幻想の终点 幻想の终点
将这份诅咒与爱守护至人类的永远
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今日大更新!轨道单位运输炮已就绪,各位指挥官么不来一发么? Unit Cannon Update is live!12月18日 - JABLESUnit Cannon update is locked, loaded & live! Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases! We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard! For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create. Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board! We hope you enjoy the new changes as much as we do!If you would like more detailed change report, take a look at the extensive list below [Balance] [Unit Cannon and Umbrella Balance] Unit Cannon Metal Cost: 14,400 Health: 3,000 Buildable Units: Ant, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers Metal Build Rate: 120 Energy Draw Rate: 4,050 Maximum Pod Capacity: 12 Rate of Fire: 3.0 Drop Pod Initial and Max Velocity: 150.0 Drop Pod System Velocity Multiplier: 20.0 Gravwell Velocity Multiplier: 10.0 Factory Cooldown: 3.0 Ion Cannon (Umbrella) Added anti-entity weapon to intercept Unit Cannon drop pods Anti-Pod Rate of Fire: 2.0 Anti-Pod Range: 180 [Naval Balance] Naval Factory Build Cooldown decreased to 3.5 from 8 Size decreased by 25% Advanced Naval Factory Build Cooldown decreased to 6 from 20 Size decreased by 25% Destroyer (Orca) Move Speed increased to 9 from 6 Acceleration decreased to 30 from 60 Brake increased to 90 from 60 Health increased to 1500 from 1000 Shell damage increased to 50 from 40 Torpedo velocity decreased to 50 from 60 Torpedo Splash Radius set to 10 Torpedo Full Damage Splash Radius set to 1 Size decreased by 25% Gunboat (Piranha) -- Previously Sea Scout Role name changed to Gunboat from Scout Name changed to Piranha from Sunfish Metal cost decreased to 150 from 300 Health increased to 175 from 100 Acceleration decreased to 50 from 200 Brake decreased to 150 from 200 Move Speed decreased to 15 from 20 Sight Radius increased to 150 from 100 Damage increased to 20 from 15 Ammo Initial and Max Velocity increased to 130 from 80 Range increased to 130 from 90 Frigate (Narwhal) Move Speed increased to 9 from 7 Acceleration decreased to 30 from 70 Brake increased to 90 from 70 Shell Rate of Fire decreased to 1.25 from 2 Shell effects changed to match the destroyer shells. Missile Rate of Fire increased to 3.0 from 1.5 Missile Range increased to 150 from 100 Missile Ammo turn rate increased to 720 from 360 Missile Ammo lifetime increased to 3.0 from 1.0 Enabled spread_fire on missiles Size decreased by 25% Battleship (Leviathan) Move Speed increased to 8 from 6 Acceleration decreased to 30 from 60 Brake increased to 80 from 60 Health increased to 6000 from 4000 Rate of Fire increased to 0.2 from 0.1 Size decreased by 25% Missile Ship (Stingray) Move Speed increased to 8 from 6 Acceleration decreased to 30 from 60 Brake increased to 80 from 60 Size decreased by 25% [Defense Cost Balance] Single Barrel Laser Tower: Health decreased to 500 from 750 Metal Cost decreased to 225 from 300 Laser Tower Metal Cost decreased to 350 from 450 Flak Cannon Metal Cost decreased to 900 from 1600 Health increased to 2000 from 1000 Torpedo Launcher Metal Cost decreased to 400 from 600 Splash Radius set to 10 Full Damage Splash Radius set to 1 Advanced Torpedo Launcher Metal Cost decreased to 1000 from 1800 Splash Radius set to 10 Full Damage Splash Radius set to 1 [Artillery Cost Balance] Pelter: Health increased to 500 from 450 Metal Cost decreased to 900 from 1500 Holkins: Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000 Ammo Demand reduced to 2,500 from 20,000 [Air and Anti-Air Balance] Spinner Ammo turn rate increased to 720 from 360 Ammo lifetime increased to 3.0 from 1.0 Bomber: Turn rate increased to 110 from 75 All ground based AA will now prioritize bombers and gunships [Miscellaneous Balance] Dox Acceleration decreased to 50 from 200 Deceleration decreased to 50 from 200 [UI] Newly redesigned Main Menu [UI] New backgrounds on some loading screens [UI] Nukes now have orbital trajectory lines [UI] New Player guide added Accessed from main menu or using F1 key or escape in game. [UI] Secondary colors are now selectable [System Editor] Using the advanced