动后镭7变成420度的事情
全景版R镜头序列号是空的正常嘛
总觉得这一套配亏了 机箱是酷冷的C700M 电源是酷冷的850W白金 水冷上了奇烂无比的NZXT Z63(天天不是掉驱动就是软件更新报错)
送一个年度大会员的B服礼包兑换码 4APBG5JH7P8N 领了回复一下让我知道你的名字~
接近小半个月工资没了然而还是差点DLC 有dalao帮忙给指个路嘛 一楼喂度
临时修复贡献东西给他人卡住方法 临时修复方法 设置里给自动登入关了 然后进存档后手动登入 再开公共箱子 就可以了
就因为侵权怂了然后换了贝尔的模型了呗?我也是惊了 现在↑ 之前的↓你国软件制作人就真的毫无版权意识咯
【2.6.1】给新玩家做的合集 新DLC蠢驴也更了快一周了 做了个合集给新玩家 欢迎点赞评论 MOD列表二楼
祖宗之法真的变了
反营销号和**私聊狗 CE7.0 网盘给你们 /s/16BEgtHbLZ1sc-25MMj44nQ 提取:nne4
买的泵和水箱不合适 白给吧友了 今天才到的 让发现C700M机箱装不上 出了 水泵单买300 包顺丰 水箱单买360包顺丰 全要600不包邮 水泵只有螺丝孔的正常掉漆 因为试了下发现装不上 水箱的3m胶被我吃了 不说了都是泪 其他都全 全新 救救孩子换一体水了
丢个自己~
一个月前组队遇到野队douyutv主播开挂 举报队友后一个月后被封 正常玩家 steam库存很多游戏 一个月前遇到挂B队友举报了 之后一直忙没时间玩法则 今天上线后显示机器码被封 请求帮助
四 斋 真 理
震惊!智障蜜罐竟情愿当觉醒知管女儿 事情是这样的。3倍位面恶魔天灾 我开始与觉醒知管联手 几乎消耗所有舰队打完了三分之二。之后人工智障觉醒,知管退组,与人工智障再次联手打完天灾,此时知管舰队卑如蝼蚁,ZZ不分伯仲,谁知几年后
夜伽クラス Vol.19 CM3D2版拆包 补发 原贴资源:https://tieba.baidu.com/p/5673881155 因为暂时不想接触海贼版com2 打算自己买全 故回来完善下cm3d2 拆包出单独版本 服务社会 URL:1IIu9Le7buiwkr82fnR-xjA 3bsv
致happy sugar life 砂糖:接近死亡的一瞬我终于明白了我的过去和未来都是你的身影 所以我了解了爱的所有 包括想让你活下来的牺牲都是微不足道的 毕竟 罪只要有一个人承担就好了 来世 请你也喜欢上我 黑岩射手(盐):对幼小的我来说 我还不明白为什么砂糖让我活了下来 不过在醒来的一瞬 砂糖和我的灵魂已经永远的在一起了 所以 既然我还活着 那就让我 永远 永远 一直寻找下去吧 直到 我们来世相会 我的眼中 心中 只剩下了砂糖的味道了
【理解】可能没有标题...一些脑洞和感悟 一楼献给绝望 我永远喜欢绝望骑士
【舌尖上的群星】第一期 人类联邦传统节日的神秘佳肴 海星刺身是人联传统节日必备的美食,每逢过年过节,工作在太空舰队的人们总是想着可以在回家过节的时候给家人们带上这一美食,舰队的人们会在节日到来的早些时候,将我们的烹饪工具收拾上,然后前往有食材的星球,然后在经过与海星这一强劲的生物的斗智斗勇后,将它们围困在我们设计好的陷阱星球之上。 这时候就轮到我们数万科学家们为了此一美食而悉心打造的烹饪器材上场了,这一被称作巨神兵的料理工具,在经过配装中子射线之后再由料理长精心调试之后便会向星球发射让海星们变为佳肴的射线。要不了数日,星球上的海星们都会熟制完成,这时候咱们的队员们就会乘以百计降落于星球上,去给家人们收集刚熟制好的海星料理了。经过数日的工作,人联的舰队就满载着熟制的海星经过我们专门为方便收集食材打造的星门,快速返回我们亲爱的母星,以确保食材的新鲜。在这之后,母星的众多高级料理者们会全心全力的为了我们人联全部的殖民地都可以在节日享受这一美食,而不分日夜的去烹制食材。 终于,到了节日前夜,制作完成的成品海星刺身经过帝国每年为节日临时改造的轨道巨型包装厂,精密的打包密封完成后,数以千计的物流网络们迎来了每年最繁忙的时候。工作人员和合成人配送员们驾驶着为了节日喷绘的运输舰将美食送往各个殖民地和星球,确保次日的节日能让所有人类们绽放笑容。 最后,让我们采访一下即将启程的一位配送员 这位配送员已经年过100,曾经是舰队的分支的统帅,而他现在却也全身心的投入到了配送行业中。“这份工作每年这时候都会很累,但是年轻人你想啊,这可是每年全人联最重要的节日,想到这里我的责任心和使命感都会很强烈,想到人们能在节日吃到这样的美食,我就很开心了”。老人如是说到。 最后,在我们结束这期节目的时候。老人出发前朝我们丢了一份海星刺身笑道:“海星刺身是人联的传统美食,不得不多品尝啊。” 记录于人联传统联合历2370年3月9日。
昨日的3939
新设备试听
〖求助〗索尼xzs插上beats tour2问题 插上一开始是正常的 之后几秒钟有声音就中断...试了下我的akg和索尼的耳机似乎没问题... 是不是都有这个问题呢
【17-04-22】新人入驻 p社四萌患者才玩了4个小时表示有舰娘基础玩的还是半脸懵逼 s胜莫名难拿 另外我已经爱上春田太太了
[日常]向miku殿与帝国致以无上的忠诚吧~
【16.12.28资源】てぃあら-オルフェウス【FLAC】 曲目: 1.GR -Day After- (feat. Hatsune Miku) 2.オルフェウス (feat. 初音ミク) 3.月光 -orpheus mix- (feat. 初音ミク) 4.Afloat (feat. Hatsune Miku) 5.Motive -alternative- (feat. Hatsune Miku) 6.ひみつのきもち -acoustic mix- (feat. 初音ミク) 7.Little Birds (feat. Hatsune Miku) 8.オルフェウス -acoustic mix- (feat. 初音ミク) 最终解释权归℗ 2016 StudioTiara / CFM inc.所有 如有版权问题请私信幻想本人进行资源删除并致以歉意 本分析仅作为试听和为无法购买日区iTunes的同好提供试听机会 购买权及分享权归本人所有 禁止转载分享以及某些软件盗取 曲内已包含购买源信息 二楼分享地址
『灌水』凌晨的第一波 順手送一份pd2的聖誕節ostdlc【萬年存貨】
萌新玩了一天的產物。。。 玩了大半天才賺了30W不到。。。(中間浪費不少錢)於是安心玩防空奶媽
