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炸船不是舰战的终点,无责任预测CIG想干的事 随着CIG完成42中队,游戏的重心会逐步回到舰船的补全上,目前舰船的战斗节奏太快,即使主力舰之间对决也和小船狗斗的没什么区别。如果这就是CIG预想的大船舰战,那工程师系统,模块破坏都将变得毫无意义。直到小姨的血量被大幅增强,整个计划才初展头绪。 一切还要回到2016年,CIG在报复发布的同期公布了一段名为大黄蜂编队对战满员星座的实战演示视频,视频从多角度切入,其中最核心的是早期CIG预想的舰船破坏效果。当星座被大黄蜂攻击时,船体外侧和内部都会不断的变化,船壳被融毁,墙面被剥离,伴随着伤口被重复击中最终星座被打出了一个大洞,而观众的视角也能从船体内侧完整的看见这整个变化。 回到现在,新增加的瞄准模式让玩家可以攻击舰船的特定部位来消除对方的抵抗能力,但作为核心的各类飞船模块却是包裹在船体内不被透视出来的,这点就能看出来CIG并不想让玩家太快结束舰战,更细化的部位破坏目的就是让对方失去还击能力甚至移动能力为下一步作战提供环境。怎样才能让玩家觉得战斗更有乐趣?特别是主力舰之间的对决,动辄涉及到数十人,如果只是简单战列对轰几分钟出结果是不是会让人觉得还差点什么?这里就要让船体死亡不能成为游戏的终点。即使乘坐的舰船已经软死,但劣势的那方依旧有反击的手段,因此大幅延长作战时间和增加不确定最佳手段。而此前提都将建立在大幅度强化舰船装甲保证主力舰在软死后无法被轻易摧毁为前提,而这次小姨血量大幅提升歪打正着让CIG看到了玩家被点燃的热情,毕竟大家都是冲着写实来的,要的就是困难模式,以往小姨被5分钟咬爆既让做任务的觉得无聊也让想买小姨的开始犹豫。 从设定上讲,舰船本身就是被铁块包围的一堆零部件,零件拥有独立的功能被摧毁会导致对应功能失效。但装甲被持续攻击会导致炸船是不是在逻辑上有些奇怪? 别急,这是因为CIG已经确定了玩法,但在硬件上无法实现,其本质是将星座那段演示效果实装,攻击会造成船体破洞,且破洞不仅是贴图而是物理效果,这过程就好比拿个铲子挖井,一下不行就反复挖,迟早会挖穿船体装甲暴露内部零件。这技术10年前SC就演示过了,现在没理由不行,无非就是如何把这个极为占用资源的效果同步到体型巨大装甲层数众多的主力舰上且同屏可能还不止一条所造成硬件的负担导致玩家电脑崩溃所以无法实装。人工补洞既然目前硬件跟不上,那就模拟一下吧,贯穿本质上是把一个区域的装甲打到没耐久从而失效,那就取最大值假设攻击从来不在一个点上而是散布在船体全身,最终把全部装甲耐久都打完造成全方位贯穿,接下来攻击就当于直接射击能源核心引爆反应堆了,于是就有了现在的船体血量概念。 未来随着硬件不断迭代,船体最终也会细化为更加具体的独立HP模块装甲,最终实现开洞的目标。而现在的船体被攻击时出现损毁多层贴图与不久将测试的舰船切割都是在向这个终极目标靠近的过程。同时CIG也尝试过优化,像890这类主力舰跨楼层模型会消失就是尝试失败的结果。 舰船早期设定就预埋了大量管线,且管线上的文字标明了各自链接的零部件。贯穿装甲摧毁暴露的能源核心对装备重炮的大船来说尚且是一种手段,但对于小船来说,就好比用汤勺让你挖口井,不仅十分耗时,而且可行性不高,因为船员可以用修理工具从内部填补缺口。 既然从外侧摧毁费时费力,那从内部摧毁不就好了,于是跳帮歼灭战并手动摧毁能源核心也成了一种选择。 现在竞技场有个工程师对应的PVP玩法,把船体划分为多个区域并以继电器为核心展开攻防战,继电器能影响对应电路中的零部件是否正常工作,驾驶室与各种核心零件断开链接,对应的功能也会立刻失效,登舰方可以利用这点瘫痪主力舰的医疗设施,甚至断电将守方锁在房间内。这一切都是为主力舰跳帮战做的测试。未来舰船将会大幅增加软死后的血量,或者直接删除软死设定,摧毁敌方推进器和炮塔模块导致飞船失去抵抗能力趴窝才更符合写实的设定。这之后继续使用舰炮摧毁一条大体型舰船的过程将变得十分漫长。与此同时趴窝的舰船内部设施照常工作,通过舰载机或太空摩托可以组织一波跳帮反击,进而演变成一场横跨太空与室内的大型拉锯战。 炸船将不再是舰战的终点。
12.7全榴弹数据 40x46 мм M381 HE 40x46 мм M386 HE 40x46 мм M406 HE 40x46 мм M433 HEDP 40x46 мм M441 HE 40x46 мм M576 buckshot 高爆弹(HE)40×46mm的高爆弹(High Explosive)都是在弹体尾部安装有一个预制破片的球形战斗部,内装32克B型炸药(Composition B),爆炸时,能产生大约300多块破片,飞散速度为1524m/s,致命杀伤区的半径为5米。其触发引信有自旋解除保险功能,当弹头在线膛枪管的作用下,以每分钟37,000转的速度向右自转飞行,在自转产生的离心力作用下,引信保险在一定的圈数后自动解除,不同的型号,其保险距离不相同。弹头部有一个铝合金风帽,撞击目标后铝合金风帽变形或破裂压迫触发引信。 40x46 мм M381 HEM381高爆弹在1972年定型,全长3.89英寸(99mm),重0.503磅(227g),引信为M552型,保险距离2~3m,弹壳为M118型,发射药为330毫克的M9,最大射程400m,初速76m/s。 40x46 мм M386 HEM386高爆弹全长3.89英寸(99mm),重0.503磅(227g),引信为M551型,保险距离14~28m,弹壳为M118型,发射药为330毫克的M9,最大射程400m,初速76m/s。 40x46 мм M406 HEM406高爆弹虽然编号上并不是排在第一位,但却是在1952~1953年间研制的、第一种正式列装的40×46mm榴弹。该弹全长3.89英寸(99mm),重0.503磅(227g),引信为M551型,保险距离14~28m,弹壳为M118型,发射药为330毫克的M9,最大射程400m,初速76m/s。 M433HEDP杀伤破甲两用弹M433杀伤破甲两用弹(High Explosive, Dual Purpose)在1971年正式定型,用于对付轻型装甲目标和人员目标。其战斗部不是高爆弹的球形预制破片壳体,而是一个柱体的空心成形战斗部,装45克A炸药(Composition A),爆炸时,铜制的药形罩形成金属射流,破甲深度约51mm,而柱形壳体内部有蜘蛛网纹的预制破片刻槽,对人员的杀伤作用和杀伤范围与M406大致相同。该弹全长4.05英寸(103mm),重0.507磅(227g),使用M550型触发引信,弹壳为M118型,发射药为330毫克的M9,最大射程400m,初速76m/s。40x46 мм M441 HEM441高爆弹是M381高爆弹的改进型,全长3.89英寸(99mm),重0.503磅(227g),,引信为M552型,保险距离2~3m,弹壳为M118型,发射药为330毫克的M9,最大射程400m,初速76m/s。 