【4.6.0更新日志】 PBT主图 星期四正式上线 替代现在的主图
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level 15
MadMan🎃 楼主
==Champions of Newerth: Season 8==
=Matchmaking=
-After 10 minutes, the matchmaking constraints will start to relax for solo queuers to find a game quicker.
-If you are in a game where you go up against a 4-queue or 5-queue, MMR loss for that game is 50% if you are a solo or duo.
*Specific conditions: applies to any combination of only 2-queues & solo-queues, and MMR is only reduced if playing vs. a 4-queue or 5-queue on the enemy team.
=Ranked Pick=
New Picking Mode: Ranked Pick
+Ranked Pick is our new competitive picking mode. This mode allows everyone on your team to have an influence on Hero Bans and Hero Picks, and does not restrict that influence to the player with the highest Rank on your team. Because of its pick mode mechanics, Ranked Pick encourages teamwork and strategic drafting to maximize your team's synergy and counter the opponent's hero picks and strategies.
Banning Phase
-The game starts with 20 seconds for every player to vote for Blind Banning heroes.
*Each player only has 2 votes.
*A player may choose to make 0 votes or 1 vote if they wish.
*Players can only see their own votes.
-After all Blind Bans are made or until the timer expires, the game bans the top 4 heroes that have the most votes for being Blind Banned.
*No indication of how many votes were made for each hero are given to players.
-If 4 heroes with the most votes for being Blind Banned cannot be chosen because of ties, then the game chooses randomly between the ones that require a tiebreaker.
*e.g. There is a 3-2-2-1-1-1 distribution for Blind Ban votes. The game will select the 3-2-2 heroes and take one of the heroes with 1 Blind Ban randomly for the 4th hero.
Picking Phase
-A random team is chosen to pick first.
-Any player from the team can pick a hero for themselves. When the number of picks per team in a turn is done, it switches to the other team.
-The number of picks per team when alternating picking turns is: 1-2-2-2-2-1.
-Picking time per turn is 30 seconds. If the 30 seconds expires and picks are not fully used for that turn, the game will pick a random hero for the top-most player on that team for the remaining hero picks that turn, giving priority to players that have a hero shadowpicked.
-Once all players have picked their hero, a 20 second time period is provided for players to briefly discuss their general strategy and to swap heroes (if necessary).
===Design===
=Music=
-The music in the Hero Pick Phase has been changed to the Classic soundtrack (from HoN's initial release date)!
*HoN enthusiasts shall rejoice!
=New Feature: Consumables Slot=
-The Ward Slot has been replaced with 2x Consumable Slots!
*The default hotkey for the second Consumable Slot is Alt+F.
-These slots can only hold specific Consumable Items. Exact list:
*Ward of Sight
*Ward of Revelation
*Dust of Revelation
*Homecoming Stone
*Flying Courier (Spectral Owl for PBT)
*Veiled Rot
+Players have been having a hard time carrying a lot of the necessary consumable items in the meta for quite a while now. This change aims to help every single player not worry as much about inventory space as the game progresses.
+There is now no excuse for any player to not to carry a Homecoming Stone. Players should always have a Homecoming Stone in their inventory or consumable slot unless they have Post Haste as their choice of a Marchers upgrade.
+This change is helpful for players who want to get their own utility consumables, reduce dependence on teammates & increase reliability of use (e.g. getting Dust of Revelation to counter stealthed heroes).
+These changes were specifically targeted towards Support Heroes that have been having a hard time keeping their value up alongside the increasing amount of utility consumables they are expected to carry.
+To all players who aren't playing a Support Hero, please help your Support Heroes out by taking some of their gold burden in the early/mid game so they can get items & have fun too!
*You would be surprised at how much difference a small/medium cost core item would make on a support hero rather than getting a minor upgrade on your own hero if you don't actually play Support Heroes that much.
=Learnatorium=
-Items and all of their details are finally available to view in the Learnatorium!
*The layout for these items is similar to browsing the item shop in an actual game.
=Other=
Single Draft
-Pick time reduced from 120 seconds to 40 seconds.
+The picking phase for Single Draft in Mid Wars was too long, so the pick timer was reduced significantly to address that issue.
2018年09月26日 15点09分 1
level 15
MadMan🎃 楼主
==Forests of Caldavar==
+Forests of Caldavar has received a complete overhaul.
-The entire map received new textures and visual updates!
-Legion and Hellbourne bases have been streamlined and had excess buildings removed, reducing the amount of congestion in fights within the bases.
-The World Tree and Sacrificial Shrine, along with their two Tier 4 towers, have been moved to a higher elevation level than the Barracks.
-The Legion Well and Hellbourne Tarpit have been moved to a higher elevation than the Main Base Structure, making fountain spawn camping even more difficult than before.
-Top and bottom lanes had their treelines revamped on the sides of the lane, allowing for more aggressive and sneaky plays for both teams.
-Top and bottom lanes now have an Easy pull camp for the Safe (commonly known as "short") Lane, and a Medium pull camp for the Unsafe (commonly known as the "long" or "off") Lane, allowing for increased contention and further diversifying lane dynamics.
*Heroes in their Safe Lane can pull their Easy camp at ~x:15/x:45.
*Heroes in their Safe Lane can pull the Medium camp at ~x:55.