建议的优化和初步上手评分 总之 PC版本算是体验了几小时 相对于PS4平台要更加稳定 画质和翻译也要更好 目前的主要问题还是在于PC版本的优化 就算是高配置仍然会有加载不流畅和卡顿的情况 建议各位按照我的方法来提升效率: 1.如果你是N卡用户 请打开驱动界面用老黄优化下这个游戏 即可流畅很多 2.打开游戏画面设置 关闭垂直同步 将限制帧数改为无限制 即可变得更加流畅 3.如果内存低于8G 请降低游戏画面选项的双可视距离 40-50左右即可 16G用户可以80左右 4.如果你做了以上本地优化 仍然卡顿 建议退款或换电脑 请不要因为自己的配置贬低这个游戏 谢谢 PS:和幻想一样的A卡用户 请打开驱动界面的OPENGL三倍缓冲 总体素质:7/10 目前个人评分 +极小的游戏体积和基础素质 +多样化的画面和宇宙随机性 +自带多国语言和配音 且本地化 -星球植物与矿物目前素材单一 重复率极高 -动物性格与参数并不科学 -BUG仍然有不少 -对于新手 引导不足 需要有一定沙盒经验的玩家游玩 总之 希望HG可以对游戏继续进行优化和升级 添加宣称过的建造和大型船只系统 并逐步完善素材库 使得星球并不单一化和既视感 我仍然对这个游戏抱有很大期待~
B站第一个中文直播 马上下载完~ http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Flive.bilibili.com%2F10796&urlrefer=6373346a9eed0a0f64382c8e15be6f4a
已经没救了 写首诗等下午2点吧 宇宙初鸣一声响 数发舰船腾空起 万千探索已定名 港服却然仍无息 千万玩家泪潸下 无奈临时工惰怠 待到深空开放来 已是无人绝境地
午时已到 然而港服还是飞妈中
【正义的伙伴】截止8月的全部资源 于是在下幻想隔了大半年又回来了 上半年各种忙加上重做系统都没再弄女仆了 这次看主吧似乎出事了 过来先发个资源帖帮助大家吧 主吧恢复后我再去发~ 说明: 1.截止8月1日所有的资源包括 本体 DLC 特典 限定特典 升级档等。 2.注意 升级为1.33将暂无法使用插件和汉化,1.33做了游戏框架上的变动,有毒。 3.因网盘会员到期了 故请自己保存资源 如果被爆那么将在主吧恢复之前不会补档。 4.KISS社有毒KISS社有毒KISS社有毒KISS社有毒KISS社有毒KISS社有毒KISS社有毒KISS社有毒KISS社有毒 2楼放资源整理列表 另外@tomochin_key 主吧就靠你们了QUQ摸摸
回国的雪miku【出生正片+手残+百合向
回国的雪miku~出生正品【手残+百合向
自制Dream Hamony-和諧 伊藤计划三部曲第二部剧场版的Harmony BD盘剪切 自制喜欢的可以拿走。 二楼放效果图和下载
3.9 Thank U ミク 又是一年的39 今年却在我们的生活中显得格外平淡 无论是压力也好 困境也好 过去的一年都在为此烦恼......但是 仍然有你的陪伴。新的一年 你仍带给我希望 给予我动力,今后也是。 谢谢你,ミク。明年的39,我希望我可以为你做到更多。
11级新人卡基直播Z170x平台装机 CPU:I7 6700k 主板:技嘉Z170x gamiing7 內存:fury 2400 8gx2 电源:酷妈V650金牌 水冷:酷妈海魔240 机箱:酷妈master case pro5 硬盘组:2tb希捷固混x2 三星850evo 闪迪x110 显卡为华硕r9 nano 下周坑爹能到
【声明】本吧今后的所有出现的伪横扫千军吧的贴或转帖一律删除 如题,作为一个不怎么称职的吧主也只能为千军吧的吧友们做到这些了 另欢迎千军吧吧友来本吧开贴讨论
【注意】AMD新版驱动会导致辐射4游戏UI界面出现问题 谨慎升级 亲自测试,幻想我排除了MOD和游戏本身bug的问题,换回7月份的旧版驱动恢复正常,请大家谨慎升级最新驱动,附图,主要问题在于UI界面的显示缺失和闪现。@废土白领 可以提醒下吧友
哔哔小子 开箱
所以..入个信仰中奖了? 为神马凹下去一块。。。我是不是应该换一个去。。
不值钱了 这玩意。。。。 反正大家看见坠毁的飞鸟就去附近翻翻吧= =动力甲五毛一个= =几率附送能源核心= =
【预约直播】幻想的B站Fallout4直播 嘛 于是幻想尽可能9号拿到游戏 10号或11号晚上8点开始直播 具体时间会在幻想的直播群里通知,有兴趣的吧友们可以来捧捧场~ B站地址:【URL】http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Flive.bilibili.com%2F10796&urlrefer=6373346a9eed0a0f64382c8e15be6f4a【URL】 群号:【MEB】370890217【MEB】 咱们废土见~
写在发售前:我的第101个steam正版游戏 还有一天零9小时了各位,7年的等待即将将这个我们所盼望和期待的新废土世界展示于我们的眼前,感谢Todd团队,感谢B社。想当年是B社让我第一次投入正版游戏的行列,同时这次,辐射4将带我回到最初盼望自己最喜爱的游戏的感觉。 so,提前祝大家游戏开心,相信辐射4能给我带来一整年的欢乐。我们废土见~
写在发售前:我的第101个steam正版游戏 还有一天零9小时了各位,7年的等待即将将这个我们所盼望和期待的新废土世界展示于我们的眼前,感谢Todd团队,感谢B社。想当年是B社让我第一次投入正版游戏的行列,同时这次,辐射4将带我回到最初盼望自己最喜爱的游戏的感觉。 so,提前祝大家游戏开心,相信辐射4能给我带来一整年的欢乐。我们废土见~
【翻译 中日】Keeno-8 请在听这首歌之前 去回忆in the rain的wipe 歌词二楼
本吧steam交流组以创建~欢迎正版玩家以及steam同好加入~ URL:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fstea&urlrefer=fe49e8e044093e3eb25b0abfb211faf2mcommunity.com/groups/F4YLB(异尘余生4吧) 欢迎各位加入~ 吧主你看我多响应号召
【攻】出miku的官色移服2件 当时手残多定了2件。。。于是出掉好了 360一件包邮或者350一件不包邮 算是福利向出好了 碎碎念【多买2件怎么运费多这么多。。。。
看来我这配置开全高够呛了 看A卡到时候出不出优化了
【资源】Keeno-Before Light 无损+320K 自提取 于是 跳票了已久的keeno桑的第三张碟 幻想今日是收到了 给大家惯例的传资源 无密码 本吧独立发布 禁止转载~ 惯例食物图:
