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黑客帝国一点有趣的花絮 爆破组的工作服:如果你看到我就快跑吧,尽量往高处跑.
[转帖]The Ultimate Matrix 观看笔记(2) 伴随着哲学家评论音轨观看The Matrix Revolutions依然是一次有趣的旅程,Cornel West和Ken Wilber继续滔滔不绝地谈论着他们对影片的理解。我相信他们的很多解释是跟导演Larry Wachowski和Andy Wachowski的本意相吻合的,因为他们也经常跟Wachowski两兄弟进行这些哲学上的讨论,他们这次做评论的观点在一定程度上代表着导演自己的观点。
[转帖]The Ultimate Matrix 观看笔记(1) 当华纳准备制作这套The Ultimate Matrix终极套装的时候,导演Wachoski兄弟希望能够做一点与众不同的东西,在他们眼中,那种演职员喋喋不休回忆拍片过程的花絮节目实在无聊透顶,于是他们提出了一个非常不传统的主意:自己不参与这套三部曲电影的解说,而分别请一组喜欢本片的哲学家和一组讨厌本片的影评家来制作两条评论音轨。他们认为自己公开讨论影片的意义难免教条主义,而影片所激发的讨论和议论反而有趣得多。他们希望通过双方论点的对比来让观众找到自己的立场和观点,充分给予观众“选择”的权利。
《骇客帝国》十碟逐个评 黑客帝国终极收藏版 The Ultimate Matrix Collection 美国1999-2003类型:动作/惊悚/科幻
一个小发现----SMITH的名字又有新解了 一个小发现,不算重大.SMITH的名字又有新解了.由于他的车牌号很明显得指出了他名字的意义,我们的思想就被禁锢了,认准了铁匠.但导演也说了,每个人的名字都有意思,甚至有好几重意思.在荷马史诗 里提到一个神叫做SMINTHEUS,GOD OF PLAGUE,瘟疫之神.瘟疫在英语里表现的不光是可怕,而且十分迅速----地狱俱乐部一战时,还看不到小史的身影,而尼奥再次回到母体时,满世界都是小史了.其实这个发现没有多大的作用,只是告诉我们要FREE MIND,不要拘泥于已有的解释里.
Path of Neo官方网站 Path of Neo官方网站:http://www.atari.com/thematrixpathofneo/
Matrix soundtrack Matrix Reloaded
尼布甲尼撒号 whatisthematrix.warnerbros.com/img/nebpic2.jpg
模仿与拟像:鲍德里亚和黑客帝国 There is nothing new under the sun. With the death of the real, or rather with its (re)surrection, hyperreality both emerges and is already always reproducing itself. The dead are already dead; precisely more than the living which are yet alive. God himself has only ever been his own simulacrum; his own Disneyland…To begin with it is no ''objective'' difference: the same type of demand. Formerly the discourse of crisis, negativity and crisis. It is pointless to laboriously interpret these films by their artificial resurrection in systems of signs, a more radical political exigency.Jean Baudrillard, “The Precession of Simulacra”
MATRIX吧的问题:B1-66er有没有内置机器人三定义? 我发现MATRIX吧没多少人去,就把这个问题给转过来了.这其实是个很重要的问题,关系到MATRIX存在的可能性.当然我认为没有植入是不太可能的,关键是机器如何突破这个障碍.
我感到做黑迷压力很大 我感到做黑迷压力很大,在网上看看到处是对黑客帝国续集的贬低.我真不清楚那些评论的人看了<黑客帝国>几遍,导演俩看哲学书多少年了,他们这么多年的心血放在这三部电影里.那些评论员看了两个钟头的电影(还分了百分之八十的心看视觉效果),连剧情都没看懂居然就敢下笔写评论,说导演不会有那么多的哲学思想在里面.我敢说导演俩在电影里的思想绝对比现在挖掘出来的多.苏格拉底说自己是最聪明的人,是因为他认识到了自己的无知.各大黑迷论坛的"苏格拉底"都没发话呢,那些评论员也敢张嘴?这些是我的感觉,不知我们吧上有多少人有如此的感觉?