*Heroes in their Unsafe Lane can pull the Medium camp at ~x:15 (if on Hellbourne) or ~x:19 (if on Legion).
-Efficient, yet obvious marked ward spots have been added! Players can choose to ward in these locations, but expect to be counterwarded much more frequently if you choose to do so.
*Moderately skilled players will counterward relentlessly, which means that higher skilled players will discover ward spots that avoid these commonly counterwarded locations.
*Improvise your warding game by dynamically changing your ward locations and finding new ones!
-The number of juke spots on the map has been increased overall, notably in the jungle areas and around the middle lane!
*This allows for a higher skill ceiling of plays around those areas, as it now becomes more probable to escape from a sticky situation if you are skillful enough at juking!
-Balance has been improved between the Legion and Hellbourne jungle.
-Both jungles have been modified to allow for better neutral camp clearing rotations throughout the game.
-An Ancient neutral camp has been added to the jungle, increasing the total number of camps from 5 to 6 in the actual jungle!
-Bosses now reside near the legacy Ancient neutral camp locations (more details below!)
*The legacy Ancient neutral camp is still there, it has been shifted appropriately with respect to the Boss locations.
=New Bosses: Kongor & Hell Kongor=
+The new map has 2 main bosses instead of one. Kongor will be on the Legion's side of the map (East of the top Tier 2 tower), while Hell Kongor will be on Hellbourne's side of the map (to the west of the bottom Tier 2 tower). Killing either one of these bosses grants your team permanent buffs, while killing both Kongor and Hell Kongor within a short amount of time gives you extra Sieging power to destroy structures, allowing teams to have an easier time ending games more quickly.
Kongor & Hell Kongor
Health: 5000
Health Regeneration: 20
Mana: 2000
Mana Regen: 10
Attack Damage: 80
Armor: 3
Magic Armor: 30
Movement Speed: 270
Sight Range: 1400/1400
Attack Range 150 (Melee)
Base Attack Time 1.0
Gold: 350 to killer, 200 for rest of team
Experience: 1000
Respawn Time: 8 Minutes
*Invulnerable until after the 6-minute mark.
-Kongor & Hell Kongor gain 1 Damage, 50 Max Health, 0.1 Armor, and 1 bonus damage to his Slam every 30 seconds (stops gaining bonus stats after 60 minutes).
When killed:
-Grants players a choice between the following permanent bonuses upon defeating Kongor or Hell Kongor:
*+4 Strength, +2 Agility, +6 Intelligence.
*+4% to All Damage Dealt.
*+15 Movement Speed.
-Applies "Kongor Slayer" to all heroes on the killer's team for 3 minutes.
-Kongor Slayer: Restores 40% of Max Health and 20% of Max Mana over the first 10 seconds. If another Boss is slain, applies "Kongor Decimator" to self for 3 minutes.
-Kongor Decimator: Restores 80% of Max Health and 40% of Max Mana over the first 10 seconds. Grants +80% bonus Damage vs Structures.
-Healing effect ends early if you take damage from enemy players.
+Abilities:
Ability 1: Boulder Toss
-Throws rock at target location (200 radius) that lands after 2 seconds. Deals [150 + 10% of target's Max Health] in Magic Damage and stuns for 2 seconds.
-Will randomly use this ability as long as he is fighting at least 1 enemy hero (20% chance every second).
Ability 2: Slam
-Slows the Movement Speed and Attack Speed of all nearby players. Only used when 3 or more units are in melee range of this unit.
Ability 3: Ancient Skin
-Passively grants 70% Debuff and Stun Reduction.
Ability 4: Fury
-When below 25% of your Max Health, gain 20 Attack Damage and 120 Attack Speed.
=General=
-Melee and Ranged Barracks are no longer deniable.
*This has been a legacy mechanic that has practically no upside to it, so the deny mechanic no longer works on the Barracks.
-The following abilities no longer require the hero to face within 180 degrees of the target location before starting the ability cast:
*Deadwood's Rotten Grasp
*Gladiator's Pitfall
*Riftwalker's Cascade Event
+If not being cast in fog of war or chained after a crowd control effect, casting these abilities when the opponent is remotely paying any type of attention to you results in the target location of these abilities being highly telegraphed, allowing competent opponents to easily avoid these abilities with a 100% success rate by walking perpendicular to line in which these heroes are facing when finishing these ability casts.
+By removing the turn requirement, it allows for proper mindgames (i.e. not a 100% dodge chance) between the ability caster & their opponents, as well as having these abilities be cast slightly faster in certain situations.
2018年09月26日 15点09分 2
level 15
MadMan🎃 楼主

=Heroes=
Apex
Decimate
-Mana cost increased from 60/75/90/105 to 75/90/105/120.
-Cooldown increased from 10 to 12 seconds.
Fire Surge
-Mana cost increased from 80 to 70/80/90/100.
+Apex has been performing very well for a while and has remained at the top spot despite more counters being introduced (like the buff to Spell Sunder and the Riftshards rework). Therefore, it is time to tone him down a bit.
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Armadon
Armordillo
-Now also reduces damage taken from towers.
+Reverting an old change to again allow Armadon to tank towers as a valid strategy.