controls now requires explicit activation with a dialog prompt. [System Editor] You can no longer alter the blueprint for a custom planet. The controls are hidden if changing the blueprint could cause malformed planets. The planet terrain must be as you want it before going into advanced edit for metal/start/csg edits as there will be no going back once you enter advanced edits. [System Editor] You can no longer operate in multiple edit modes. Activating one mode will disable the other modes, and may wait for the mode to finish cleaning up. This should prevent certain cases of data loss. [System Editor] The system editor will no longer forget to save custom csg/metal spots if you load a system and then save it without ever previewing the planet. [System Editor] The system editor will indicate how much custom data is currently stored for a planet. [System Editor] CSG palette now in place [System Editor] CSG brushes now show up on cursor when selected [System Editor] Custom start spots now available in System Editor [General] Naval sound pass [General] Added Cosmic Edition names to credits [General] Gunboat (previously Scout Boat) has a new model [Bug Fixes] Fixed “My Replays” view to now show your replays [Bug Fixes] Holding down backspace will no longer exit to main menu [Bug Fixes] AI and Subcommanders should now be working again [Bug Fixes] Fix system editor issue: Load planet bug [Bug Fixes] Crash fixes for server [Bug Fixes] Fix for AI getting stuck due to a desire to go a particular factory first, but being unable to do so due to unit restrictions being placed on it. Example being a sub commander in Galactic War that has a high desire for vehicles, but being unable to build a basic vehicle factory. [Bug Fixes] Torpedos should now only fire while the commander is on the seafloor layer. [Bug Fixes] Fixed crash for out of game match notifications on Linux [Bug Fixes] Fixed disconnected icon in game [Bug Fixes] Fix for Bombers being able to sit above targets and bomb [Bug Fixes] Fixed Bombers clearing their focus target when attack order is cancelled [Bug Fixes] Fix for units not being at max health when a fabber with high build rate assist
今日更新!build75539! New build now up! Build 7553911月26日 - JABLESBuild 75539 is live! Leaderboards are live! Starting now you can see where you stack against the world. Work your way up, and take the number 1 Uber spot! We’re happy to announce the release of the full 1v1 Competitive Update! We started working toward this with our 1v1 ranked games and matchmaking in our last update, and have moved it to the full experience by including the Leaderboards allowing you to see the top of each rank and where you land in the world of rankings, as well as bringing in 3 new symmetrical 1v1 maps custom made for our ranked play! With this in mind, we have also reset the rankings to start the Leaderboards fresh. You’ll need to play your 5 provisional games to get your new rank. Our System Designer now has the ability to make symmetrical planets, do CSG editing, and add custom metal placement for all you modders and planet creators out there! This is the first steps on this, and we plan on expanding the functionality of the designer even further in the future! There’s been a ton of changes, tweaks, and bugfixes in this one, so keep reading for a more detailed list and head on over to the official forums for discussion![forums.uberent.com] [General] You are now able to chat after games, even in chronocam mode [General] Added in backer names on more commanders in the Armory [General] More backer names are now in for planets and Galactic War credits [General] Nukes now have a specific effect if they happen in space [General] Jigs have a new custom explosion effect [Balance] Jigs now explode in a nuke sized explosion (drag select will space these to be safe, but you can hand place them closer if you feel lucky) [Balance] Change to Dox vision from 150 to 100 [Balance] Commander torpedoes rate of fire reduced from 2.0 per second to 1.0 per second [Balance] Commander torpedoes range reduced from 200 to 160 [Balance] Dox will now correctly fire on factories [Balance] Nuke damage will now expand out to