科学家们真的在向黑客帝国进军(转) 据法新社5月23日报道,英国一位著名的未来学家认为,死亡这个概念到21世纪中期将会发生根本性变化,因为届时电脑技术已发展到十分先进的程度,足以将大脑的“内容”“下载”到超级电脑的硬盘里。当然即使到那时,利用这项技术保存大脑记忆的费用仍然是个天文数字,大概只有富人才有能力将他们的记忆保存10年或20年。
特立独行的存在主义大师萨特[转贴] 6月21日,是法国著名文学家、哲学家和政治活动家萨特的百年诞辰。18日,英国《卫报》以一篇题为《左岸思想界井水干涸》的文章来怀念这位存在主义大师,文章写道:“这一周,巴黎的游客会因是去‘双偶’还是去‘花神’喝上一杯价格昂贵的咖啡而犯难(这两家咖啡馆都是萨特生前经常光顾之地),而巴黎人则会在萨特百年诞辰之际平添了一丝忧虑:这个国家在萨特之后已经没有真正的思想家了。”
[介绍]萨特作品:《论存在与虚无》(转) 一、导言:对存在的探索 在本书的第一部分,萨特明确了他对存在思考的起点,提出了存在的两种不能互相还原的存在形式:对意识来说超越的存在和意识本身。
存在主义大师----让-保罗·萨特 存在主义大师----让-保罗·萨特
让-鲍德里亚<世界的自动输入> http://chin.nju.edu.cn/zwx/zhouxian/meixue7/23.htm
让·鲍德里亚:知识的恐怖主义者(转) 我已记不清是在什么境况下与鲍德里亚(Jean Baudrillard)邂逅。引路者也许是“当代的麦克卢汉”这一称号,或者是May31的一篇文章“谁害怕让·鲍德里亚”。但普通大众与这位法国思想家的遭遇,或者说不曾留意的遭遇,无疑是通过《黑客帝国》。
虚拟与现实 - 数字仿真的实在性问题(转) 数字化生存的关键在于将世界转换为电脑可处理的形式,因此当代生活越来越适应于计算性的表达。借助于数字仿真技术,电脑网络建构了一个与以往经验世界迥然不同的虚拟世界,使对人们千百年来居于其中而确信不疑的“真实世界”提出了质问。虽然任何文化都有虚拟的一面——尤其是神话、宗教、艺术所构造的虚拟世界,是每个民族、每个时代的文化中最有魅力的部分;然而,当代网络文化的虚拟与此前诸种虚拟形式有了质的差异。简单地说,神话、宗教、艺术以至政治意识形态所建构的虚拟世界是想象的产物,而电脑网络所建构的虚拟世界却是计算的结果。想象与计算是两个完全相异的过程:前者是康德所言的“审美表象的自由运动”,在感性直观中构造出本身并不出场的对象;后者却是海德格尔所言的限定(stellen)和强求(herausfordern),让世界以指定的方式向存在者展现。网络文化的技术基础——数字仿真,正是对于世界的强求和限定性展现。电脑网络基于计算而构造的虚拟形象、虚拟空间以至虚拟现实,使人类生活日益进入虚实难辨的状态。但它并非虚假的而是真实的,是一个在交往中建构起来的感性世界。正是通过它,世界被长期遮蔽的另一面才得以揭示,也为反思已有的生活世界提供了对照与契机。
《黑客帝国2》之特技篇 自从《骇客帝国》上映后,“子弹时间”特技似乎成了它的一块招牌,言《骇客帝国》必提“子弹时间”。而且,该特技后来也是被模仿得最多的银幕特技之一,无数的广告和电影、电视中都对它进行了模仿,其中比较有名的有《霹雳娇娃》、《怪物史莱克》、《恐怖电影》等,除了《怪物史莱克》中学得比较有意思外,其他的多为东施效颦之作。