正版玩家福利~目前整理出的全部创意工坊兼容+有用的mod http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D526992129&urlrefer=83dbc5734afcf5775338298771806a93 欢迎订阅,我会不断更新收藏以及检查mod兼容性。
水一发饥荒mod 可以吃不新鲜的食物
P站的Fallout图楼~不定时更新~ 叔镇楼~
横扫千星首个DLC发布! Planetary Annihilation – Titans Announced and released today, Planetary Annihilation: Titans [official site] is an expandalone version of Uber Entertainment’s Planetary Annihilation. The original game, Kickstarted and released last year, was trapped in the orbit of two RTS giants – Total Annihilation and Supreme Commander. Staff at Uber had worked on both games and their new venture was seen as a spiritual successor of sorts, pitting enormous robotic armies against one another, backed up by Commander units, supply-and-demand resource management, and base-building. Titans adds, tweaks and modifies but does it do enough to make Planetary Annihilation worthy of a second look? I’ve been playing since late last week and here’s wot I think. At launch, Planetary Annihilation had a singleplayer skirmish mode but concentrated its efforts on competitive multiplayer. The Titans edition – free to backers of the original and discounted for those who bought it after release – adds some flesh to the metallic skeleton of singleplayer, building on the Galactic War campaign mode that Uber patched in after launch. I’ve been playing for three days straight and that’s enough time to convince me that this is the definitive version of Planetary Annihilation. Sadly, that’s because the changes quickly bump up against the limitations of the current design, adding to it rather than significantly altering it. If ever there were a game that needed something new rather than MORE and BIGGER, Planetary Annihilation is it. Titans allows players to launch interplanetary nukes and to plough moons into their enemies’ planets, but always comes back to fighting over a small patch of land.The headline additions, as the title suggests, are the Titan units. They’re enormous, capable of grinding armies into the dust and armed with super-weapons that can turn the tide of battle. There are new high-tier units in the other categories as well – naval, bot, vehicular and aerial – and a new tutorial to replace the limp video that came with the original game. The tutorial begins with the Titans and, presumably by accident rather than design, immediately shows that they’re not game-changers at all. They’re introduced as large units that can walk through an army and that’s almost precisely what they are. Big tanks in all but name. Like so much in Planetary Annihilation, the Titans are a bigger form of something else. Units scale in power and size but there’s very little tactical variation