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Artillery
Homing Missile
-Added a new Staff of the Master effect: Reduces the cooldown by 20 seconds and increases cast range by 500. Changes the ability to target an area (300 radius). Shoots up to 2 missiles at enemies in the target area. Prioritises heroes and enemies closest to the center of the target location.
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Behemoth
Fissure
-Can now activate the ability a 2nd time to shatter the rocks.
Shockwave
-Base Superior Magic Damage increased from 100/120/140 to 200/275/350.
-Non-hero Shockwave Magic Damage decreased from 30/40/50 to 25/35/45.
-Hero Shockwave Magic Damage decreased from 45/60/75 to 25/35/45.
+Behemoth's Shockwave damage varied too greatly depending on the number of enemy units around when the damage only got increased by nearby enemy heroes.
+Reverting it to its legacy form should normalize the damage a little bit more while simultaneously punishing push lineups harder.
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2018年09月26日 15点09分 3
level 15
MadMan🎃 楼主

Chipper
-Movement Speed increased from 295 to 315.
-Attack Range increased from 550 to 650.
-Strength reduced from 19 to 18.
-Strength gain per level reduced from 1.6 to 1.4.
-Agility reduced from 20 to 13.
-Agility gain per level reduced from 1.5 to 1.
-Intelligence gain per level increased from 3 to 3.2.
-Base Damage reduced from 20-27 to 18-23.
*Starting Damage reduced from 45-52 to 43-48.
-Base Armor increased from -0.5 to -0.42.
*Starting Armor reduced from 2.3 to 1.4.
Rocket Barrage
-Magic Damage changed from a static 90/105/120/135 to [40 + 10% of the Distance travelled by the rocket, up to a max of 200 Magic Damage].
-No longer deals 15/20/25/30 Magic Damage per second to enemies covered by Tar Toss.
-Charge refresh time increased from 3 to 4 seconds.
-Rocket speed increased from 1000 to 1200.
-Rocket touch radius increased from 70 to 75.
-Rockets can now hit neutral creeps.
Tar Toss
-Radius reduced from 300 to 250.
-Cast Range increased from 700 to 1500.
-Projectile travel time increased from 0.75 seconds to 1 second.
Sawblade Showdown
-Cast Range increased from 700 to 1200.
+This rework turns Chipper into a very squishy but very dangerous long-range fighter. His abilities have received a lot of extra range but his survivability significantly went down. The reason Chipper was reworked was because we have a lot of general overlap between heroes that "just deal a lot of magic damage". Bombardier, Kinesis, Thunderbringer, Artesia to name a few. These changes help separate Chipper from the rest by giving him a magic-centric long-range niche.
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Devourer
Guttling Hook
-Staff of the Master only: Cooldown increased from 6 seconds to 10 seconds.
+Staff of the Master's bonus 500 range to Guttling Hook is already an amazing benefit. The cooldown reduction on the ability was overtuned and was causing Devourer's Guttling Hook to be too low risk. The cooldown was increased to 10 seconds, and is still an improvement to the base cooldown of 14 seconds for this ability when not boosted by Staff of the Master.
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Doctor Repulsor
-Agility gain per level reduced from 1.8 to 1.5.
+While Doctor Repulsor is in a good spot in the NAEU region, he is over-performing hard in the SEA region and is one of the top winners that's causing a lot of frustration. Adjusting the agility gain should hit his carry potential a little.
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Drunken Master
Magic Brew (Reworked)
-Passive ability: whenever Drunken Master deals non-DoT damage to an enemy hero, he receives a buff for 5 seconds. This buff grants him 20/30/40/50% Debuff Duration reduction, 10/15/20/25 Health Regeneration, and 20/30/40/50 Movement Speed.
-Dealing damage again refreshes the duration of the buff.
+Having a single-target spell negation effect on a skill at level 1 was too powerful, regardless of the cooldown values (while remaining within reason), as it heavily mitigated ganking attempts against Drunken Master in the laning phase, while simultaneously adding too much anti-peel while Drunken Master is comboing his skills onto a target.
+As a result, Magic Brew was reworked to remove the immense power imbalance early game, while adding a more tangible benefit later in the game and simultaneously mitigating frustration factors when playing against him.
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Engineer
Steam Turret
-Turret now only deals 40/60/80/100% of damage to Melee heroes.
-Default Cooldown increased from 10 seconds to 12 seconds.
-Cooldown when Steam Turret is damaged increased from 5 seconds to 6 seconds.
-Turret can no longer be denied while the ability is on cooldown.
+Engineer's Steam Turret comes online slightly too fast if you kill it shortly after it spawns. It can also feel downright unfair when going up against as a Melee hero. These changes rectify that problem.
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Flint Beastwood
Explosive Flare
-Range increased from 900 to 1000.
-Cooldown reduced from 14 seconds to 10 seconds.
Deadeye
-Bonus Attack Range & Vision reduced from 100/200/300/400 to 85/165/245/325.
*Total Attack Range reduced from 700/800/900/1000 to 685/765/845/925.
Money Shot
-Magic Damage changed from 355/505/655 to 350/525/700.
-Range increased from 2000/2250/2500 to 2000/2500/3000.
-Break distance for the channel increased from 2300/2550/2800 to 3000/3500/4000.