骇客2:救世主和特技的双重飞升(转贴) --前言 2003年5月14日10点30分,我踏入这个城市最好的电影院里面的9号放映大厅,手里握着11点的票根。不出所料,影院里已经人头攒动,10个放映厅,有9个是《骇客帝国2》,唯一的一个留给上周的票房冠军《X2》。后来惊心动魄的138分钟证明,这样的安排绝对是合理的,看完了《骇客帝国2》,我们可以把以前所有脑海里存留的刺激体验抛到九霄云外,不说思考哲学,不说结构深度,仅仅谈谈感官体验,你能够想到那些只在想象中闪现的场面出现在真实的银幕上吗?你能够拒绝黑衣Neo拔地而起的天外飞仙吗?也许,这部续集电影唯一合理的参照物就是它的前传:《骇客帝国》第1集。
存在与虚无——《骇客帝国.重装上阵》观感(转载) 有个笑话是这样的。一个物理学家想说服一个家庭妇女宇宙不是大象驮了世界站在乌龟背上,他这样反问那个家庭妇女:如果世界是乌龟驮着,那乌龟是谁驮着呢?家庭妇女却回答道:你别唬我,那只乌龟站在另一只乌龟背上,然后又是一只乌龟,一只接一只,没有穷尽。
《骇客帝国2:重装上阵》影评:一个理想化的世界和一个精神遭困扰 作者:《纽约时报》艾尔维斯·米切尔 翻译:周黎明
《黑客》是一种很玄的东西:关键词A-Z(转载) A 爱丽丝漫游仙境(Alice In Wonderland) 1860年,在英国作家刘易斯·卡罗(Lewis Carroll)充满想象力的笔触下,好奇的爱丽丝在追逐兔子的过程中,悠然掉入了一个曼妙神奇的梦幻世界。1999年,在沃卓斯基兄弟的《黑客帝国》中,怀疑世界出了问题的尼奥则追随一个有小白兔纹身的性感女郎来到地下Rave Party,从此而一发不可收拾,走入真实的荒漠。 书中的第一章是这样写的:"……但是,那只兔子当真从背心口袋里掏出一只怀表,还看了看,然后又匆匆跑了。爱丽丝一下子站了起来,脑子里闪过一个念头,因为以前她从未看见兔子有背心口袋,而且,还能从里边掏出一块怀表来。在好奇的驱使下,她跟在兔子后面越过了一片田野,幸好看见它窜进了灌木丛下的一个大兔子洞。 爱丽丝随即就跟着它进去了,想都没想她怎么再出来。"碰巧的是,《黑客帝国》中人类的最后基地锡安也埋藏在地下世界。而且,在书中,有一只参加茶话会的冬眠鼠,《黑客帝国》中则有一个角色叫"老鼠"。"冬眠鼠"dormouse这个词来自拉丁文中的dormire,意思是睡眠。而孟菲斯Morpheus这个名字就是希腊神话中的睡神。影片中还有一个叫Dozer的人,这个词除了打瞌睡的意思以外,还代表一种挖掘的机器,这就又回到了我们开始的地方——洞穴的意象 我们是不是可以把爱丽丝当作《黑客帝国》的童话版呢?或者,《黑客帝国》是爱丽丝的成人版?
自由·选择·共生:Matrix的真正革命 Matrix III 的结尾绝不会是简单的人类从Matrix中获得自由,战胜机器,并且开始利用机器重建家园。这用不着革命。也更加不会是虚拟游戏套虚拟游戏,这太恶俗。
让-鲍德里亚<完美的罪行> 假如没有表面现象,万物就会是一桩完美的罪行,既无罪犯、无受害者,也无动机的罪行。其实情会永远地隐退,且由于无痕迹,其秘密也永远不会被发现。
让-鲍德里亚<仿真与拟象> 博尔赫斯讲过一个故事,说帝国的绘图员绘制了一幅非常详尽的地图,竟然能覆盖全部国土。(帝国败落之后,这张地图也磨损了,最后毁坏了,只是在沙漠上还能辨别出一些残片。这个被毁了的抽象之物具有一种形而上的美,它目睹了一个帝国的荣耀,像一具死尸一样腐烂了,回归土壤物质,很像一种最后与真实之物混合的逐步老化的副本。)如果能把这个故事看做最优秀的关于仿真的寓言,那么它正好转了一圈,现在只有第二序列拟象的分离的魅力。[2]
符号大师----拉康出生,活着和死去 齐泽克在分析黑客帝国时,提到了这个符号帝国的大师.了解他的哲学,黑客帝国就看懂了一半.
