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【搬运】热修15.0.1 Hotfix 15.0.1 Changes: Optimized server queries to deal with popularity. Camera zoom will now only occur when player is viewing sigils for optimal viewing pleasure. Changed the description of the Limbo Theorem quest to better indicate that Archwings are required to complete. Fixes: Fixed several common and rampant gameplay crashes. Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss Fixed an issue with Limbo Profile Avatar pack’s not pointing to the correct icons. Fixed an issue with Limbo’s animation sets both being labelled “AGILE”. Fixed issue with the Atterax whip not extending. Fixed an issue with Corpus Archwing enemies not attacking when you’re in point blank range. Fixed infested decorations appearing for no reason on Corpus Ice Planet room. Fixed several broken Archwing quest states that would prevent players from advancing. Fixed an issue where player would respawn outside the level after revive in trench-run if you died close to the ceiling. Fixed rounding errors causing some weapons to show at rank 29 in the codex. Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles. Fixed materials on Grineer caches Fixed an issue with the Codex showing unreleased weapons. Fixed Limbo’s Banish becoming stuck as ‘Power in use”: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warframe.com%2Findex.php%3F%2Ftopic%2F328908-power-in-use-stuck-while-using-limbo-limbo-hat-animation%2F&urlrefer=20640de59b5f56186331e1bee8872533 Fixed an issue with the Opticor’s sound being heard by entire squad as if they were using it. Fixed the wrong mission reward being given for the main objective for Orokin Void Sabotage missions. Fixed issued with the scale and position of Syandanas on Limbo. Fixed an issue with early extractions from Archwing missions not showing proper mission result loadout information. Fixed an issue where viewing other player’s profile would hang game. Fixed the World State panel becoming unresponsive after selecting an invasion for a locked planet Fixed an issue with level doors not being properly replicated to Client/Host in Archwing Trench Run missions. Fixed subtitle on Ordis inbox message for Limbo Quest. Fixed an issue with players who don’t have Archwings being able to join the last part of the Archwing quest. Fixed Cipher minigames not working with a controller. Fixed an issue with Volt*s Overload not showing up on the Abilities screen. Fixed an issue with Syndicate Sacrifice being deducted more than one time in the same Rank. Fixed for Grineer bobblehead having missing head during placement mode. Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss. Fixed a bug that was incorrectly scaling Syandanas down on Banshee, Nova and Valkyr by 20%. This should address some physics issues with Syandanas on these Warframes too. Fixed an issue with casting Warframe abilities on a controller not working properly. Fixed issue with *Corvette* Corpus Enemy damage output being significantly larger than the rest of the enemies. Fixed a case where the player last targeted by a beam would get an initial hit when the beam fires at the next target (if they don*t move). Fixed issues with Limbo*s ability sounds. Fixed Zephyr’s passive low-gravity not working. Fixed issue with the Damage Output of Zephyr’s Divebomb Fixed Radial Javelin not attributing kills to the caster as well as resulting in friendly fire. Fixed an issue with Corpus Trench Run Sabotage maps having missing connectors. Fixed an issue where accessing and leaving the ‘mods’ terminal from the Archwing Subsection causes functionality loss. http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warframe.com%2Findex.php%3F%2Ftopic%2F329586-hotfix-1501%2F&urlrefer=659a834150ebe6e3d80541b576b260b0
【NEWS】辛迪加: 同盟,价值和奖赏 We’ve all grown familiar with the Grineer and Corpus as major character-driven factions within Warframe. Established groups that have motivations and goals, sometimes with leaders that argue amongst themselves how best to achieve them. But there are more forces at play than the struggle for dominance between the Grineer Queens and merchant collective. Syndicates operate with their own agenda.Joining a Syndicate requires a sacrifice that will test your dedication to their cause, with additional sacrifices required to advance through a Syndicate’s rank. What will be asked of you will change depending on the preferences of your chosen Syndicate’s leaders; but the rewards of showing such loyalty are of immense value to any Tenno. Each Syndicate has their own agenda rooted in the tenets they hold close. Sometimes those values may fall into alignment with another, but often times Syndicates will find themselves at odds with an opposing Syndicate. Such a tenuous balance of power means that Syndicates are more than welcoming of Tenno that wish to fight for their cause. Be