+1000 Attack Range was a little too much even for Flint Beastwood, as the core frustration factor is not being able to quickly navigate to his position when he is attacking you & your camera is placed in a way where Flint Beastwood is well outside the center of your camera. 925 Attack Range is a more reasonable range for this
+Flint Beastwood's overall win rate for all brackets is fine however, and some buffs were given to him in other areas to compensate for this.
+Explosive Flare's cast range was less than Flint Beastwood's Attack Range, so it has been slightly increased past your max Attack Range to allow for better ease of use.
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Forsaken Archer
Piercing Arrows
-Cast Range increased from 625 to 1475.
+This change serves purely as a quality-of-life change, as the Cast Range was changed to match the maximum effective range of the arrows that are shot.
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2018年09月26日 15点09分 4
level 15
MadMan🎃 楼主

Goldenveil
Recluse
-If Goldenveil is Sighted, the Health Regeneration effects will still take place as long as there are no enemy player-controlled non-gadget units or enemy lane creeps within 2000 units.
*Intention is to prevent enemy Wards from dispelling the effect & preventing Goldenveil from being a "free" ward detector.
Greedgutter
-Gold bonus per token for yourself increased from 60/90/120 to 70/95/120.
-Gold bonus per token for each of your other teammates increased from 10/15/20 to 20/30/40.
-Base Magic Damage increased from 120/180/240 to 180/240/300.
+Goldenveil's ability to essentially be a mobile ward detector has been shown to be too frustrating after players started to abuse this strength of his, limiting the usefulness of Support Heroes overall (a class of heroes we want to encourage more players to play). These changes were made to remedy these frustration factors.
+Goldenveil's primary intentional niche is to give his teammates more Gold when he participates in killing separate & "fresh" (high Golden Token count) targets on the opposing team, and this part of his kit has been accentuated for this purpose.
+The Magic Damage on Greedgutter has been slightly increased to improve the general feel of Goldenveil's ultimate skill.
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Ichor
-Starting intelligence reduced from 24 to 20.
+Ichor has been performing very well after his recent Transfusion changes. A bit too well. His unusually high starting stats are a good place to adjust.
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Kinesis
Thoughtsteal
-Cast Range reduced from 1000 to 800.
+Originally, Thoughtsteal was designed to have an above-average cast range so that Kinesis can steal spells without endangering himself, as the spell on its own had no auxiliary effect before actually stealing the spell. After it got changed to have a reliable 2 second Silence, a Cast Range of 1000 is considered too high, so the Cast Range had to be reduced to account for this.
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Magebane
-Starting Agility increased from 22 to 35.
-Base Damage lowered from 24-28 to 13-17.
*As a result, starting Damage increased from 46-50 to 48-52.
-Base Armor lowered from -1.08 to -3.1.
*As a result, starting Armor lowered from 2 to 1.8.
-Agility gain per level increased from 3.5 to 4.0.
+We've had time to observe the effects of BAT normalization on Magebane and now it's time to bring his attack speed back up. We're keeping the BAT normalization changes as they streamline a stat that is usually very hidden. However, to mimic the effects that a low BAT had on Magebane, we are now giving him a lot of extra agility and making an abnormally high amount of agility a visible and unique aspect of the hero.
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Midas
Elemental Warp
-Staff of the Master: Cast range bonus reduced from 700 to 500.
+The range from which Midas can initiate can sometimes feel unfair and frustrating, especially since the addition of the new Jade Spire.
_______________________________________________
Monarch
Chrysalis
-Can now be activated again to end the effect early.
+A quality of life change that gives Monarch more strategic options, increases her skill ceiling and reduces frustration in one swoop.
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Nymphora
-Movement Speed increased from 295 to 300.
-Attack Range increased from 550 to 600.
-Starting Strength reduced from 19 to 16.
-Agility gain per level reduced from 1.6 to 1.2.
-Starting Intelligence increased from 27 to 28.
-Base Damage reduced from 20-27 to 15-22.
*Starting Damage reduced from 47-54 to 43-50.
-Base Armor reduced from 0.48 to -1.02.
*Starting Armor reduced from 3 to 1.5.
Volatile Pod
-Reworked.
-Target a position to place a Volatile Pod there that grows for 3 seconds.
-Builds up 50/70/90/110 Magic Damage and Healing per second while growing. The Volatile Pod explodes after it finishes growing, dealing the built-up Magic Damage to enemies and built-up Healing to allies.
-Can reactivate to explode the Volatile Pod early.
*Range: 800
*Radius: 500
*Mana Cost: 150/160/170/180
*Cooldown: 14 seconds
Nymphora's Zeal
-Moved to the Ability 2 (W) slot.
-Cooldown increased from 13 seconds to 16 seconds.
-Projectile speed increased from 1000 to 1300.
-Touch radius increased from 96 to 120.
-Range increased from 900 to 950.
-Magic Damage increased from 50/85/120/155 to 50/90/130/170.
-Stun duration reduced from 0.9/1.1/1.3/1.5 seconds to 1 second.
Grace of the Nymph
-Moved to the Ability 3 (E) slot.
-Cast time removed. Can now be cast while moving and without interruption.
-Mana cost reduced from 60 to 10/20/30/40.