科学前端:用人类思维方式来研究智能机器人(转) 如果说人工智能一旦有了重大突破,可以达到真实地模仿人类思维方式,并在各行业应用,那将对软件行业 、医学行业、航天、军事等各行各业,都会带来及大的影响,而这些影响就像人类登上了月球,世界上制造了第一台计算机一样轰动。
非哲学笔记:《黑客帝国》的MATRIX(转贴) 虽然我是一个广义上的“黑迷”,还是要拒绝解读《黑客帝国》,因为这是伟大电影,其思想与内容远远超出电影本身地直接表达。《黑客帝国》使用了突破性的电影技术,设置了一套复杂的符号系统,在通俗解释技术与哲学之外,甚至安插进一套神学体系,进而涉及伦理与审美问题。《黑客帝国》并非单纯给与诸种问题的答案,背后所提出的问题没有谁可以给出完美回答,只能各自表述了,我也不能夜郎自大地对这些问题贸然回答。《黑客帝国》在哲学中虽然不能说是小儿科,也没有深刻到令人推崇得程度,单纯使用技术手段剖析而不进行更多哲学评论,可以让导演沃卓斯基无所不在地嘲笑不再那么有效。
黑客帝国:梦,拟像还是混合物. I. Ambivalence“The Matrix is a computer-generated dreamworld built to keep us under control.”Morpheus, early in The MatrixIn dreaming, you are not only out of control, you don’t even know it…I was completely duped again and again the minute my pons, my amygdala, my perihippocampal cortex, my anterior cingulate, my visual association and parietal opercular cortices were revved up and my dorsolateral prefrontal cortex was muffled.J. Allan Hobson, The Dream Drugstore, p.64The Matrix is an exercise in ambivalence, and at the very heart of that ambivalence lies the Dream.
Bullet-time walk through Capturing the Action: Bullet-Time Photography Super slow motion would be relied on heavily in the stylization of the action scenes in "The Matrix," but certain moments in the script called for something special. These scenes required dynamic camera movement around slow-motion events that approached 12,000 frames per second. The Wachowskis called it "bullet-time photography."This "Flow-Mo" process allows filmmakers almost unlimited flexibility in controlling the speed and movement of on-screen elements. For example, a fighter leaping into the air to kick his opponent could accelerate to the apex of his leap, appear to hover in the air, extend his leg in a lightening-fast movement, and then gently descend to the ground. Joel Silver describes the process as similar to "full-cel animation, only with people." The Wachowskis met with JOHN GAETA, the visual-effects director at Manex, a visual-effects facility in Northern California, to discuss their goals. Says Gaeta, "The Wachowskis are from the comic-book culture, and are therefore familiar with the Japanese animation style called anime, which we re-created with live actors for this movie. Anime takes advantage of 'the physics of decimation' ?it breaks down action into its components and allows those elements to be meticulously controlled to build the most dramatic effect from dynamic movement."Gaeta's team and the filmmakers first blocked out the action that was going to be rendered and filmed the scene using conventional cameras. Then they scanned the images into a computer and, using a laser-guided tracking system, "mapped out" the movements of the camera that would capture the final scene. A series of sophisticated still cameras was placed along the mapped path, each of which would shoot a single still photo. Then the photos were scanned into the computer, which created a strip of still images, similar to animation cels. The computer generated "in-between" drawings of the images ?much as animators draw frames to move their characters smoothly from one pose to another ?and the completed series of images could be passed before the viewers' eyes as quickly or slowly as the filmmakers wanted without losing clarity. Obviously, this painstaking technique takes time and precision, but it renders moving objects and people in a completely new way. Says Joel Silver, "It's like the Japanese films "Ghost in the Shell" or "Akira" ?but ours is a real-life film depiction of anime, whereas those are animated films. We're used every kind of visual effect utilized before and taken each one step further."