40x46 мм M576 buckshot(鹿弹/散弹)早期的M79射手缺乏有效的自卫武器,而且高爆榴弹在太近距离爆炸时也会伤及射手本身,基于榴弹射手的近战需要,军方研制了霰弹类的弹药,把榴弹发射器当成大口径的霰弹枪来使用。最初的试验方案是采用集束箭弹,发射出45枚10格令重的小钢箭,但试验中箭形弹的侵彻效果极差,甚至稍远一些的木板都钉不上去,而且扩散速度太快,无法形成合适的散布密度,很容易漏过目标。 在1966年,集束箭弹改为鹿弹方案(大号铅弹),其中有20枚4号弹丸的XM576E1,和26枚4号弹丸的XM576E2两种型号,虽然XM576E2的弹丸较多,但有效射程比XM576E1要近,而且扩散速度也太快,在极近的距离内可能是灾难性的,但稍远一些弹丸的密度就会变得很稀疏,反而容易错过目标。所以最终采用了XM576E1,并定型为M576鹿弹。 M576鹿弹绰号“蜂窝”(Beehive),全长2.646英寸(67.2mm),重0.254磅(115g),塑料弹托里装有20枚共重24克的金属弹丸,弹壳为M199型,高压室的上部有10个排气孔通向低压室,发射药为186毫克的M2,最大射程98英尺(30m),初速269m/s。 和其他榴弹大小比较(最右侧)
十二个未开放新角色技能详细介绍,来自破解封包 Found by That1MiningGuy These are datamined, These can change anytime. keep in mind.Crypto the Surveillance Expert: Surveillance Drone: Deploy an Aerial Camera Drone. 10 second cooldown if destroyed. // Max 200m distance. Drone EMP: Charge up an EMP blast from your drone. Deals Shield Damage, slows enemies, and disables traps. Neurolink: Crypto and his teammates see what his Surveillance Drone detects up to 30m distance. Extra: Surveillance Drones can open doors, supply bins, and pick up dead teammate banner. Blackout/Revenant the Nightmare Simulacrum: Mark for Death: Fires a poison dagger. Press again to reveal the target's location for 60 seconds. (If enemy is marked a message will pop up "Something is watching you.") Poison Bomb: Launch a Poison Bomb. Damages and slows targets hit. Infiltrator: You crouch walk faster and climb walls higher. Shadow Walk: Move silently and faster for 6 seconds. Cooldown resets on kill. Shadow Step: Send out a Shadow Revenant. Press again to teleport to the shadow. Cooldown resets to kill. Proximity Dart Silence: Throw a device that disables enemy tactical abilities for 10 seconds. Death Recall: Drop a totem that protects anyone who uses it from death. Instead of getting downed or dying you teleport back to were you dropped your totem in 20 HP. Shadow Door: Open doors through walls for 5 seconds. Extra: Enters Shadow Form when using Death Recall. Sounds are already in the game. Blackout/Revenant is a Simulacra, a human mind uploaded to a robot body. Skunner the Crafty Trapper: Debris Trap: Drop a pile of debris that slows and damages enemies which they move through it. Schiltrom Barrier Grenade: Instantly create a spiked barrier. Light Step: You are not slowed by debris traps and do not leave traversal evidence for trackers. Jericho The Frontline: Ballistic Shield: A full-body shield that protects you from incoming fire. Shield-Breaker Javelins: Throw two electrically-charged javelins that burns through enemy body shields. On Your Six: Your ballistic shield protects your back when you are not actively using it. Prophet/Seer the Scout Sniper: Spotter Sight: Seer scans the environment and gathers information on targets found. (Theorized that he/she can see health bars.) Triple Tap: Seer equips a silenced Sniper Rifle with three shots. Sniper Training: Seer has improved accuracy while ADS and starts the game with a scope. Rose/Loba