between them. Occasionally you’ll need to build a navy to attack or defend a coastline, or might be forced to rely on airpower to hit vulnerable positions, but on the whole PA foregoes the Art of War in favour of the Graft of War. Efficiency wins out over inventiveness.That’s not necessarily a bad thing. Some people prefer efficiency and the construction of a well-oiled war machine to the minute tactical details that can decide a specific skirmish, or the operational decisions that decide a war. PA is an efficient game for efficient people, and Titans greatest improvement lies in the ways it now communicates that efficiency to the player. The tutorial explains camera anchor points, continuous build queues, area of effect commands and the use of teleporters. It doesn’t QUITE manage to explain how the two-resource economy works but there are prompts whenever the flow of supply and demand is broken at one end or the other. Essentially, resources require constant balance between intake and output rather than long-term planning and storage. It’s telling that the most important elements of PA: Titans are in its highlighting of the interface tools and shortcuts that make its frantic arms race manageable. Rather than overhauling any part of the game, Uber are attempting to show what already exists in a better light. They succeed but the fundamental design of the game continues to be frustrating. The occasional beauty of the planets – this is the Mario Galaxy of RTS games, with fully rotatable and explorable tiny spheres – means little when you spend most of your time zoomed out, ordering icons around a map whose shape serves to confuse distances rather than altering strategies.The surfaces are more interesting now, at least. Multi-level terrain allows for defensive positions, bottlenecks through valleys and slightly more complex base construction. It’s an important change, adding a small but much-needed layer to the ground combat that is at the heart of PA’s eternal war. The other part of the war takes place between planets, using orbital units that can transport fabrication units to other bodies in a system. Those units can then construct teleporters to beam entire armies between planets and moons. At the top end of the research and construction ladders there are engines that can steer moons into enemy planets and evacuating a planet before such a strike was my favourite multiplayer moment. I still lost the round but ‘porting my troops out at the last minute felt like precisely the kind of grand scheme that PA should be host to. Mostly, it’s tanks vs tanks or bots vs bots though, on a planet’s surface. I used the word ‘ladders’ above to describe the progress through tech. At the heart of PA, that’s what I