warned. While fighting for one Syndicate’s cause may increase your Standing with their leaders doing so will not go unnoticed. Other rival Syndicates will look upon your actions with less favor, and earning their respect in the future may be more difficult. Steel Meridian Allied: Red Veil Opposed: New Loka Enemy: The Perrin Sequence The Grineer are not often seen as valorous individuals, but time and again members of their leadership have displayed a certain code of honor. Members of Steel Meridian set aside their former allegiances to defend those who cannot defend themselves. Tenno who ally themselves with this Syndicate will receive unique Mods for Steel Meridian’s favoured weapons after obtaining the title of Protector. After obtaining enough Standing to reach the title of General, Tenno can exchange Standing for Ability Mods for Steel Meridian’s favoured Warframes. Two of Steel Meridian’s favored Warframes are Rhino and Saryn. ================================================================================ Arbiters of Hexis Allied: Cephalon Suda Opposed: The Perrin Sequence Enemy: Red Veil The Arbiters of Hexis exemplify a burning passion to search for the truth of Tenno ability, composed with the knowledge that Tenno are far greater than even their shattered history suggests. Tenno who ally themselves with this Syndicate will receive unique Mods for the Arbiters of Hexis’ favoured weapons after obtaining the title of Crusader. After obtaining enough Standing to reach the title of Maxim, Tenno can exchange Standing for Ability Mods for the Arbiters of Hexis’ favoured Warframes. Two of the Arbiters’ favored Warframes are Loki and Nyx. ================================================================================ Cephalon Suda Allied: Arbiters of Hexis Opposed: Red Veil Enemy: New Loka With such powerful technology rooted in the past the hunt for knowledge guides every force in the Solar System. At a time where information holds so much power Cephalon Suda, a consciousness seemingly devoid of emotion, follows a curious hunger to learn all she can. Tenno who ally themselves with this Syndicate will receive unique Mods for Cephalon Suda’s favoured weapons after obtaining the title of Wise. After obtaining enough Standing to reach the title of Genius, Tenno can exchange Standing for Ability Mods for Cephalon Suda’s favoured Warframes. Two of Suda’s favored Warframes are Banshee and Vauban. ================================================================================ The Perrin Sequence Allied: New Loka Opposed: Arbiters of Hexis Enemy: Steel Meridian Following their own doctrine to achieve Profit, The Perrin Sequence have turned away from the Corpus ideology that conflict must be capitalized upon. Instead these merchants search for ways to exercise their trade without instigating violence. Tenno who ally themselves with this Syndicate will receive unique Mods for The Perrin Sequence’s favoured weapons after obtaining the title of Senior Executive. After obtaining enough Standing to reach the title of Partner, Tenno can exchange Standing for Ability Mods for The Perrin Sequence’s favoured Warframes. Two of The Perrin Sequence’s favored Warframes are Mag and Nekros. ================================================================================ Red Veil Allied: Steel Meridian Opposed: Cephalon Suda Enemy: Arbiters of Hexis Change is sudden, violent, and a necessary force to ensure the system can return to a state of balance. Red Veil see themselves as merely the instrument of this change. Tenno who ally themselves with this Syndicate will receive unique Mods for Red Veil’s favoured weapons after obtaining the title of Revered. After obtaining enough Standing to reach the title of Exalted, Tenno can exchange Standing for Ability Mods for Red Veil’s favoured Warframes. Two of Red Veil’s favored Warframes are Ash and Volt. ================================================================================ New Loka Allied: The Perrin Sequence Opposed: Steel Meridian Enemy: Cephalon Suda No matter how far we reach into the stars New Loka knows it is Earth that has always been our home. Turning away from genetic tampering that has twisted the Grineer and the technological meddling that has corrupted Earth it is New Loka that fights for the repopulation of a world once abandoned. Tenno who ally themselves with this Syndicate will receive unique Mods for New Loka’s favoured weapons after obtaining the title of Pure. After obtaining enough Standing to reach the title of Flawless, Tenno can exchange Standing for Ability Mods for New Loka’s favoured Warframes. Two of New Loka’s favored Warframes are Hydroid and Zephyr. ================================================================================ http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwarframe.com%2Fnews%2Fsyndicates-alliances-values-and-rewards&urlrefer=ce8550e49b0e3ccb548719f76a47cc02