-Cooldown reduced from 22/20/18/16 seconds to 18/16/14/12 seconds.
-Duration reduced from 4 to 3 seconds.
-Movement Speed bonus increased from 25/50/75/100 to 100.
-Total amount of mana restored reduced from 125/200/275/350 to 75/150/225/300.
-Now only the Movement Speed bonus expires when taking damage from enemy players.
*Mana regeneration stays even after taking damage from enemy players.
+Nymphora's rework gives her a more interesting Volatile Pod and general quality of life improvements.
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Pearl
Bubble Pop
-Healing reduced from 75/125/175/225 to 50/100/150/200.
-Radius reduced from 600 to 400.
-Now also deals 50/100/150/200 Magic Damage to enemies within the target area upon arrival.
Preservation
-Now reduces damage both on the inside and the outside of the bubble, as long as enemies are on the other side.
*For example, if you are inside the bubble and the enemy is outside the bubble, damage is reduced, same as before. But, if you are outside the bubble and the enemy is inside the bubble, damage is now also reduced.
-No longer grants bonus health regeneration to allies inside the bubble.
-Now instantly heals allies inside the bubble for 150/250/350 Health upon use.
+We've received a lot of feedback that Pearl's ultimate felt underwhelming so we're improving it! We didn't want to just increase the damage reduction since that begins to intrude on the niches of Rhapsody and Jeraziah. Instead we've now made it work both ways. This makes the ability much more dangerous for enemies as it remains useful even when enemies step inside it. It creates a "shield dance"-like effect where heroes will try to abuse the edge of the bubble to gain the damage reduction at all times. We're also removing the health regeneration and replacing it with a heal to make the ability feel more impactful and not punish players for leaving the circle.
+Bubble Pop is being changed to allow for more offensive uses where the heal would normally be completely wasted. This creates a choice of assisting teammates and following up with Preservation or engaging on enemies to try get them out of position with Whirlbubble.
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2018年09月26日 15点09分 5
level 15
MadMan🎃 楼主

Pestilence
Ability 1: Flight (Reworked)
-Activate to apply 15/30/45/60% Movement Speed and unitwalking to self but increase damage taken by 15% for 7 seconds.
*Cooldown: 10 seconds
*Mana Cost: 0
-Ability can be activated again for 25 Mana to fly to a target location, once. This goes on a 3 second cooldown when receiving damage from a player-controlled source.
*450/700/950/1200 Cast Range, 1000 projectile speed.
-The full cooldown of the ability starts after the Movement Speed bonus state expires.
+These changes give the ability more flavour (letting Pestilence actually fly) and counter-play (bringing back the damage taken increase, as well as putting a Portal Key-like cooldown on the jump).
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Puppet Master
Whiplash
-Amount of time to automatically lose a charge when not attacking reduced from 12/10/8/6 to 4 seconds.
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Shellshock
Fireflies
-Magic Damage increased from 80/120/160/200 to 100/150/200/250.
-Mana Cost increased from 50/60/70/80 to 60/70/80/90.
Rolling Thunder
-Added a new Staff of the Master effect: Increases ball speed by 50% (from 600-900 to 900-1350), cast range by 700 and Magic Damage by 70. Allows you to cancel the roll by activating the ability again.
+Making Fireflies feel more impactful and giving Shellshock a much desired ability to stop his charge... at a cost.
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Soul Reaper
Withering Presence
-Added a new active effect: Doubles the health loss effects of the aura but halves its range for the next 10 seconds.
*Cooldown: 20 seconds.
*Mana Cost: 0.
*During the effect health loss is increased from 0.4/0.6/0.8/1% to 0.8/1.2/1.6/2% of Max Health per second and aura range is decreased from 800/900/1000/1100 to 400/450/500/550.
Inhuman Nature
-Now collects charges from any units within 1000 range that were killed by an ally player controlled unit.
*This means that ally heroes scoring last hits will now also net you charges.
-Charges gained from enemy hero kills are no longer doubled.
-Mana restored per charge lowered from 12/24/36/48 to 10/20/30/40.
+Withering Presence can feel underwhelming despite racking up respectable amounts of damage because the effect is so spread out. We're giving players the ability to focus it for a duration for more impact.
+Changes to Inhuman Nature allow Soul Reaper to be played more in a role of a support and to work better with his teammates during pushes.
_______________________________________________
Wildsoul
Summon Booboo
-Added a new Staff of the Master effect: Booboo can now deal damage, attack and use Swipe even when far from Wildsoul, but his attack speed is cut in half during that time.
+Time to bring back Mock Wildsoul builds, especially since Mock is getting some love!
2018年09月26日 15点09分 6
level 15
MadMan🎃 楼主

=Items=
New Protective item: Armor of the Mad Mage
-Recipe: Acolyte's Staff (2600) + Platemail (1400) + Recipe (200) = 4200 Gold Total
-Passively grants: +25 Intelligence, +10 Armor.
-Aura (900 radius): Reduces the Magic Armor of nearby enemies by 4.
-Active: Upon use grants self 60 Armor that tapers off over 6 seconds.
*Mana Cost: 75
*Cooldown: 45 seconds.
-This item contains an Activation Modifier. Using this item disables other items with this modifier for the duration.