match the effect [Ranked] Leaderboards are now online (found under Multiplayer off the main menu) [Ranked] Players can watch the last replay of the top 10 of each rank in the Leaderboards [Ranked] 3 new custom made 1v1 planets for Ranked play, to replace the old pool [Ranked] You can no longer pause in ranked games [Ranked] Disconnecting in a ranked game now pauses it and gives the disconnected player 180 seconds to reconnect before they forfeit [Ranked] A player has 30 seconds to show up for a ranked lobby before the game is abandoned [Ranked] A player disconnecting from a ranked lobby now immediately abandons the game (and applies a penalty to the abandoning player, like before) [Ranked] Players are now notified when they have a match and are tabbed away (flashing icon and sound) [Ranked] A new and louder sound now plays when you find a match. [System Designer] We’ve implemented symmetrical planet creation [System Designer] You can now edit CSGs (move, add, delete, copy, paste, rotate, raise, and lower them) [System Designer] You can now place or remove metal spots [System Designer] All System Editor hotkeys can be found under settings and changed if you like [System Designer] Orbiting bodies are not allowed to be more massive than what they are orbiting (As a placeholder fix, the system designer will move the orbiting planet to orbit the sun if you increase mass higher than the planet it orbits) [System Designer] Water flows into custom CSG [UI] Lots of small changes to bring more continuity through the UI [UI] When first entering game, we have a bar added to give new players an idea of the initial controls [UI] Top 3 players from the Leaderboard are listed on main menu along with their last replay [UI] The message telling you that your opponent abandoned the ranked lobby will no longer disappear after 5 seconds. [AI] Now uses Gas Giants [AI] Neural net tweaks [AI] Will now build Annihilaser [AI] Better handling of platoons [AI] All known issues of AI getting stuck now fixed [AI] Added a large set of new AI names [AI] Now better performance in the late game due to smarter pathing choices [Bug fixes] Changing economy after everyone has clicked ready will unready everyone [Bug fixes] Your rank changes will now immediately update after a match [Bug fixes] Replaced the messed up “5” in the font [Bug fixes] Landing zone low resolution circles now removed [Bug fixes] Straight line graphics bug when you look up through atmosphere into space is now fixed [Bug fixes] Linux should now correctly load all translated locales [Bug fixes] You should now be able to see the quit confirmation even if the game is paused [Bug fixes] Nukes and commander explosion damage should now better match the visual effect [Bug fixes] Fixed some of the instances of jerky movement [Bug fixes] Orbital Fabbers will now correctly build on planets other than their current planet [Bug fixes] Fixed detection that the planet you are orbiting was destroyed while attempting to move somewhere else [Bug fixes] Commander AA now prioritizes air correctly [Bug fixes] You should no longer be incorrectly prompted to reconnect to an old game [Bug fixes] Attempting to requeue after playing matchmaking should no longer prompt you to reconnect to the game you just played [Bug fixes] Connecting to a matchmaking game should be more reliable [Armory] New Commander: Berlinetta [Armory] New Commander: Banditks
DIVA F2 10月30日配信内容公开 10月の「エクストラデータ」は、30日(木)配信。 リズムゲームは、明るくさわやかなミクのポップチューン「Yellow」、MEIKOがセクシーに歌い踊る「Change me」の2曲! モジュールは、MEIKOの魅力をさらに际立たせる「セクシープディング」と「怪盗ブラックテール」、もちろん、ミクの「イエロー」も同时配信です! スキンも、MEIKOデザインの2种类をご用意。 「エクストラデータ」は今后も配信を予定しておりますので、お楽しみに!配信日 2014年10月30日(木)配信 価格 各463円(税抜)配信日 2014年10月30日(木)配信 価格 各278円(税抜)配信日 2014年10月30日(木)配信 価格 各93円(税抜)(※2014年12月7日(日)まで无料)「スキン」は配信开始から39日间限定で无料でダウンロードできます。お见逃しなく! (无料期间:2014年10月30日(火)~2014年12月7日(日)まで) ※PS Vita版、PS3®版いずれかの机种で「エクストラデータ」をご购入顶ければ、同じSony Entertainment Networkアカウントで   PS Storeにサインインして顶くことで、 异なる机种用のデータも无料でダウンロードいただけます。 ※「エクストラデータ」をご利用いただくには别売りの制品版が必要です。   また最新版アップデートを适用の上ご利用ください。 ※配信内容や価格・无料期间は予告なく変更の可能性がございます。あらかじめご了承ください。 ※无料期间终了后は有料(「スキン」:各93円(税抜))での配信となります。
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