【NEW】PUMPKIN CARVING SHARE-GANZA! Tis the season to eat candy till you vomit and dress like our deepest inner selves without actually coming out and saying ‘Hey I secretly wish my life was Sailor Moon’. Last year we had a ton of incredible Warframe pumpkins carved and we can’t wait to see what new inspirations you’ll use this year! This 2 week share-ganza is to get everyone in the spirit of Halloween, and what better way than carving a Warframe pumpkin! If we recall last year; some countries don’t have pumpkins! So anything from the Gourd family is acceptable; carve a potato if you really want to! How to participate: Sharpen your carving instruments and get creative! Carve a pumpkin (or gourd, apple, potato, etc) with a Warframe theme and post it here for every Tenno to see! Need an example? Check out these sweet designs from last year!Tips: Upload your image to imgur.com, copy the BBCode, and paste it right into your submission post.Check out this thread:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warframe.com%2Findex.php%3F%2Ftopic%2F163679-guide-posting-pictures-spoilers-and-more%2F+&urlrefer=6583ab1fe7903a29aba75e41567835b6 if you have trouble posting your image. Rules: -One submission per user -Please include your alias in the image with your carving -Please seek the artist*s permission if you wish to use their image for your carving -Do NOT reserve posts in this thread (it gets messy!) Post your carvings for a chance to have them featured on our Halloween Devstream episode on October 31st! Our oh-so carving-talented devs will attempt to recreate your designs in a pumpkin carve-off! This share-ganza is on now until October 31st at 12PM EDT! All platforms can participate! Let’s get spooky together Tenno, and share the Halloween spirit! http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warframe.com%2Findex.php%3F%2Ftopic%2F325457-new-pumpkin-carving-share-ganza%2F&urlrefer=3cd98c3ade1a0c67fbb0a21329515fae
【NEWS】ROAD TO ARCHWING, TRENCH RUN SKYBOX Nothing more firmly grounds the player into the immersion of Warframe as the fine details of the horizon. A good skybox cements the player’s location. It can make us feel as though we’re isolated in a vast and empty tundra, or operating on a planet choked by the fog of reckless industry. In the void of space it represents a fraction of eternity. A horizon that surrounds players from every angle. The skybox is an essential part to any level we create and with Update 15’s introduction of Archwing we finally put the Space in Space Ninja. There’s quite a bit that goes into giving Tenno the sensation of flying in space, but when it comes to making that space look interesting we need look no further than 3D Environment Artist Ryan Andrews. He is, after all, the one who will be bringing Archwing’s epic skybox to life. Like most great things, it all starts with a general idea...Alright, so it’s not that fancy. The point is, for Ryan, it gets the job done. General placement of the tileset (in this case a ship) and the activity around it will help him plan out what needs to be placed in the background. It also gives a rough idea of how much work will be involved to help better manage his time. The other purpose of this incredibly rough sketch is to help him visualize exactly what kind of story he wants to tell. The skybox is a very important part of Warframe’s developing narrative, often times giving subtle hints to the greater role locations play within the lore. If you need a current in-game example we need look no further than the Grineer Shipyard tileset. A careful eye will spot Fomorian ships being constructed in distance.Once the rough concept has been approved by the Art Director development on the skybox can begin. Larger levels will often times be broken into tasks between Ryan and our other Environment Artists, but in the case of the this particular project the majority of the work was handled solely by Ryan. By separating the rough sketch from earlier into general layers Ryan is able to create miniature set pieces for the skybox that can be used in a wide variety of ways. For example, once he’s created a general portrait of an exploded ship he can then section off each portion of the ship’s debris into cards. Rotating individual pieces of the ship, resizing parts to appear further (or closer) all are done using these smaller cards. Another reason for the cards is because skybox design is because development on the skybox begins even before level design has begun. As progress continues on the level Ryan will need to make changes to the placement of elements within the background. There’s no sense in creating an epic space battle in the distance if no one can see it!A skybox consists of multiple cards all arranged in various layers. Each card must be arranged at a specific distance to create a