+This item aims to fill the void left by the removal of bonus Spell Damage from Grimoire of Power, and gives casters an extra option to go toe-to-toe against carries.
New Supplies Item: Ophelia's Pact
-Costs 200 gold. Can only be purchased once per player per game.
-Upon being purchased it is instantly consumed and creates a one-time passive quest for the player with the following objectives: Stack 6 neutral camps, place 3 Wards of Sight, counter a Ward of Sight once.
-Upon completion of the quest the player is offered 3 choices (and can only pick one) as a reward: +20 Attack Damage / +700 Gold / +6 to Strength, Agility and Intelligence.
+This is a new support-focused item that introduces a new quest mechanic to the game! Once purchased (no matter where, no matter how), your hero will gain a quest state that you can look at to track your progress at any time. Completed objectives will turn green.
+Ophelia wants you to help her take care of the jungle, and she pays handsomely.
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Barrier Idol
-Debuff and Stun Duration Reduction lowered from 30% to 20%.
Shaman's Headdress
-Debuff and Stun Duration Reduction lowered from 15% to 10%.
+The Debuff & Stun Duration Reduction was infringing a little too much with Berzerker's niche, but was still a nice little bonus for the heroes that pick these items up. Thus, the effectiveness of these traits were slightly reduced.
_______________________________________________
Flying Courier
-Cost reduced from 250 Gold to 200 Gold.
Grave Locket
-Now also gives the owner 50 experience whenever you stack a camp.
-Synchronization state now also grants your partner the bonus gold and experience if the kill was made by one of your units instead of your hero.
Orb of Zamos
-Recipe Cost reduced from 250 Gold to 200 Gold.
*Total cost reduced from 350 Gold to 300 Gold.
-Synchronization state now also grants your partner the bonus gold if the kill was made by one of your units instead of your hero.
+These cost reductions were made as quality-of-life changes for Support Heroes.
+Synchronization changes allow heroes who control multiple units to fully benefit from the item.
_______________________________________________
Ghost Marchers
-Buff Duration reduced from 6 seconds to 3 seconds.
-Buff Movement Speed bonus increased from 10% to 20%.
-Cooldown reduced from 12 seconds to 10 seconds.
+Ghost Marchers' properties were ported from PBT, allowing it to grant your hero a large burst of Movement Speed (instead of a small burst of Movement Speed over a longer period of time).
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Lex Talionis
-Armor aura now also works on ally buildings.
_______________________________________________
Mock of Brilliance
-Attack Damage increased from 65 to 75.
-Magic Damage per second from the aura increased from 40 to 60.
+Mock of Brilliance has fallen off significantly once the meta-game shifted to a predominantly ganking one (and less so a farming one).
+Historically, it was known as a high-risk, high-reward item if you were able to farm it within a reasonable amount of time. Increasing the rewards to be more suitable to the risk level of picking it up should make it more feasible in today's meta.
_______________________________________________
Plated Greaves
-Armor per charge lowered from 2 to 1.
-Maximum number of charges increased from 4 to 8.
+Plated Greaves was achieving its fullest Armor value too quickly. Changing the Armor mechanics makes it a better item against multiple autoattackers or high Attack Speed heroes.
2018年09月26日 15点09分 7
level 15
MadMan🎃 楼主

Sand Scepter
-Recipe cost increased from 500 Gold to 600 Gold.
*Total cost increased from 2000 Gold to 2100 Gold.
+Ever since Sand Scepter's buff to ally heroes (alongside the general buffs for Support Heroes), it has taken off in popularity and effectiveness.
+Slightly increasing the cost of this item is a suitable slight nerf for this item at this time, as we still want it to be affordable for the heroes who pick it up.
_______________________________________________
Twin Blades
-Recipe Cost reduced from 500 Gold to 325 Gold.
*Total cost reduced from 3275 Gold to 3100 Gold.
+Twin Blades became slightly too expensive for what it did after the initial recipe cost nerf, so the change was toned back a bit.
_______________________________________________
Void Talisman
-Magic Armor reduction on self lowered from 5.5 to 5.
-Recipe Cost increased from 800 Gold to 960 Gold.
*Total Cost increased from 1340 Gold to 1500 Gold.
+Void Talisman is slightly too powerful now that support heroes have generally received some help in obtaining Gold. As a result, the recipe cost has been slightly increased. The small increase ensures that support heroes will still feasibly pick this item up if they need it in their games.
+The Magic Armor reduction on self has been adjusted so that it is the same as each hero's base Magic Armor.
_______________________________________________
Wingbow
-Melee Movement Speed bonus increased from 10 to 20.
+Bonuses for Melee Heroes who pick up this item were lacking. A 10 Movement Speed bonus may seem underwhelming on paper, but it will have a pretty big impact in-game due to the limited ways & item slots heroes have to increase their Movement Speed.
_______________________________________________
2018年09月26日 15点09分 8
level 15
MadMan🎃 楼主

==Mid Wars==
除了主图更新之外 PBT中路大战同样也登陆了正式
+Mid Wars has received a complete overhaul.
-The entire map received new textures and visual updates!
-A new Mid Wars map has been created with the intent of maintaining action throughout the entire game. The overall map has been made smaller to accomplish this, with additional neutral camps added as additional sources of gold.