the Translocating Thief: Burglar's Best Friend: Throw a disc and teleport to that location. Supply for Demand: Hold %offhand1% to choose a type of loot. Reveal that type of loot around you through walls. Black Market Boutique: Place a device that can steal all nearby loot. Eye for Quality: Loba can see nearby loot through walls and can open up hidden compartments in loot bins. Extra: Loot Category;Weapons, Armor, Health & Shields, Attachments, Backpacks, and Ammo & Ordnance. Blisk the Elite Mercenary: Throwing Knife: Deals 20 damage and marks the target. Killing a marked target rewards double credits. Payday: Squad kills award credits. Spend credits on powerful supplies. Bounty Reward: Spend to select rewards? Idk. Interrogation: Executing an enemy will reveal the location of their allies for 10 seconds. Extra: I don't know about this one, but it's in the game files... Nomad the Field Crafter: Loot Compass: Follow the Loot Compass to the nearest item. Crafting Table: Place a crafting table down. Scrap salvageable material and purchase items. Packmule: Nomad and his teammates have additional backpack space. Downfall the Populist Pyromaniac: Fire Sale: Drop a box of 4 molotovs anyone in your squad can pickup and throw. Reign of Fire: Fire a cascade of incendiary rockets. Burning Anger: Dealing damage builds rage. Filling your rage makes you immune to fire for 20 seconds. Molotov Cocktail: Throw a fire bomb that sets enemies on fire. Husaria the Hard Breacher: Flashbang: Throw a grenade that briefly blinds and deafens opponents. Concussive Breaching Charge: Plant a breaching charge that fires a sonic wave through walls to destroy traps, force open doors, and disorient enemies. Shotgun Kick: A Breaching Shotgun on your calf that discharges when you melee doors or enemies. Requires shotgun ammo. Immortal the Shield Support: Shield Charger: Unleash a cloud of nanites to charge your teams shields. Rise of the Phoenix: Restores your health and shields to full and gives nearby teammates 30 seconds of self-revive. Takes 8 seconds to charge. Hard to Kill: When you get downed you can revive yourself. Shield Teardowns: Hit a target with a cloud of nanites to kill their shields for a short period of time. Rampart the Base of Fire: Amped Cover: Build cover that provides a damage boost to anyone standing behind it. My Friend Maxim: Place a mounted machine gun that anyone in the squad can use. Uses Heavy Ammo. Fixer: Swapping to melee equips a wrench you can use to repair structures. Cover Fire: Firing from cover overcharges your gun damage. Gunner: LMGs have increased magazine capacity and reload faster. Extra: Can pick up cover and move it. Valk the Soaring Aviator: VTOL Jets: Hold to Hover. Skyward: You and nearby allies take to the skies after a short cooldown. Afterburners: After the initial drop, Valk and her teammates fly faster while skydiving.
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