sense of depth, but there are lots of other tools that can be used to give the feeling of being in deep space. Lighting may seem like the most obvious but playing with lights in a void is actually pretty tough. Gaseous effects are added to the level made courtesy of fellow Environment Artist Adrian Migliazza, and by manipulating their color and the light intensity on each gas cloud we can better create a sense of scale on the Balor Fomorian. Adrian also created the space backdrop that comes up quite often in Warframe. You may recognize its star speckled horizon from other classic moments Warframe; including that time you looked outside of the Liset, and most backdrops with a planet!The gas clouds take up their own layer just like any ship or piece of debris, and the ultimate goal is to bring the skybox to a minimum of 8 to 10 layers. Every item within the skybox is created in conjunction with the production team to ensure that every portion of the level has the same look and feel. Sometimes it means creating a series of sample images to see what works, but either way it boils down to communication. To ensure he’s always on point Ryan shares work with the rest of the level designers and the Art Director at various milestones, making changes when needed.The entire process can take anywhere between 3-6 weeks, depending on what’s required. A skybox that doesn’t use elements already created in Warframe naturally takes longer as new assets would have to be created. When all’s said and done we have ourselves a skybox appropriate for an epic space battle. I’m sure you’ll all have your eyes on the horizon once Update 15 is launched. Here’s something to tide you over until then. http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwarframe.com%2Fnews%2Froad-archwing-trench-run-skybox&urlrefer=f2acd979b9a36458d45affd2f6a2f50d
ホットフィックス 14.10.3 変更 Nikana 使用时のジャンプからローリングへの移行时の速さとアニメーションを、通常のローリングと同じに。 グリニアとコラプトの耐久ミッションでの生命维持装置のドロップ率に合わせ、コーパスと感染体でのドロップ率を上升。 Valkyr の Hysteria 使用中にパリィを缲り出せるように。 失败したミッションではボーナスクレジットが报酬として入手できないように。 Dark Sector のミッションで、ボーナスクレジットがミッションの完了画面とライセットに戻って来た际の画面で表示されるように。 スタンス Pointed Wind を使用してのダガーの基本攻撃速度を上升。 修正 画面を切り替えていないのにコーデックス画面が重なって表示される问题を修正。 Valkyr の Hysteria のフィニッシャーが Furax のアニメーションを使用している问题を修正。 Loki の Switch Teleport で Dark Sector の防卫対象をテレポートできてしまう问题を修正。 地上に再出现するような掘割状の场所に落下している最中にLoki の Switch Teleport を使用すると、テレポート前の视野が正しく消灭しない问题を修正。 アビリティの発动と停止のトグルを何度も使用すると、ホストと非ホスト间で同期しなくなる问题を修正。 ポーズメニューを使用すると脱出アニメーションが正しく表示されなくなり、ミッションの失败を引き起こす问题を修正。 防卫ミッションの最后に正しくないウェーブ数が表示される问题を修正。
【Steve】PARTNERSHIP ANNOUNCEMENT Dearest Tenno- Three months ago many of you were surprised to learn of a proposed investment in Digital Extremes. Today I am confirming that, after a long phase of changes and negotiation, this investment has become a reality. I’m more comfortable in pink shorts than a suit, so lucky for you I don’t have to attempt an explanation of the deal. You can actually read it for yourself here: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.hkexnews.hk%2Flistedco%2Flistconews%2FSEHK%2F2014%2F1014%2FLTN20141014641.pdf&urlrefer=21183a3a4280f3c214e889912b4c4b15 What does it mean for Warframe, for you, and for me? For me, it’s business as usual, with zero changes in DE management and no outside interference whatsoever. After the shock wears off I simply go back to drowning in coffee, crunching on the Archwing update and building end-game content we desperately need (I might be sneaking some into Archwing at the last minute actually). For you, I hope you read the deal and realize it’s not the doomsday scenario you may fear. I hope you agree to at least wait and see what it means and I hope you engage with us and our community on what is important to you as a player as Warframe and Digital Extremes grows from this partnership. As for Warframe... well it’s getting an Orokin Reactor installed. It will have more resources to increase quality and scope. It will continue just as it began, as a labor of love. It will continue to be built by the same passionate developers you know while being guided and challenged by the most passionate and positive gaming community we’ve ever experienced. On behalf of the team we can’t thank you enough for the tremendous support and faith you’ve had in us and in building this game alongside us over the past two years. I hope you stick with us as Warframe continues to grow under our control. Stand with honor, Tenno. -DE_Steve http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warframe.com%2Findex.php%3F%2Ftopic%2F324240-partnership-announcement%2F&urlrefer=d0a3d4aa08c1128b50c2cd006045edcf