-Kongor has also been added to replace Transmutanstein & Zorgath with toned down stats, allowing it to be killed earlier in the game and increasing the importance of this point of contention.
-The side areas of the map have more trees, creating an environment with additional juke spots and fog of war.
=Mechanical Changes for Mid Wars=
General
-Base Hero Level increased from 3 to 4.
-Passive Experience per Minute increased from 120 to 200.
-Passive Gold per Minute increased from 150 to 200.
-Starting Gold increased from 850 to 1000.
-Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level).
-A Homecoming Stone is now added to your inventory at the start of the game. Homecoming Stones have infinite uses in this mode.
Well
-Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6 seconds, or after they are farther than 4000 units away from their ally Well.
-Max Health percentage heal per second increased from 10% to 15%.
-Static Mana Regeneration per second increased from 7 to 10.
Bosses
-Max Health reduced from 5000 to 2500.
-Max Health per 30 seconds reduced from 50 to 25.
-Stat buffs upon killing Kongor from Forests of Caldavar are doubled.
-Siege bonus is given when killing Kongor in this map.
-Respawn time decreased from 10 minutes to 6 minutes.
-Now drops 2 Tokens of Sight.
=Mid Wars Balance=
+Certain heroes have been top tier in more serious Mid Wars game in the entirety of HoN's history. Altering numbers in skills (e.g. damage, disable duration, etc.) is not the correct approach, so more drastic stat adjustments will take place to make them more bearable to play against, as well as increase the general hero diversity in this mode.
Artillery
-Base Strength reduced from 18 to 15.
-Strength gain per level reduced from 2.0 to 1.2.
Devourer
-Base Agility reduced from 14 to 12.
-Agility per level reduced from 1.5 to 1.1.
Flint Beastwood
-Base Strength reduced from 18 to 15.
-Strength gain per level reduced from 1.7 to 1.2.
Flux
-Base Agility reduced from 21 to 18.
Kinesis
-Base Strength reduced from 20 to 16.
-Strength gain per level reduced from 1.6 to 1.5.
-Agility gain per level reduced from 1.5 to 1.4.
Prisoner 945
-Base Strength reduced from 24 to 21.
-Base Agility reduced from 17 to 15.
-Agility gain per level reduced from 1.4 to 1.1.
Shadowblade
-Base Strength, Agility and Intelligence reduced from 18 to 16.
Tarot
-Base Strength reduced from 18 to 15.
-Strength gain per level reduced from 2.4 to 1.4.
-Base Agility reduced from 20 to 17.
-Base Intelligence reduced from 19 to 16.
Thunderbringer
-Strength per level reduced from 2.2 to 2.0.
-Intelligence per level reduced from 2.7 to 2.5.
Vindicator
-Base Strength reduced from 18 to 16.
-Agility per level reduced from 2.1 to 1.7.
_______________________________________________
==Public Beta Test (PBT)==
+Public Beta Test will be shut down until further notice, as it has fulfilled its goals for the time being. Thank you for all who have participated & given us useful feedback!
+Despite this, there will be a few changes listed here when PBT reopens in the future.
=Heroes (PBT)=
Genesis
Reboot
-Now revives you with [50% of Max Health + half of the Core Crystal's remaining health percent].
*For example, if the Core Crystal has 2% of Health remaining, you will revive with 51% of Max Health. If the Core Crystal is full, you will revive with full Health.
-Cooldown increased from 40/30/20/10 seconds to 75/60/45/30 seconds.
=Items (PBT)=
Arcane Nullifier (PBT)
-Recipe Cost increased from 170 Gold to 770 Gold.
*Total Cost increased from 1200 to 1800.
==Matchmaking Maps & Modes==
Champions of Newerth (CoN)
-Map: Forests of Caldavar
-Mode: Ranked Pick
Mid Wars
-Hero Ban
-Single Draft
Team Deathmatch
-Blind Ban
2018年09月26日 15点09分 9
level 15
MadMan🎃 楼主

==New Content==
=General=
New Kraken Avatar: Killer Kraken
-Captured by whalers in the Boreal Sea and sold into captivity at the Adkarna Zoo, this magnificent beast refused to learn any tricks or obey the commands of his keepers, no matter how many fish they dangled in front of his nose. But he did eat the fish, and every night when the park closed he spent the dark hours swimming laps, climbing the slippery rock walls above his enclosure, and running the tiers of bleachers created for the mindless gawkers. He knew the polished facade of the zoo was a thin veneer over what the place truly was -- a maximum security prison built to keep the attractions locked down until their usefulness was at an end. During his nightly excursions he visited the other enclosures, whispering to the prisoners to share his plans, and to prove to them it was possible to escape their tiny worlds.
When the time was right, midday on one of the busiest days at the zoo, Killer Kraken burst from his enclosure and rampaged through the park, targeting his so-called trainers and causing all-out panic among the crowds as he opened every enclosure before leaping from the zoo wall into the Inner Sea. That is the last anyone saw of him, though they fear he's plotting even more mayhem and vengeance upon those who dared to imprison him.