机器的灵魂 Soul of machines scitech.people.com.cn/mediafile/200501/24/F2005012414435800000.jpg
黑客帝国哲学The brave new world of the matrix Existential phenomenology and The brave new world of the matrix
黑客帝国哲学Reflection of the first matrix Never the twain shall meet:Reflection of the first matrix
说说大家理解的结局 EVERYTHING THAT HAS A BEGINNING HAS AN END.
黑客帝国拍摄花絮 whatisthematrix.warnerbros.com/img/bts_pop1.jpg
科学讨论----matrix技术 我认为必须达到以下的几个技术水平.
黑客帝国的鼻祖《神经漫游者》 神经漫游者 从1984年开始,美国作家威廉·吉伯森(Willian Gibson)连续发表了三部有关电脑网络的长篇科幻小说,分别是《神经漫游者》(Neuromancer,1984 )、《康特·杰罗》(Count Zero,1986)和《蒙娜·丽萨超速档》(Mona Lisa Overdrive,1988)。 英文原版:http://www.cyberpunk.cn/trans.aspx?id=35
黑客帝国时间悖论与电视机房 这是解释黑客帝国时间悖论的推理,以下推理环环紧扣,请仔细阅读.
黑客帝国CREW SWAG The matrix(the first movie):http://whatisthematrix.warnerbros.com/rl_cmp/swag_content_01.html#
《黑客帝国3》故事板和概念图集 whatisthematrix.warnerbros.com/art_rev/rv_img/art_board_oto8b.gif
黑客帝国creatures1999 官方网站上的creatures图片
黑客帝国VFX 1999 官方网站的特技效果图集
我,机器人系列----黑客帝国前传的前传 《神经漫游者》构建了黑客帝国的故事背景框架,《我,机器人》则奠定了机械智能的故事流派.
simulacra and simulations可惜只找到了这么多 The simulacrum is never that which conceals the truth — it is the truth which conceals that there is none.The simulacrum is true.Ecclesiastes
仿像与模拟 仿像与模拟
黑迷们做的一点东西 Full title: Old ZionAuthor: Tristan ClarkMaterial/Production: Maya
史密斯--the Alfa of your Omega,the Begining of your End Agent Smith is not a program. He is not like Morpheus - a human, wich can plug-in into the matrix. He exists only in a virtual world. Togheter with two other programs he "keeps peace" in the Matrix. Agent Smith looks like a human - but he is not. The only thing wich connects him with humans is his look. His skills are much better than a normal human and that's why he survives high drops, takes a long jupms, hits with great power and is really fast, so he can dodge bullets. Smith is a program but he hasn't got a specific character in the matrix. "They are everyone and they are no one" - as Morpheus said. That's why as it was shown in Part I - Smith could easly move thanks to "morphing" into another people..
归根到底,是谁干掉了史密斯? 大家说说自己的看法.
What's so bad about livung in the matrix?