HOTFIX 14.10.2 Additions: New Shifting Sands Tactical Alert! Our operatives have discovered an unusually rich Cryotic deposit in a remote region of the Phobos desert… Tactical Alert will run until Tuesday the 14th at 12pm EDT.There are no Leaderboards in-game for this Tactical Alert, but you can check out this link to see whose currently at the top: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fcontent.warframe.com%2Fdynamic%2FshiftingSands.php&urlrefer=b33f39979e26e5d8e79d5757debbec0d Changes: Reduced the amount of tile duplication seen in Forest and Settlement Excavation missions. Affinity bonuses will no longer be awarded on failed mission. Fixes: -Fixed an issue with Excavators not always appearing right away when entering the objective area during Excavation missions. -Fixed an issue with Excavation sites being layered on top of each other during Excavation missions. -Fixed an invite exploit that would allow players to enter Conclaves despite not having the proper level requirement. -Fixed an issue with Conclave ratings not properly updating when equipping/unequipping mods. -Fixed an issue with sale items in the Market not properly displaying the discount %. -Fixed Ash’s Bladestorm being continually in use when casted while holding a power cell/datamass. -Fixed players window repositioning upon changing in-game settings. -Fixed Grineer Capture Target showing a Corpus model in Codex.http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warframe.com%2Findex.php%3F%2Ftopic%2F322655-hotfix-14102%2F&urlrefer=72dbd2dc578f6909b28d5debac7d275f
【NEWS】SEE YOU AT NYCC, GREEDY MILK! We don’t often think of the Grineer as being inspiring public speakers, but General Sargas Ruk has made quite a name for himself. Ruk’s words don’t just resonate within his army of clone soldiers but within the hearts and minds of Tenno as well. There’s just something about his Greedy Milk speech that really stuck with followers of the Lotus.Ruk coined the term during the Gradivus Dilemma to describe what comes out of Corpus who get their skulls crushed in from a Heavy Grineer boot, but since then it’s taken on a life of its own. These days Tenno use Greedy Milk to describe anyone’s lust for power, be it Credits and Platinum or sovereignty over Dark Sectors. Or as just a way to conquer a balanced breakfastIt may have been Ruk that coined the term, but Tenno everywhere have certainly made it their own. Recently Greedy Milk has even found its way outside of Warframe, going toe to toe against popular meme foods in a battle for popularity. It may have lost to Smile Dip before the finals, but Greedy Milk did beat out both Portal’s Cake and The Walking Dead’s Oversized Economy Chocolate Pudding. You guys are the best, and we’re pretty darn proud of that.This of course means that we now have to figure out what the Hek Greedy Milk even tastes like, and fortunately Wikia’s Fantasy Food Fiction panel is letting us give it a shot. If you happen to be at New York ComicCon be sure to stop by and learn a little more about the world of fantasy foods. Rebecca will be there with some instructions on how to make your own Greedy Milkshake and there will even be some samples to try out. Wikia will also have a sponsored food truck on site making plenty of other famous treats. Come visit us, and take part in all the fun! The panel starts on Saturday October 11, 11:15 at room 1A14, but Wikia’s Fantasy Food Truck will be serving treats (including Greedy Milk) from 2-3pm, Friday and Saturday. That’s two days of imaginary food brought to life! We can’t promise it will be made from freshly crushed Corpus skulls, but we’re confident that the end result will be just as tasty. http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwarframe.com%2Fnews%2Fsee-you-nycc-greedy-milk&urlrefer=92e50983295355e31b5bda84d5a381ee
UPDATE 14.10.0 Additions: Excavation missions have returned! Head to Earth or Phobos to play this new mission type where Survival missions used to be! Blind Justice: a new Nikana Stance has arrived! We detect Phobos may soon have a reason to get “Tactical”... stay tuned, Tenno. Changes: Changed the Sentinel “Sanctuary” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel*s Redirection mod. Global Chat channels will now be automatically rejoined if they were active before a player disconnection. Improved the loading screen performance which should resolve a large hitch seen at around 75% completion. Disable scaling of Dojo Teleporter decorations due to feedback on the fidelity of a scaled pad. This won*t retroactively affect previously placed teleporters that were scaled. Improved the performance of numerous Gas City tilesets. Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torid’s gas cloud not allowing for Criticals. Fixes: Fixed an issue with Alerts not being properly visible on the Solar Map after returning to the Liset from a previous mission. Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration. Fixed an issue with players having a gray screen when returning to the Liset after a mission failure. Fixed an issue where players would receive PvP Excalibur Transmissions in Void Key missions. Fixed an issue with certain Aura Alert missions being uncompletable. Fixed an animation hitch seen when performing a forward roll with the Nikana equipped. Fixed shadow problems on the latest AMD drivers. Players affected would have seen large black squares where shadows would normal be cast. Fixed the Codex entries for the Grineer and Corpus capture targets. Unfortunately the fix required making two new entries so you will have to re-scan the Grineer target if you*d already completed the old broken codex entry. Fixed the Stalker taking shield damage during his intro and outro animation sequence. Fixed clients being able to damage the Stalker’s health during intro and outro animation sequences if there is a laggy host. Fixed an issue with players being unable to pick up drops in certain Gas City Survival tilesets, specifically on Elara as reported here:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warfr...ter-pickup-bug%2F&urlrefer=3ae048f72e3753e642e6a9f56cd032b1 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warframe.com%2Findex.php%3F%2Ftopic%2F321746-update-14100%2F&urlrefer=b3534b85533a9de00fe6b5f9ae093f43
UPDATE 14.9.0 Additions: The Tiberon! Forged by a master gunsmith, this burst action rifle will take down the most fearsome foes! Nova’s Slipstream and Loki’s Enigma alt helmets are here! Changes Capitalized Aura names in the squad panel loadout for consistency. Improved performance on the visual effects of Vauban’s Bastille for longer durations in an effort to reduce crashes. Removed the [Satisfied Grunt] subtitle from the tutorial. Made improvements to host/client loading screen wait times. Changed the Dead Eye Aura mod. Dead Eye is restricted to snipers and now offers a maximum of 35% damage increase. Chat fixes and improvements: Fixed player Alias’s being 1 pixel offset on the y-axis from its corresponding message. Fixed the chat window closing the wrong tab when closing a tab through the right click context menu. Fixed chat getting the wrong user when right clicking on a private conversation tab. Fixes Fixed an issue where Alerts could disappear from the Solar chart after returning from missions. Fixed an issue with a large hitch that could occur when accessing the Codex or mods screen. Fixed an issue with Sonar’s energy colour not appearing correctly if player cast as Client. Fixed an issue where a player’s Kubrow performing finisher on Jackal could cause the Jackal to cease operations. Fixed an issue with Kubrow size discrepancies between host and client. Fixed Frost*s Snowglobe countdown timer not going away if the shield is destroyed from damage. Fixed Melee channeling mods having a much higher penalty to channeling efficiency for Clients. Fixed Mirage’s Prism lasers not targeting Orokin Drones. Fixed an issue in the Dojo where players are told to build a Grand Hall despite Great Hall being the next Hall in order. Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50. Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism. Fixed Mirage’s Prism prematurely detonating if it hits a defense target. Fixed an issue where players could not leave or finish Interception or Defense missions if the Grustrag Three appeared. Fixed issue where swapping shoulders with the Buzlok resulted in the projectile embedding to the right of the reticule, where the unswapped reticule was aiming. Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active. Fixed event inbox message saying BAYLOR Fomorians instead of BALOR Fomorians. Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc. Fixed script error with Smite in PvP. Fixed an issue with the weekly kill leaderboards not always reflecting the correct field. Fixed an issue where the Mutalist Quanta could be completely reloaded at the start of the animation, the animation must now complete before all ammo is reloaded. Fixed some melee weapons not dealing finisher damager after you switch from a different melee weapon (e.g. Hysteria ending). Fixed Hysteria not reverting the player*s melee finishers when the ability ends. (source:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.warframe.com%2Findex.php%3F%2Ftopic%2F318180-hysteria-alters-behavior-of-melee-weapon-after-expiration%2F&urlrefer=9e89ecd55a1749e9ad7be78d4a512059) Fixed an issue where players wouldn’t get the AOE blast when reviving if they were using a Noble/Agile animation set. Fixed issue where the Liset bridge may not lower if you used the quick access menu between locations. Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented. Fixed an issue with the Jat Kittag Ground Slam sometimes killing bosses depending on what the boss lands on. Fixed continued issues with pause not working in Solo missions. Fixed issues with host migration causing issues in the Conclave if a player was in a bleed-out state. 一言以蔽之,就是加了把新枪和两个新头盔
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