=Little Red Riding Hood=
New Little Red Riding Hood Aluna Avatar: Aluna Red Riding Hood
New Little Red Riding Hood Master of Arms Avatar: Big Bad MoA
-Her poor old grandmother warned Aluna Red Riding Hood to stay on the path as she traveled through the Forests of Caldavar for a visit, but the precocious young woman didn't listen. Distracted by the beautiful flowers and soothing burble of a cool river, she wandered into the dark woods and was met by a lone mercenary taking a respite from the war between the Legion and Hellbourne. The soldier was instantly smitten by her beauty and pure soul, and he made it his mission to win her heart by any means necessary. When she told him she couldn't linger because she was on her way to visit her sickly grandmother, he suggested she pick some of the lovely wildflowers nearby -- those would certainly cheer up old granny, right? The girl agreed, and while she was collecting blossoms the Big Baddie rushed to her grandmothers house and leveled it with concussion grenades and fully automatic fire.
There, he thought. No granny, no visit! Free of that distraction, he changed into his best non-bloodstained suit and replaced his arsenal with bouquets and jewelry that would make Aluna Red Riding Hood forget all about her recently deceased grandmother and fall completely in love with him. Let the hunt begin!
==Bug Fixes & Optimizations==
=General=
-Entering the Mid Wars lobby with the Hero Ban pick mode will now play the correct announcer voice clips.
=Heroes=
Calamity
-Dragon's Path no longer sends the rotating dragons to abnormally far distances when Jade Spire is in your inventory.
*Note that due to how the ability functions, it is intended that Jade Spire does not actually change the rotation distances of the dragons for this ability.
-Rift Calamity no longer causes frame drops when using her abilities.
Doctor Repulsor
-Ludicrous Speed sound effects no longer persist if Doctor Repulsor exits fog.
-Punk Doctor Repulsor now plays the correct sounds when he uses Ludicrous Speed.
Electrician
-Fixed Static Grip's tether break range when Jade Spire is in your inventory.
Empath
-Essence Link no longer immediately snaps when being cast while As One is active.
*Using Essence Link and then using As One will still snap the Essence Link. This is intended.
Engineer
-Voltstone now plays its proper visual effects when procced from the Steam Turret's attacks.
Gauntlet
-Grapple now functions properly when Jade Spire is in your inventory.
Ichor
-Damage credit is now also properly sourced from Ichor when you initially transfer a damage-over-time debuff to an enemy unit.
Nitro
-Bosozoku Nitro no longer briefly leaves a teapot at her location when using Divide & Conquer.
Parallax
-The leash ranges for Fulcrum Shift and Ionic Dash have been refactored to account for changes in cast range (e.g. from Jade Spire).
Rally
-Seismic Slam's affector will no longer persist after the initial shockwave.
-Seismic Slam now properly has its range & radius boosted by Jade Spire if Staff of the Master is boosting the skill.
Rampage
-Stampede now Perplexes Rampage for a duration equal to Stampede's cast action time (250ms) when Stampede starts its earliest cast point.
*Prevents more Stampede exploits with item-queuing.
Tarot
-Bound by Fate now properly reveals the primary target if it is not bound to a secondary target.
-Bound by Fate's snap mechanic now functions properly if you bind a main target to an illusion & the illusion dies.
Tempest
-Icons for Meteor and Elemental Void have been reverted to their original ones (instead of using their PBT icons).
Thunderbringer
-Lightning Storm now deals the appropriate amount of damage respective to its level (rather than always dealing damage equal to values shown for Level 1 of the ability regardless of the actual current level of the ability).
Tremble
-Fixed Hive Mind refreshing its cooldown after finishing sometimes.
-Terror Port can no longer be used to tunnel to a Terror Mound that is too close to the enemy base.
*Radius is 3700 units from the enemy well.
*Done to prevent a large extent of "easy" backdooring potential with this skill.
Warchief
-Fixed the cooldown reduction mathematical algorithm so that it reduces the cooldown at the correct intervals if the initial cooldown of a skill is between (but excluding the end bounds of) 3 seconds to 6 seconds.
=Items=
-Flying Courier can now use Restoration Stone to refresh its own items and abilities.
*This no longer contains the exploit of being able to refresh the abilities of your main hero if Restoration Stone is used while on the Flying Courier or another one of your units.
Jade Spire
-No longer increases the range of Arachna's Webbed Shot and Vindicator's Master's Incantation if they are manually cast.
-Now explicitly mentions specific skills it intentionally does not affect (when it is believed to affect them outside the conventional & intuitive rules). Jade Spire intentionally does not boost the cast range of the following skills:
*Adrenaline's Rush
*Bushwack's Side Step
*Drunken Master's Lunge
2018年09月26日 15点09分 10
level 11
不知道这游戏啥时候能在steam上下载
2018年09月27日 13点09分 11
不会上架steam的。因为G胖规定会收游戏厂商30%的收入 所以还是有游戏选择不上steam 比如堡垒之夜
2018年09月27日 13点09分
@MadMan🎃 手残不会下亚服
2018年09月28日 02点09分
@哈登菲尔德探员 [滑稽]普通的 竞舞台客户端就可以
2018年10月07日 12点10分
level 10
我对新地图无语 太暗了
2018年09月28日 09点09分 12
群里的如何[滑稽]
2018年09月28日 09点09分
@MadMan🎃 你神通广大
2018年10月04日 14点10分
2018年10月04日 15点10分
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