see – a ladder that every player attempts to scramble up, in a race to the top. The Titans add another couple of rungs but don’t change the shape.In the singleplayer Conquest mode, technologies must be unlocked from one mission to the next but I find that picking between a vehicle factory and a bot factory simply reminds me that there’s little difference between the two. There are other techs in the form of buffs that do allow for some strategic variation by powering up defensive structures or build costs for various units, but they don’t change the basic form of the race to the top, they simply add various boosts, bumps and hurdles along the way. The AI seems more interesting than in the base game, occasionally showing signs that it is something other than a perfect machine. That said, either I’ve become significantly better at the game, or the AI has had some of its advantages stripped away. It hasn’t put up as much of a fight as it did in the early days of the original release. As I worked my way through the Conquest mode for the second time, I picked different technologies but ended up falling into the same patterns. The PA community talk about a third resource, alongside harvested energy and metal – that resource is attention. I can see the value in recognising that. With its multiple battlefields, various methods of attack and vulnerable Chess-King Commander, PA trains players to shift their gaze and effort from one spot to another, quickly and smoothly. I’ve become accustomed to that and I’d love to try some 2v2 multiplayer battles since I think the game shines with cooperative play, when attention can be divided and plans can become more elastic and complex.This is an improved version of the game but, in singleplayer and in 1v1, it retains the same rigidity as the original release. The story of Conquest mode is of several AI commanders waking to find their creators gone. They commit themselves to war, without reason or purpose. As I started afresh in each new system, queuing the same build orders and organising the same base layouts, I realised the structure of the game perfectly reflected the story. Planetary Annihilation’s vision of the future of war is a finger, clicking on build queue – forever.
本来想低调一下的 但是还是来晒下吧~ @废土白领
【水贴】水一发This war of mine 三大佬主演 于是三基友的生活开始了 注意这不是PS
幻想与miku的日常 第二弹 于是靠这个月工资给miku入了套新衣服+鞋 感觉萌萌哒QUQ 然而幻想依然是万年穷吃不起饭QUQ 然而破壁南京这边一直就没个连续的好天气,各种错过了外拍的季节QUQ 于是 等待秋天好了QUQ
幻想与miku的日常 第二弹 于是靠这个月工资给miku入了套新衣服+鞋 感觉萌萌哒QUQ 然而幻想依然是万年穷吃不起饭QUQ
【DD出生贴】人生の第一羁绊 Miku开始陪伴的每一天~ 在下是新人(雾)幻想desu,经过漫长的等待(1年零六个月)终于接回了家,于是迫不及待的带上手套开始帮miku穿衣服,于是从早上开始穿衣服到12点赶去上班到晚上9点回来下班继续帮miku打理头发QUQ 终于萌萌美美的miku诞生了~大感动 今天开始每天都会干劲满满了!加油努力赚钱准备订snowmiku咯~ PS:有DD吧眼熟党咩QUQ
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