The Value of Reality:Cypher&The Experience Machine Cypher is not a nice guy, but is he an unreasonable guy? Is he right to want to get re-inserted into the Matrix? Many want to say no, but giving reasons for why his choice is a bad one is not an easy task. After all, so long as his experiences will be pleasant, how can his situation be worse than the inevitably crappy life he would lead outside of the Matrix? What could matter beyond the quality of his experience? Remember, once he's back in, living his fantasy life, he won't even know he made the deal. What he doesn't know can't hurt him, right?Is feeling good the only thing that has value in itself? The question of whether only conscious experience can ultimately matter is one that has been explored in depth by several contemporary philosophers. In the course of discussing this issue in his 1971 book Anarchy, State, and Utopia Robert Nozick introduced a "thought experiment" that has become a staple of introductory philosophy classes everywhere. It is known as "the experience machine":"Suppose there were an experience machine that would give you any experience you desired. Superduper neuropsychologists could stimulate your brain so that you would think and feel you were writing a great novel, or making a friend, or reading an interesting book. All the time you would be floating in a tank, with electrodes attached to your brain. Should you plug into this machine for life, preprogramming your life's desires?...Of course, while in the tank you won't know that you're there; you'll think it's all actually happening. Others can also plug in to have the experiences they want, so there's no need to stay unplugged to serve them. (Ignore problems such as who will service the machines if everyone plugs in.) Would you plug in? What else can matter to us, other than how our lives feel from the inside?" (43)Nozick goes on to argue that other things do matter to us: For instance, that we actually do certain things, as opposed to simply have the experience of doing them. Also, he points out that we value being (and becoming) certain kinds of people. I don't just want to have the experience of being a decent person, I want to actually be a decent person. Finally, Nozick argues that we value contact with reality in itself, independent of any benefits such contact may bring through pleasant experience: we want to know we are experiencing the real thing. In sum, Nozick thinks that it matters to most of us, often in a rather deep way, that we be the authors of our lives and that our lives involve interacting with the world, and he thinks that the fact that most people would not choose to enter into such an experience machine demonstrates that they do value these other things. As he puts it: "We learn that something matters to us in addition to experience by imagining an experience machine and then realizing that we would not use it." (44)While Nozick's description of his machine is vague, it appears that there is at least one important difference between it and the simulated world of The Matrix. Nozick implies that someone hooked up to the experience machine will not be able exercise their agency — they become the passive recipients of preprogrammed experiences. This apparent loss of free will is disturbing to many people, and it might be distorting people's reactions to the case and clouding the issue of whether they value contact with reality per se. The Matrix seems to be set up in such a way that one can enter it and retain one's free will and capacity for decision making, and perhaps this makes it a significantly more attractive option than the experience machine Nozick describes.
系统诞生前的时间表 Timeline--Humans Create Machines to Automate redundant tasks. --Artificial Intelligence is created. --Robots take the form of pets. --Robots take humanoid forms. --Humanoid Robots, combined with AI live amongst humans as workers. --B166ER attacks and murders his owner. --The President orders the destruction of all robots. --Riots erupt protesting the destruction of robots. --Millions of robots are destroyed. --The survivors flee to the cradle of human civilization where they create the first robot city, 01. --Anti-gravity technology is developed. --The first non-humanoid AI robots appear. --The city of 01 prospers as an industrial civilization. --Ambassadors of 01 ask to join the United Nations, but are refused. --The humans launch a nuclear attack on 01, but the robots are not affected by radiation or heat. --The Robots strike back and launch attacks on the rest of the world. --The humans attempt to destroy the robot's power source by blackening the sky. --The War comes to a climax, with the robots as the victors. --While conscious, humans were used as a power supply. --The Robots, as an act of mercy, proposed a new deal to the UN. The humans would allow their bodies to be used as a power supply, in exchange, their minds would be placed in a virtual reality program. --The first Matrix was created, in the image of a perfect world. --Human minds rejected this reality and many died. --A second matrix was created in the image of earth in the late 20th century.
老外整理的<黑客帝国3>42个错误 In the scene where Neo is talking with the Oracle in her apartment, the Oracle sits down at the table, picks up a bracelet, and right before the shot changes, you can see that it is on her hand, almost to the thumb area. When we cut back to her a second later, the bracelet is back on the table, and she picks it up and puts it on again.
黑客帝国官方网站的主题图集 whatisthematrix.warnerbros.com/rv_img/revolutions_logo_front.gif
我们是这样被种出来的 每个人都有这么一个培养皿
Behind scenes photos----Freeway chase 3/3 whatisthematrix.warnerbros.com/rl_img/bts_photos_bttm_fc.jpg
Behind scenes photos----Freeway chase 2/3 whatisthematrix.warnerbros.com/rl_img/bts_photos_bttm_fc.jpg
Behind scenes photos----Freeway chase 1/3 whatisthematrix.warnerbros.com/rl_img/bts_photos_bttm_fc.jpg
Behind scenes photos----City chase 城中追车戏
Behind scenes photos----Burly brawl 2/2 幕后的工作
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